Miscellaneous: - Group selection was added; - movement graphics have been changed; - added skills activated for now steal: - added chiefs; - added monkeys - cowardly AI; - Fixed si action (again) to avoid crashes; - New maps have been added: Land of the Apes and Island of the Apes;
Mogu-Una: -Cowards get stealing skills;
Onoyo: - The crafting animation has been set, and the death animation was played before instead of crafting;
Tray-Yici: - The field price has been reduced from 20 to 10 and the food production has been increased from 3 to 4; - Shaman brings structures; - Improved building and unit animations; - The fighter now has mobility of 3 instead of 2; - Scouts get stealing skills;
========= Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!
As for group selection: of course, I will make them move as a party and attack the selected target.
Gorillas are here!
Sorry for a long time of silence. Now I will try to make a regular update.
The new version of the demo 0.3.0 is available, added AI for animals and for now there are only gorillas. Now I'm going to add a random modifier, which means weather!
= V 0.3.0 =
Mogu - Una
- Hunter - animation has been improved;
Animals:
- added Gorillas (aggressive-territorial AI) and Gorilla Habitat;
AI:
- When I take a turn, the nation's icon does not grow;
- added AI from animal management;
- added type AI for animals: aggressive-territorial;
- when he takes a turn, the player cannot see what he does, but his uncovered area;
- fixed a bug where AItried to move non-existent objects that by mistake "committed suicide" which caused the game to crash;
Other:
- when the object is working, there is no longer an action description;
- added regeneration (green heart);
- added skill: food source;
- Player's choice - random selection options have been added to the first position of the nation selection;
- Autosave and game loading work but do not save units and player states;
- enemy objects cannot be attacked when they are covered with the fog of war;
- wounded animation improved;
- when the player's object is destroyed, the observation range is updated.
- Added Mystery and Gorilla Jungle maps;
List of maps:
- displays information at the top.
Map editor:
- buttons decreased;
- added eraser;
- fixed bug when placing a new player's object after placing terrain object, make the game crash;
- when placing player objects, when we will do it for neutral, we will have the inscription "neutral" instead of 0.8;
More Animals
In this jungle is more and more animals! On one side problems! But on the other, FOOD!
Devlog #20 Is Shaking!
In short: - Is Shaking! (Adding effects, some of them can make screen shakes); - Some terrain objects are updated Next step: AI!
Meet Onoyo, the tribe of MAGIC!
This week was hard for me but I present to you Onoyo, the tribe of ⚡MAGIC⭐️:
In short:
Devlog #18 Taca-Yici: Tribe of Might
In short: - meet Taca-Yici, tribe of might: - the fog of war added: - wild animals are approaching:
Devlog #17
I little late for #screenshotsaturday In short: -meet Mogu-Un, the tribe of hunters, a half-mobile midget race; -added fog, next step, the fog of war.
Devlog #16
In short: - adding work options (last game mechanics before the demo); - recolouring completed! - adding terrain objects. #solodev #rpg #strategygame #retrogaming #pixelart
Devlog #15 Colours
In short: - fullscreen mode added; - colour update; - recolouring player's objects depending on belonging; - next step: working;