Medieval Dynasty cover
Medieval Dynasty screenshot
PC PS5 Series X Steam Gog Epic
Genre: Role-playing (RPG), Simulator, Adventure

Medieval Dynasty

Patch 2.1.1.1 on the Public Branch

Dear players,
Let us introduce you to the update 2.1.1.1 changelog and all the features it adds, fixes and updates:

Added

  • Light sources switch on and off more randomly
  • New animations and behaviour for Elric and some NPCs
  • New chatters for Elric and some NPCs
  • New NPC animations in orchards

Fixed

  • Physics exploding on clients in some cases causing massive FPS drops or crashes
  • Bandits ragdoll desync
  • Inconsistent blueprint technology requirements in Herbalist Hut I
  • Levitating lanterns in Barn, Resource and Food Storages
  • Characters tripping on some decorative objects on the roads (logs, planks, etc.)
  • Mount equipped items not changing correctly
  • Dropping items from a mount not updating on screen
  • An NPC being visible on the management list in both work buildings after changing the job
  • Happy Wife, Happy Life Achievement not working in co-op
  • Mothers holding infants, sometimes playing incorrect animations for clients
  • Janek staying in the barrel after completing "A Curious Boy" quest
  • Being able to sprint with no stamina while overloaded
  • Well transport services - Teleporting to a well during handcrafting
  • Reduced likelihood of sitting bandits not noticing projectiles
  • Launching the game from activity, sometimes resulting in the save being loaded on the wrong map
  • Taking quest from notice board not showing a quest giver on client's side
  • The client joining the game not seeing the names of a quest giver and an NPC to talk to when a quest is already taken
  • The host receiving a reward instead of the person returning the quest
  • Ukrainian language fixes
  • Russian language fixes

Updated

  • Improvements in platform snapping
  • Lighting optimisations
  • More experience for Villagers: Hunting Meat
  • Higher price: Flax Stalk, Lambs, Animal Feed, Oat, Rye, Poppy, Hop, Tin Bar, Bronze Bar, Iron Bar, Bucket with Water
  • Lower price: Boots, Copper Bar
  • Goats eating less food
  • Higher chance for offspring: Cow
  • Boots having shorter crafting time, changed recipe, no heat penalty and providing lower heat protection
  • Total crafting time in the production window now refreshes more frequently and displays fractions of a second
  • Optimized animals
  • Increased display time of quest dialogues between NPCs
  • Translations

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Midweek Madness 🤩


Attention! šŸ“¢



Have you visited the marketplace yet? Merchants have an insane deal for you 🤩 Tell your friends, so they won’t miss it, and you can play together!

Visit our store and get a copy of Medieval Dynasty, now 30% off āž”ļø https://bit.ly/MedievalDynasty_Steam


But that’s not all! Green Hell x Medieval Dynasty bundle is back, and a little bird told me that the merchants lowered its price as well! šŸ˜‰

See the deal here āž”ļø https://bit.ly/GreenHellxMedievalDynasty


Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Crossplay Contest Winners 🌟


Villagers! šŸ“£



We have exciting news for you. After thorough consideration of your team-building suggestions, the scholars have chosen the best answers, and now it’s time to announce who the winners are.

Starting with great ideas that we decided to award with a Steam key to Medieval Dynasty:

