Back with another WIP week! We promised more accessories preview to come so here they are. As we've mentioned before, this update's accessories focus onto pieces that are similar to existing weapon parts as you've seen them in the previous post. We're continuing down this road with parts that are similar to melee weapon parts here, check them out!
We hope you'll find uses for these parts and have fun building your M.A.S.S. Unit when the update drops soon! Also, our AMA questionnaire is still open and we'd like to remind you that you can ask us anything, anything at all, be sure to not miss the deadline! See you next week.
Announcement: Taking AMA questions and screenshots for our 3rd Anniversary!
The time has come again to celebrate our journey together with all of you... M.A.S.S. Builder is reaching its 3rd year anniversary on September 13th! As per tradition, we'll be having another AMA session. However, with how busy we're stuck with working on multiplayer (as well as other personal factors), we won't be able to record a video clip answering them like our last 2 so it'll only be in text form this time. Here are the details:
Time: Accepting questions from today until September 9th How: https://forms.gle/FEdUULvrVmyqJYvYA What: Ask me anything, anything related to VD, to M.A.S.S. Builder, or just anything at all. We wanted to answer any questions you have, both related and non-related to the game, to us, or anything that you just wanted answers. It's the third time we're doing this now and while this time might not be as special like the last ones due to not having a video, we still want anyone to participate and be a part of this celebration as well as a chance you could have your questions answered!
On another note, we'll be continuing our community showcase we had last year. We'll be making a clip dedicated to community builds, showing them off in our youtube channel. We might also use some of them in some promotional video when newer updates of the game comes out.
Time: Accepting screenshots from today until September 9th How: https://forms.gle/QXgcESULXbs57CTEA What: Send us screenshots of your M.A.S.S. units! These screenshots will be used to create a community showcase with compilations of everyone's M.A.S.S. unit video shown through our youtube channel (might be posted later than the anniversary, but it will be made). Only your original creation that isn't a replication of some intellectual property please! We might also use some of them in some promotional video when newer updates of the game comes out. Edited screenshots are acceptable as well.
Again, any questions that have been answered in the previous AMA will most likely have the same answer to it. You may ask us again, maybe we'll have a new answer to them this year.
Hello everyone, today's WIP will be something different as we're still working to polish and optimize Multiplayer modes to be presentable. Today, we'll be talking about a complimentary function of Multiplayer works, namely the party feature. In the coming 0.9.0 update, players will be able to join each other in a party setup through a friend list after logging into the multiplayer system.
We wanted players to be able to setup their party first before joining any lobbies, be it PvE or PvP and not have a mess of trying to coordinate later and waste their time.
This means that those who wanted to play offline without opting into multiplayer can still play without it the same way as the game was before. The game will not show anything about the party unless you login to the multiplayer system. For those looking to have some fun with other players, they can easily group together and enter into the same multiplayer mode they'd like.
Hello everyone! This week's WIP will be a short one, but we hope it's something that players who look forward to customization are excited about, upcoming accessories! As we mentioned before, we wanted to add more and more accessories to the game in every update and here's what you can expect to use in the upcoming 0.9.0 update.
For this time, we are focusing on creating parts that resemble base weapons that you've been using, so you can add them onto your M.A.S.S. unit and have it look as if it's holstered there. What we're showing here are mostly ranged weapon lookalikes but fret not, we're also making melee weapon parts. They'll be showed in some other weeks when they're ready so you can add more blades on top of blades and more blades... or guns?
Back with another week of WIP update of M.A.S.S. Builder! This week, we'll be showing you an updated final version of one of the newer Quarks coming into the game in 0.9.0. As mentioned before, we're trying to add more details, making each of the looked more unique, and attacks in ways that players can feel their character.
Welcome back to another WIP update from M.A.S.S. Builder. As we're reaching closer and closer to the 0.9.0 update, we would like to introduce something that's not multiplayer which is the single player story missions and its level design.
We're bringing players to large canyons here, having you venture freely and fighting the Quarks within. We hope this will be exciting to those looking forward to the continuation of the story, more updates soon next week!
Hello! Back to another week of WIP updates for M.A.S.S. Builder. There's nothing much to say this week, as it has all been testing, optimizing, fixing networking, and all sorts of things that relate to the multiplayer feature... so we've decided to show you just that.
The feature is almost ready, being shaped and formed up to this point. The rest is to provide some polishing and finishing touches, and the alpha version, update 0.9.0, shall be released finally (honestly it's been so long since the last patch). We hope to be able to finish it so you can all have fun with your friends soon!
Welcome back to another WIP update, this week is another short one where you get to see the model of an upcoming boss in the coming 0.9.0 update! We're sorry there's nothing much or flashy to show, but we hope you like this thing here. See you next week!
Welcome to another week of the update preview. This week's quite special since it's something we worked on all based on your fellow players' requests, something that should be exciting to builders and customization enthusiast. We've monitor requests in our discord channel and through the feedback hub at all times and this certain request was something we told ourselves "yeah, let's do it for them" immediately when we saw it.
Can you see what it is? Looks too messy? Well, if you can't distinguish what we're showing here, let us talk about it. In 0.9.0, we'll be introducing new shooter parts that are based on the simple shapes that pertain to the base of most weapons we've designed.
This should allow players to customize a more compact version of their creation, or just create something new entirely like on a blank template.
Our sample here shows two shooters our artist has made with and we can't wait to see what kind of things you can build to show us. We hope it will be something you're happy to work with in game. See you next week!
As a continuation of things to be seen aside from Multiplayer, we're here to show some new functionalities to PvE tech nodes. As you might've recalled a few weeks ago, we've mentioned nodes that would provide faster shield recharges and faster Quantum Break Activation. Today's the day we explain why we design them this way and how fast they can become.
Quantum Break is an extremely strong tool that can make a player immortal or wipe out large groups of enemies in seconds. We need aspects of it to be weak and the 1.6 seconds charge time (which is a lot lower from when we first released QB) is there for this sole purpose. It allows us to create things like the explosions on starting Quantum Break and other techs that play with it. We strongly urge players to try using QB (as we know some players said using QB is weaker than just going pure melee, which we strongly disagree, but as that's their playstyle, we provide the node Quantum Spender to fulfill that fantasy).
Still, we understand that some wanted Quantum Break to be their "oh shit button" that saves them in crisis, so we're providing some generic Quantum Break nodes with small reductions while others non-generic ones will receive a large reduction of QB to make QB into the desired emergency escape. Below is a comparison of normal activation time and node-modified activation time.
To the matter with defense, currently in-game, there is a 3.6 seconds delay before shields start regenerating. This is an amount of time we think is appropriate for players to remove themselves from combat and re-engage after their shields quickly regenerate to full. Some have felt this is too long and we understand how players wish to just keep on fighting (as our game mostly put players into that situation) but lowering that base number will make certain builds immortal with no investment, turning this into a game of zero punishment involved when players purposefully put themselves in danger with no care in the world.
Thus sub-units that can modify the number will come into play in 0.9.0. As much as we wanted these type of nodes to exist before, we did not have the time to code them into our game until now, and we've added a few 10% here and 20% time reduction there to a lot of nodes focusing on defenses while also providing a choice to lower it by 50% with drawbacks as well.
Note that these nodes will also be available in PvP. We can't wait to see what kind of builds you will bring into the battlefield against each other. That will be all for today, we hope to bring 0.9.0 to you as soon as possible!