Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Mech Engineer
Hidden Movement
The game has a publisher now! It's MicroProse!
Awesome trailer:
MicroProse discord group: https://discord.gg/microprose-official-681523353651249174 It has a Mech Engineer channel, but if you want a smaller group, here is my old server: https://discord.gg/TXJckyg5uD
Update 52
Updated the system for receiving damage from explosions. Limited how often mech can take damage Removed the limit on taking damage from one effect at a time from mechs and monsters Added tentacle legs graphics for the tentacle mech Changed the characteristics and cost of cabins Added protection from lasers to the enemy force fields Added enemy ballistic turrets to the mazes Updated soldier beetle behavior to step in to cover after releasing all rockets for the duration of reload Added population increase after bunker defense mission Added new huge weapon sprites Added a new construction table image for modifying huge weapons Moved the submenu of the hangar by one pixel down (it's important!) Fixed music not playing during bunker battle Fixed low artillery damage due to short animation
In old saves, if you experiencing a bug with a lot of broken images in your component menu: Just play normally and skip days. The bug will go away after the creation of components from the old save. It can't hurt you.
If your saves are not working correctly or something is broken, use oneversionback branch.
Discord link for other stuff, news, help, and whatever about the game https://discord.gg/TXJckyg5uD
Update 51
Fixed going beyond the frame description of additional fusion reactor modules Fixed being able to switch the main menu during victory animation Fixed movement of some shards and particles while paused Fixed a graphical bug with the white line exiting the battle area Fixed being able to call artillery outside of the battle window Fixed drone repair animation playing while paused Fixed calculation of caterpillars killed, links were counted before Reduced the loop for checking the paths of the base hordes of enemies (optimization) Fixed unnecessary calculations during combat Removed the use of the old formula for repair via the repair drone pilot talent
Changed black fade type to instant for victory animation Changed the name of the Safety Protocols program to Safety override Added rounding of displayed impact resistance numbers Reduced the number of fragments when hitting the Giant Centipede's armor Changed the description of the research for the anti-missile system Reduced number of monsters at the start of the game Reduced distance for missile start homing Reduced rate of turn for missile homing Added more feedback when mechs are taking damage (white glow from the cockpit) Added a small clarification in the description of the research for armor layers Added the dependence of the rate of turn of the missile on the target to its energy consumption Added ability to create large weapons
Damage x2
Weight x2
Power consumption x2
Cost of materials x4
Engineers x2
Production time cost +3
Occupies five production slots
Added special mission about protecting an underground bunker. Unlocks the ability to create large weapons Mechs reach the bunker, protect it until all the vehicles have spawned, and bring the convoy to the point of evacuation. Updated rocket explosion image, added animation Changed how sprites of blood splatter from enemies appear Updated the GMS compiler. Hope it didn't break anything Updated a few important systems, so I will be able to faster add special maps. Added the ability to receive damage from the explosion of allied missiles Slightly reduced mechs speed Updated tesla gun texture
If your saves are not working correctly or something is broken, use oneversionback branch.