  • Rozer927
    Depends on which goals you all have, you all gave to he definitely on the same page have the same interests and have desire to always thrive for the best for the team and always willing to learn and become better and stronger.
  • Dylan P.
    By finding a common vision and passion, creating a bond of trust and environment where no one is afraid to speak up or express disapproval to any aspect of the product. Leaders guide, teach and adapt, Dictators control, command and are unwilling to change.
  • AmĆ©r K.
    Creating a team is easy, but creating a good team is hard. You need to find like-minded people, people with the same interests, hobbies, sports, etc. If you have nothing to talk about other than the game, you will quickly find the experience getting more and more dull over time. Co-op is best experienced with people you enjoy talking to.
  • Cameron H.
    The best way to create a team is to have a simple, core ethos. Something that should be put before all other things. Is it to be dedicated to an individual task, maximise independence of team members, or something to ensure everybody is like-minded. This allows anybody to know how much they're interested, and what they may be willing to compromise for being part of the team.
  • Daniel P.
    When creating a team, it's important to have a sense of dynamics in a crew. People should be happy to try a bit of everything, and want to branch out and try new things and roles. But also have the chance to be in a safe space where they can also just do what they love. For example, in my crew, we have a mixed bag of payers / people. Some of us are on PC, some are on console, and we struggle to find games to play and enjoy ourselves and the other's company. This game has that chance! Our team is a mix of traits, such as hunters, gatherers builders, artsy-decor-crafters, and gathers. Some of us has a sense of PVP / PVE nature as well, so it's our job to be the ones who protect the crew in times of need. We also tend to work together a lot on projects, bringing us together with our own set of skills to make example the settlement come alive or as "natural" as possible. With a mixed bag of players with unique skills, we work as a team in most games and have fun along the way. Now with this update, we have gathered more friends whom been super excited to join us in the world of Medieval Dynasty. We will both guide them and let them explore and learn this amazing game. We are a smaller group of gamers, but we take care of one another with great care, both in-game and outside of gaming. Gaming Unites as many other forms of entertainment can, and this is one of the many games we hope to share stories around when we are older and hang-out in real life, to look back at fondly and gave us good laughs and memories about.

And the best of the best:

Noah F.
Lo, noble seeker of knowledge and wisdom, attend to these words with care, for herein lies the ancient lore on the finding of the perfect company of comrades, fit for any quest or noble endeavour. First, seek ye those of stout heart and steadfast spirit. Forsooth, bravery and constancy are the bedrock upon which all great deeds are founded. In times of peril and shadow, 'tis the resolute heart that shall not falter nor flee. Next, gather ye men and women of diverse skills and talents. Just as the sword complements the shield, so too must the strengths of one balance the weaknesses of another. The wise scribe, the cunning scout, the valiant knight, and the healing maiden—each hath a part to play, each a thread in the tapestry of success. Moreover, look to the character of thy companions. Trustworthiness and loyalty are virtues beyond measure. A team divided by deceit and mistrust shall crumble before the first gale of adversity. But those bound by honour and fidelity shall stand as an unyielding bulwark. Furthermore, seek ye those who possess a keen mind and quick wit. For many are the challenges that cannot be overcome by brawn alone. The cunning stratagem and the clever ruse oft win the day when sheer force doth fail. Thus, let thy fellowship include those who think as well as those who fight. In addition, nurture camaraderie and fellowship amongst thy band. A team united in purpose and spirit shall achieve greatness beyond the sum of its parts. Through shared trials and triumphs, let bonds of friendship be forged, stronger than the finest steel. Lastly, remember always to heed the counsel of those wiser than thyself. Even the greatest of leaders benefit from the wisdom of others. Be humble in thy command, and open to the insights of thy fellows. Thus, noble seeker, by following these precepts, thou shalt gather unto thyself a team most perfect and true, ready to face the challenges of the world and to achieve deeds of valour and renown. Go forth with courage and wisdom, and may the favour of the heavens shine upon thee and thy companions. There is no better occasion than the crossplay update premiere!!!

We want to congratulate every contestant, especially the winners, who can expect to be contacted in the following days.

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.1.1.0 on the Public Branch

Dear players,
Let us introduce you to the update 2.1.1.0 changelog and all the features it adds, fixes and updates:


Added

  • Interior lighting in production buildings
  • Recipes in item descriptions in the Knowledge tab
  • Option to select the entire column in the assignment window in buildings
  • Information about total item crafting time when crafting more than one item
  • Ambience sounds in the Oxbow: dragonfly, grasshopper (swamp only), squirrel (swamp and Elric areas), rope bridge

Fixed

  • Clients falling through the map after dismounting
  • Myslidar not taking out Fishing Spear while fishing
  • Myslidar standing inside the bridge after loading a save
  • Oat and Rye weights
  • Resources needed for Flower Himmeli
  • Wrong character model when switching from female player to male heir
  • Cows, sheep and goats not stopping for interaction
  • A cow/goat having a bucket permanently attached to it after taking damage while being milked
  • Wrong objective displaying in "I'm an NPC" quest after choosing one of the paths
  • Skills not setting correctly after joining the game if a client was on a mount during the save
  • Collisions with bandits still active even after their death

