Master of War: Rule of Power cover
Master of War: Rule of Power screenshot
Genre: Strategy

Master of War: Rule of Power

V 0.4 Monkey Time!

The demo was updated to V 0.4!

= V 0.4 =

Miscellaneous:
- Group selection was added;
- movement graphics have been changed;
- added skills activated for now steal:

- added chiefs;

- added monkeys - cowardly AI;

- Fixed si action (again) to avoid crashes;
- New maps have been added: Land of the Apes and Island of the Apes;

Mogu-Una:
-Cowards get stealing skills;

Onoyo:
- The crafting animation has been set, and the death animation was played before instead of crafting;

Tray-Yici:
- The field price has been reduced from 20 to 10 and the food production has been increased from 3 to 4;
- Shaman brings structures;
- Improved building and unit animations;
- The fighter now has mobility of 3 instead of 2;
- Scouts get stealing skills;

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Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!

As for group selection: of course, I will make them move as a party and attack the selected target.

Gorillas are here!



Sorry for a long time of silence.
Now I will try to make a regular update.

The new version of the demo 0.3.0 is available, added AI for animals and for now there are only gorillas.

Now I'm going to add a random modifier, which means weather!

= V 0.3.0 =

Mogu - Una

- Hunter - animation has been improved;

Animals:

- added Gorillas (aggressive-territorial AI) and Gorilla Habitat;

AI:

- When I take a turn, the nation's icon does not grow;

- added AI from animal management;

- added type AI for animals: aggressive-territorial;

- when he takes a turn, the player cannot see what he does, but his uncovered area;

- fixed a bug where AItried to move non-existent objects that by mistake "committed suicide" which caused the game to crash;

Other:

- when the object is working, there is no longer an action description;

- added regeneration (green heart);

- added skill: food source;

- Player's choice - random selection options have been added to the first position of the nation selection;

- Autosave and game loading work but do not save units and player states;

- enemy objects cannot be attacked when they are covered with the fog of war;

- wounded animation improved;

- when the player's object is destroyed, the observation range is updated.

- Added Mystery and Gorilla Jungle maps;

List of maps:

- displays information at the top.

Map editor:

- buttons decreased;

- added eraser;

- fixed bug when placing a new player's object after placing terrain object, make the game crash;

- when placing player objects, when we will do it for neutral, we will have the inscription "neutral" instead of 0.8;

More Animals

In this jungle is more and more animals!

On one side problems!
But on the other, FOOD!

Devlog #20 Is Shaking!



In short:
- Is Shaking! (Adding effects, some of them can make screen shakes);
- Some terrain objects are updated



Next step: AI!

Meet Onoyo, the tribe of MAGIC!

This week was hard for me but I present to you Onoyo, the tribe of ⚡MAGIC⭐️:


​In short:


Devlog #18 Taca-Yici: Tribe of Might


In short:
- meet Taca-Yici, tribe of might:

- the fog of war added:

- wild animals are approaching:

Devlog #17

I little late for #screenshotsaturday

In short:
-meet Mogu-Un, the tribe of hunters, a half-mobile midget race;
-added fog, next step, the fog of war.

Devlog #16


In short:
- adding work options (last game mechanics before the demo);
- recolouring completed!
- adding terrain objects.
#solodev #rpg #strategygame #retrogaming #pixelart

Devlog #15 Colours



In short:
- fullscreen mode added;
- colour update;
- recolouring player's objects depending on belonging;

- next step: working;

Devlog #14