Controller Support and a Unity Engine update is coming soon to Maximum Action!
Try them out on the 0.90 Testing Branch!
Cool features such as controller button rebinding, aim assist, rumble feedback, and more!
Also the entire project has been updated a new version of the Unity Engine for increased support!
To get on the testing branch simply go to Maximum Action in Steam , go to Properties -> Betas, and then select the 0.90_testing branch!
NOTE : Some bugs are still being worked out, sometimes all controller binds show up as "None" also a bug with kicking has been introduced where the camera rotates behind the player occasionally when kicking
0.93 Patch 01
PATCH FOR VERSION 0.93
Good Luck Parking now connects with Mr. Woo's Warehouse
Mr. Woo's Warehouse connects to Boiled Action
Crossbow weapon glitch fixed
Some collision adjusted / cars / scaffolds in Woo's Warehouse made penetrable
Audio settings for music adjusted to decrease level load times
Destructible scaffold collision bug fixed
Loading screen vhs flash effect reduced
MR. WOO'S WAREHOUSE - UPDATE 0.93
Happy Halloween Maximum Action Fans!
Maximum Action version 0.93 has just been released! This update features one of our most action-packed levels yet Mr. Woo's Warehouse and an all-new endless level Penthouse Endless
MR. WOO'S WAREHOUSE
Inspired by the famous warehouse shootout from Hard Boiled
Shoot your way through a dark gritty cargo shipyard and into an underground gun smuggling operation. Fight waves of enemies on motorbikes, and dodge and weave through a warehouse packed with juicy destruction! Cars, boxes, scaffoldings, windows, all for you to destroy!
Find this level on the Good Luck Parking tape!
PENTHOUSE ENDLESS
Heavily inspired by Face Off, take a trip to a luxurious penthouse just in time for it to be raided by the FBI.
Shoot through couches, vases, plants, newspapers, and pillars as you battle your way through waves of enemies in this moody new endless level!
Lots of juicy destruction to be found here! Feathers and papers fill the room in true John Woo fashion! To unlock this level, find the tape hidden in Mr. Woo's Warehouse
Castor Troy approved!
Other Patch Notes
This update also includes an Optimization Pass on the code base for the game as well as many other tweaks to hopefully improve performance! As Maximum Action gets closer and closer to version 1.0, I want to optimize the game as much as I can! In the next update, I plan to optimize the game and replay system further as well as work on adding controller support as well as other accessibility options!
and even further, I am super excited to announce my next, (very early in development) project,
UPCOMING PROJECT : COVERT ULTRA
Covert Ultra is an arcade-style tactical shooter, and every level is a lone-wolf terrorist hunt. Play as a high-tech hitman for hire with spider-like abilities and compete to achieve each mission's best time and highest rank. Efficiency is your only priority.
Covert Ultra has been a absolute dream project of mine, and I hope that you all are as excited as I am to see it grow, an exclusive demo will be available soon to owners of Maximum Action! I have been developing it in the background alongside Maximum Action for quite some time now, and I believe it is finally ready to be revealed! I hope you are all as excited as I am for the future of Balloon Moose Games.
Thank you all so much for your continued support, and I really hope you enjoy this new update. As well as checking out Covert Ultra! -George Mandell
New Levels Available on Testing Branch!
NEW LEVEL
Mr Woo's Warehouse
NEW ENDLESS LEVEL
Penthouse
To get on the testing branch simply go to Maximum Action in Steam , go to Properties -> Betas, and then select the 0.90_testing branch!
0.92 Editor Props Update
New props added to the editor from Arctic, Nightclub, and the new level Town!
Full list : *Fountain and Courtyard props added *Buildings, Fences, Mexico Buildings, Windows added from Town *Tnt box and barrel prefabs added *graves and destructible tombstones props added *vines and hanging plant wall props added *trees from Jungle Added *guard tower from jungle added *water tower from town added *Nightclub props added neon pillars, destructible pillars, spotlights, round pillars, alcohol bottle props, *Arctic props added, log cabin, snow trees, bushes, *First aid bottle and first aid wall box added *Schofield revolver added to weapons
0.92 Replay Patch
This patch fixes issues with the replay system in Maximum Action v0.92!
