As you may know, we have heavily relied on your feedback since the beginning of the journey of Master of Orion. It has guided us through the whole development process, it has also helped us staying true to this legendary franchise and we really can’t thank you enough for that.
Since the very first day of Early Access, we have been collecting your main concerns and requests, and making sure that they got implemented in the game through frequent updates.
However, we have kept some Aces up our sleeve… we are talking about some major features that have been frequently requested and which required a big development effort. They have been on the works for a while now, and we are very close to unveiling them.
We are very excited of sharing a sneak peek of a very impactful game update that we have planned for the end of this year. It will be divided in two parts:
All Master of Orion holders will receive a handful of -game changing- new features: if you played the old Master of Orion games, several elements on the list will sound familiar to you. And if you didn’t, don’t worry, they will definitely increase the depth of the game and enrich the gameplay experience.
3 new races will be available via DLC: Just when you thought that you have met all the aliens out there, three new empires join the fight for Orion!
Conquer the Stars
Master of Orion - v51.2 Patch Notes
Greetings Explorers,
As teased yesterday, during the 20th Anniversary of MOO 2, today we've released a new update for Master of Orion. It brings significant improvements in various fields, and it also introduces the highly demanded “mod support” feature.
This second, very popular entry of the saga is still considered to be one of the best 4X sci-fi titles of all times. Two decades after its birth the game continues to enjoy a large active player base worldwide.
As a tribute to this amazing anniversary, we have prepared a features-packed update for “Master of Orion: Conquer the Stars”. Immerse yourself in the new pollution and gravity mechanics, the AI enhancements and the new tactical battles interface. Or, create your own game modifications with the brand new mod support!
We have discounted all the Master of Orion bundles by -40% (including the Collector’s and Standard’s Edition of Master of Orion: Conquer the Stars, as well as the three vintage games). Don’t miss the chance to get your friends onboard and to explore and conquer the galaxy together!
Happy Anniversary, dear explorers
Golden Joystick Nomination and Future Updates
Greetings Explorers,
It is a great honor to inform you that Master of Orion has been nominated for the prestigious Golden Joystick Award for PC Game of the Year. We are both proud and grateful to have received this nomination alongside so many other outstanding games!
In order to celebrate this, we have updated the client today, adding the Golden Joystick logo and a brief text on the main screen.
If you haven’t voted for your favorite games yet, just click on the logo and off you go!
Alternatively, you can vote for Master of Orion on the official site: http://www.gamesradar.com/goldenjoystickawards/
Master of Orion’s nomination is not only a recognition of our work at NGD and Wargaming, but it also rewards all the input that you guys have been giving us since day 1 of Early Access. Without your precious feedback and your support we would not be where we are today, so we really want to say something that can’t be said enough times: Thank you, dear explorers!
We also wanted to share some news regarding upcoming updates: an impactful (free!) update is planned and ready to be deployed soon.
Closer to the release we will inform you of the specifics of this patch, but for now we wanted to give you a warning notice regarding how current saved games will work on the upcoming build.
Old saved games will be loadable, but please be aware that due to certain modifications in gravity and pollution settings, some planets will see their value modified.
That’s all we can reveal for the moment, expect more details in the following weeks.
Conquer the Stars!
Master of Orion - Version 49.5 Patch Notes
Greetings Explorers,
Today we've released a set of bug fixes for Master of Orion. The development team continues to work on the next major patch, but we felt these fixes should not be held back until then.
Master of Orion v49.5 Patch Notes
[AI] Fix for: The AI seems to ask for too much for a truce even when on the losing side of a war
[Audience] Fix for: Pressing the Enter key repeatedly when opening the trade table locks the accept deal option
[Tooltips] Fix for: Civilian ship construction tooltip not showing in the production queue for certain languages
[Tutorial] Fix for: switching all 3 colonists to production instead of 1 when the advisor asks to buyout the frigate breaks the tutorial flow
[UX] Fix for: Broken notifications due to missing information in old savegames
[UX] Fix for: The game can crash when double-clicking on a defeated race in the Diplomacy window
[UX] Fix for: The scrap widget disappears too fast in Colony Management
Hybrid Wars Now Available - Machines Engage!
Hybrid Wars is locked, loaded, and ready to rekindle your love for chaotic shooters of the ‘90s. Extreme Developers and WG Labs bring you fast and furious action, vibrant open worlds to explore, challenging missions to put your mercenary skills to the test, and a small army of mechs for you to command.
Hybrid Wars is available in 2 editions: The Standard Edition priced at $17.99, includes the full game, and the character, Alex Carter, a mercenary from a long lineage of distinguished warriors who’s determined to continue his family’s legacy.
The Deluxe Edition is priced at $19.99 and includes the full game. On top of veteran merc Alex Carter, newcomer Jason Wood is ready for action. Jason’s a cybernetically enhanced super-soldier/stunt driver with a quirky little helper droid that’s ready to help him out of any tight scrape. The Deluxe Edition lands with the original Hybrid Wars soundtrack, a rocking blend of epic orchestral guitar work and futuristic synth melodies. Fans also receive the digital art book, where you can explore the history of Jason Wood, and discover the highly detailed world of Hybrid Wars.
