Join us in celebrating the 4th anniversary of Marz: Tactical Base Defense! It's been four years since we launched our game, and we couldn't have done it without your support. Thank you for being part of our journey and for defending Mars against the zombie invasion.
To show our appreciation, we're offering a special anniversary sale where you can get the game at a whopping 75% off its original price.
Keep on strategizing and fortifying your base, because the battle is far from over. Here's to another year of thrilling gameplay and endless fun.
Happy anniversary, Marz! M+M
Free update - Survival Mode
Hi folks,
Crazy, it's been a year since we released MarZ. A good occasion to let you hear from us again and to say THANK YOU!
MarZ Anniversary
How time flies. Our game has been available on Steam for over one year now. As you can imagine, the 4th of April 2019 was a super exciting day for us. We had worked towards this moment for over four years and really hoped if it would pay off. Today we can say we were rewarded. The game did pretty well, especially for a small indie studio without any publisher. (Some of you might know that we run a two person family business, working as husband and wife team, - we should probably say two and a half as our little daughter was born this year.) Since the release MarZ was featured several times on Steam and it was in the top 20 best selling games on Steam April 2019. This was of course achieved thanks to all of you who have supported us. You can’t imagine how nice it is to see that you people are enjoying the game we made. Thank you so much. We are really overjoyed to have you players on board. If you want to make us even happier tell your friends. We are sure there are many others out there who don’t know MarZ and would love to play it.
We may have been a little quieter lately, but of course we weren't idle. As a big THANK YOU and to celebrate it's one year anniversary we've created this new and free update which introduces the survival mode.
Survival Mode
The survival mode is a new mode which is available in the skirmish game menu. This new game mode let you fight against endless waves of enemies. The best thing about it, it also supports Steam leaderboards. So you can compare your high-scores globally or against your friends. Moreover leaderboards also works with custom workshop maps. Beside of the new game mode we also did some bugfixes and performance optimizations.
Again, in this way we want to thank everyone who plays our game and supports our small two (and a half) person indie studio. Thank you so much! Have fun with the new survival mode. Stay safe and enjoy! Miriam + Marc + Marta
Win MarZ & X-Morph game bundle
Hello Community!
We've been at this years gamescom presenting MarZ at the amazing Indie Arena Booth. Thanks to those great guys we've had the opportunity to showcase our game on a very cool arcade booth.
During gamescom we met a lot of cool people who played the game and chatted with us at the booth. Four guys were even so amazed by MarZ they said it definitely was their personal highlight of the event - wow!
It was also very great to meet all the other devs presenting their own games. One of them was Exor Studios who presented their game The Riftbreaker, which is currently in development and looks very promising. We love the fact that Exor Studios also create tower defense / base defense games with a twist.
Their latest game X-Morph Defense is a unique fusion of a top-down shooter and tower defense game. As the X-Morph fighter you can engage enemy units directly with a diverse arsenal of weapons. There are four distinct forms which specialize in dealing with different kinds of threats. Each form has a basic attack and a special charged attack mode. Your goal is to defend the X-Morph harvesters from waves of incoming human forces. One of the game's key features is the ability to build towers virtually anywhere on the map and to shape enemy paths by connecting towers with laser fences.
Oh and did we mention it has lots of explosions, huge enemies and destructible buildings? If you like action-packed tower defense games you should really check it out here: (There's also a free demo available)
As we see some parallels in our games and Exor Studios were so generous to provide us with some Steam keys of X-Morph Defense, we decided to start a bundle giveaway for our community! So this Saturday we will giveaway MarZ and X-Morph keys at our Discord server! - YAY! :)
Select a side by typing !humans or !zombies in the #pick-a-side channel
Now you have access to all hidden channels including the #giveaways channel.
The giveaway will start Saturday at 10am (CEST) and will last 24 hours. After that, winners will be announced automatically in the giveaways channel. All winners will then get contacted personally with the keys!
What can I win?
You can win a bundle including 1 MarZ and 1 X-Morph key!
Good luck everyone! Over and out! Miriam + Marc
New Update - Overlapping energy hubs and no disappearing corpses!
