New Fighter: Forest Lee has pulled up his roots to join the mayhem!
New Weapon: Bow - Fire repeatedly and fill your opponents with arrows, or draw your string tight and send forth a focused, fatal strike.
New Stage: Target Practice Level 02
Graphics updates:
Progress on the Sky Zone.
Various text improvements.
Laid out structure for animated menus.
Altered depth of Flamer's fire balls to show more of the characters.
Balancing:
Lowered Flamer damage against targets.
Lowered Flamer fire ball speed and distance, to improve visuals as well as to balance against other weapons.
Sped up Blades strike speed.
Fixes:
Fixed Shock Barrel suicide giving a kill and not counting suicides.
Fixed Shotgun only registering collision for one bullet when shooting a Crate.
We've already begun working on some new features and content for the next update. These updates will be made regularly, however small.
Update #01 Available!
Get ready for the first Mayhem ZX update, featuring fighter Forest Lee and the deadly hunter's Bow!
We've also included a second level for target practice, as well as some visual progress on the Sky Zone.
A detailed update report will be posted soon, so for now, get your update and starting slinging arrows!
Update #01 Coming Soon!
Hello, players! First we would like to thank those who have played Mayhem ZX and those who have posted reviews on the store page. They were all extremely insightful and helpful, and the issues brought up will definitely be addressed!
As for the update, we plan to have it out by the end of the day on Sunday, November 5th. We've been hard at work (especially our programmer) perfecting the new features and polishing things up here and there.
Included in the update will be:
- A brand new weapon
- A new playable character
- Graphical update to the Sky Zone (still in progress)
What we want to include in the update, time permitting:
- A new target mode level
- Training Zone - a solo room with no goal, enemies or time limit with an in-game weapon swap/character swap menu, so that you can get familiar with each weapon and character.
All of that will be coming soon, so check back for the update!
Of course, being in early access, development of Mayhem ZX is ongoing, and we already have a grip of features we plan to add to Update #02, such as:
- Even more target mode levels
- New solo game modes, mostly mini-games for now, such as soccer, king of the hill, etc. These are intended to be silly and fun, and to give our solo players something to do while they wait for an in-depth campaign mode to be released.
- Secret stuff!
Once again, thanks to those who have left reviews, they really help us focus on what Mayhem ZX is lacking and give it what it needs!
And don't forget to check the Mayhem ZX Update Poll to help us decide what to include in Update #02!
UPDATE POLL #01: Influence the Future of Mayhem ZX!
Hey, Community! As said before, we really want the community to be involved in the creation and expansion of Mayhem ZX. We've posted the first of many polls on our website here: [URL="https://www.numbthumbstudios.com/poll-01"]Mayhem ZX Update Poll #01[/URL]
It's up to you to decide if we begin by adding a new character, a new weapon, or a new grenade! We will decide what kind of character, weapon or grenade, and you decide which will be implemented in the next update, so get over to that web page and START VOTING!
Hello, Steam Community! First things first, we'd like to thank Valve and the community for the opportunity to be working our game in early access. We're finally here, we know what Mayhem ZX is, and we're excited to see what you in the Community can help it become. This announcement is simply an introduction to the game, and will serve as an overview of our current plans for developing new features and content that will make the game complete.
PLAYABLES:
So far we're starting with ten playable characters, eight weapons and six grenades. We have designs and assets ready for two new characters, four new weapons, and at least four more grenades. As we approach each update, we'll be posting voting polls here on Steam, so that you in the community can help us determine what should be first priority in the update, so keep an eye out for the polls and influence the course that Mayhem ZX takes!
ZONES:
Mayhem ZX also features a multiplayer free-for-all battle mode with four existing arenas to play on. The artwork for these "Zones" require more time than any other visual asset in this project, so as new Zones are added to the game, you'll be able to play them without any artwork while our artist puts it all together. (Pro-tip: have an idea for a cool level design or visual theme? Post it in the Community Hub!)
MUSIC:
The music currently used in Mayhem ZX is all retro-style digital music, composed in-house, mostly to fill the silence. We've been hard at work on a robust soundtrack featuring live instruments that will better set the mood for the chaos. Aside from the arena designs, the sound design will likely take the most time out of any feature to be added.
GAME MODES:
As of now, Mayhem ZX is mainly focused on local four-player versus matches, with a target practice mode for solo players (with leaderboards!). The least of our plans is to implement a full-fledged single-player arcade mode, featuring enemy AI, more traps and arena-specific hazards, and yes, boss battles! An announcement will be posted here in the Community Hub as the time approaches to develop the single-player campaign. For now, we're counting on the players to bring any gameplay issues to our attention, so that we can make the core of the game as polished as possible before expanding it in such a big way. We're also developing multiple "mini-games" to be implemented in the near future. These mini-games will be playable in single-player as well as multiplayer modes.
And so there you have it, our current plans for further developing Mayhem ZX! Keep in mind, these are simply the features that we KNOW will be added to Mayhem ZX. At this point the potential for this game is wide open, so we're not ruling anything out. If you have any suggestions or ideas, post them in the Community Hub and we'll gladly take them into consideration!
Thanks again for the opportunity, Community! And remember, watch out for the polls and help influence the future of Mayhem ZX!