Two character DLCs are set to deploy for Hybrid Wars in the coming months, opening up new ways to tackle single-player mode and team up with your brothers-in-arms in multiplayer. The first DLC character is Yana “Tesla” Radovich, a self-taught genius and one of the best hackers out there. She’ll be backed up by the high-level tech-espionage specialist Yoko Takano. Both DLCs will be released in autumn 2016, priced at $4.99 each.
If you want a discount on those aforementioned DLC packs, then the Hybrid Wars Season Pass is for you, retailing at $6.99. You can even enhance the Standard Edition to the Deluxe Edition at any time with the Upgrade DLC. However, if you truly wanted to be suited and booted for merc life, you can grab the Season Pass and the Deluxe Edition through a single gaming bundle for $24.99.
In the future, you can expect additional multiplayer modes in several free post-launch updates. There’s also a bonus for all Hybrid Wars owners that link their Wargaming.net Account: an additional hero, Ivan, as well as 3 days of Premium Account for Wargaming’s “World of…” series of games.
Choose your combat vehicle and start your fight for the future now.
http://store.steampowered.com/app/411540
Master of Orion - v49.4 Hotfix Notes
Greetings Explorers,
A hotfix is now available for download, if it hasn't already updated for you. We're continuing to work on fixes for other issues that you've reported, so please keep an eye on the known issues thread. We'll be updating that as more issues are discovered and reported, and will get fixes for them out to you as soon as possible.
Master of Orion v49.4 Hotfix Notes
Fix for: Star Base tooltip says that multiple Doom Stars can be built in certain supported languages
Fix for: Defense Rating displays wrong
Master of Orion v49.3 Patch Notes
Greetings Explorers,
Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes, and be sure to visit the bugfixes link--we had to post them on the forum due to the character count.
Master of Orion - Patch Notes v49.3
General
Added the option to rename a star system when colonizing first or when no other races have colonies in it
The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. Additional language support will be released at a later time.
AI
Enabled extended empire heuristic with colonization information for better colonization decisions
Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
AI will now better consider pirate settlements on all neighboring systems
Improved predicted hostiles firepower estimation in order to properly handle space pirates
AIs can now engage neutral fleets inside their empires (defensive engage)
Improved AIs defensive build-up and defensive war strategies
Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
Improved pirates fleets spawning
Multiplayer
Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences
Ship Design
Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull
Tactical
Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control
Updated intros
UX
Added new tooltip to colony widget
Added Colony Events icons to tooltips
Added color coding to Research, Production, Credits, and Food strings
Mouse Cursor is no hidden during the intro movies
The "Confirm" button in the Briefing screen now launches the simulated battle
Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race
<*>Espionage
Added double-click support to espionage missions selection
Inverted the order of parameters for sabotage report
<*>Research: Added double-click support to nodes in the Techtree and Research Management screens
<*>Strategy: New animation effect when splitting a fleet
<*>Save Game: Extra info added to the save games including Big Bang Seed
<*>Tooltips
Revamped tooltips texts to improve readability
Updated Colony Widget Tooltip style
Added more icons for tooltips
Optimization
Several framerate optimizations
Fix for lag spike when zooming
The tech tree should now load faster the first time it is opened
Tactical: Optimized ships textures
Visuals
Revamped stars' visuals to improve clarity
Bugfixes
Please visit this link for all 49.3 bugfixes: http://steamcommunity.com/app/298050/discussions/0/350542145690206655/
Master of Orion - v48.4.1 Patch Notes
Greetings explorers,
We're releasing a new build today to fix some of the nasty bugs you've been reporting. Work is getting started on the game's first major patch, but we wanted to get these fixed as soon as possible.
Master of Orion - v48.4.1 Patch Notes
It is no longer possible to play as a destroyed race in multiplayer by loading a save
Fixed an issue with corrupted save files that could prevent the main menu from loading
Fixed an exception when using TOBII and selecting a fleet
Fixed a crash caused by opening the in-game load screen after deleting all save files
Fixed an issue that displayed the last deleted save information after delating all save files
Fixed a crash during multiplayer games with custom races
Fix for a crash when playing the game with a touch enabled mouse
Fixed an endless turn processing loop caused by using the ESC key to exit any Espionage notification popup
Fix to properly handle invalid custom races
Fixed an issue that caused loss of conrol in Tactical Battles when fighting the Amoeba
Fixed "-1" victory chances when fleet is too powerful for target fleet
Fix for softlock when entering a planet at turn 3 in the Tutorial
Fix for an issue when the game tried to update an already destroyed ship
Added missing techtree tooltip icons
Fix for Tutorial hints not fitting the game area while game Interface is set to Russian
Fix for lobby crash issues related to player names
Fix for several issues in Empire Managment screen
Master of Orion - v48.3.2 Hotfix Note
Greetings explorers,
We just released a small hotfix to address an issue with the tutorial. This hotfix applies to the Windows operating system. We will release the hotfix for other operating systems as soon as possible.
You can find the note below, and more details here.
- Fixed an issue that prevented saving the match in tutorial matches that were loaded from previous tutorial saves