Hello Mech Enthusiasts!
Below are this week improvements
Patch Notes:
Transaction Log Screen
Minor visual update
Sorted: recent transaction on top
Dynamic: updated on time
Persistent: saved with save game
Categorized: streamline transactions log per month
Optimized: does not update when off screen
Player Resources Widget
Improve tool tip to show daily and monthly resource contribution estimation
Change notification update frequency of mech sales from weekly to monthly -> less screen clutter
Implement quick access to transaction log screen by left clicking the player resource widget
World Event History Screen
Past and current world events is now being saved with save game
Limits the maximum number of saved world events to 20
Update the UI to be more informative
Platform Overview Screen
Minor visual update
Alpha Version Widget
Add a FPS counter
Minor visual update
News ticker Widget
Fix bad animation
Implement queue system-> no more overlapping news
Implement quick access to world event screen by left clicking the newsticker
Bug fix
Fix crashing when randomizing a mech
Save Version
Updated to 0.2
Various improvements and bug fixes
Next Update : 22nd of June 2018
Thank you
Update #005 : Build 0.5.9
Hello!
Patch Notes:
Save Version
Introduce save version to safeguard crashing from loading outdated save version
Update the save and load UI visual to easily inform player about save version compatibility
Worker Candidate / Applicant system improvement
A list of candidates now refreshes each month
List of candidates is now being saved along with game save. No more reloading to min-max candidates
Each candidates list contains mixed types of workers (Businessman, Scientist, Engineer). In future update, the scarcity and quality of each worker type will be influenced by in-game world event
Update the UI to be more informative
Control input
Implement ESC key to show setting menu, as is tradition in computer game
Research Tree
Category Worker is now unlockable. It has the following research items
Engineer Capacity + 5 (1-3 for a total of 20 Engineers)
Scientist Capacity + 5 (1-3 for a total of 20 Scientist)
Businessman Capacity + 5 (1-3 for a total of 20 Businessman )
Category Factory is now unlockable. It has the following research items
Minimum Profit -2% (1-3 for a minimum of 2%)
Maximum Profit +2% (1-3 for a maximum of 21 %)
Worker Training 1 (one-time free engineering, research, and business resource)
Various minor improvements and bug fixes
Next Update : 15th of June 2018
Thank you
Update #004 : Build 0.5.8
Hello World!,
This week update focuses on "Tycoon" in "Mech Tycoon Simulator"
Patch Notes
4 New Research Tree Category (Work In Progress)
The ground works for other research category has been implemented. It is still work in progress. Expect full functionality in upcoming updates
Attachment
Worker
Factory
Platform
Mech component weight calculation improvement
Fix unintended overlapping platform sale summary in assembly mode.
Various refactorings and minor improvements
Note
<*> There is a known crash issue when loading a save game from previous version. Please refrain from loading outdated save file. A solution for this is in development.
Next Update : 8th of June 2018
Thank you
Update #003 : Build 0.5.7.2
Early Access Development Timeline
a visual timeline above is made in an effort to better communicate future development focus with (potential) players.
Additional Information:
Core Gameplay
Better market AI
More interaction with workers
Attachment system
Upgradeable platform
More realistic material configuration
Additional research tree for factory specialization
Sales report
Visual
3d Meshes
Animations
User Interface + UX
Textures + materials
Particle Effects
Fulfillment of at least 180 body parts stated in EA Game disclaimer
Balancing
Mech's statistics, prices, competitors, workers, world events, research tree's bonuses balancings
Polish
Fulfillment of steam achievements and steam cloud saves
Buffer
an extra phase to implement other features not mentioned in early access, such as driveable mech, testable mech, mod support, etc.
Full Release
Mechsprofit exits Early Access, approximately Q2 2019
Patch notes
0.5.7.1
- fix load save game crash (thanks @BEEF MASTER)
0.5.7.2
- fix the wrong statistic in Japanese arm (thanks @ZaRak)
- minor UI element alignment tweak
Note:
The plan was to include the new material system in this update, but due to the bugginess of the new system, this week update is limited to the short list above.
The new material system is now targeted to be included in the next update.
Mechsprofit website
Redirects news to steam instead.