Also improves the character customization screen and a few small fixes and changes to the new levels Nightclub and Town
Changelist: *New UI and background for character customization screen *Bugs fixed with Replays save and load *Bugs fixed with Replays loading incorrect prefabs for objects *Bugs fixed with enemies freezing on death in replays *Replay System fixed for Nightclub scene *Replay fast forward getting stuck outside of replay fixed Nighclub changes: *pillars replaced with more performant versions *realtime lighting effects on strobe lights disabled to increase performance *enemy pooling enabled for quicker load times Town changes: *Deleted the floating railings, *Filled in a missing piece of sidewalk *Removed a fence off in the distance of the train station *Added fence near the station
HIGH NOON TO YUMA - UPDATE 0.92
Howdy Maximum Action Fans!
Maximum Action version 0.92 has just been released! This action-packed update features a new western-level "town" packed with new props and destructibles as well as numerous updates to the work-in-progress replay system!
HIGH NOON TO YUMA
Both of the scenes "Saloon" and "Town" are now featured on the new tape "High Noon To Yuma"
TOWN
"Town" is an all-new level built from the ground up by Andy (aka OptionalSpace) and I to be a rootin tootin and hollerin good time! Destructible fences, boxes, windows, bottles, pillars, tombstones, water towers, and balconies all added as new props! Soon to be added to the editor. We wanted to include all of our favorite western shootouts in this level, from an old Mexico-style courtyard to a cemetery full of tombstones. As well as a full-fledged town complete with a two-story hotel and gun store!
You'll find a new weapon added to this level as well,
The Schofield
As well as an alternate version of the Single Action, a
Single Action Revolver with Ivory Grips
New Music
On top of all this, a brand-new track by Daniel J. Stimac "Wild Wild Western" featuring professional whistling for a truly authentic soundtrack for this western showdown!
you'll also find other fun details added to both western levels, such as first aid kits being replaced with old timey medicine bottles! Glug glug glug!
UPDATES TO THE REPLAY SYSTEM
THE REPLAY SYSTEM IS STILL A WORK IN PROGRESS!!
There are still many bugs to be ironed out with this system, you have been warned!
The Maximum Action Replay System is still a major work-in-progress, but you'll find lots of changes made in this update to improve the experience.
AI DIRECTOR
A new AI director system has been implemented that recuts your gameplay into a cinematic experience! From close-ups to long shots, the system is completely dynamic and has lots of versatility
PHOTO MODE
If you don't like the AI director's choice of angles, you now have the option to change to a free camera photo mode to capture your own view of your kick-ass gameplay! Choose between different filters, image effects, and camera settings to capture the perfect shot of your action hero!
UPDATED PLAYER ANIMATIONS
The player animations for the replay have been massively updated to be more detailed, grounded, and cinematic. Watch your hero do a slow-motion dive onto his back and he mows down all the baddies in the room! Experience a true action movie recut of your gameplay!
SHARE YOUR SCREENSHOTS!
Please share any screenshots you take with the photo mode in the Maximum Action Discord or on Twitter! Tag me in them! @BalloonMoose Andy and I would love to see all the creative ways you capture your bad-assery!
Thank you all so much for your continued support, and I really hope you enjoy this new update! -George Mandell
0.92 Patch 1
- Lowered brightness in Town - Added invisible walls to Town - Fixed some navigation issues and AI door-opening issues in Town - Added intro and end cutscene to Town - Changed music load settings to lower Town level load times - Fixed the "skip" button in replay system
0.92 UPDATE LIVE
The 0.92 Update has been released! Full announcement coming soon! Some small bugs still being ironed out! But feel free to try out the new western level "Town"! And experiment with the updated replay system!