If you want to give feedback or discuss the game and the changes the best way is our discord: Join it now!
Of course you can also drop a topic here in the steam community!
If you want to try the alpha release, you can activate it this way:
Go to your steam client's library
Right-Click on "Maze Crusher"
Click on "Properties" / "Eigenschaften"
Click the ribbon "Betas" in the top right
In the drop-down-menu select the "testing" branch
Click the "Close" button
Wait for the steam client to update the game
Start the game and earn an achievement for participating in a beta ;)
Please note: If you do not encounter issues, you can leave the testing branch enabled. You will always receive bleeding edge updates then.
It's out!
We just released the game into early access and got our firstz bits of feedback. While we are yet preparing the first update (kind of a day one patch), we wanted to remind you that if you buy the game until sunday night, 1€ will go to "Gaming Aid e.v." per official regular sale!
Now have fun playing the game. Tell us when you are the best ;)
Win a free Key /// Review Keys for media and Content Creators
Win a Key
It's now about one and a half month until our early access start.
We wanted to let you know, that you can win a free Maze Crusher key!
Head over to our twitter page for more information:
https://twitter.com/FiresplashTV/status/1150843795187126272
Content Creators
As a Streamer, YouTuber or similar you have two options for getting your hands on a free copy (and probably giveaway codes):
Option 1: Release Party We are looking for a hand full of streamers and YouTubers (other platforms as well) who want to do a stream/publish a video about Maze Crusher near our release date.
You'd get a key for your own usage as well as keys as a giveaway for your community.
More information and application: https://forms.gle/8w3ovtERAjJpPECb8
Option 2: KeyMailer / Steam CuratorConnect If you - as a content creator - do not want to participate in the release party or you got declined for it, you can request a free key for your own usage on KeyMailer or send us a mail with your curator link (for steam curators) to press at firesplash.de.
We will review requests on a case by case basis.
Media (Print, Blog, Online-Magazine)
As a media representative you can request free review keys (including Pre-Access).
Please send us an email including the information for shat media you are requesting keys to press at firesplash.de.
Early Access Start
It's been a long time waiting but now we are proud to announce the begin of our early access period on September, 6th!
We are excited about the final decision to release our game into early access right after GamesCom. We will also do a special stream on September 6th at our twitch channel!
To all streamers and youtubers: Do you want to celebrate Maze Crusher with us (including a key)? Look closely at our announcements during upcoming days. We are planning a special!
We want to hear your thoughts about the new UI
An updated CBP3 release has gone live tonight.
Included is a complete new UI experience as well as a few minor bugfixes.
We would love to hear your thoughts about the new UI.
You are encouraged to also try the multiplayer mode treasure fight with your friends. Hook up some controllers to the PC and go for it!
Want to tell your thoughts about the new UI?
Head over to our discord and put it into #mazecrusher or comment this news announcement:
https://www.discord.gg/KRZ382n
Got no beta key yet? Here you got a small insight to be able to discuss with us:
Closed Preview 3 released
We just pushed the closed preview 3 to steam.
It should already be ready for you to download :)
Please - as always - report any bugs you see.
Thank you for helping us to make Maze Crusher a valuable game.
Have fun testing!
No BETA-Key yet?
Folow us on twitter. We will give away a few keys from April 24th to April 29th on our twitter page and twitch stream.
Rescheduled Early Access start
Some of you might already have noticed that we recently rescheduled the start of our early access period.
The reason is, that we changed wider parts of how the game works internally to be able to provide you with an even better experience starting with day one.
These changes require reworking nearly every asset int he game (basicly it changes how levels are loaded and how the maze works technically)
We hope you understand why we made this choice. We do not want to disgust our fans by publishing a low quality game to EA just to match our planned release date.
We wish all of you the best for your start into the fast approaching year 2019!
If you want to stay tuned with even more granular and internal info about us and our projects, make sure to follow us on twitter as well!