In previous versions, players could peek through the blurry pause menu to gain an advantage by solving the puzzle while the game was paused. This has been patched, and the leaderboard has been adjusted to remove suspiciously fast times.
Here's the full changelog, with a couple of bonus changes:
The Mastermine Wrapped event has finished
Fixed a shader bug causing false flags to "glow" at the end of games
Adjusted wording to "Click" instead of "Tap" on PC
Fixed an infuriating 1 pixel gap visible on PC menu buttons
Prevented peeking through the pause menu
Daily Leaderboards
Mastermine now has Daily Leaderboards! Every 24 hours, see who's best on all cube sizes, and get a good chance at finishing high on the boards.
They'll reset each day at midnight UTC.
Other changes and fixes included in this patch are detailed in the changelog.
Happy Solving!
The Menu Redesign Update!
Mastermine PC's menu has been completely redesigned.
It's slicker than ever, navigable by keyboard, and is designed to show you what you need at all times :)
Also, Mastermine now supports Eyefinity/Surround triple-monitor setups if you are a true gamer
Hope you like it!
Mastermine v1.12.1
Mastermine v1.12.1 includes a bunch of improvements and quality of life fixes
Fixed a bug that left some players stuck in Campaign
Added F2 as a shortcut for Retry, just like classic minesweeper
Dramatically reduced CPU usage (100% -> 25% in testing)
Fixed accidentally revealing cubes while trying to activate powerups
The game will now catch corrupted Campaign saves and automatically restart the Campaign level
Reduced the chance of unexpected behaviour in-game