Hello Knights! Operation Ascalon DLC and Patch 1.5 launch this Friday. Here is a list of new content and improvements that come with it!
Operation Ascalon DLC Expansion content:
Action-packed mini-campaign of 7 new missions set after the events of the main game, focused on defeating the southern swarm attacking the Suez Canal.
New Tier 3 parts:
55 New Mech Parts
42 New Weapons including Laser Cannons, Assault Rifles with attached grenade and rocket launchers, napalm grenades, Gatling guns, automatic howitzers, Beam Cannons, Flak Guns, Quad Cannons, and more
30 New Active and Passive Modules
15 New Equipment
Multiple New Enemy Types and Red Structures
Active Protection Systems
4 New Raid maps
Patch 1.5:
Airstrike and Missile strike Active Modules
Overall performance optimization
Max number of enemies in the field setting (up to 350). This setting affects both difficulty and performance.
NIGHTMARE waves in raids; past wave 15, there is a chance of a group of mini-bosses spawning
Mission difficulty settings
Battlegroup Upgrades
Allied Vehicles and Mechs Upgrades
Autosell feature - duplicate items are automatically sold after each mission
Loadout Screen in the Hangar
Minor Character Portraits
Reworked some 3D models
Mission Thumbnails on the campaign screen
New passive and active modules
Reworked weapon hit damage system - now sums up both point and area damage done by multiple projectiles
Save backups folder
Cloud Saves
Multiple bug fixes and small improvements
As you can see, there are a lot of new features and improvements that should bring you more fun, whether you decide to get the DLC or not. Have fun!
The Operation Ascalon DLC is in its final production stage, with new content being polished during the ongoing closed beta tests.
Meanwhile, here are some new additions coming for free with Patch 1.5 to the base game:
Your arsenal will now include powerful active modules - Airstrikes.
B2 Thermobaric Bombs: Drops heavy thermobaric bombs on a targeted area, causing devastating widespread effects on the enemy.
AC130 Support: Calls a circling gunship that provides fire support with its powerful howitzer. Targets are acquired automatically.
F35 Airstrike: Multiple jets perform a single flyover on your position, engaging nearby enemies.
Using airstrikes requires no laser-type enemies to be present on the battlefield. Each use will incur a deduction from the money you earned during the mission. Stay strategic and make the most of these powerful tools in your battles.
Continuing with the improvements to the base game mentioned in previous Dev-updates:
Backup Saves: To enhance overall game data safety, save game files will be automatically backed up in a special folder.
Hit Damage Display System Update: The system will provide more accurate data, including the sum of point and area-of-effect damage done by weapons in a given moment.
Missions and Raids Thumbnails: Thumbnails will be added to missions and raids on the campaign screen for easier navigation.
Hello! As the development of Operation Ascalon approaches its final stages, I wanted to let players know that Mecha Knights patch 1.5 will include content and new features that won't be limited exclusively to those who purchase the new DLC. New additions to Active Modules will include Missile strikes - you will be able to call in a missile strike with various warheads to help you get out of difficult situations, including cluster munitions effective against larger groups of enemies. Even deadlier active modules will be revealed soon!
Another quality-of-life feature coming to Mecha Knights in patch 1.5 is auto-sell. Parts and weapons that you’ve previously acquired will be automatically sold on the victory screen, if you’ve already reached the maximum possible storable amount. For example, the third duplicate of a weapon or the fifth duplicate of an active module will be sold automatically.
Continuing on from the battlegroup upgrades mentioned in the previous update, which included vehicle damage and armor changes, further upgrades are coming which will include: -predrops: Supplies will be dropped ahead of time before each mission to help you survive -Field Repairs: Allied units will slowly regenerate health points. -IFF upgrade: The health points of allied units will be visible on the HUD. This will be useful to combine with new active modules that will repair some of your allies’ hp during larger battles.
Weapon Tier 3 will bring powerful new additions to your arsenal. -Theia Laser: A powerful long range beam cannon.
-Flak Guns: Rapid firing autocannons with proximity fuses, useful for hitting moving targets.
The game has also recently been updated to support Steam Cloud Saves too, so your saves will persist even if you uninstall or play on a different machine.
Hello Knights! Besides working on the new DLC content, I’ve also spent a lot of time improving the base game too, as something of a thank you for all the support I’ve received since releasing the game.
Now as you might have guessed, I love large scale battles. To make the battles even bigger I’ve optimized a lot of the code responsible for the AI, and in the patch that arrives alongside the DLC, I’m introducing a new game setting that I'm really excited about - Enemy Limit. Altering this will allow you to increase the number of Reds you encounter on the battlefield, with the maximum possible number depending on your hardware. This will impact the overall difficulty (and fun).
Another new feature that will be added to the base game will be Battlegroup Upgrades.
You’re going to be able to upgrade the tanks and infantry fighting vehicles that join you in battle.
Some of the weapons will be getting the reworked 3d models they deserve too. Here’s an example, the new model for the S90 Astra:
The development of Operation Ascalon DLC is progressing smoothly and is on track for release later this year. Here are some of the new additions to the game.