We’re happy to announce a new MarZ update which adds two new features you guys have asked for. Introducing: Overlapping energy hubs and no disappearing corpses! \o/
Overlapping energy hubs
When enabled you can place energy hubs overlapped, which lets you build more dense defense fronts. It also helps in terms of that you won’t need to place them accurately anymore. We’re pretty sure for some of you this is a game changer!
No disappearing corpses
This is a bit of an experimental/fun option but we simply had to add it. It can get pretty messy on some maps! ;)
Both features can be activated in the options menu under gameplay options.
We hope you guys will like the new update.
Thank you for your support and enjoy MarZ!
Miriam + Marc
NEW: Overlapping energy hubs – available in options menu
NEW: No disappearing corpses – available in options menu
Bugfix: added scrollable resolution field in options menu
New Patch available
Hello dear community.
We have pushed a new patch which fixes some smaller bugs.
Please make sure to update the game via your Steam client.
Following the full changelog since release day for those who didn't notice all other patches we've already pushed out.
Thank you all for your constant support!
Enjoy MarZ!
Marc + Miriam
Changelog:
Patch 14052019 * NEW *
fixed bug when using direct sell hotkey on hub, hub occasionally gets stucked on mouse + lander gets wrong material
fixed null reference error on wave manager causing no waves starting
fixed bug when selecting and using nuke in slow mo and switching back to another superweapon nuke won't start.
fixed building an extractor is blocked when upgrading a hub and replacing it.
fixed hub connection issues where buildings got connected to wrong hub
fixed bug where a selected building could get stucked on the mouse cursor
changed: vsync is by default activated
Patch 02052019
Engine upgrade. Fixes several crash bugs (Citrix Workspace bug!) and graphical issues
fixed screenshot error when taking screenshot in main menu
fixed grid generation error on re-load skirmish game
changed crew behavior: Crew now only follows an enemy if attack order has been given
changed bug reporter to allow only reports from newest version.
Patch 15042019
fixed debug log spawning bug, possible fix for crash
fixed drones tower upgrade bug
fixed mines special upgrade bug
fixed UI freeze due to drones tower upgrade bug
fixed construction site stucked on upgrade when using hotkey
fixed upgrade and repair hotkey occasionally not responding
fixed snapping bug when switching from hub to an extractor by hotkeys
added back button to screenshot mode
Patch 12042019
fixed bug where in some rare cases two crew members could walk into one building
fixed screenshot hotkey bug, which spawned multiple error warnings.
fixed some smaller workshop UI bugs
fixed some smaller english typos.
bug reporter, description field must be filled out (added because of useless bug reports)
better error handling for older settings file.
Patch 09042019 (Tuesday April 9)
updated internal video player, possible fix for crash
changed achievement save system, possible fix for crash and resulting corrupted save files.
fixed quick support perk now works on all difficulty levels
fixed all mighty achievement
fixed screen edge panning in mission 17, 18, 19, 20
Patch 08042019 (Monday April 8)
fixed upgrading energy node stucked when upgrading a drones tower simultaneously
fixed quick support perk not working
fixed crew member pathfinding not finding a way. Bug occured in workshop maps.
fixed twitch mode mission 3, enemies spawned on blocked route
Patch 07042019 (Sunday April 7)
fixed mission 11 no end screen bug
fixed energy node does not free up energy slots when replacing it and using +1 energy boost perk
Hotfix 1 (Saturday April 6)
fixed mission 6 no end screen bug
fixed skirmish bug (only shows blurred image)
fixed selecting locked buildings with shortcuts possible.
fixed extractor no energy bug when upgrading hub and using protection perk
Thank you!
Hello dear community,
We're nearing the end of our launch week and we want to thank you all so much for your support and for playing our game. It's fabulous to see what a great start MarZ has made and what we've achieved as a wife and husband team.The release was very exciting and exhausting at the same time, but we couldn't be happier now.
Thank! You! So! Much!
It's great to see that you are enjoying our game as much as we did making it.
It's awesome that the workshop is already growing very well and offers some very nice and creative maps to you to play.
