We are very happy to announce the Update-Notes of MASTER FORGE and therefore everything what has been changed with version 1.0 which is truly our biggest update.
Of course we know that we are far too late with this update. Unfortunately, our plans were thwarted by exams during our studies. Because yes: we are still computer science students and do this as our hobby. Nevertheless, we are proud to finally bring our passion project to an end.
In fact, we have implemented everything we promised with the roadmap. Unfortunately, a little later than expected. In addition, with the new customer "Herald", we have brought a feature into the game that was never planned. Master Forge is being supplemented with a lot of content with the new herald, which finally gives the upgrade table and the gold mine a purpose. Master Forge should offer about 3 to 8 hours of playtime now. I hope you like it.
Everything what Update 1.0 includes: New Special Customer: The royal herald appears in the game shortly after the gold mine has been unlocked. This new main customer will bring Master Forge to a well-deserved end. New Book: A monster encyclopedia tells the blacksmith which weapons will help the herald New Product: A new wooden hammer called "Mallet" is now in the game New End-Level: A new area has been added to bring the game to an end. New Reward: There is a new special reward at the end of the game which reflects your performance. New Storage: Arrow storage New Quests: The Carpenter now has a unique story New Side-Quest: The knight now has 3 different side quests.
Improvement: Overall balancing of the unlock item costs. Improvement: User Experience of all menus improved Improvement: Complete rework of the random customers. They now always have two desired products. If these are not in stock, they will buy nails or mallets. Improvement: Better introduction scroll in the bedroom Improvement: Overall lighting and shadows Improvement: New day-night skybox transition Improvement: Different types of birds make the world more alive Improvement: Rework of the shop door with a new animation Improvement: The trader now has two gem chests Improvement: New wood item Improvement: New background mountains Improvement: The regular walking of the player is now a bit slower and therefore we have added a new sprinting mode (shift). Improvement: Complete rework of the background villager movement. Improvement: New icon and wallpaper added to the introduction Improvement: 3D Soundeffects
Bugfix: Time of quest customers fixed. Sometimes they returned immediately. Bugfix: Sleeping time was sometimes not correct. Bugfix: Illegal interaction through walls disabled. Bugfix: Upgrade bench thoughts not working Bugfix: Longsword position on the upgrade bench Bugfix: Mallets and nails could be upgraded on the upgrade bench Bugfix: Looking through walls Bugfix: Random Customer counter particles of the tutorial never disappear Bugfix: Translation of some products not working Bugfix: Fame icon never becomes green Bugfix: German "Umlaute" of the displayed text has been fixed Bugfix: The shop door now stays open until all customers are gone Bugfix: Black panel randomly appearing during UI Overlays Bugfix: The quest and random customer leaving animation will be skipped during time skips. Therefore ways more customer are able to visit the shop. Bugfix: Quest customer now react always, even when the player gave them the wrong product. Bugfix: Quest customer the player has ignored will not return on the next day to get their products.
As always: Let us know what you think about it and of course, have fun playing our new and last feature update. For all existing players, we recomand to start a new savegame to get the best master forge experience.
Cheers! Your Master Forge Developers
Announcement Version 1.0
https://youtu.be/Vl5oL-lgXgs?feature=shared
NEWS
We have finally made it and have invested a lot of free time in our hobby project over the last few weeks. We have been working on a new version since August, but now we can proudly say: All features for version 1.0 are in the game. We are currently working on fxing bugs, improving the balance and updating our Steam visuals. You'll hear more about it soon. We are looking forward to it!
Of course we know that we are far too late with this update. Unfortunately, our plans were thwarted by exams during our studies. Because yes: we are still computer science students and do this as our hobby. Nevertheless, we are proud to finally bring our passion project to an end.
Release Update 0.4
Everything that is included in Update 0.4:
New Resource: Ice Gem New Resource: Ice Medallions New Resource: Poison Gem New Resource: Poison Medallions New Resource: Light Gem New Resource: Light Medallions New Product: Longsword New Storage: Nail chest New Storage: Arrow Head chest New Storage: Three wall mounted product storages New Mining: Choose between coal veins New Mining: Choose between iron ore veins New Wood Cutting: Choose between trees
Improvement: Upgrading products by interacting with the tools on the table Improvement: New and bigger mine shaft Improvement: Random Customers change the fame count Improvement: Random Customers want to buy a larger variety of products if you have more fame Improvement: Sound effects for walking Improvement: Example sound effect during volume customization Improvement: Trader sells the new gems Improvement: Switching the mouse axes added to the options
Bugfix: Gold mine stays unlocked after saving the game Bugfix: Trader does not change his selection a after loading the game Bugfix: Volume Sliders work better Bugfix: Various other fixes
As always: Let us know what you think about it and of course, have fun playing our new version.
Cheers! Your Master Forge Developers
Release Update 0.3
We are very happy to announce our first content update Version 0.3. As always: Let us know what you think about it and of course, have fun playing our new version.
Everything what Update 0.3 includes:
New Resource: Gold Ingots
New Resource: Gold Ore
New Resource: Fire Gem
New Resource: Fire Medallions
New Product Variants: You can upgrade swords, daggers, axes and hammers
New Content: Goldsmith's Table
New Content: Another mine shaft
Improvement: Smelting gold ore
Improvement: Trader sells gems
Improvement: Sound effects for the smelting process
Improvement: Smelted ores will be moved into the chests directly
Improvement: Smelters now show how much time is left until they are done smelting
Improvement: Error sound effect to improve negative feedback
Bugfix: Sound effect by using empty chests deleted
Bugfix: Duplication when using chests
Bugfix: A lot more details also fixed, as always
There are already new features in development, which are not ready at the moment. Update 0.4 will probably come towards the end of February. Update 0.4 will bring new magic gems, more quests, a book which will be help the player fulfil certain requests, along with bigger and new product storages. There is already the problem, that there is no space to store all the products, so we should definitly add more product storage.
Cheers! Your Master Forge Developers
Update 0.2
The waiting is over and finally we can present our first update. Hurra!
Of course, there were several delays, but here it is finally. The first update brings improvements and many details. As the next update we would like to finally add more features and especially late-game content, so feel free to write us what you want to have in the game.
Everything what Update 0.2 includes:
Saving and Loading the game added. You can save one game.
Tutorial added to explain how to use the basics of the game
New Chests with animations added and a note for the stored resource
Redesigned scroll how to smelt iron ore at the smelter and how long it takes
Redesigned scroll how to craft everthing on the forge
New skybox with day/night animations
New random customer animations
New quest customer animations
New time skip clock animations
New smelter fire animations so you can estimate how long it takes.
New mouse movement slider added to the options menu
Bug Fix: Ultra Wide Screen
Bug Fix: Language System
Bug Fix: Menu and Pause Menu
Bug Fix: Several details fixed etc
Roadmap release until version 1.0
Hello together
Master Forge ist growing well and we are happy about the first people playing, discussing and thinking about our game. We want to develop Master Forge together by using Steam Early Access. Developers, Designers and the playing comunity should work together to make our great game even better. We have big plans and a lot of ideas. At this moment we can not promise to finish everything on the following list. If we gather good feedback, we will consider developing Master Forge even further after version 1.0. If you have any suggestions, please contact us. Have fun!
Saving and Loading the game
Tutorial
Symbolize actions instead of constantly showing a yellow dot
New and bigger product storage
Smith is getting tired
Book at the shop to read what you should craft against which enemy
Wood dryer: Chopped wood must be dried before you can craft with it