Bugs when a recycle box and a Legendary item are acquired at the same time
Multiple move inputs
Bug in cleave shooting of Dron type enemies
Optimization
The following loads have been reduced
Effects when a player's shot hits
Animation of all enemy characters
Update8.2
Update Details
Recycle system UI now shows all item names.
Balance adjustment
Item drop rates have been changed so that they gradually decrease with rank.
The appearance probability of Legendary items has been adjusted so that it gradually decreases from rank 15.
The formula for calculating Stealing Blood has been changed. It is no longer proportional to the damage inflicted.
→The amount of recovery in the early stages of the game is greater than the previous effect, and the effect has been changed so that it does not become too strong at the end of the game.
The behavior pattern of Winganoid enemies has been changed to correct a problem that made it difficult to defeat them.
→Winganoid enemies are now more likely to move toward the player.
→The frequency of the descent to the ground has been increased.
→The gap after a tornado attack has been lengthened.
Optimization related
Reduced the load on the electric attribute effects.
Hot Fix 8.1
Bug Fixes
The dive action was not initially bound, which has been corrected.
Balance Adjustment
The probability of unique enemies dropping recycle boxes has been reduced.
Update Version 8.0 !
Update Details
New system: Item recycling implemented
This is a system to batch convert items in one's possession into other items of the same rarity.
The system can be used by approaching a recycle box dropped by a boss or unique enemy.
Balance Adjustment
A cap has been placed on the rate of fire of weapons that appear with the Arc skill. →Shotguns are now limited to 15/s (10 rate increase items) →All others are 25/s.
Bug Fixes
The following bugs have been fixed
A bug that caused the player's shooting sound to be omitted
Bug that the effect of the Uncommon Item Overkill Explosion was not properly activated.
Some bugs related to grapple skills
Bug in which the torso of the ship does not become transparent
Bug that the effects of the player's sniper rounds were unnatural.
Optimization-related
The following loads have been reduced
Player bullets
Fire Barrettes
Arc skill bullets and effects
Attribute Effects
Update7.7
Update Details
New action "Dive" added.
Pressing the "C" key in mid-air causes a dive.
Behavior of throwing grenades has been changed.
Pressing the "G" key will eject the grenade forward.
Right-click + G key for a strong forward thrust.
Patch 7.6
Update Details
Added information on new items to the Data tab.
Balance Adjustment
Lowered the jumping power of the High Jump skill in the air.
Lowered the blowing up power of explosions by 25%.
The power of Spirit of Fire [Legendary] has been increased too much, so the base damage has been capped. (Each time you use an action skill during the effect duration, the power will increase up to 10 times.)
Bug Fixes
The following bugs have been fixed.
Bug where the High Jump skill would fly too high.
Bug where your ship's body is not transparent when the camera is too close.
Bug in which new items are not shown in the result.
Optimization
Reduced the load related to item textures.
Update7.5
Update Details
Added a reloading UI near the crosshair.
New items added
Kill Energy [Epic Rare] Kill Skill: Restores energy 5 times.
Balance adjustment
More balance adjustments to lower the difficulty and prevent unreasonable instant deaths.
Initial maximum HP and maximum shield amounts have been doubled to 2000.
Lowered the amount of automatic recovery for HP and shield.
Changed so that no penetrating damage is dealt to HP when the shield is destroyed. However, the excess piercing damage will still damage HP until the 1-second cool time expires.
Enemy bullet speed has been reduced across the board.
The maximum increase in enemy bullet speed has been lowered.
Bug Fixes
Fixed a bug that prevented Winganoid from increasing the power of some attacks.
Mini Update v7.4(2022/1/19)
Update Contents
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Added a ☆ mark to the stage image to indicate the initial rank. The result screen now shows the items you have acquired. Added the names of those who have helped in the credits roll. Added fast forward, rewind, and pause buttons to the credits roll. Added an effect when the STEGOROBO-Smasher (guarded enemy) guards. Added tips text.