Exciting news! We've updated the Supporter Pack, and here's what you get:
⭐2 exclusive game save files with unique challenges prepared by our team: try to find your way out of the labirynth, or test your skills in the tresure hunting
⭐13 stunning PC wallpapers made from the game arts and screenshots
⭐10 beautiful phone wallpapers too keep your favorite scenes wherever you go
⭐The Oxbow map with marked locations to make exploring easier.
⭐2 behind-the-scenes videos showcasing our team and how we bring the game to life
⭐A “thank you” card from our team little something from us to show how much we appreciate your support.
If you already own the Supporter Pack, the new content is waiting for you. If you’ve been unsure about it, now’s a great time to check it out and see what’s new ⬇️
The clock is ticking, and time is running out to grab Medieval Dynasty at an amazing 35% off! 🎮✨
Don't miss this golden opportunity to save big on one of the best games of the season. Make the most of the Steam Autumn Sale and claim your discount before it’s gone! 🍁
We want to share with you a patch which will resolve some of the problems releated to the recent release. As for now, you can access it on the test branch. We are continously fixing other problems that appeared, so if the issue you've reported wasn't solved yet, our team is still working on it.
How to use steam branch 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the “Betas” Tab 4. Enter the Beta Test Code in ”Private Betas” window 5. When you access the branch, you can select one of the following branches:
Public_testing: This is a version of the game that has early access to the new updates and patches before they are released on the public branch.
Let us introduce you to the update 2.2.0.6 changelog and all the features it fixes and updates:
Fixed
Clients sometimes not being able to pick up sticks
No greetings and farewells for barber
No possibility to exit barbers dialogue via hotkey
Incorrect events displaying on the Valley map
Children births not displaying on clients in the village journal
Some village journal entries from previous season displaying with new journal entries
No age of the animal in the entry of its death in the village journal
No profession of the villager in the entry of his death in the village diary
Incorrect translation of the sex of animals in the village journal
Incorrect information in village journal due to player buying animals
Missing current season icon in field management tab when player is mounted
Chat messages being sometimes duplicated
Chat messages sent by the client sometimes having a host crown icon
Reduced probability of fleeing animals getting stuck
Dead bandits restocking their inventory on game load
Bandits talking to animals like they are humans
Excellent Gloves Heat Penalty
Player being able to play with 0 hp after rejoining the game when they left it after death
Armour visibility not setting correctly on clients on load
Incorrect colouring in a Decorative Fence
Visible screen effects in the character preview in the inventory
Incorrect herald marker for clients on compass
Workbench animation desync during long crafts locally
Hair appearing for hunters working at hunting lodge when equipping a bow
Player being able to use chat emotes when they shouldn't. Like when sitting or when mounted, dismounting etc
Players being able to mount a horse/donkey when another player is currently dismounting it
The game "frees up" furniture at midnight, even when the players or NPCs are still interacting with them
Beetroot crest doesn't get unlocked correctly
Updated
Player can change the order of items in the people's demand control tab
Icon of the people's demand control tab
Ability to enable chat while sitting on the mount with the down arrow on the pad
QoL: Selecting the first empty slot when buying an animal and assigning it to a building
Flow of windows animation in UI after child is born
Tweaked projectiles bouncing off and impaling
Bandits roam and patrol their surroundings
Bandits with range weapons prefer to guard their position
Disabled combat state between players
Higher tech gained: Mushrooms, Potion of Healing II, Potion of Health,
Lower tech gained: Broadleaf Plantain, Potion of Satiety, Potion of Instant Cure, Meat
Higher exp gained: Broadleag Plantain, Chicory, Daisy, Dandelion, Deadly Nightshade, Henbane, Thistle, Mushrooms, Potion of Healing II, Potion of Health
Lower exp gained: Potion of Healing I, Potion of Stamina, Potion of Saturation, Potion of Instant Cure, Meat
Higher production: Potion of Instant Healing I, Potion of Healing I, Potion of Satiety, Potion of Saturation, Potion of Instant Cure, Potion of Cure, Meat, Dried Meat, Feathers (Goosehouse), Copper Ore (Excavation Shed)
Lower production: Daisy, Dandelion, Deadly Nightshade, Henbane, Thistle, Mushrooms, Potion of Instant Healing II, Potion of Healing II, Potion of Health, Potion of Stamina, Roach
Lower extraction: Battleaxes
Higher weight: Cherry Wine, Pear Wine, Plum Wine
Wines, Juices and Beers don't provide food anymore
Apple Wine and Wheat Beer provide more health
Longer effect duration: Soured milk, Roasted Meat, Fish meat
More water provided: Soured milk
Lower price: Meat, Salted Meat, Roasted Meat
Higher price: Gander
Gooses leave less feathers and more eggs in the Gooshouse
Adult Gooses eat more
Updated bandit camps
Network optimizations for all the items lying around the map
We’re excited to invite you to nominate Medieval Dynasty in the "Labor of Love" category of the Steam Awards, open until December 4th. This category celebrates games that continue to grow and improve long after their initial release, and we believe Medieval Dynasty embodies that spirit.
