Tomavatars, the half of Concrete Games team, has its Electronic Music Album to experience as a Video Game, π π π π°π π΄ πΏπ°πΏπ΄π π²πΈπ π on Kickstarter, and it's happening now!!!
He needs your help, and if you enjoyed Matter, be sure to get a taste of it in this gravity-defying, surreal, music-driven walking simulator!
Also, here's the new trailer, the Kickstarter version:
[previewyoutube="aZTPq4npnIc;full"]
Please, share this campaign to optimise its chances to succeed! Tom is working alone on this game, but he needs some funding in order to release it Q1 2022. Also, there are some fun rewards!
There has been a lot happening during last months, and he took a lot of time working on this campaign. But that's not all of what he've done, and he have some great news!
The first EP/Demo of Square Paper City will launch for the Steam Next Festival on June 16! Keep in touch on Steam!!!
New solo game by Tomavatars, maker of Matter, coming soon!
Hi there fellow Matter lovers!
I'm writing this article in order to share with you that Tomavatars, one of the very talented developers and artists of Matter (he made Tech Art, Code, Sound Design and Music), has released the Steam page of his current solo project.
This project is quite special: it's an electronic music album playable as a video game. Here's the early version trailer:
[previewyoutube="zaT9J8xCPgA;full"]
The game/experience isn't ready yet to be released, but the Steam page is open so you can follow it and/or wishlist the game.
First of all we would like to thank all our fans who gave us a lot of very interesting feedback on Steam and Discord, whether it be bugs, qualitative feedback, or flow improvements for the speedrun....
THANK YOU, THANK YOU, THANK YOU SO MUCH!!!!!
Here is a non-exhaustive list of all the changes that have been made since the game was first released in December 2018, for this update entitled :
Matter Pulse Update!
Complete redesign of the "Reverse" function (right mouse click) which now instantly returns to the last platform or bubble.
Added a light air control, allowing to influence the jump trajectory thanks to the movement buttons during a jump or any air phase.
Improvement of the entire Level Design for a better game flow
A lot of CPU optimization
An ingame menu, containing: graphic options, display preferences, the ability to redefine keyboard/mouse and gamepad controls.
Improved smoothing of the camera movement, which can even be completely disabled in the options menu
A Save with the ability to restart at any chapter already unlocked via the main menu
The vibrations of the gamepad
Added the "Pulse" effect on the red line that runs through the different levels, in rhythm with the music, guiding you through the darkest moments....
Modification of the behaviour of the "shuttle" platforms, which are now more reactive and await us, particularly in the "Roller Coaster" part of the first level
Improved visual effects for propulsion and landing on platforms for even more immersion
Fixed couuuuuuuuuuuuuuntless bugs!
Added "Join Community" and "Send feedback / report a bug" buttons in the main menu, to facilitate the exchange with developers and improve your game experience!
And because we plan to improve your experience on Matter even more, here is a non-exhaustive list of the new features we would like to introduce for the next updates:
Fix many more small bugs
More graphic optimization
Best graphic quality settings
A "Dynamic" graphics quality mode that adapts in real time to computer performance
The tutorial adapted to the controller
Translation into many languages
In order to help us improve the game experience, and to prioritize changes and fixes, please feel free to give us feedback using this form, also available via an ingame button.
Feel free to come and see us on the official Concrete Games Discord! You can also give us some feedback on discord where we are more reactive.
Concrete Games Discord: http://discord.gg/a3qtypa
The whole team wishes you a great game experience!
Concretely,
Concrete Games Team
PS: Oh, we almost forgot.... We are currently working on a new game, which will reuse some of Matter's mechanics... like gravity for example!
His name is JANGA! We will start developing it with the community from September 2019, so feel free to add it to your wish list to be kept informed of its progress! The 3 days prototype is available NOW!
We tried our best to make the best game we could in a short time.
Matter is a good representation of our wills and the way we think about gamedev : it's all about expressing ourselves as creators, to make you live different kind of experiences.