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We have exciting news for you. After thorough consideration of your team-building suggestions, the scholars have chosen the best answers, and now itās time to announce who the winners are.
Starting with great ideas that we decided to award with a Steam key to Medieval Dynasty:
Rozer927 Depends on which goals you all have, you all gave to he definitely on the same page have the same interests and have desire to always thrive for the best for the team and always willing to learn and become better and stronger.
Dylan P. By finding a common vision and passion, creating a bond of trust and environment where no one is afraid to speak up or express disapproval to any aspect of the product. Leaders guide, teach and adapt, Dictators control, command and are unwilling to change.
Cameron H. The best way to create a team is to have a simple, core ethos. Something that should be put before all other things. Is it to be dedicated to an individual task, maximise independence of team members, or something to ensure everybody is like-minded. This allows anybody to know how much they're interested, and what they may be willing to compromise for being part of the team.
Daniel P. When creating a team, it's important to have a sense of dynamics in a crew. People should be happy to try a bit of everything, and want to branch out and try new things and roles. But also have the chance to be in a safe space where they can also just do what they love. For example, in my crew, we have a mixed bag of payers / people. Some of us are on PC, some are on console, and we struggle to find games to play and enjoy ourselves and the other's company. This game has that chance! Our team is a mix of traits, such as hunters, gatherers builders, artsy-decor-crafters, and gathers. Some of us has a sense of PVP / PVE nature as well, so it's our job to be the ones who protect the crew in times of need. We also tend to work together a lot on projects, bringing us together with our own set of skills to make example the settlement come alive or as "natural" as possible. With a mixed bag of players with unique skills, we work as a team in most games and have fun along the way. Now with this update, we have gathered more friends whom been super excited to join us in the world of Medieval Dynasty. We will both guide them and let them explore and learn this amazing game. We are a smaller group of gamers, but we take care of one another with great care, both in-game and outside of gaming. Gaming Unites as many other forms of entertainment can, and this is one of the many games we hope to share stories around when we are older and hang-out in real life, to look back at fondly and gave us good laughs and memories about.
And the best of the best:
Noah F. Lo, noble seeker of knowledge and wisdom, attend to these words with care, for herein lies the ancient lore on the finding of the perfect company of comrades, fit for any quest or noble endeavour. First, seek ye those of stout heart and steadfast spirit. Forsooth, bravery and constancy are the bedrock upon which all great deeds are founded. In times of peril and shadow, 'tis the resolute heart that shall not falter nor flee. Next, gather ye men and women of diverse skills and talents. Just as the sword complements the shield, so too must the strengths of one balance the weaknesses of another. The wise scribe, the cunning scout, the valiant knight, and the healing maidenāeach hath a part to play, each a thread in the tapestry of success. Moreover, look to the character of thy companions. Trustworthiness and loyalty are virtues beyond measure. A team divided by deceit and mistrust shall crumble before the first gale of adversity. But those bound by honour and fidelity shall stand as an unyielding bulwark. Furthermore, seek ye those who possess a keen mind and quick wit. For many are the challenges that cannot be overcome by brawn alone. The cunning stratagem and the clever ruse oft win the day when sheer force doth fail. Thus, let thy fellowship include those who think as well as those who fight. In addition, nurture camaraderie and fellowship amongst thy band. A team united in purpose and spirit shall achieve greatness beyond the sum of its parts. Through shared trials and triumphs, let bonds of friendship be forged, stronger than the finest steel. Lastly, remember always to heed the counsel of those wiser than thyself. Even the greatest of leaders benefit from the wisdom of others. Be humble in thy command, and open to the insights of thy fellows. Thus, noble seeker, by following these precepts, thou shalt gather unto thyself a team most perfect and true, ready to face the challenges of the world and to achieve deeds of valour and renown. Go forth with courage and wisdom, and may the favour of the heavens shine upon thee and thy companions. There is no better occasion than the crossplay update premiere!!!
We want to congratulate every contestant, especially the winners, who can expect to be contacted in the following days.
We want to share with you Patch 2.1.0.9, which fixes the issues that you reported. You can find the list of all the changes below. As always, we are consistently working on improving the game to provide you with the best product, so keep an eye on the future updates to know what's coming to Medieval Dynasty.
What's coming with the patch:
Added
Building management modes - seasonal and annual. Option available in the main tab of the building
Two new songs: Elric day and night theme
Ambience sounds in the Oxbow (swamp and Elric areas): frogs and swamp water bubbling
Fixed
Crashes related to projectiles that were spotted by bandits
An issue that could cause the user on Xbox or Gamepass PC to have an incorrect net ID, which would force the player to create a new character on save load
Crafting Gloves Bug
Location of some NPCs in the Family Quests (The Stranger, Mother of Inventions, Master Angler)
Sickle placement in The Sickle of Contention quest (for those who have already started the quest, we've placed a special workaround)
The NPC walks away from the player if the player starts talking to him when the NPC gets up from the bench or stool
Incorrect icons for the band
Incorrect Elric's chatters
Holding interact button sometimes breaking interaction with beds, chests and fireplaces
Mount mounting and dismounting position and logic adjustments - players should no longer end underground
Some waggoner travel prices on Valley
An already completed quest not having objectives to do, and a client not being able to load that quest on joining, resulting in crash
Hives in the apiary not producing honey
Not being able to buy a platform scheme from the radial menu when using the gamepad
Too bright night sky
Incorrect values for crop statistics
Map boundary, transporting player to the wrong side
Collisions moving characters excessively in some cases
Client with high latency interacting with mounts when it shouldn't be possible
Updated
Reduced initial reaction distance for badgers, foxes, lynxes, deer and wolves
Less food: Onion
Longer effect: Pear Juice, Oat Ale, Potion of Instant Healing II, Potion of Healing II
Higher price: Scissors, Flat Straw Hat, Bronze Shovel, Iron Shovel, Hand Lantern, Pouch, Large Pouch, Small Saddlebag, Saddlebag, Large Saddlebag, Saddle, Horseshoes, Bronze Spear, Iron Spear, Spiked Cudgel, Bow, Long Bow, Recursive Bow, Wooden Crossbow, Crossbow, Bronze Arrow, Iron Arrow, Bronze Bolt, Iron Bolt, Poisoned Iron Arrow, Poisoned Iron Bolt, Potion of Instant Healing II, Potion of Healing II, Potion of Satiety, Potion of Night Vision, Potion of Possibilities, Potion of Camouflage
Changed recipe: Flat Straw Hat
Shorter Crafting Time: Hat, Bag Hat
Longer Crafting Time: Linen Shirt
Less reverb effects in caves
Improvements in the attraction of the platform during placement
After receiving reports about the game unexpectedly crashing, we released a patch which will resolve this problem. As for now, you can access it on the test branch. We are constantly working on fixing other problems that appeared, thus the next patch, which will be released later on the public branch, will solve more of the reported issues.
How to use steam branch 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the āBetasā Tab 4. Enter the Beta Test Code in āPrivate Betasā window 5. When you access the branch, you can select one of the following branches:
Public_testing: This is a version of the game that has early access to the new updates and patches before they are released on the public branch.
We share with you patch 2.1.0.8, currently on the Test Branch.
How to use steam branch 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the āBetasā Tab 4. Enter the Beta Test Code in āPrivate Betasā window 5. When you access the branch, you can select one of the following branches:
Public_testing: This is a version of the game that has early access to the new updates and patches before they are released on the public branch.
What's coming with the patch:
Added
Charts in the knowledge tab on the schedule for growing plants and collecting mushrooms and herbs.
New 2 songs: Swamp day and night theme
Fixed
Interaction with fields when player has Skilled Farmer talent
An issue that would cause the camera on client to setup incorrectly when mounting for the first time while in third person view
Mounting/dismounting animation sometimes not playing correctly on clients
Improvements in village status sound notification (now it should sound softer)
Player management options in multiplayer (muting, viewing profiles, reporting)
Other players' visible markers
New emotes
Notification when someone is trying to skip the day/season visible to everyone
New voiced dialogues and chatters for NPCs
Invites to the multiplayer game
The newsfeed panel in the main menu
Fixed:
Bandits with range weapons not shooting at player while the host is away from them
Dead bandits acting like a helicopter
Bandits with range weapons trying to shoot through obstacles
Bandits ignoring player if multiple targets are present
Bandits ignoring wild animals
Bandits not reacting to projectiles
Bandits playing hit animations when they shouldn't
Husbandry animals not respecting their enclosures
Animals ignoring recent damage causer while focused on another target
Mounts controlled by the client not receiving fall damage when entering ragdoll during landing
Animals able to push characters when not appropriate
Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
Client shaking when colliding with animals
Unstuck not working properly for the client during ragdoll
Wild animals not reacting to projectiles
Invisible mounts when called by player in water
Affection sometimes changing by incorrect amount for client
Unlocking wild animal spawner locations on map as client
Waggoners sometimes charging wrong amount of coins for clients
Achievements not working for other players than host
Bugs occurring if a quest requires a player to clear a bandit camp, and the player kills some of the bandits in one season, and then comes back in another
If NPC has a main quest to give, and the dialogue ends in giving another quest, then they might get mixed up
Taxes quest not working correctly for clients
Clients getting more "be patient" quests than they should
In some cases client seeing quest goal as already completed after joining/reconnecting
Journal descriptions sometimes might be empty for client that joined
Quests may lose some of their descriptions after loading the game
Some objects still having interaction enabled even though a client have already interacted with them during a quest
Sometimes during trade a client doesn't get all notifications about what the player bought and sold
No notification that NPC doesn't want to talk if player is on the mount
In Knowledge: Removed "Water Tutorial Video" from Age, Dirtness, Alcohol and Inspector Mode
Tutorial opening during intro blocking proceeding
If the client instantly skips the initial cutscene then his/her inputs are not responding for a few seconds
Buzzing insects on winter nights
Cases for furniture where timed interaction (if available) could trigger on-click interaction for furniture
Beds not being interactable if a player is holding only a torch
Destroying insulated walls doesn't clear the base model from the client's perspective
Incorrect water consumption when an item has both food and water values
Camera shakes setting not working on client while taking damage
One case of player getting into ragdoll after dialogue after getting hit during dialogue
Lack of variation in hens that have grown up after the change of season
Toggle Sprint persisting between movements even after stopping
Being able to change camera perspective back to first person and equipping tools when using emote
Interaction is enabled while aiming from bow/crossbow/pike
Bucket is not rotating when filling multiple buckets with water (interacting while holding interaction button)
Weird camera movement when using hoe in first person perspective
Playing wrong audio when loading the game while character is in certain locations like caves
Client being unable to use 'Unstuck' while mounted
Player being able to use unstuck to get under Piastovia
Incorrect animation replication when running backwards
Heir affection dropping after a few seasons
Switching to heir as a client sometimes resulting in an infinite loop of UIs
Season skipping even when someone was in the dialogue
Skip not working correctly if player goes to bed while crouching
Some quest actors were visible from shorter distance than they should on clients
Some quest actors had incorrect state on the client - where visible in inspector mode when they shouldn't for example
Positions of gates, platforms and furniture are sometimes not correct on the client's side
Levelling up-skill "Skilled rider" while mounted does not affect the mount
Potion of camouflage not working for animals
Translation errors
Movement speed for attacking with Spears
Updated
Numerous changes and improvements to the UI - Management, Skills, Technology, Knowledge tabs, and more
Horses have higher chance for offspring (25%)
Horses and Donkeys produce more Manure
Changed buildings productivity
Amount of experience points for crafting changed
Changed pigs price
Pigs need more food
Increased precision of the impact of the character's distance from the heat source
Bandits can lose their target behind obstacles
Bandits search for lost targets and investigate their surroundings
Bandits with range weapons try to find a better spot to shoot from if their target is behind an obstacle
Bandits with range weapons try to shoot unreachable targets even at close distance
Balanced aiming of the bandits with range weapons
Reduced frequency of mount rider comments
Improved wild animals movement animations
Improved wild animals attack, flee and roam behaviors
Tweaked wild animals movement speed
Tweaked animals perception
Tweaked animals ragdoll
Improved horse reins and stirrups
Improved donkey stirrups
Reworked collisions between characters and animals
Added more walking modes for mounts
Valley map - villages refurbished with new assets
Valley map - added big bushes and water foliage
Oxbow map - many visual updates, including bushes, water foliage, rocks and landscape sculpt tweaks
Lighting improvements
Animals sounds attenuation - animals should be easier to find by sounds
Sound notifications about negative village status
Sounds of lantern, candle and chandelier
Routines of some NPCs
Changed voices of some NPCs
Network optimizations
Translation for all languages
Higher price: Bronze Axe, Iron Axe, Bronze Hammer, Iron Hammer, Bronze Hoe, Iron Hoe, Bronze Knife, Iron Knife, Bronze Pickaxe, Iron Pickaxe, Bronze Sickle, Iron Sickle, Scythes, Crossbows, Copper Arrow, Bronze Arrow, Iron Arrow, Poisoned Arrows, Copper Bolt, Bronze Bolt, Iron Bolt, Poisoned Bolts, Wheat, Fur Hood, Flat Straw Hat, Cap, Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Thick Leather Gloves, Simple Linen Shirt, Linen Shirt, Simple Tunic, Short Sleeve Tunic, Tunic, Quilted Vest, Felt Vest, Hose, Joined Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Boots, Poison, Potion of Temperature, Simple Backpack, Simple Large Backpack, Wines
Lower price: Bows, Torch, Waterskin, Bag Hat, Felt Hat, Hat, Hat with Lapels, Straw Hat, Fur Capelet, Long Hood, Trousers, Trousers with Cuffs, Potion of Health, Potion of Weight, Large Saddlebag, Horseshoes, Simple Small Backpack, Adult Sheep, Spears, Copper Ore, Tools
Lower weight: Flax Stalk
Changed recipe: Flat Straw Hat, Coif, Cap, Hat, Bag Hat, Cap Coif, Felt Hat, Hood, Fur Capelet, Long Hood, Fur Hood, Long Fur Hood, Thick Leather Gloves, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Simple Small Backpack
Shorter crafting time: Simple Small Backpack
Longer crafting time: Simple Backpack, Simple Large Backpack
Less food provided: Flat Bread with Onion, Salted Meat, Roasted Fish Meat, Salted Fish Meat, Cabbage
Higher bonus: Cherry Pie, Fish Tart, Apple Wine, Cherry Wine, Pear Wine, Plum Wine, Fruit Tart, Pear Tart, Multigrain Bread, Apple Juice, Cherry Juice
Lower bonus: Meat with Greavy, Stew, Plum Tart, Apple Juice, Cherry Juice, Plum Juice, Dried Fish Meat
Longer effect: Salted Fish Meat, Porridge with Berries, Fruit Pie, Meat Pie, Poppy Seed Pie, Apple Wine, Berry Wine, Plum tart, Multigrain Bread, Oat Rolls, Rye Bread, White Bread, Berry Juice, Cherry Juice
Geese, Goatlings and Lambs eat more feed
Adult Sheep eat less feed
Sheep have higher chance for offspring
Higher productivity: Fold
Geese produce more Feathers
Honeycomb production in apiaries is highest in the spring and summer and lowest in the winter.
Higher cold protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Noble Shoes
Higher heat protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hose, Simple Shoes, Fancy Shoes
Lower cold protection: Long Hood
Lower heat protection: Hat with Lapels
Lower heat penalty: Long Hood, Long Fur Hood
Higher heat penalty: Noble Shoes
Boars and Deers provide less resources
For users of other platforms:
Added
Co-op mode
New map - the Oxbow
Intro for the Oxbow map
New storyline
New side quests
New generic quests
Notice board in the main town with new type of generic quests
POI encounters in the Oxbow
Character creator
Playable female character
Ability to romance and marry men as a female character
New flirting dialogue lines
New gifts for men
Female player's husband can take care of an infant
Chat - accessible by default under the Y key on the keyboard and in the emote menu
Emotes
HUD settings with the ability to toggle parts of the UI
24 new songs (for specific villages, caves and quests) (excluding band - 6 tracks)
19 new notification sounds
UI sounds and animations
NPCs background chatter
Focus on sound when we look at its source (for all sounds)
Facial expressions for NPCs
Lipsync for NPCs
Over 400 new NPC names
Over 50 new NPC presets
Cradle for infants in houses
42 New Furniture and Decorations
4 New Gates
5 New Fences
3 New house decorations
3 Tablecloths as table decoration
FX for building and destroying Fences
FX for building and destroying Gates
FX for building and destroying Furniture
FX for building and destroying Buildings Modules
Listen mechanics for dialogues in co-op
Reading letters and notes mechanic
Unique basic dialogue trees for every resident of the Oxbow
Some main story characters greeting dialogues voiced
New NPC animations
Sounds for a few NPC animations
Sounds for picking up items
New footsteps sounds for player, NPC and all animals - deep water walking
Animations for village statuses
Added ability to drop a stack of items by holding down the drop button
Current coins value for buyer and seller in transfer window
Visibility of NPC's age and mood in inspector mode
Players can deal shock damage and knock others down
New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
New parameter in the graphics settings - Point Light Shadows
New parameter in the User Interface settings - Dynamic Inventory Avatar
Added arrows to the category icons in the radial menu for crafting items
Profanity filter option in settings
Band (appearing in taverns)
Seasonal management of production and trade
Platforms - footbridges, bridges, piers
Customisation of furniture
Waypoints on the map and compass visible to all players
New item - Hand Lantern
Fixed
Player can change tabs when sorting selection
Player can change item/management category and book tab when sorting selection UI is open
No notification that NPC doesn't want to talk if a player is on the mount
Lack of correct inputs in the people management tab after returning from the people details window
Inspector mode bug sound effect
Bellows mesh in the smithy
Sound effects fixes and improvements
Animals stuck in building entrances
Wild animals ignoring players
Bleeding of a farm animal decreases reputation
Donkeys not sleeping
Owl hoots are now removed from the forest wind sounds
Buzzing insects on winter nights
Improved sounds of roosters and chickens
Potential crash when waiting for all async tasks to end
Incorrect descriptions in the game configuration menu
Some standing torches not having flames
Donkey made horse sounds after pressing the spacebar when standing still
Sound effects bugs in caves during horseback riding
Playing wrong audio when loading the game while character is in certain locations like caves
Heat sources in buildings and caves not affecting a player
On-hold interaction sometimes triggering on key press
Interaction is enabled while aiming from bow/crossbow/pike
Bucket not rotating when filling multiple buckets with water (interacting while holding interaction button)
Weird camera movement when using hoe in first person perspective
Movement speed for attacking with Spears
Crafting that gives character XP in production doesn't work correctly if used with "fast crafting"
Fast building with stolen items may lead to having negative count in inventory
Herbalist can no longer harvest St. Johns Wort in winter
Some fields not being interactable if they were placed on a really high or really low elevation
NPC using up scythes and sickles at the same rate as a player
Firewood requirements not updating with building improvements
Cave near Branica - two cave deposits moved to be reachable by players
Lack of variation in hens that have grown up after the change of season.
Bandits' hair going through their hoods in certain conditions
Dead bandits acting like a helicopter
Bandits with range weapons trying to shoot through obstacles
Bandits ignoring wild animals
Bandits ignoring player if multiple targets are present
Some bandits issues
Players thrown outside of the map now will get teleported to the centre of it
Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
NPCs sometimes getting stuck in stairs, logs, village decorations, etc.
Boys having their eyes open while sleeping
NPC kids in player village having the same hair color
Female NPCs not using animation when shooting from bows
Bugs appearing If a quest requires a player to clear a bandit camp and some are killed one season and the rest another season
Quests may lose some of their descriptions after loading the game
Translation errors
and many more...
Updated
Quest items now have separate quest inventory in the inventory tab for better clarity
Village economy rebalance
Items parameters rebalance (price, durability and etc)
Wild animals stats and loot rebalance
Husbandry animals rebalance
Farming rebalance
Talents rebalance
Technology rebalance
Costs of fast travel reduced
Reworked behavior of wild animals
Reworked behavior of husbandry animals in NPC villages
Reworked animal collisions, animals can be pushed, characters do not get blocked on them
Reworked mount controls
Optimized animals
Improved animal animations
Horse IK (better placement on slopes and while running)
Terrain colour correction
Numerous tweaks and improvements to the terrain
Improved terrain quality with high FOV
Redesigned temperature system
Fog colour correction
Sun angle depending on season
Improved wind effect on vegetation
Redesigned Main Menu
Character in inventory - quality improvements, optimizations
Radial menus improvements - new category division, category markers, larger icons, empty slot first. Costs in fences and gate, level icon only visible in specific buildings.
Capacity of furniture has been added in the description section in the construction window
Improved player's visibility on the map
Containers show status when empty
Pots show status with flower names
Flowers (Pots, Items) change their appearance according to the season
Tutorials won't show during combat
Tutorials (some got added and some got changed)
Blocked turning on the game menu on the pad while the heir transition window is open
Sounds for chickens (chirping, damage, death)
Animals sounds attenuation - animals should be easier to find by sounds
Sounds for picking eggs and feathers from hen's nest
Sound attenuation for rivers and waterfalls
Sounds of lantern, candle and chandelier
Replaced gloomy night songs
Reworked models of Log Table, Log Stool, Log Bench
Reworked model of Simple Wooden Table
Reworked models of Plank Fence, Plank Gate
Reworked material of the stone walls (building modules)
Reworked animation synchronization system between workers and workbenches
Encumbered multiplier now stops at 50% speed reduction until max weight is reached
Some food give additional benefits (like temperature tolerance)
Maximum health potion now also increases current health
Goats now use a bucket during milking
Excavation Shed can extract copper ore
Failure to complete the tax task reduces reputation by 100 points
Increased penalties for killing livestock
All Racimir's clothes replaced with a new starting equipment
In the first year, there should only be nice weather. Really dangerous weather conditions should occur from the third year of the game
Increased durability of hoes
Affection can only be seen if your child is not mature
Rendering optimisations
Reworked torch waving influence on wild animals, added ability to intimidate more animals
Personality visible from the start with empathy
"Visual improvements to rocks, caves and terrain "
The development stage achievements now give every previous one as well if they were not already unlocked
Decoration in some caves
Inventory optimizations
Village statuses on HUD
Characters start feeling the effects of Overheat at 30 Celsius degrees
The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
The input for transferring items to a mount has been changed
Visual improvements to windows for crafting, dropping, transferring, buying and selling items
Fog visual tweaks
System for detecting additional Npc's information in inspector mode
Freshness of food in chests now decreases slower to match decomposition rate in food storage
Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
Bandits can lose their target behind obstacles
Bandits search for lost targets and investigate their surroundings