M.A.S.S. Builder cover
M.A.S.S. Builder screenshot
Genre: Role-playing (RPG), Strategy, Indie

M.A.S.S. Builder

WIP: Hammerfall Backpack PReview

Hello everyone, here's another WIP update, this time bringing the Hammerfall's backpack to the table! We wanted to show you these new, large, back parts that will be coming in the next update since the last time in our Hammerfall set preview we did not get to show much of it.



Join discord: http://discord.gg/quS7E46

WIP: New Photography mode Backgrounds

Hello everyone, for this week's update, we're here to show you some new backgrounds coming to the photography mode. These will feature High Resolution (4k) with environmental lighting effect on the M.A.S.S. unit. Hope you can have fun with them!



Here are some preview shots of what the new backgrounds can do.





WIP: New Shield Parts

So, how's everyone doing? It's the start of a new month and hopefully, everyone is doing better in some ways or another! Time has been flying and a new update deadline is coming soon for us, but we do hope we'll be able to finish it as soon as possible!



Anyways, today, we are showing some new shield parts that are coming to the game. Last update was the introduction and there are only a few options available, so we decided we are going to add more of them into the next update. We hope you'll find more creativity in designing and customizing your shields, and remember to take care of yourselves!

WIP: Photo Mode New Pose Preview

So, hello again everyone, we hope everyone is doing fine during this quarantine. We here are trying our best to create new content every day and can't already recognize the boundary of night and day as we cannot go outside of our office.

Anyways, today's quite a special WIP update for everyone. How? Read on! We have here some sneak peek of... new poses coming to the Photo Mode! You guys are enjoying taking photos of your M.A.S.S. a lot, and we've seen a lot of them throughout our social media platform. We'll be very happy to share and retweet them so mention us if you do so!



Also! Here's a special message to everyone. As we're always trying to upgrade the Photo Mode, we want you to send us sample images of poses that you like and we'll consider adding them into the game. We thank you in advance for any help you'll give us! Post them here in the comments, in our Discord channel, or in the suggestions hub for the game!

Also, shoutout to our players that's hosted and planning to host build contests! You're an influence for this news update!

WIP: New Weapon Parts Preview

In this short regular update this week, we are presenting to you new weapon parts designs! With these designs, we are trying to bring a higher level of detail. We can even say these are some luxurious designs, and we'll bring lots more to the table in the next update so look forward to it!



As always, we are looking at all feedback and you're welcome to talk with our developers in the official discord! There are some interesting events run by our players as well so come on and join us!

WIP: Upcoming Story Mission Map

Hello everyone! How are you doing during these times? We hope you all are still doing well and enjoying a relaxed time at home with activities, such as playing games like M.A.S.S. builder. For this week's update, we're showing a small preview of the upcoming missions and story map that we're implementing into the game. We are trying to complete chapter 2 story missions in this next update and we hope to do so as it will open up a lot of progression for you. Please look forward to playing them!

WIP: Sneak Preview Hammerfall Armor Set

Hello everyone, how are you doing in these times of quarantine? For us here at Vermillion Digital, we've been working on the upcoming patch non-stop while keeping ourselves safe, so no worries, we'll try our best to deliver the update in due time.



For this week's update, we wanted to give you all a sneak preview on the new armor set coming in the next updates, the "Hammerfall" set portraying a larger extremity and its glory in all the bulkiness. We're aiming to deliver two more variants of this to complete a set of three as we'd always done, but here is the first variant. We hope you do like it. Again, if there are any concerns you'd like to voice to us, don't be afraid to send us a message anywhere. We hope everyone stays safe and having a good time!

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Back to another work in progress preview for M.A.S.S. Builder. We're still working on the next update during these times and we hope you all are alright, for now, have a look at the new missions design that are coming for the next update!

New Development Roadmap

Hello everyone, today we're presenting to you our new development roadmap. Let's have a look at it first, then we'll talk about it.

New Roadmap - End of May or Early June (0.4.0)
- Story Mission 10 - 13 (End of Chapter 2)
- Hunting Grounds +2
- Development Nodes tier 4 unlocked
- Enemies' AI and Stats rebalancing
- 1 New armor set
- Lots of new shields
- Some other reworks and rebalances

End of August or Early September (0.5.0)
- Story Mission 14 - 15
- Development Nodes tier 5 unlocked
- 1 New armor set
- Energy Launchers Rework

As you can see, it only covers update 0.4.0 and 0.5.0. This is due to our decision on shorter term works as we incorporate reworks of systems that are less popular while working to create new contents, in example the close combat system and the unknown yet upcoming energy launchers rework. Now, let's talk about each update invidually on what we're trying to achieve with each update.

With 0.3.0 being focused on close combat reworks fully, we weren't able to complete as much content production as we had wanted in the first place, thus 0.4.0 will solely be based on content production and less new system/features work. So what's in there for the contents we are looking forward to?

Missions: We are aiming to release more story missions than in other updates, the number we can finish is still unknown but at least 2 must be completed alongside more hunting grounds. This is because most progression are locked behind story progress, thus by working on more story missions, tier 4 nodes will be unlocked, more parts can be created and unlocked through newer missions, and many more things can be introduced.

Enemies: Well this is something that has been much requested by our players and agreed by our developers that we will need a better enemy, both in mechanics and numbers factor. We have seen complaints on how the new boss behaved and its numbers being too over the top. As the problem tends to continue further if left alone, we have decided this update is where we'll start working on it.

So, in this first phase of the rebalancing, we will try to introduce some kind of mechanics to create more attack gaps and attack patterns (formerly they are calculated through an AI system to decide which attacks they'll use, we'll add a pattern into play on that to make it more predictable and less chaotic mess). We will also shift balance base more towards a fun boss fight instead of the whole mission being deadly, but we cannot disclose any changes being made in specifics yet.

New armor set and shields: Since we did not release any new armors in the last update, we are sure to work on one this time. The idea this time, and going forward, is to be more extreme in our designs. We have already established standard looking ones before, thus we decided we should shift in some extreme looking designs into the fray for a more distinctive look for customizations. With that said, the first phase of shields have been finished and we decided to add in a few more just so you all would have more choices to create from.



Roundup Rebalancing: This is the UNSURE part, but we'd like to put a word out that we are going to look at some aspects that have received complaints and suggestions throughout the last patches. Since a lot is going to be done on contents, we might be able to perform some changes in regards to established features and systems within the timeframe. Things like Magazine Cap and Energy Cap status being too negligible in early levels, things that are unclear or low clarity. Expect a lot of things to change for the better, and if we are sure about each aspect that we are able to finish it, we'll be sure to show them during our weekly Saturday WIP update!

That should be all for 0.4.0 and we will talk more about 0.5.0 when time comes. For now, you'll only have the topics to wonder upon, and we hope to deliver as soon as possible. Expect 0.4.0 to drop end of May or early June. As always, if there are any concerns or if you'd like to talk to us directly, feel free to join our official discord channel set up by Sekai Project!