As game development is quite complex and we gained hundreds of new players, some bugs appeared as well. Please bear with us that as a team of two it's nearly impossible to test every single aspect of a game. We worked really hard during this week to push several patches out which fixed the critical bugs. So please make sure to update the game via your Steam client.
We're really overwhelmed about all your support, comments, feedback and suggestions. Keep them coming! :)
Miriam + Marc
Patch notes:
Patch 09042019
updated internal video player, possible fix for crash
changed achievement save system, possible fix for crash and resulting corrupted save files.
fixed quick support perk now works on all difficulty levels
fixed all mighty achievement
fixed screen edge panning in mission 17, 18, 19, 20
Patch 08042019
fixed upgrading energy node stucked when upgrading a drones tower simultaneously
fixed quick support perk not working
fixed crew member pathfinding not finding a way. Bug occured in workshop maps.
fixed twitch mode mission 3, enemies spawned on blocked route
Patch 07042019
fixed mission 11 no end screen bug
fixed energy node does not free up energy slots when replacing it and using +1 energy boost perk
Hotfix 1
fixed mission 6 no end screen bug
fixed skirmish bug (only shows blurred image)
fixed selecting locked buildings with shortcuts possible.
fixed extractor no energy bug when upgrading hub and using protection perk
Hotfix 1 available
Hi guys,
We've pushed a new update which fixes some bugs that came up recently.
Most importantly the no end screen bug. Please make sure to update the game via Steam client.
Sorry for any inconvenience and thank you so much for your patience!
Miriam + Marc
fixes:
Fixed no end screen bug
Fixed skirmish bug (only shows blurred image)
Fixed selecting buildings with shortcuts which aren't unlocked yet.
Fixed extractor no energy bug when upgrading hub and using protection perk
OUT NOW!
The time has come!
MarZ: Tactical Base Defense is out now. \o/
https://youtu.be/v3bIHb-gSwI
First of all, we just want to say a huge thank you to all of you who accompanied and supported us during the Early Access phase. Your feedback helped a lot in making MarZ what it is today!
After 18 months of Early Access, and following 4 years of development, we are overwhelmingly happy to announce that 1.0 now includes:
20 MISSION STORY CAMPAIGN with two endings
Hold off the zombie hordes and discover the terrible secrets of the red planet across a fully-fledged story campaign with alternate endings.
Collect achievements and unlock perks to modify your missions. Play in three different difficulty levels with completely reworked new balancing, and complete your progress on your profile.
SKIRMISH MODE
Create customised procedurally-generated skirmishes as you battle back wave after wave of enemies, with new balance, custom options and improved UI/UX. Play easy going missions or generate battles in which your tactics will be pushed to the limit.
OUTBREAK MODE
A new intense game mode within Skirmish that brings you one immense zombie horde instead of multiple waves. Build barricades to stop them and construct a sophisticated base to fend them off.
MARSFORM MAP EDITOR
Use powerful terraforming tools to sculpt custom maps and design tricky enemy paths. Play your creations in Skirmish and share them on Steam Workshop.
We also made a short time lapse to show you how to build your own levels:
https://youtu.be/HBvpPhhG_Rg
TWITCH MODE
Enabling Twitch mode lets viewers sabotage or aid their favourite streamers in-game.
& BRAND NEW FEATURES!
Since the last update we included lots of great new features and reworked all of the balancing. These are the main big changes:
RESEARCH UPDATE The tech tree can now be explored in any order, which makes it easier to follow certain tactics.
In addition we’ve increased the technology options by adding the uplink: A new research building which unlocks unique new upgrades for all towers including repair drones, mines, tesla towers that can teleport zombies, mortars, prism lasers, and more.
NEW HUB UPGRADES To make space for the many new weapons energy hubs can now be upgraded. This might be a real game changer for many of you. We, at least, love this new feature!
NEW ENEMY INDICATORS In order to better assess the lurking danger, we have improved the enemy indicators and paths will now show the wave strength.