Our team works tirelessly to enhance the game for our incredible community. This year has been particularly exciting, with significant updates like Crossplay and the Autumn Update bringing highly requested features to life. Thanks to your feedback and support, Medieval Dynasty has evolved into something even more special, and we couldn’t have done it without you 💗☺️
If you’ve enjoyed your journey in the game and want to show your appreciation, you can nominate Medieval Dynasty here ➡️ https://store.steampowered.com/steamawards/nominations
Get ready to come back to the medieval world and explore the new content brought in the Autumn Update. New clothes, armour sets, weapons, and decorations—and that’s only a part of it! 🛡️⚔️
Watch the gameplay trailer for the highlights of the biggest changes we’ve prepared for you.
For a more detailed list of changes, check out the Autumn Update changelog:
Added
Crests
Banners
New Fences and Gates
Village Sign, which makes it possible to edit the crest and village name
Armour
Dyeing clothes in Inventory
Shields
Battle axes, swords, picks, maces, daggers
Weapon Rack
Damage types dealt by weapons and animals
Damage resistances for armour and animals
Training Dummy with different armour types
New bandit types
Bandits group behaviour
Health Bar for Enemies, Players and Animals (can be turned off in settings)
Players can now create their dynasty together (options related to marriage are available in the emote wheel)
Seasonal Field Management
Skip Season Animation
Village journal displayed at season change
Option to hide some of the equipped wearable items
Clothes and armour lose durability when player takes damage
Option to change input type for Inspector Mode (Hold, Toggle)
New quests
New NPC activities and animations
New sitting animations for the band
NPCs can sway to the music played by the band in the tavern
New chatters - dialogues between NPCs
New chatters for bandits attacking or looking for players
Barber in the Oxbow and the Valley
Switch to heir by dialogue (the Oxbow)
New challenges from the King
Seasonal events are available on the Oxbow map
New seasonal events
New encounters
Players can now also use chat to play some emotes using commands like /dance /hi /hello /bye /bravo /clap /thanks
New combat songs
New crafting and tinkering sounds in many NPC and player animations
Sounds for some band animations
New sounds for flail threshing
Sounds in a lot of NPC idle animations
More human crowd ambisonic ambience sounds in the Oxbow villages
More 3D ambience sounds of insects in the Oxbow
Sounds of swords hitting different surfaces
Sounds for bandit camp cage animations
Sounds of picking new items
Sounds of assigning tools to quickslots
Fixed
Some characters whose age should be "??" being visible as normal value if a player listens to the conversation
Wrong player character name displayed while showing who is preventing the season from changing
If there are two custom goals of the same type available at the same time (for example two times "listen to the conversation") then only the first one can be finished
Management locking in co-op mode sometimes not working correctly
On the Oxbow map children are not getting more skill points when a player takes control over them
Inventory list scrolling to the selected item when using a torch
Stolen water bucket/waterskin changed to normal after filling up with water/milk
Heir Hair Cut Event spawning one season late
Janek staying in the barrel after his quest (if he should be in the swamp)
Some cases of NPCs getting stuck (e.g. miners in caves)
NPCs sitting at slots occupied by players
Players getting stuck on respawn if dying of old age
Inputs and mount stats sometimes not showing correctly after mounting if player has huge latency
Items sometimes being picked up on grab at low fps
Jaropelk not having his hat in winter
No sounds and particles on clients when finishing building modules
Production in management sometimes not updating correctly for clients
Tools held by client sometimes do not disappear when getting on a mount due to high ping
Camera rotating in unintended ways when dismounting into ragdoll on mount's death
No compass marker for NPCs you have to follow
Sounds of daggers hitting different surfaces
Updated
New combat system for new and a few existing weapons and tools
Reworked damage calculation for weapons, tools and projectiles
Reworked melee weapons hit detection
Reworked projectiles
Reworked bandits combat behavior
Reworked bandits combat animations
Reworked hit particles
Tweaked blood effects
Offline players will now also age with time
Network optimizations mainly for animal spawn points
Pregnancy is now displayed on female player not on husband