Discord link for other stuff, news, help, and whatever about the game https://discord.gg/TXJckyg5uD
Update 50
Added display of bonus enemies on the calendar before 40th day Reduced the maximum amount of damage that mech can take per second from 60 to 6 Added a little force so the swarm would keep its distance from mechs Increased the health of the frog boss by 3 times Changed the underwater missiles research type to passability Reduced monster knockback from rocket explosions by 20% Increased health of the leg parts of the Crab Boss Added missile summon phase for Crab Boss Reduced recoil from ballistic weapons underwater Improved visibility of underwater currents Improved the display of research icons at the end-day stats Increased boss scatter distance from the player at the game start Added color change for temperature indicator on battle cards Added animation for the quick repair menu in the hangar Reduced the size of the double-speed sign Added the ability to rescue destroyed mechs from battle The diehard talent now always saves the pilot if the mech is rescued from the map Removed the chance to save the mech from the map Reduced bonus injuries of the rescued mech Added an algorithm to teleport mechs if they are behind a wall Reduced camera room borders Added additional memory cleanup when changing rooms in the maze Reduced shotgun modifier rate of fire The zone of fire modifier now increases the duration of the area of the fire for the flamethrower AP modifier now increases the projectile life time Reduced armor penetration for fragmentation ammunition Removed recoil from the railgun Increased energy consumption for heavy ballistics and missiles to 5 Reduced centipede's stretch in the maze when spawning Increasing the centipede's base speed by 20% Added random timing modifier for centipede's phases The centipede now can break walls Added a rage phase for both bosses when losing half their HP The Centipede accelerates twice, losing armor. The crab grows tentacles and begins to reflect all projectiles when summoning monsters. Also will grapple mechs with tentacles. The rocket barrage program now increases reload time by 10 times Increased mech hook radius from 3 to 4 cells Reduced the brightness of flashes from gunshots Added flashes for tesla weapons Added a display of damage received when taking damage with a mech (didn't see it work, too many effects) Increased the health of the swarm by 20% Increased differences in swarm movement speed Added speed boost to swarm during enemies attack phase Increased the health bonus to the swarm in infected areas Doubled spawn rate of monsters from spawners Doubled the health and limb regeneration of the crab boss Mech's repair formula has been changed. The pilot skill now affects repair speed instead of the number of points. Decreased speed of damage rise of the SnakeHead's beam Tornadoes now reduce mech's stability based on impact resistance Tornadoes now have a life time Fixed a bug with instant annihilation of monsters by a yellow type of weapon if their armor is reduced below zero Increased number of days to research thin armor plates Added additional module and research (point defense system against missiles)
Fixed being able to click on hangar menu items when the mission start menu is open Fixed not dealing fire damage after hitting a wall for the areas of fire Minor code optimizations for combat Fixed incorrect calculation of reload time when using the rocket barrage without the simultaneous reload program Fixed drawing of holes from explosions Fixed being able to click send mech button from other menus Fixed boss not being destroyed after damaging more than 3 legs Fixed the ability to call the document of the pilot when it's not visible
If your saves are not working correctly or something is bugged, use oneversionback branch. Icons in your components' order may be displayed wrong for items from the old save. It will go away after the component is done
btw here is a discord link for other stuff, news, help, and whatever about the game https://discord.gg/TXJckyg5uD
Update 49
Fixed the disappearance of enemy projectiles during the pause Fixed not saving the parameter of having arms
Deleted slow zones from the mountain biome Slightly changed the view of the armor settings menu Increased mouse zone radius to display more information about mech damage in pause mode Reduced the number of slow zones in all biomes except swamps. Armor reduction with white-type weapons now has a 50% chance of proc as ricochets. Increased influence of rate-of-fire points for weapons by 2% Increased the base rate of fire of the minigun from 500 to 600 Increased damage points influence from 2.5% to 3% for damage and from 5% to 6% for armor penetration
Added display of a specific study icon on hover in the calendar Added a research readiness message at the end of the day Added selection of cities when choosing a starting point Added more info to the full-screen battle view Added small shields on the body of the Centipede Boss Added gears animation when changing the calendar menu to districts and back Added overcharge module for the Fusion Reactor. increases the energy output, but also increases the cooling time. Added research for this module
If your saves are not working correctly or something is bugged, use oneversionback branch. Icons in your components' order may be displayed wrong for items from the old save. It will go away after the component is done