Updated

  • Higher price: Linen Fabric, Linen thread, Wool Fabric, Fertilizer, Flax
  • Lower price: Adult Horses
  • Longer crafting time: Short Sleeve Tunic, Felt Vest
  • Shorter crafting time: Fancy Shoes
  • Geese need less food
  • Stone Sickle added to Handcrafting
  • Firewood removed from Handcrafting
  • Player returning to initial screen after unsuccessful user change in the main menu
  • Languages updated
  • Reworked and mixed one combat song
  • Tweaked rabbit, deer and moose reactions to other animals

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Changelog - Patch 2.1.0.9 on the Public Branch

Dear Players,

We want to share with you Patch 2.1.0.9, which fixes the issues that you reported. You can find the list of all the changes below. As always, we are consistently working on improving the game to provide you with the best product, so keep an eye on the future updates to know what's coming to Medieval Dynasty.

What's coming with the patch:

Added

  • Building management modes - seasonal and annual. Option available in the main tab of the building
  • Two new songs: Elric day and night theme
  • Ambience sounds in the Oxbow (swamp and Elric areas): frogs and swamp water bubbling

Fixed

  • Crashes related to projectiles that were spotted by bandits
  • An issue that could cause the user on Xbox or Gamepass PC to have an incorrect net ID, which would force the player to create a new character on save load
  • Crafting Gloves Bug
  • Location of some NPCs in the Family Quests (The Stranger, Mother of Inventions, Master Angler)
  • Sickle placement in The Sickle of Contention quest (for those who have already started the quest, we've placed a special workaround)
  • The NPC walks away from the player if the player starts talking to him when the NPC gets up from the bench or stool
  • Incorrect icons for the band
  • Incorrect Elric's chatters
  • Holding interact button sometimes breaking interaction with beds, chests and fireplaces
  • Mount mounting and dismounting position and logic adjustments - players should no longer end underground
  • Some waggoner travel prices on Valley
  • An already completed quest not having objectives to do, and a client not being able to load that quest on joining, resulting in crash
  • Hives in the apiary not producing honey
  • Not being able to buy a platform scheme from the radial menu when using the gamepad
  • Too bright night sky
  • Incorrect values for crop statistics
  • Map boundary, transporting player to the wrong side
  • Collisions moving characters excessively in some cases
  • Client with high latency interacting with mounts when it shouldn't be possible

Updated

  • Reduced initial reaction distance for badgers, foxes, lynxes, deer and wolves
  • Less food: Onion
  • Longer effect: Pear Juice, Oat Ale, Potion of Instant Healing II, Potion of Healing II
  • Shorter effect: Salty Sticks
  • Stronger effect: Plum Juice, Mead, Oat Beer, Rye Beer, Wheat Beer
  • Higher price: Scissors, Flat Straw Hat, Bronze Shovel, Iron Shovel, Hand Lantern, Pouch, Large Pouch, Small Saddlebag, Saddlebag, Large Saddlebag, Saddle, Horseshoes, Bronze Spear, Iron Spear, Spiked Cudgel, Bow, Long Bow, Recursive Bow, Wooden Crossbow, Crossbow, Bronze Arrow, Iron Arrow, Bronze Bolt, Iron Bolt, Poisoned Iron Arrow, Poisoned Iron Bolt, Potion of Instant Healing II, Potion of Healing II, Potion of Satiety, Potion of Night Vision, Potion of Possibilities, Potion of Camouflage
  • Changed recipe: Flat Straw Hat
  • Shorter Crafting Time: Hat, Bag Hat
  • Longer Crafting Time: Linen Shirt
  • Less reverb effects in caves
  • Improvements in the attraction of the platform during placement
  • Network optimizations
  • Translations

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.1.0.8a on the Test Branch

Dear Players,

After receiving reports about the game unexpectedly crashing, we released a patch which will resolve this problem. As for now, you can access it on the test branch. We are constantly working on fixing other problems that appeared, thus the next patch, which will be released later on the public branch, will solve more of the reported issues.