Next Update: 1st of June 2018 10:00 EDT
Update #002 : Build 0.5.7
Patch notes:
General
Introduce opt-in "Early Access Mode/ Cheat" to instantly unlock all parts. Can be activated from Tutorial->Early Access->Unlock All Research
Introduce head specific data
Auto Pilot Level
Camera Type
Auto Track Target
Max Track Target
Introduce Arm bonuses (Work in progress)
Improve terrain capability logos
Fix incorrect worker salary report
Fix unclickable mech component in assembly
Update terrain capability icons
Update 83 mech component data structures
Implement mech properties value calculation at runtime. future balance modification will be easier
Assembly UI
Additional Left Mouse Button click logic to differentiate intent between mech rotation and component selection
Add new panel for head and arm statistics
Research UI
Color Indicator to differentiate Status
Red : Locked (Either not enough resource or previous item in research tree not yet unlocked)
Yellow : Unlockable
Green : Unlocked
New part specific info panel
Changed component viewer projection type from perspective to orthographic
Better algorithm for component auto-focus
Add a roll rotation control when inspecting a component
Several UI visual tweaks
Next Update: 25th of May 2018 10:00 EDT
Thank you
Update #001 : Build 0.5.6
Patch notes:
Raised initial player resources
Money : 1,000,000 -> 5,000,000
Engineering: 50 -> 75
Research : 20 -> 50
Business : 10 -> 50
Add a tooltip in resource widget to indicate what the resource is called
Platform Sale Widget upgrade
Change prototype sales update logic to use delegates instead of tick
More precise week 1 calculation, taking into account if a sale starts not at the beginning of a week
Changed the "Remove Sale" Button background color to red
Display more information, with onHover tooltips
Last week sold unit
Total sold unit
Sale Specialization (Category)
Fix a locked locomotion part showing as unlocked on new game
Implement sortable mechs array. Click on a header title to sort it. (Market UI)
New prototypes entering the market, and old ones leaving the market will now notify the player through the newsticker
List of past events can now be accessed from Market->Events (Work In Progress)
Improve Assembly Flow logic. Cant modify a mech when already sold on a market and cant check the market tab if not yet sold on the market
<*> small refactorings, logCat additions, and several other minor improvements
Next Update: 18th of May 2018 10:00 EDT
Thank you
Update #000
Hello World!,
the past 48 hours has been a humbling experience for me.
Early Access is working and the game has got some valuable feedbacks.
The development focus this week will address some of it
Balance (resource rate, prices)
Content (less placeholder asset)
More intuitive UI
Bug fixes
The game will be updated weekly. Next one: 11th of May 2018 10:00 EDT The subsequent update/announcement title in steam will be using the format [Update #XXX] to streamline the process
Thank you
Early Access Release
Hi everyone!
I am both excited and nervous to release the Early Access.
I really appreciate those who visited the store and absolutely grateful for those who put Mechsprofit: Mech Tycoon Simulator into their wishlist.
Here are the implemented improvements from last week:
Tutorial menu
Autosave function
Various bug fixes
Gameplay balance tweak #1
For any feedbacks feel free to write down here or preferably in the Steam discussion forum.
Thank you and enjoy the Mech era!
Early Access pushed back a week
Hi Steam User,
In order to ensure the best possible gameplay experience, after some internal testings and debates, with a heavy heart, the Early Access of Mechsprofit will be postponed for 1 week to May 4th Friday, 2018.
The development goals in the next week will include:
Bugs fixing
Finalize all button tooltips popup to help convey intent and mitigate lack of tutorial
Auto Save function
Balancing
I'd like to personally apologize for the delay and would be very grateful if you stay with us.
Thank you for your support and understanding.
Warm regards,
Rahmat Nata Djaja
Early Access incoming
Hi fellow human! ːsteamhappyː
We are nearing our Early Access release date. (27th April 2018)
Here are the updates from previous week:
Updates
Assembly UI Improvements
Part Selection now dynamic with animation, screen real estate is less cluttered.
Part Selection now more interactive, click a body part in assembly mode to see applicable parts.
Add an animation toggle button
Various Bugs fixes
Better performance in assembly. Change Icon loading logic from sync to async.
Implement a transitional material system. Future new mech part iteration will be faster
Implement internal Mech cheat system, testing and debugging is now faster
Reorganize Locomotion Technology Level for Manufacturer 1. it is now : Wheel->Biped->Jet
Below are new graphic to better describes possible Mech combinations