Massive Cleavage vs Zombies has been on Steam for one year now, and in accordance with video game law it is getting a big price decrease! Isn't that great? Now every day is like a 60% off sale!!!!
"Too Easy" mode, and an AI fix
Added "Too Easy" difficulty, which makes your cleaver AoE, gives you 3 times as much health, shortens the level to half as long, gives you 7 lives in top down mode and 13 times as much starting ammo. And the quicktime events won't fail if you press the wrong button.
Too easy you say? Well it's for those times you get stuck somewhere, and you're not having fun anymore.
Also updated zombie AI in topdown levels, to make them avoid walls better. Originally I had the zombies walk to the last location they saw you, and if they didn't see you they would just keep going in that direction until they were stopped by a wall. Based on a lifetime of studying zombies, that's what I knew they would do. But they were ending up in corners, or half inside of walls and shelves, and they were really hard to see. So their new AI has them going to the last location they saw you,and if you're out of sight they won't keep going!! They'll stop right there, move up to 3 feet in a random direction, then turn around so they'll see you more easily when you come back that way.
Easy Mode and bug fixes
Added Easy Mode in the settings. It makes the sidescrolling levels half as long, but you get the same amount of health. The top down levels on Easy start you with 10 times as much ammo, and 3 times as many lives. And the Quicktime events give you 5 times as long to press the button.
Added volume options in the settings screen, now you can choose from Off, Low, Medium, and High!
Changed zombies in top down levels, so they don't collide with eachother. Now when they cluster in a big group they won't launch into space randomly. Also set level boundaries for those zombies, if they go outside of it they'll die instantly.
Updated the game to work with every Xbox/Steam controller that's plugged in, and not just the first one it sees.
Enabled the D-Pad on controllers for moving left/right on the sidescrolling levels. It's a lot more responsive than using the joystick. Originally I left that out because there was a weird Windows 10 dpad bug, but Microsoft fixed that.
Changed weapon reloading so if you're in the middle of a reload, it's not interuptable by shooting or trying to reload again. Doesn't seem like a big deal, unless you're one of the people who was eaten repeatedly by zombies. :)
Improved the Ambient Occlusion in all the top down levels. The old version had lots of ugly artifacts, especially noticeable when the camera moved.
Fixed a lighting problem in the first top down level, now it's night time instead of bright time.
Fixed a bug where the main menu screen would go mostly white and un-readable if you changed the graphics quality settings. It was because I was caching some images, now the game reloads the cache every time you change the quality.
Full Controller Support!
I just updated the in-game settings screen to work with Steam and XBox 360/One controllers. Now instead of needing a mouse to click the settings buttons, you can select them with the left joystick or d-pad, and click them with the A button.
Also updated the game to work with every Xbox/Steam controller that's plugged in, and not just the first one it sees. Up until now only one controller would be recognized by the game if more than one were plugged in.
Also added support for using the D-Pad on controllers, which should make the faster levels a lot easier because you can change direction much quicker with the D-Pad than you can using the joystick.
Steam Controller Support Added
I just added support for Steam Controllers. I think they've always worked, but now there is a recommended button layout I setup! Which is the same as an Xbox controller, except a few more buttons can be used for moving / attacking.