Hey Mechanibots, I've been working hard on a huge update for the Mechanibot demo! Here's a quick overview of the biggest changes.
So, So Many New Robots
There's so many new robots that I lost count after twelve or so! Each class of robot now has at least four robots within that class, including high-level, legendary robots. (Which, it should be said, will need to be unlocked in the full game.)
Some of my favorite new robots include the Flameshot, whose arrows leave a trail of fire, the Laser, who creates small, short-lived helper bots with high attack speed, and the Berserker, whose attack damage is amplified by how high its health gets.
A New Player Ability
The player now has access to the Magnet Pull ability! Using this, you can now pick up multiple robots at once! Perfect for getting your fragile dudes out of harm's way.
What Else is New?
I'm glad you asked because the answer is: SO MUCH. Here's some of the most notable smaller-but-still-extremely-important changes!
- New crystal crab enemy! Shoots waves of spikes that don't feel good on contact. - Huge visual update. Robot and enemy colors unified to be more consistent and help with visual clarity. - New background art for Planet 1. - Tons of fixes and tweaks to help everything run more smoothly.
Until Next Time
It's just me working on Mechanibot and I wish I could work on it full time, but progress is going well and I'm very excited to finally share this huge demo update with you! Please feel free to use the in-game Feedback form to let me know what you think and please consider wishlisting the game!
Thanks! Jon
Robot Stats Update!
Hey Mechanibots, the demo just received the Robot Stats Update!
The secret stats of all robots are no longer hidden from your view. Instead of guessing at the health and attack speed of your favorite Glowbot, that information is now available at a glance.
Additionally, upgrading your robots has gotten much more powerful. Each upgrade to a robot now increases that robot's max health and attack speed, up to a maximum of +30 and 5%, respectively.
Thank you to everyone who played and provided the feedback for these changes!
Features - Added robots' current max health and attack speed to their descriptions. - Added robots' current health and attack speed indicators when out of combat. - Added golden skins for robots at maximum level.
Tweaks & Fixes - Some minor dialogue changes. - More tips added to Tips Bot. - Fixed miniboss death animation not playing correctly. - Optimizations
Hey there Mechanibots, here's the details of a quick patch to the demo that just went live. Thank you to everyone who played and provided the feedback for these changes!
- Selling robots on accident resolved: holding the interact button for a second now required to sell. - New dialogue hinting at the purpose of meta-progression currency when first found. - When down to your last team member, wrenches now have an 80% chance to spawn as revive wrenches, up from 20%. - Chain heal mod and remote wrench now heal the lowest health robots on your team based on their percentage health remaining, rather than flat health value. - Rare crash on entering the base for the first time fixed. - Boss having nothing to say fixed. - Mechanibot movement sound effects nerfed.
Mechanibot Announcement Stream Part Two: The Sequel
Hello friends!
Join me as I reveal my new game Mechanibot!
In this livestream I'll be playing through the demo, answering questions, and talking about what went into making this, my second game.
The free demo will be available to play during the Steam Next Fest Feb 21 - 28. The demo includes the first level, lots of missions and unlockable upgrades, and so, so many little robots.