How to use steam branch
1. To add a branch, right-click on Medieval Dynasty in your Steam Library
2. Choose the Properties option in the drop-down menu
3. In the Properties window, select the ā€œBetasā€ Tab
4. Enter the Beta Test Code in ā€Private Betasā€ window
5. When you access the branch, you can select one of the following branches:

Public_testing:
This is a version of the game that has early access to the new updates and patches before they are released on the public branch.

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.1.0.8 on the Public Branch

Changelog - Patch 2.1.0.8



Added

  • Charts in the knowledge tab on the schedule for growing plants and collecting mushrooms and herbs.
  • New 2 songs: Swamp day and night theme



Fixed

  • Interaction with fields when player has Skilled Farmer talent
  • An issue that would cause the camera on client to setup incorrectly when mounting for the first time while in third person view
  • Mounting/dismounting animation sometimes not playing correctly on clients
  • Improvements in village status sound notification (now it should sound softer)
  • No descriptions in the schemes for the platforms/bridges
  • Custom field names that did not fit in the crop list



Updated

  • Translations updated


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Steam Summer Sale


Harvest Great Deals This Summer! 🌾



Reaping season begins soon and every helping hand is needed. Feel for yourself the heat of the sizzling sun and the joy of celebrating the crops.

Grab your copy of Medieval Dynasty, now 30% off on Steam Summer Sale ā˜€ļø

Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.1.0.8 on the Test Branch

Dear Players,

We share with you patch 2.1.0.8, currently on the Test Branch.

How to use steam branch
1. To add a branch, right-click on Medieval Dynasty in your Steam Library
2. Choose the Properties option in the drop-down menu
3. In the Properties window, select the ā€œBetasā€ Tab
4. Enter the Beta Test Code in ā€Private Betasā€ window
5. When you access the branch, you can select one of the following branches:

Public_testing:
This is a version of the game that has early access to the new updates and patches before they are released on the public branch.

What's coming with the patch:

Added

  • Charts in the knowledge tab on the schedule for growing plants and collecting mushrooms and herbs.
  • New 2 songs: Swamp day and night theme

Fixed

  • Interaction with fields when player has Skilled Farmer talent
  • An issue that would cause the camera on client to setup incorrectly when mounting for the first time while in third person view
  • Mounting/dismounting animation sometimes not playing correctly on clients
  • Improvements in village status sound notification (now it should sound softer)


Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Crossplay Update Available Now!


The day has come and the Crossplay Update is officially out!



From now on, players across all platforms: PlayStation 5, Xbox Series X/S, Steam, Epic Games, Microsoft Game Pass and GOG can explore the Oxbow together.

Watch the gameplay trailer to see what awaits.



Changelog for update 2.1.0.7:

For Steam users



Added:

  • Final main story quest in the Oxbow
  • Intro for Oxbow map
  • POI encounters in the Oxbow
  • Band (appearing in taverns)
  • Seasonal management of production and trade
  • Platforms - footbridges, bridges and piers
  • Customisation of furniture in houses
  • New item - Hand Lantern
  • Player management options in multiplayer (muting, viewing profiles, reporting)
  • Other players' visible markers
  • New emotes
  • Notification when someone is trying to skip the day/season visible to everyone
  • New voiced dialogues and chatters for NPCs
  • Invites to the multiplayer game
  • The newsfeed panel in the main menu

Fixed:

  • Bandits with range weapons not shooting at player while the host is away from them
  • Dead bandits acting like a helicopter
  • Bandits with range weapons trying to shoot through obstacles
  • Bandits ignoring player if multiple targets are present
  • Bandits ignoring wild animals
  • Bandits not reacting to projectiles
  • Bandits playing hit animations when they shouldn't
  • Husbandry animals not respecting their enclosures
  • Animals ignoring recent damage causer while focused on another target
  • Mounts controlled by the client not receiving fall damage when entering ragdoll during landing
  • Animals able to push characters when not appropriate
  • Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
  • Client shaking when colliding with animals
  • Unstuck not working properly for the client during ragdoll
  • Wild animals not reacting to projectiles
  • Invisible mounts when called by player in water
  • Affection sometimes changing by incorrect amount for client
  • Unlocking wild animal spawner locations on map as client
  • Waggoners sometimes charging wrong amount of coins for clients
  • Achievements not working for other players than host
  • Bugs occurring if a quest requires a player to clear a bandit camp, and the player kills some of the bandits in one season, and then comes back in another
  • If NPC has a main quest to give, and the dialogue ends in giving another quest, then they might get mixed up
  • Taxes quest not working correctly for clients
  • Clients getting more "be patient" quests than they should
  • In some cases client seeing quest goal as already completed after joining/reconnecting
  • Journal descriptions sometimes might be empty for client that joined
  • Quests may lose some of their descriptions after loading the game
  • Some objects still having interaction enabled even though a client have already interacted with them during a quest
  • Sometimes during trade a client doesn't get all notifications about what the player bought and sold
  • No notification that NPC doesn't want to talk if player is on the mount
  • In Knowledge: Removed "Water Tutorial Video" from Age, Dirtness, Alcohol and Inspector Mode
  • Tutorial opening during intro blocking proceeding
  • If the client instantly skips the initial cutscene then his/her inputs are not responding for a few seconds
  • Buzzing insects on winter nights
  • Cases for furniture where timed interaction (if available) could trigger on-click interaction for furniture
  • Beds not being interactable if a player is holding only a torch
  • Destroying insulated walls doesn't clear the base model from the client's perspective
  • Incorrect water consumption when an item has both food and water values
  • Camera shakes setting not working on client while taking damage
  • One case of player getting into ragdoll after dialogue after getting hit during dialogue
  • Lack of variation in hens that have grown up after the change of season
  • Toggle Sprint persisting between movements even after stopping
  • Being able to change camera perspective back to first person and equipping tools when using emote
  • Interaction is enabled while aiming from bow/crossbow/pike
  • Bucket is not rotating when filling multiple buckets with water (interacting while holding interaction button)
  • Weird camera movement when using hoe in first person perspective
  • Playing wrong audio when loading the game while character is in certain locations like caves
  • Client being unable to use 'Unstuck' while mounted
  • Player being able to use unstuck to get under Piastovia
  • Incorrect animation replication when running backwards
  • Heir affection dropping after a few seasons
  • Switching to heir as a client sometimes resulting in an infinite loop of UIs
  • Season skipping even when someone was in the dialogue
  • Skip not working correctly if player goes to bed while crouching
  • Some quest actors were visible from shorter distance than they should on clients
  • Some quest actors had incorrect state on the client - where visible in inspector mode when they shouldn't for example
  • Positions of gates, platforms and furniture are sometimes not correct on the client's side
  • Levelling up-skill "Skilled rider" while mounted does not affect the mount
  • Potion of camouflage not working for animals
  • Translation errors
  • Movement speed for attacking with Spears

Updated

  • Numerous changes and improvements to the UI - Management, Skills, Technology, Knowledge tabs, and more
  • Horses have higher chance for offspring (25%)
  • Horses and Donkeys produce more Manure
  • Changed buildings productivity
  • Amount of experience points for crafting changed
  • Changed pigs price
  • Pigs need more food
  • Increased precision of the impact of the character's distance from the heat source
  • Bandits can lose their target behind obstacles
  • Bandits search for lost targets and investigate their surroundings
  • Bandits can attack wild animals
  • Reworked bandits' perception (sight, hearing, damage, reporting)
  • Bandits can notify others about their target
  • Bandits can decide to retreat if wounded
  • Bandits with range weapons try to find a better spot to shoot from if their target is behind an obstacle
  • Bandits with range weapons try to shoot unreachable targets even at close distance
  • Balanced aiming of the bandits with range weapons
  • Reduced frequency of mount rider comments
  • Improved wild animals movement animations
  • Improved wild animals attack, flee and roam behaviors
  • Tweaked wild animals movement speed
  • Tweaked animals perception
  • Tweaked animals ragdoll
  • Improved horse reins and stirrups
  • Improved donkey stirrups
  • Reworked collisions between characters and animals
  • Added more walking modes for mounts
  • Valley map - villages refurbished with new assets
  • Valley map - added big bushes and water foliage
  • Oxbow map - many visual updates, including bushes, water foliage, rocks and landscape sculpt tweaks
  • Lighting improvements
  • Animals sounds attenuation - animals should be easier to find by sounds
  • Sound notifications about negative village status
  • Sounds of lantern, candle and chandelier
  • Routines of some NPCs
  • Changed voices of some NPCs
  • Network optimizations
  • Translation for all languages
  • Higher price: Bronze Axe, Iron Axe, Bronze Hammer, Iron Hammer, Bronze Hoe, Iron Hoe, Bronze Knife, Iron Knife, Bronze Pickaxe, Iron Pickaxe, Bronze Sickle, Iron Sickle, Scythes, Crossbows, Copper Arrow, Bronze Arrow, Iron Arrow, Poisoned Arrows, Copper Bolt, Bronze Bolt, Iron Bolt, Poisoned Bolts, Wheat, Fur Hood, Flat Straw Hat, Cap, Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Thick Leather Gloves, Simple Linen Shirt, Linen Shirt, Simple Tunic, Short Sleeve Tunic, Tunic, Quilted Vest, Felt Vest, Hose, Joined Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Boots, Poison, Potion of Temperature, Simple Backpack, Simple Large Backpack, Wines
  • Lower price: Bows, Torch, Waterskin, Bag Hat, Felt Hat, Hat, Hat with Lapels, Straw Hat, Fur Capelet, Long Hood, Trousers, Trousers with Cuffs, Potion of Health, Potion of Weight, Large Saddlebag, Horseshoes, Simple Small Backpack, Adult Sheep, Spears, Copper Ore, Tools
  • Lower weight: Flax Stalk
  • Changed recipe: Flat Straw Hat, Coif, Cap, Hat, Bag Hat, Cap Coif, Felt Hat, Hood, Fur Capelet, Long Hood, Fur Hood, Long Fur Hood, Thick Leather Gloves, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Simple Small Backpack
  • Shorter crafting time: Simple Small Backpack
  • Longer crafting time: Simple Backpack, Simple Large Backpack
  • Less food provided: Flat Bread with Onion, Salted Meat, Roasted Fish Meat, Salted Fish Meat, Cabbage
  • Higher bonus: Cherry Pie, Fish Tart, Apple Wine, Cherry Wine, Pear Wine, Plum Wine, Fruit Tart, Pear Tart, Multigrain Bread, Apple Juice, Cherry Juice
  • Lower bonus: Meat with Greavy, Stew, Plum Tart, Apple Juice, Cherry Juice, Plum Juice, Dried Fish Meat
  • Longer effect: Salted Fish Meat, Porridge with Berries, Fruit Pie, Meat Pie, Poppy Seed Pie, Apple Wine, Berry Wine, Plum tart, Multigrain Bread, Oat Rolls, Rye Bread, White Bread, Berry Juice, Cherry Juice
  • Geese, Goatlings and Lambs eat more feed
  • Adult Sheep eat less feed
  • Sheep have higher chance for offspring
  • Higher productivity: Fold
  • Geese produce more Feathers
  • Honeycomb production in apiaries is highest in the spring and summer and lowest in the winter.
  • Higher cold protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Noble Shoes
  • Higher heat protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hose, Simple Shoes, Fancy Shoes
  • Lower cold protection: Long Hood
  • Lower heat protection: Hat with Lapels
  • Lower heat penalty: Long Hood, Long Fur Hood
  • Higher heat penalty: Noble Shoes
  • Boars and Deers provide less resources


For users of other platforms:



Added

  • Co-op mode
  • New map - the Oxbow
  • Intro for the Oxbow map
  • New storyline
  • New side quests
  • New generic quests
  • Notice board in the main town with new type of generic quests
  • POI encounters in the Oxbow
  • Character creator
  • Playable female character
  • Ability to romance and marry men as a female character
  • New flirting dialogue lines
  • New gifts for men
  • Female player's husband can take care of an infant
  • Chat - accessible by default under the Y key on the keyboard and in the emote menu
  • Emotes
  • HUD settings with the ability to toggle parts of the UI
  • 24 new songs (for specific villages, caves and quests) (excluding band - 6 tracks)
  • 19 new notification sounds
  • UI sounds and animations
  • NPCs background chatter
  • Focus on sound when we look at its source (for all sounds)
  • Facial expressions for NPCs
  • Lipsync for NPCs
  • Over 400 new NPC names
  • Over 50 new NPC presets
  • Cradle for infants in houses
  • 42 New Furniture and Decorations
  • 4 New Gates
  • 5 New Fences
  • 3 New house decorations
  • 3 Tablecloths as table decoration
  • FX for building and destroying Fences
  • FX for building and destroying Gates
  • FX for building and destroying Furniture
  • FX for building and destroying Buildings Modules
  • Listen mechanics for dialogues in co-op
  • Reading letters and notes mechanic
  • Unique basic dialogue trees for every resident of the Oxbow
  • Some main story characters greeting dialogues voiced
  • New NPC animations
  • Sounds for a few NPC animations
  • Sounds for picking up items
  • New footsteps sounds for player, NPC and all animals - deep water walking
  • Animations for village statuses
  • Added ability to drop a stack of items by holding down the drop button
  • Current coins value for buyer and seller in transfer window
  • Visibility of NPC's age and mood in inspector mode
  • Players can deal shock damage and knock others down
  • New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
  • Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
  • New parameter in the graphics settings - Point Light Shadows
  • New parameter in the User Interface settings - Dynamic Inventory Avatar
  • Added arrows to the category icons in the radial menu for crafting items
  • Profanity filter option in settings
  • Band (appearing in taverns)
  • Seasonal management of production and trade
  • Platforms - footbridges, bridges, piers
  • Customisation of furniture
  • Waypoints on the map and compass visible to all players
  • New item - Hand Lantern

Fixed

  • Player can change tabs when sorting selection
  • Player can change item/management category and book tab when sorting selection UI is open
  • No notification that NPC doesn't want to talk if a player is on the mount
  • Lack of correct inputs in the people management tab after returning from the people details window
  • Inspector mode bug sound effect
  • Bellows mesh in the smithy
  • Sound effects fixes and improvements
  • Animals stuck in building entrances
  • Wild animals ignoring players
  • Bleeding of a farm animal decreases reputation
  • Donkeys not sleeping
  • Owl hoots are now removed from the forest wind sounds
  • Buzzing insects on winter nights
  • Improved sounds of roosters and chickens
  • Potential crash when waiting for all async tasks to end
  • Incorrect descriptions in the game configuration menu
  • Some standing torches not having flames
  • Donkey made horse sounds after pressing the spacebar when standing still
  • Sound effects bugs in caves during horseback riding
  • Playing wrong audio when loading the game while character is in certain locations like caves
  • Heat sources in buildings and caves not affecting a player
  • On-hold interaction sometimes triggering on key press
  • Interaction is enabled while aiming from bow/crossbow/pike
  • Bucket not rotating when filling multiple buckets with water (interacting while holding interaction button)
  • Weird camera movement when using hoe in first person perspective
  • Movement speed for attacking with Spears
  • Crafting that gives character XP in production doesn't work correctly if used with "fast crafting"
  • Fast building with stolen items may lead to having negative count in inventory
  • Herbalist can no longer harvest St. Johns Wort in winter
  • Some fields not being interactable if they were placed on a really high or really low elevation
  • NPC using up scythes and sickles at the same rate as a player
  • Firewood requirements not updating with building improvements
  • Cave near Branica - two cave deposits moved to be reachable by players
  • Lack of variation in hens that have grown up after the change of season.
  • Bandits' hair going through their hoods in certain conditions
  • Dead bandits acting like a helicopter
  • Bandits with range weapons trying to shoot through obstacles
  • Bandits ignoring wild animals
  • Bandits ignoring player if multiple targets are present
  • Some bandits issues
  • Players thrown outside of the map now will get teleported to the centre of it
  • Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
  • NPCs sometimes getting stuck in stairs, logs, village decorations, etc.
  • Boys having their eyes open while sleeping
  • NPC kids in player village having the same hair color
  • Female NPCs not using animation when shooting from bows
  • Bugs appearing If a quest requires a player to clear a bandit camp and some are killed one season and the rest another season
  • Quests may lose some of their descriptions after loading the game
  • Translation errors
  • and many more...

Updated

  • Quest items now have separate quest inventory in the inventory tab for better clarity
  • Village economy rebalance
  • Items parameters rebalance (price, durability and etc)
  • Wild animals stats and loot rebalance
  • Husbandry animals rebalance
  • Farming rebalance
  • Talents rebalance
  • Technology rebalance
  • Costs of fast travel reduced
  • Reworked behavior of wild animals
  • Reworked behavior of husbandry animals in NPC villages
  • Reworked animal collisions, animals can be pushed, characters do not get blocked on them
  • Reworked mount controls
  • Optimized animals
  • Improved animal animations
  • Horse IK (better placement on slopes and while running)
  • Terrain colour correction
  • Numerous tweaks and improvements to the terrain
  • Improved terrain quality with high FOV
  • Redesigned temperature system
  • Fog colour correction
  • Sun angle depending on season
  • Improved wind effect on vegetation
  • Redesigned Main Menu
  • Character in inventory - quality improvements, optimizations
  • Radial menus improvements - new category division, category markers, larger icons, empty slot first. Costs in fences and gate, level icon only visible in specific buildings.
  • Capacity of furniture has been added in the description section in the construction window
  • Improved player's visibility on the map
  • Containers show status when empty
  • Pots show status with flower names
  • Flowers (Pots, Items) change their appearance according to the season
  • Tutorials won't show during combat
  • Tutorials (some got added and some got changed)
  • Blocked turning on the game menu on the pad while the heir transition window is open
  • Sounds for chickens (chirping, damage, death)
  • Animals sounds attenuation - animals should be easier to find by sounds
  • Sounds for picking eggs and feathers from hen's nest
  • Sound attenuation for rivers and waterfalls
  • Sounds of lantern, candle and chandelier
  • Replaced gloomy night songs
  • Reworked models of Log Table, Log Stool, Log Bench
  • Reworked model of Simple Wooden Table
  • Reworked models of Plank Fence, Plank Gate
  • Reworked material of the stone walls (building modules)
  • Reworked animation synchronization system between workers and workbenches
  • Encumbered multiplier now stops at 50% speed reduction until max weight is reached
  • Some food give additional benefits (like temperature tolerance)
  • Maximum health potion now also increases current health
  • Goats now use a bucket during milking
  • Excavation Shed can extract copper ore
  • Failure to complete the tax task reduces reputation by 100 points
  • Increased penalties for killing livestock
  • All Racimir's clothes replaced with a new starting equipment
  • In the first year, there should only be nice weather. Really dangerous weather conditions should occur from the third year of the game
  • Increased durability of hoes
  • Affection can only be seen if your child is not mature
  • Rendering optimisations
  • Reworked torch waving influence on wild animals, added ability to intimidate more animals
  • Personality visible from the start with empathy
  • "Visual improvements to rocks, caves and terrain "
  • The development stage achievements now give every previous one as well if they were not already unlocked
  • Decoration in some caves
  • Inventory optimizations
  • Village statuses on HUD
  • Characters start feeling the effects of Overheat at 30 Celsius degrees
  • The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
  • The input for transferring items to a mount has been changed
  • Visual improvements to windows for crafting, dropping, transferring, buying and selling items
  • Fog visual tweaks
  • System for detecting additional Npc's information in inspector mode
  • Freshness of food in chests now decreases slower to match decomposition rate in food storage
  • Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
  • Bandits can lose their target behind obstacles
  • Bandits search for lost targets and investigate their surroundings
  • Bandits can attack wild animals
  • Reworked bandits perception (sight, hearing, damage, reporting)
  • Bandits can notify others about their target
  • Bandits can decide to retreat if wounded
  • Bandits with range weapons try to find better spot to shoot from if their target is behind an obstacle
  • Bandits with range weapons try to shoot unreachable target even at close distance
  • Balanced bandits with range weapons aiming
  • Tweaked wild animals attack, flee and roam behaviors
  • Tweaked wild animals movement speed
  • Tweaked animals perception
  • Tweaked animals ragdoll
  • Tweaked horse reins and stirrups
  • Tweaked donkey stirrups
  • Reworked collisions between characters and animals
  • Added more walking modes for mounts
  • Valley map - villages remastered with new assets
  • Valley map - added big bushes and water foliage
  • Lighting improvements
  • Numerous changes and improvements to the UI
  • All languages updated


Get the update today and build the greatest Medieval Dynasty, together.



https://store.steampowered.com/app/1129580/Medieval_Dynasty/