We are happy to finally announce the release of Masterspace, which signifies the transition from early access to final release after a development time of more than three years. All features from the original design plan (and much more) have been implemented and this final update contains a lot of bug fixes, as well as implementing some of the most commonly requested features by the community.
The main new feature is the introduction of truly infinite worlds to Masterspace by allowing travel between different sectors, each containing a star system full of planets. This is enabled in-game by the construction of the very expensive Masterspace Conduit. Furthermore, sensors are now functional within the game and may be used to scan planets from orbit, in order to detect e.g. prospective resources.
This update also introduces different gravity levels on planets, which may be modified by the construction of gravity (or anti-gravity) generators. Furthermore, the world generation scripts have been optimized and the distribution of resources on planets has been completely rebalanced.
We apologize for the delay and lack of updates lately and thank you all for your patience. We would like to extend our thanks and gratitude to the community and all who have all supported the development during these years. Special thanks are also extended to Roland La Goy for generously composing a fitting soundtrack for Masterspace.
Live long and prosper,
Kristofer Jansson
Master Technologies
Sensors may now be used to scan planets from orbit
Control panel may be used to do a local scan of planets or show information about the current spaceship or building
Some objects now give culture points for being constructed
Flags give a large culture bonus, but only once per planet
Frontend setting to change inventory scroll direction
Activation sounds
Changes:
Optimized and improved world generation scripts
Rebalanced distribution of materials on planets
Replaced pre-generated quick scenarios with standard world generator
Improved contrast of inventory colors
Bug fixes:
Lots of various bug fixes
Fixed perk glitch when reloading a game
Fixed "ghost planet" glitch when reloading a game
Fixed lost perk points after closing perk window
Fixed camera when boarding spaceships
Masterspace v3.2
Masterspace v3.2 has been released, introducing improved world generation capabilities as well as a new tutorial scenario. The world generator has been given a graphical user interface where the number of planets, as well as their sizes, may be specified. Furthermore, it is possible to customize climate settings and the abundance of resources. Buildings from the blueprint database will also be placed randomly on the planets.
A rare new material has been introduced, Maesterium, which may only be found on asteroids. Maesterium is required for construction of many of the most advanced objects in the game. New objects include a set of new storage and lighting objects, as well as a fusion reactor. The trading post has been split in two separate objects, for materials and explosives trade respectively. Three new perks has been added, which are related to these changes: Lighting, Storage and Production.
A much requested feature has been the ability to easier relocate objects. It is now possible to pick up and place objects, similar to how they were originally placed. Press and hold the grab key to relocate an object. There is now also a confirmation dialog for selling objects and a function has been added to center and delete blueprints.
Other fixes include an automatic backup of the last autosave and a rework of the lighting engine. Furthermore, the physics simulation has been optimized, which should greatly improve the frame rate on low-end CPU setups. As usual, a lot of bugs have been fixed, along with other minor features and improvements of the modding capabilities.
New features:
Random buildings from the database are now placed on generated planets
Automatic subscription features added to mod manager
New Material: Maesterium, exclusive for asteroids
New Perks: Lighting, Storage, Production
New Objects: Basket, Barrel, Fireplace, Wall Torch, LED Mark I, LED Mark II, Fusion Reactor
Trading Post split in Explosives Trading Post and Materials Trading Post and Trading perk extended to two levels
Automatic backup of old autosave
Modding of music and sound effects is now possible
Organic asteroids
Relocating objects by holding the grab key (default: 'q')
Button to delete blueprints
Additional building blueprints included
Function to center blueprints on save
New tutorial scenario
Changes:
Multiple objects changed to accomodate new materials and objects
Tweaked world generation settings
Old world generator scenarios removed
Culture points are now team specific
Confirmation required for selling objects
Optimized physics simulation
Improved lighting
Bug fixes:
Excessive GLSL log messages in latest AMD drivers fixed
Fixed loading screen crash
Fixed "living dead" bug
Fixed building placement on spherical worlds
Fixed bug with LOD level visibility
Fixed object placement on spherical worlds
Masterspace v3.12
Masterspace v3.12
New features:
Graphical world generation interface
Recovery save attempted on crash
Bug fixes:
Publishing of example blueprints is now blocked
Detection of corrupt save games
Changes:
Updated planet generation scripts
False antivirus detection circumvented(?)
Masterspace v3.11
New features:
Sharing of spaceship and building blueprints
Masterspace v3.1
We are happy to announce the first update to Masterspace since the Steam introduction. The major new feature introduced in this version is the support for mod packs through integration with the Steam Workshop. Hopefully, this will be the start of a flourishing mod community with plenty of player created content. You will be able to enjoy custom objects and materials, as well as completely new scenarios. A few sample mods have been included to get you started.
This update also adds a bunch of Steam achievements to the game. These will serve to give the player an extra sense of progression. Achievements are awarded for various feats, such as constructing spaceships and visiting other planets. We plan to continously add more achievements during the coming updates.
Furthermore, we have been hard at work to fix bugs reported by the community and implement requested features. We sincerely hope that this new update will provide an improved Masterspace experience and we are looking forward to your continued feedback.
New features:
Support for mod packs with integration of the Steam Workshop
Eleven Steam achievements added
Three example mod packs included
In-game volume control sliders
Monitor selection in the frontend
Borderless window mode setting in the frontend
Left-handed mouse setting in the frontend
Save game information view
Function to delete saved games
Bug fixes:
Fixed crash by double clicking an empty inventory slot
Fixed random crash caused by digging
Fixed mouse cursor disappearing when pressing escape
Fixed hardcore inventory bug
Fixed LOD mesh bug when restarting game
Fixed running speed at low frame rates
Fixed auto-save lag
Fixed digging marker flickering
Fixed invalid team crash
Fixed stuck tooltip after closing menus
Collision of thrown objects with player fixed
Changes:
Fixed and improved tooltips
Improved material icons
The lighting system has been reworked
Day/night cycle is now 50% faster
Larger inventory screen for storage objects
'Esc' closes open windows in-game
Increased price of bombs in the trade post
Flares may now be picked up
Milk and bacon may now be consumed for HP
Improved user interface functionality
Decreased production sound volume
The scroll wheel may be used for inventory switching
Masterspace Workshop Beta Testing
We invite all Masterspace players to join the beta testing of the Steam Workshop integration. In order to get access to the Workshop beta, please join the Masterspace Beta Group as well as download the beta client:
1. Select Masterspace in the Steam client.
2. Right click and select properties.
3. Select the "Betas" tab.
4. Select "beta" from the menu.