btw here is a discord link for other stuff, news, help, and whatever about the game https://discord.gg/TXJckyg5uD
Update 48
Reduced rotate speed of enemy missiles Increased the speed of enemy missiles Reduced the time of life of enemy missiles Increased the buff of capacitors that reduce heat from laser weapon shots to 25% (it is possible to exceed 100% and cool the reactor) Reduced the frequency and weight of the "Avoid" command Decreased boss "Snakehead" beam power Increased mech energy shield strength Doubled the heat from enemy energy attacks Doubled heat from recharging the energy shield Reduced the strength of the glow from shots
The time between shots now added to the reload time of the red type weapon for the rocket barrage program Resistance to external heating of the reactor now protects it from energy attacks of enemies Added a processor program to disable weapon reloading when the reactor temperature is above 85% Changed processor programs' cost Added stability reduction to 0 after overheating Added display of the name of the terrain on the map in the mode of showing types of terrain Added recoil impact when firing a white-type weapon Added research selection animation Added research selection sound Added component done animation in the day summary window Added a minor light flash of welding when installing components, wires
Minor wall rendering optimizations
Fixed the display of the number of programs on the mech card Fixed firing while running out of ammo while queued to reload Fixed display of ordered armor components in the day summary window Fixed a bug with the amount of ordered armor
If your saves are not working correctly, use oneversionback branch. Icons in your components' order may be displayed wrong for items from the old save. It will go away after the component is done
Update 47
Added a test option for a new view on the battle screen (f7) Added music and some sounds to the main menu Added sound settings to the main menu Added slow dimming after starting a game Added re-appearing of battle control help in the second mission Added a transparent dark layer over the mech and modules when opening the repair menu Added a symmetry line to the paint menu Added description of the painting menu and programs to the manual Fixed issue with sending mechs to engineering when playing in a window and moving the mouse out of the window Fixed display of binds in the tutorial Changed the order in which tutorial windows appear Fixed incorrect display of text on the battlefield Fixed a crash when loading the game with some random seed values Fixed resource movement on the battlefield while paused Fixed moving particles while paused Fixed AI behavior when retreating Fixed AI behavior when evading Improved AI behavior when choosing a shooting location while waiting for further orders Minor optimization of mechs stats formulas Minor optimization of light rendering in battle Reduced the production time of laser weapons Fixed an issue with a program for no-reload firing yellow-type guns
I hope old saves are working. If not, use the oneversionback branch.
Update 46
Added sounds for reloading and overheating of reactors Mech in melee combat now cannot shoot Melee weapons now available only on mechs with arms Added new animations for melee attacks Added melee weapon block chance equal to half of the pilot's reaction Added new AUX module (energy shield booster) and the research for it Deals energy damage to monsters inside the shield radius Snakehead's damage now increasing over time while shooting at shields Changed pilot leveling system. Now extra experience goes to the next level. The maximum experience required for the level-up increases with each new level. Improved mech explosion texture Added heating of the reactor while restoring the energy shield Added a threshold of at least 20% free reactor energy for the energy shield to work Removed squaring from shield power formula Added sounds for pressing levers in the reactor setup menu Added more images in the manual Added "flood fill" to the mech paint menu Added new menu "Processor Programs" and research for it The menu allows you to select special mech abilities
program_0="Multiplies the power of the energy shield by 1+ percent of the reactor's heating from its maximum temperature."
program_1="Multiplies counterattack speed by stability recovery modificator."
program_2="Multiplies cooling rate while overheating by 1+ percent of available energy."
program_3="Multiplies movement speed by 1+ percentage of reactor's heating from its maximum temperature."
program_4="Multiplies the reload speed of white weapons type by 1+ percent of available energy."
program_5="Multiplies the rate of fire of white weapons type by 1+ squared percent of reactor's heating from its maximum temperature. Shots heat the reactor."
program_6="Red type weapons fire all ammunition at the same time."
program_7="Multiplies blue type weapons damage by 1+ percent of reactor heating from its maximum temperature."
program_8="Yellow type weapons do not stop firing while reloading."
program_9="Multiplies evasion by 1+ percent of available energy."
program_10="Reactor overheating does not turn off the mech. Increases chance of damage from overheating to 100%."
program_11="Makes it possible to reload multiple ammo types at the same time. Reactor heating from reloading multiple ammo types at the same time is cumulative."