NEW BALANCING We completely reworked the balancing. All three difficulty modes have been improved and updated in line with your feedback. Towers got stronger and zombie hordes got bigger, for the second time. Of course, with all the new features, your tactical options have been greatly expanded and we’re confident that you can handle it.;)
Those who find MarZ too hard will be happy to hear that “Challenge” mode got a bit easier, but those of you who are looking for the real challenge can still find it in “Nerves of Steel”
LOCALISATION UPDATE MarZ is now available in nine languages (English, English (US), German, French, Spanish, Brazilian Portuguese, Simplified Chinese, Russian and Polish)
DEMO
For all those who are still not sure, after all the great news, if our game meets your gaming preferences:
There is also a free demo on the Steam page if you want to give it a try.
As you can see, we’ve been a bit busy lately. Thank you so much for waiting patiently for all the new features! We are proud and very happy about MarZ 1.0 and we hope that we have created that game you can fall into, and forget about the world around!
Have fun playing and beat those Zombies!
Over and out!
Love & hugs from Vienna
Miriam & Marc
Launch day is getting close. Only 2 weeks left until MarZ: Tactical Base Defense will leave Early Access! As you can imagine we are getting more and more excited every day. We are working as much as possible on the last details to make a smashing 1.0!
So here’s one last short and crisp news drop before the big day.
DEMO UPDATE
We have just updated the free demo. The demo still includes the first 3 missions of the story campaign, but now contains new values and balancing that will feature at launch. So it’s a kind of a pre-access version to 1.0. We worked really hard on balancing and are pretty happy with the result. Of course, the new balancing has an even stronger effect on the later missions, where the whole range of towers is available to you, but even in the early missions you can feel the difference.
GAMEPLAY VIDEO
We’ve prepared a fancy new gameplay video, which will give those who have not yet played MarZ a good idea of what the game is all about! Of course you can also try the free demo to see if MarZ is something for you.
For launch day we plan to collaborate with some great youtubers & twitchers who will be live streaming MarZ on our Steam store page. We’re really looking forward to watch them playing. So even if you already own the game, the page is worth a visit on April 4.
WATCH THE LIVE STEAM HERE
LAUNCH DISCOUNT
Last but not least, to celebrate the launch and welcome new players we will offer a launch discount of 10% – YAY! ːsteamhappyː
So tip of the day (if you don’t own the game already – tell all your friends if you do!):
We will now dive back into work as there’s still plenty of things to do before launch day. Stay tuned, any support is very much appreciated! If you want to stay updated about further development of the game you can also follow us on our social media channels:
Thank you and have fun playing!
Miriam & Marc
Over and out!
Release Announcement & Name Change
Big news today! We’re happy to announce our full release date which will be the *drumroll*
4th of April 2019
To celebreate this, we have also prepared a nice new release date announcement teaser for you:
https://www.youtube.com/watch?v=6mMyW7UfTVk
As you can imagine we’re VERY excited to release the full version with all new features and changes to you!
Here’s an excerpt of what’s coming with the full release:
Completely overhauled balancing + a lot more zombies!
Energy Hub Upgrades (a single hub supplies from 3 up to 5 buildings with energy)
Open techtree without searching order
Enemy paths indicate wave strengths
New tower specializations, each tower gets another 2 expansion stages
Marsform Map Editor + Steam Workshop integration to create and share own maps
Overhauled Skirmish mode + new Outbreak mode
Localization in 9 different languages (English, English(US), German, French, Spanish, Brazilian Portuguese, Simplified Chinese, Russian and Polish)
Tons of bug fixes and optimizations
Name and logo change
In order of the upcoming full release and as MarZ Rising is coming out of Early Access we have also slightly changed the name and Logo of the game to represent it’s genre better. Therefore as of today MarZ Rising will become:
MarZ: Tactical Base Defense
As you can see there’s alot incoming! Most of the changes and new features have been inspired or suggested by our awesome community! That’s why we really think the Early Access phase was the perfect fit for our game. And it really helped the development of it.
We will now dive back into work as there’s still plenty of things to do till full release. Stay tuned, any support is very much appreciated! If you want to stay updated about further development of the game you can also follow us on our social media channels: