Mass Harvest cover
Mass Harvest screenshot
Genre: Adventure, Indie

Mass Harvest

DEV BLOG 7/19/22

Hey everyone sorry for the delayed game dev blog. We have been debugging the game all day every day. Today we want to talk to you about Unreal Engine 5, its bugs, and the optimization process. There is a good reason why there are lots of videos out there about "not wanting to use unreal engine 5" well there is quite a bit of reason for that. First of all, this is the actual reason why we do not give any dates to our community, the bugs are tremendous. Epic Team made an amazing engine with great powers but with great powers comes great bugs. The game runs well on high-end systems but it's not that stable and our target is to make most people be able to play it. There is a lot of work on optimization is required. Here is a thing we are using every new technology unreal provides to us like Lumen, Nanite, Virtual Shadows, and Long Distances rendering, etc., and on top of that AI is getting expensive on the system. We have special features attached to the AI like horde mode and so on. That's why we are focused on optimization and bug fixing. We believe we are close to finishing but again can not give any certain dates. Thanks to everyone for their patience.

As of 7/19/22

So for the news of this week, we fixed all the major bugs. On the recent build, we got zero errors, not even a warning. We are doing the final test run for the Mass Harvest, fixing minor problems like gun alignment, missing particles, and such. In a day or two, we will release another big game development information such as the first dev blog. Will explain what has changed, and what will be included in the early access aside from what we already shared, and talk about some of the future plans.