Update 45
I'm sorry for the long absence. Discord for more information about updates status: https://discord.gg/TXJckyg5uD
Added a sound for the selected module's stats to appear in the components menu Added a color highlighting of pilots' characteristics depending on the value Added a visual clue to close the battle preparation menu Added areas of cracked ground in volcanic maps. After being hit by an artillery strike constantly releases meteors. Added a reactor overheat message to the battle screen Moved to the right the number of days in the component order Added an animation when saving a mech blueprint Added a sound when typing mech name Added mention of medals in the manual Added flashing medal attachment area when picking it up Added translation for mech destroyed message Added an ability to close the button assignment menu via RMB Added annotation about the right mouse button to close the pilot file Added a sound of skill selection for pilots Added a sound of taking the pilot from the menu Added a sound of appointment of the pilot to the hospital Added a sound of appointment of the pilot to the training room Added random pitch shifts when playing sounds Added a cursor animation when clicking mouse buttons Added a highlight when hovering over the distance settings buttons in the weapon menu Added transition to the window when zoom buttons are clicked Added illustrations of modules to the book Added illustrations of menu parts to the book Added an animation to the mission start button Added an animation to the button assignment menu Updated the effects of gunshots, blood splatter, and bugs death animation Updated research menu navigation sound Updated module sort switching sound Replaced buttons in the tutorial to the selected binds Removed deselection of mechs when clicking on an empty space Moved part of the armor modules behind the research wall Fixed an issue that caused monsters to appear during a pause Fixed the appearance of the inscription's incorrect position when issuing a move order with unselected mechs Fixed the appearance of shortcut shortcuts when returning to the hangar from other menus with a prepared command Fixed a bug with a decrease in the displayed type of armor in the order when loading a save Fixed a bug with a retreat order on one of the underwater maps Fixed a bug that caused dealing damage during a pause Fixed description of the additional battery module Removed turrets from most maps Increased maximum spawners on the map up to 50 Increased cooldown between monster spawns in spawners Divided the steam forum into main, bugs, and ideas
Update 44
Old saves may work incorrectly.
Changed the reactor system display to the ratio of external and internal temperature resistance Decreased the health of walls that are not connected to other walls by 6 times. Added wall destruction effect Added a flashing effect to the battle card frame Added parallax texture of buildings for the city Replaced text for skipping stats menu with "continue" Added turning off additional mech menus with the right mouse button Added a couple of containers under the Snakehead's dome Added detailed story cards for pilots (RMB on pilot to open) Reduced rolling chance of high stats for new pilots clones Changed the formula for how pilot skills affect shooting accuracy Now pilot skills <100 only worsen the accuracy of weapons up to 8 degrees Prior to this, skills only improved the base accuracy of weapons. Increased the influence of the weapon accuracy parameter in the customization menu Slightly improved minigun accuracy Slightly increased the damage of the first type rocket launcher Updated main menu Added ability to remap keys in the main menu Added ability to reassign move/attack order while paused Increased the amount of information displayed during a pause Added blank panel on lab menu display when there is no lab New gameplay in the maze
The red cell is now an open large room.
In the center of this room is a new boss that spawns nests every two seconds.
The boss shocks the nests with electricity (just effect for now)
The boss is surrounded by a force field and turrets
Turrets acquire a random type depending on the number of the cell's column.
Boss (red cell) is a huge snake
Removed monster spawn from walls
Removed random nests spawning around mechs
Added red flashing rectangle for high pilot's stress Added oxygen amount buff from turbine module Doubled oxygen leak rate Improved the display of oxygen loss Added a phrase about oxygen loss Added a display of the time until complete loss of oxygen. Added slightly transparent system wires when the mech is installed Added display of earned pilot experience Improved the display of creatures on the calendar Added display of the name of the terrain when the city is first installed
Optimized particle systems for storm and ocean Fixed duplicated particles when minimizing the game Fixed maze loading error when mechs are idle at starting position Fixed bosses moving error while paused in the maze Fixed display of wires between pilots and mechs (1px) Fixed incorrect display of insufficient resources when trying to start a mission Fixed a random game crash when skipping a day. (Error in pilots array) Fixed bug with extra path grid column Fixed Snakehead's immunity from fire and explosion damage when the dome is active Fixed incorrect tutorial window appearing when clicking the city button in the calendar menu Fixed inability to open the map menu and pilots after going to the districts menu with the battle map selected