Master Arena cover
Master Arena screenshot
Genre: Shooter, Indie

Master Arena

Global update 2024!

Hello everyone!

After two long years of waiting, it's finally time for an update! This major update brings a complete overhaul of the user interface, offering players a smoother and more intuitive navigation experience. Now, the menus are clearer, the options better organized, and essential features are easily accessible with just a click.

But that's not all! The update also highlights the campaign mode and streamlines the multiplayer experience, with party hosting simplified, allowing players from around the world to create and join games in a snap.

As for balancing gameplay, we've adjusted the damage of all weapons to significantly reduce the time needed to eliminate an opponent. The "Time To Kill" (TTK) has been significantly reduced, making battles more intense and exciting than ever before.

Game modes such as Capture the Flag (CTF), Duel, and Roball have also received some adjustments and fixes.

Finally, to accommodate a more diverse audience, the game now supports additional languages, including Bulgarian, Czech, German, Korean, Dutch, Polish, Romanian, Russian, and Thai. Players from around the world can now enjoy the game in their native language, enhancing friendliness and accessibility for all.

Our goal is to make the game playable everywhere and for everyone. If you'd like to help us in this quest, feel free to contact us (Your language isn't available in the game? Or poorly translated, you are welcome!).

Have fun!

Community Duel Tournament

UPDATE + BATTLEPASS 50% OFF THIS SUMMER!

Hi everyone!

Master Arena dev team wishes you a good holiday! This summer, the battle pass is 50% OFF :)
The battle pass allows you to unlock 100 weapon skins and 3 character skins, play with style and support the dev team <3
Don't wait, enjoy it!




Also, early access owners have now 2 SKINS PACK added to their inventory:

  • Blue Neon (10 weapons)

  • Orange Neon (10 weapons)


Some patches will be deployed this summer if necessary, otherwise, see you in early September for the next game content update! Meanwhile, here is the patch note for today's update:

A game setup guide will be displayed at the first launch of the game.



It will ask you to set up movements:

  • Run forward / backward
  • Strafe right / left
  • jump & Super Jump
  • and dodge settings.

But also, the audio settings and the perk binding! So, we hope everyone will have a good start with the game keybinds :)

About weapons, some damages balancing for the Helios, the Sword, and the Judge.
At last, DM-Titanium is updated to improve performances and DM-Mars to improve collisions.

We hope you will enjoy this update, again good summer to everyone!

Master Arena Dev Team.

Patch: Maps fixes!

Hello everyone!

In the patch, we fixed the following:

✅ DM-Vertigo: Middle jumper fixed + New lighting.
✅ CTF-Vertigo: New lighting.
✅ DM-Basement: Killzone volumes updated.
✅ DM-Laboratory: Smoke volume updated.

Thanks for your support!
Master Arena Dev Team.

Patch #4 + DM-Titanium added!

Hello everyone.

First of all, a big welcome to all new people, and thank you for joining and supporting us.

DM-Titanium created by Byron Gore (aka CM_FX) is now added to the official maps pack!

Description:

There’s no hiding here! Designed for close combat, this old Titanium warehouse makes for a cozy arena! Due to an ever-changing atmosphere and extreme temperatures, the planet has become unsafe for human workers, but perfect for their robot counterparts. Control the health in order to succeed.
Will you dominate or be dominated?





Some of you reported problems on our Discord.
Here is a list of the problems resolved in this update.

Weapons


➡️ Helios: fire rate increased and damage rate balanced
➡️ Judge: Fire rate increased, damage rate balanced, alt-fire projectile speed propagation updated, and projectile particle reworked
➡️ Pulsar: fire rate increased
➡️ NoHope: Muzzleflash updated

Perks


➡️ Flux: perk logic updated. Teleportation switch is no more available. The flag is dropped when teleportation is used. ✔️

Duel Mode


➡️ Esport mode available, activation from the server command ?bEnableCompetitive=1 ✔️

Map preview


➡️ Vote map preview fixed for DM-Playground and DM-Ross✔️

Maps


➡️ Pathnodes: DM-BlutArena, DM-Mars, and DM-Fuse updated ✔️
➡️ DM-Vertigo: Middle jumpers forces updated✔️

Any issues, feedback or you just want to discuss with devs, feel free to join Discord. Stay tuned, and see you soon 🙂
Master Arena Dev Team.:winter2019coolyul:

Duel tournaments this weekend! Specials skins to win!!

