Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Mech Engineer
Update 36
Fixed saving some of the parameters when exiting the battle Fixed cropped items list Fixed research selection thorough other menus Fixed bug with removing green mech from components order
Decreased drone repair efficiency Reduced the time and number of slots for the production of the first mech. Added reduction as district upgrade. Increased research time for mechs. Improved battle stats display Added different monitor aspect ratio support. (I hope it's working) Removed spawners in empty rooms of labyrinth Increased heat from using electronic circuits Increased radius for completing/escaping mission Added damage display when hovering mouse over mechs in battle pause Added ability to select mechs by clicking on them on the combat map Added Monster artillery (landing) Added auto ammo reload system for mechs Added support ropes for hauling slowed mechs by others Mechs now stand still at the beginning of the mission Added automatic speed synchronization for accelerated time Changed how the special weapon modifier works. Instead of armor penetration and dispersion, now applies armor penetration and acceleration. Added corrections in the intro (rus and eng) Added minor adjustments in the phrases of the pilots Reduced the number of monsters in the beginning Added button for automatic repair (only for simple repair) Increased heat from reloading Reduced the firing range of enemy turrets Increased the rate of fire of enemy turrets Improved the AI of rammers. Now they take longer to aim at the target. Added destruction stages for spawners Added display of statistics of the average distance to the enemy in the results Added global statistics in the winning screen
Also, the demo was updated to the current version. (without main objective and special maps)
Next update is delayed. I don't know for how long.
Thank you for playing the game and your feedback.
Update 35
Fixed missing pilots bug (not sure if it was only one bug) Fixed multiple minor bugs Fixed bug 1662 Removed the ability to change the full screen mode (started working on my own solution)
Added the ability to select individual mechs and issue commands to them Improved mech AI, increased the impact of pilot decisions Improved stress mechanic Changed how monsters spawn Improved map optimization Added walls destruction Added live minimap and a button to open it Added new enemy, the spawner. Creates monsters. Monsters no longer spawn in walls Added new terrain effect, slowdown circle Removed colour haze effect. Caused the battle map to blink Turrets have been added to all maps Caterpillars with resources have been added to all maps Removed the accrual of resources at the end of the mission Major balance changes: mech repair, monster stats, weapons, armour, stress, self-destruct. Updated research tree text
I recommend to start a new game. You can continue old save in oneversionback branch.
Sorry for the long absence.
Patch
Fixed effect_hit error Fixed collision mask for the rocket aoe effect (probably) Fixed incorrect enemy's low armor calculating (<1) Changed category menu of the manual to the bookmarks Impact resistance now affects damage from tornado stone and ramming monsters
Update 34
Migrated to gms2
better performance (+90% FPS)
fixes some bugs in the functions of the first version
Added red highlighting to the information about days if district 56 is not repaired Added a couple more states for mech's dodging action Added saving the direction of the city Added highlighting of lack of slots in hangars in the component order menu Added round() to the wounded people stat Added a slight slowdown modifier to all weapons Increased the size of displaying the total stats of districts. Changed the colors of the total stats and the stats of each district to the same Fixed notes about missing resources when ordering components Fixed highlighting of lack of resources Fixed bug of playing error sound after pressing layer buttons when the city is in storm Increased weapon slowdown buff Increased maximum slow debuff which can be dealt to rammers Fixed a resource exploit when spamming a retreat after completing a mission Reduced overall music volume. Reduced starting music volume Fixed random disappearance of music (hopefully)
I am still not sure if this version is stable. Please, use oneversionback branch to continue your playthrough.
Update 33.5 [BETA BRANCH]
I switched and successfully compiled the game on GMS2. I hope this will help to eliminate old errors with the loss of surfaces and other "engine" bugs. If nothing critical has broken, then we will move to it completely. Advantages of gms2 +90% fps More useful features for working with graphics (?) It compiles and loads faster, which will speed up work a little over on a long distance.