The DLC introduces a new chapter to the game's story with 7 new missions and 4 new raids. Players will follow Ethan and the Echo team as they confront challenges and adversaries in a mission to save the allied forces at Suez Canal from a new Red swarm. Additionally, two new characters will join the team and aid them in their mission.
New mech customization options will be added, including:
APS, an active protection system mounted on the mech's shoulders that shoots down incoming large projectiles. It recharges using the mech's battery.
New assault rifle with a mounted grenade launcher that can launch additional grenade projectiles with every few shots.
A lot of new mech parts
The Reds will, will pose more diverse and challenging threats to players, including new enemy types and structures such as Hives that spawn enemies until destroyed.
The DLC also comes with a free patch that improves the base game mechanics, including the ability to adjust difficulty levels before each mission.
Thats only some of the new additions, stay tuned for further updates. Thank you for your continued support!
Mecha Knights: Nightmare | OPERATION ASCALON
Greetings, Mecha Knights!
First of all, thank you so much for all your support and feedback. Your incredible response has enabled me to keep developing the game.
I’m back, and with some exciting news! I have the pleasure of announcing that the game will be enhanced further with DLC:
Mecha Knights: Nightmare | OPERATION ASCALON
A newly formed taskforce is sent to the Middle Eastern theatre of war to stop an imminent disaster. An enormous swarm of Reds is attacking the Suez Canal. Losing this vital area would endanger the entire African continent, and the clock is ticking. Echo Team will be sent on a dangerous mission deep behind enemy lines to give the Allied forces a fighting chance.
Included in the DLC: -New missions centred around defeating the Southern swarm -New higher-tier weapons -New parts to increase customisation options for your mecha -New equipment for greater build diversity
Along with the DLC, the base game will also get an update with improvements and fixes. The official release date has not been determined yet, but rest assured I will announce it as soon as it is decided.
Thank you again, and stay tuned for further development updates!
Build v1.02f
Build v1.02f
New Features And Improvements -Items Tier filtering in the hangar -Items Tier info on the item list -Tooltips for all parts and weapons parameters in the hangar
New Items -M130 Flamethrowers (3 Tiers) Tier 0 can be found in Mission 4, Tier 2 can be found in Mission 16, all tiers are also randomly dropped.
Balance -Assault Rifles longer effective range
Fixes -SMU-A2 Siege Bastion arms paint issue -Mission 15 items dropped in the water -Coaxial shoulder weapons running out of ammo -Items list glitch -Multiple typos
The work on improving the game will continue with the next updates. Thank you for your feedback so far!
Build 1.01b
Hello Mecha Knights!
Build 1.01b is online
Thanks for all your continued feedback, which has helped me to plan my work. Improving the game will continue in future updates and will also include your suggestions. Please feel free to let me know your thoughts.
List of changes:
New Features And Improvements -Additional Mouse Keys Binding (up to Mouse6) -Inverted Mouse Control Options -Support of 4K Resolution (3840 x 2160) -New Raid Maps (Missions 4, 18, and 19) -Item comparisons now display the stats change as a numerical value instead of as a percentage
New Items -FAE-ML-2 Thermobaric Mine Layer (Tier2 Shoulder Equipment) -V-MLR-FAE Vertical Missile Launcher With Thermobraic Warhead (Tier2 Shoulder Weapon) -N-49S Assault Rifle (Tier2 Single Fire Mode Variant) -Hachiman MVRF-14 (Tier2 Shotgun Auto-turret) -A-RL81 (Tier2 Rocket-Launcher Auto-turret)
Balance -Drop Rates Increased both in Missions and Raids -More Drop Crates In Missions -Raid Minibosses/Anomalies high chance of dropping items
Fixes -Missions 15,19 Rare cases of enemies stuck underwater -Upgrade stats data not loaded properly after game restart -Wrong math when comparing item stats in the hangar -Wierd model with stretched textures sometimes on AutoTurrets in the hangar -Incorrect number of firing sounds for some weapons -Mission 9 tiny floating rocks on the water -Low Energy alarm typo, Cannon typo
Post-Release Development Plans
Hello Mecha Knights! First of all, thank you for the awesome reception Mecha Knights has received! This has made these last five years of development 200% worth it.
I'm carefully reading your feedback and plan to improve the game over a series of upcoming patches and updates.
The biggest priority will be to fix reported issues and implement some of the most requested features including, but not limited to: -4K resolution support -Inverted mouse control -Binding of additional mouse buttons
To give you easier access to the gear, drop rates in Raid Missions will be increased.
I will also be adding more content too: -New Raid maps - based on missions 4, 18 and 19 -Tier 2 single-fire mode assault rifle variants -Tier 2 Variants of shoulder auto-turrets I also heard you like huge explosions, so I will be adding a Thermobaric Mine Layer (Tier 2 shoulder unit)
Development will continue after these updates and I would love to hear more of your suggestions and ideas.