Patch: Week 3 🥳 - Optimization & fixes

Hello everyone.

First of all, a big welcome to all new people, and thank you for joining and supporting us.

Some of you reported problems on our Discord.
You will find here our previous posts : Patch: Day 1, Patch: Day 3, Patch: Day 5 and Patch: Day 7 with issues already fixed.

Here is an updated list of the problems and their resolution state.

Optimization



With this patch, the game uses more hard drive space, it will use less RAM🙂
Indeed, some game files no longer need to be decompressed when loading. This results in a more reasonable RAM load.

Maps


➡️ Added Minimap & vote preview for CTF-vertigo / RB-FieldGoal / RB-WedgeRamp : DONE✔️
➡️ CTF-Vertigo: Pathnodes reworked : DONE✔️
➡️ RB-WedgeRamp: Remove the central pillar : DONE✔️
➡️ All maps: Check the lifts : DONE✔️

Interface


➡️ Stats menu : missing some "%" : FIXED✔️
➡️ Chat UI : Some fixes around : DONE✔️
➡️ Minimap: After checking the scoreboard, the minimap isn't loaded correctly : FIXED✔️
➡️ Minimap: Minimap displayed when opening the pause menu : FIXED✔️
➡️ Perk Menu / Chat UI: Some players tried to open the chat window while being on the perk menu generating a bug : FIXED✔️
➡️ In some cases, the chat UI is flickering : FIXED✔️
➡️ "Say" and "Team says" management. Some players use "Team says" on deathmatch and duel. The message is displayed with a "[TEAM]" prefix. The prefix is now removed and the message is displayed on the global chat and not in the team channel. : DONE✔️
➡️ Not possible to talk in the chat before firing with a weapon once : FIXED✔️

Campaign


➡️ Sounds loop at the end of a campaign game : FIXED✔️

Gameplay


➡️ AI: Instagib reaction time updated and correct perk now assigned : DONE✔️
➡️ Weapons: Helios : damage reduction according to the distance : DONE✔️
➡️ Perk: Medic : self-healing rate decreased : DONE✔️

Any issues, feedback or you just want to discuss with devs, feel free to join Discord. Stay tuned, and see you soon 🙂
Master Arena Dev Team.:winter2019coolyul:

Patch: Official servers vs Custom servers & join on spectator

Hello everyone!

In the patch, we fixed the following:
✅ Official server tag for matchmaking. Unofficial servers can be outdated, so we remove them from the matchmaking.
✅ Can't join a server as a spectator: Fixed.
✅ No Instagib on Capture The Flag: Fixed.
✅ Rocket Arena mutator not working as expected: Fixed.
🔄Achievement FRANTICx6: Work-in-Progress.


Thanks for your support!
Master Arena Dev Team.

Patch: Matchmaking & others issues

Hello everyone!

In the patch, we fixed the following:

✅ Matchmaking doesn't join by default the best latency.
✅ DM-Basement: Fogs updated + path nodes.
✅ DM-Laboratory: Fogs updated.
✅ Weapon skins weren't loaded (sometimes) after a map switch.
✅ Minimap invisible after checking scores.

Thanks for your support!
Master Arena Dev Team.

Patch: Day 7 🥳

Hello everyone.

First of all, a big welcome to all new people, and thank you for joining and supporting us.

Some of you reported problems on our Discord.
You will find here our previous posts : Patch: Day 1, Patch: Day 3, and Patch: Day 5 with issues already fixed.

Here is an updated list of the problems seen, and their resolution state.

Maps


➡️ Missing some map preview in the end game screen, for the map vote : FIXED✔️
➡️ The minimaps are available for all of the maps except CTF-Vertigo, RB-FieldGoal, RB-WedgeRamp, and RC-FasterThanTheMist ✔️
➡️ Fog volumes need to be checked on all maps : DONE✔️

Gameplay


➡️ Roball : The ball reset delay needs to be decreased : DONE✔️
➡️ AI : check superjump + jump code : DONE✔️
➡️ AI : check Helios infinite firing loop crash : DONE✔️
➡️ Weapons : Damocles - fire rate increased ✔️

Any issues, feedback or you just want to discuss with devs, feel free to join Discord. Stay tuned, and see you soon 🙂
Master Arena Dev Team.