Master of Orion Early Access 2 is now live. Read on for the patch notes, but first here is a note from the development team:
Hello Explorers and welcome to Master of Orion, Early Access - Stage 2!
We are very happy to release this update, and move forward in our Early Access program. As you will see this version is packed with a lot of improvements, many of which were only possible thanks to your amazing feedback.
Again, please remember that our game is still in development, some changes may be subject to further review.
We are eager to get more of your feedback!
Highlights
<*>Three new playable races: Klackon, Meklar and Terran Khanate
<*>Improved Artificial Intelligence
<*>Difficulty levels introduced
<*>Custom Race creation enabled
<*>Improved and rebalanced racial perks
<*>Improved tactical battles
<*>New victory condition: Technological
<*>Revamped combat screen
<*>Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
<*>Text localization support for: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese
<*>Over 350 Bug Fixes
Detailed Changes
General
- Three new playable races: Klackon, Meklar and Terran Khanate
- Klackon Traits (Tireless, Uncreative, Hive-minded)
- Homeworld Minerals: Poor
- Uber Planet: Cavernous (transforms from Arid)
- +50% Food from Population
- +25% Production from Population
- Starting Tech: Biology
- Homeworld Minerals: Poor
- Meklar Traits (Industrious, Erratic, Unpredictable)
- -50% Food Consumption
- +25% Production from Population
- Ship Auto Repair Enabled (instantly repairs after combat)
- Starting Tech: Physics
- -50% Food Consumption
- Terran Khanate Traits (Hard, Determined, Violent)
- -20% Ship Production Cost
- +25% Beam Attack
- +20% Command Points
- Starting Tech: Engineering
- -20% Ship Production Cost
- Klackon Traits (Tireless, Uncreative, Hive-minded)
- Support for Mac OS X (Not optimized yet, please take a look at our recommended specs)
- Custom Race creation enabled
- New victory Condition: Technological Victory
- Improved ship auto-upgrade
- Improved tooltips for morale
- Added missing holograms in Breakthrough (research) screen
Gameplay Balance
- Racial Perks have been re-assigned and re-balanced
- Alkari - New trait: Ship Combat Speed Bonus
- Bulrathi - New trait: +25% Ground Combat Rating
- Human - New traits: +25% Trade Treaties bonus; Improved Disposition from diplomacy
- Psilon - New trait: -25% Ground Combat Rating
- Sakkra - -25% Food Consumption trait replaced with +50% Population Growth
- Alkari - New trait: Ship Combat Speed Bonus
- Research progression and pacing has been rebalanced, especially for the midgame and endgame
- Deep Sea Cooling research bonus changed from +25% to +3 and moved to Advanced Engineering (tier 3)
- Moon Laboratory research bonus changed from +4 to +6
- Improved galaxy generation to increase differentiation of star colors and planets over different galaxy ages
- Ships are now upgradable and repairable when orbiting all owned colonies and outposts, as well as allied colonies
- Added difficulty levels: Easy, Average, Hard and Very Hard (Average being the one where the AI is playing with the same economical benefits as the human player)
- Improved Jump Gates: now built by Space Factory at Warp Points, moved earlier in the tech tree (from tier 7 to tier 6), and travel speed when using them doubled
- Re-balanced Racial Biases
- Vast improvements on differentiation of races (bonus/malus, strategy, diplomacy, etc.)
- Enabled 8 races for Circular Large galaxy (was 6 because the races restriction for EA1); Spiral currently remains limited to 6
- Music and Voice Over has been properly balanced
Artificial Intelligence
- Fixed bug in AI asking for invalid technologies
- Fixed OffensivePact send WarDeclaration in Client and DespiseBreakPromise check
- Improved colonization behavior: Now the AI is able to manage multiple Colony ships at the same time and its colonization schemes are not hindered by its war efforts
- Improved war preparation: Defensive and offensive analysis has been improved
- vastly improved production
- Improved Strategic analysis: AI will make more decisions based on chances of obtaining different victory conditions
- Improved Strategic analysis finetuning of potential targets for war
- Improved handling of multiple war fronts
- Performance optimization in engage task
- Improved combat analysis: New formula for estimating relative fleet strength
- Defensiveness personality trait now used in defense formula
Tactical Mode
- Monsters collision/avoidance boxes fixed
- Fixed Space Dragon 3D mesh
- New Combat Screen with detailed information on fleets
- Pause as a mechanic: Tactical battles start in paused mode in order to make the important initial tactical decisions
- Fixed range feedback on tooltip and overlay
- Size of pirate ships has been Increased
- Added civilian ships to tactical battle: They hold their ground at the back of the battlefield and flee if they get attacked
- Added Retreat option: Ships must reach the edge of the battlefield and warp out to successfully retreat
- Several fixes for tactical UI
- “Tactical” button replaced with “Take Command”
- ”Simulate” button replaced with “Auto-Resolve”
- Added Speed and Range Controls (Implementation, Integration into the game)
- Added Tactical Options (Pause on Options, Esc brings Options, Confirm Simulate on Leave, Populate Options Menu accordingly).
- Added Persistence to tactical options
- Fixed Facing, size and modifiers costs
- Intro improvements
User Interface
- Changes in arrow icon and jump gates
- Animation changes on Main Menu and Single Player
- Added buildings list to manage structures
- Added UX components for speed and range controls
- Updated Invasion/Bombardment UI
- Added buttons to specify how many Troop Transports should be used on a given invasion
- Tactical
- New Icons added
- Animated Auto-cast feedback added
- New Icons added
- GNN
- Fixed a bug where the race name would repeat in the headline
- Fixed a bug where the race name would repeat in the headline
Diplomacy
- Fixed trading: Player is unable to request Exchange Tech when the player does not have technology for Exchange Tech
- Fixed State Machine: Some lines of dialogue where not being triggered as intended
Localization
- New localizations: German, French, Polish, Czech, Turkish, Spanish, Portuguese, Korean and Japanese
- Updated Localizations
- New changes on Game Credits screen
SFX
- Improved Audio Manager
- Improved Tactical mode sounds
- Improved Strategy mode sounds
- Several mixer updates, general click sound updated, "upgrade" button sound added and GNN music loop-able
Dev Diary #2
In support of the release of Early Access 2, we've also published the second dev diary with NGD Studios.
Note: Footage captured on a development build; race traits shown do not represent the final race traits for Early Access 2.
https://www.youtube.com/watch?v=G-41JxaOA7o