Pregnancy of offline players will update with time
Durability Tool bar color changes according to durability
Durability Loss of tools, weapons, armour and clothes can now be changed in "Customise game" menu
Items can be unequipped with Right Mouse Button or Double Left Click Mouse Button
Character/Mount can be rotated in Inventory
Schemes in Technology can be viewed without technology points
Inventory UI focuses on slots that are compatible with a currently dragged item
Many improvements in UI Animations (e.g. Creation Menu/Crafting Menu, Death Screen, Dynasty Continues, Inventory and more)
Compass markers handling
Players can create new characters after dying on the Oxbow map
Reworked Quarry ruins taken over by bandits
New bandit camps: 3 levels of difficulty, some camps include quests and more expensive loot
Bandits' voices
Fish now give survival skill instead of hunting skill
Old King challenges
Old seasonal events
Tweaked animals health and damage
Optimized animals
Tweaked animal locations in the Oxbow
Fire can cause damage
Reduced the minimum value of the experience and technology points gain slider to 10%
Network and code optimizations
Tweaked fall damage
Higher prices for most metal tools (except bronze) and high-tier food
The Spiked Cudgel is lower in technology, deals less damage, and is made of copper
Productivity changes in almost all items
Changes to the level of experience gained for most items
Basic products like feathers, logs, planks, rocks or mushrooms give more technology points
Eggs, Feather, St John's Wort, Wool and Potion of Heal I give less technology points
"The Murder of Crows" and "Badger Badger Badger" quests require fewer animals to kill
Changed recipes: Flower Himmeli, Flower Wreath Himmeli, Large Flower Himmeli
Longer effect duration: Meat with Gravy
Stronger effect: Plum Tart, Plum Wine, Oat Beer, Rye Beer
Cabbages provide more food
Lower weight: Salt
Higher damage: Axes, Knives
Changed stats for almost every cloth item
Slower wool growth on sheep
Harvesting fields with Sickle and Scythe is more efficient and quicker
Apples heal instantly a small amount of HP instead of healing over time
Main Menu Theme soundtrack is supporting Dolby now (5.1 configuration)
All Languages updated
But that's not all! We've prepared for you one more surprise...
Medieval Dynasty meets ASKA in a completely new bundle! Lead your Viking tribe, build, explore, and face mythical challenges in ASKA, or focus on building and expanding your medieval dynasty, managing your land, family, and community in the immersive world of Medieval Dynasty ⚔️
Two epic journeys—one unforgettable bundle. Will you lead a Viking tribe to glory or build a medieval legacy? Get the bundle now ➡️ https://bit.ly/MedievalDynastyxAska_Bundle
With leaves falling down, the wait is almost over—the Autumn Update is coming soon! Set your alarms for November 27th at 5 PM CET, when the update officially goes live!
To give you an idea when you can expect to receive an update in your region, we’ve prepared a release time map for you.
Want to be the first to hear about our latest updates, game recommendations, and special announcements? Join our community by following our Curator Page on Steam! ➡️ https://bit.ly/RenderCubeSteam
By following, you’re not only supporting us directly but also getting a front-row seat to everything we’re working on and excited to share 😄
Exciting news, villagers! This weekend, the WePlay Expo—China’s largest gaming festival—will be held in Shanghai, bringing together gamers and developers from around the world. 🎊 To celebrate this massive event, a week-long festival has kicked off on Steam, and we’re happy to announce that Medieval Dynasty is one of the featured games!
The WePlay Expo event on Steam runs from November 16th to November 22nd. Be sure to check out Medieval Dynasty and other featured games throughout the week ➡️ https://bit.ly/WePlayExpo2024
This Halloween, uncover the chilling tale of Pike Lake’s darkest secret—the story behind the Honker, a black-feathered creature with blazing red eyes that haunts the lake to this day... 😱💀
Once, there was a hunter named Oswin, known for his pride and fearlessness. One autumn, when rumours spread of a black-feathered goose with blazing red eyes haunting Pike Lake, Oswin swore to claim it as his prize 🏆
Ignoring all warnings, he set off at dawn, tracking the creature’s eerie honks through the mist. By the water’s edge, he finally saw it—a giant black goose, watching him with eyes like molten rubies. As he aimed his bow, a chilling voice filled his mind: “Those who seek what is forbidden shall pay the price.”
Oswin laughed and threw his bow. But as it struck, his laughter turned to screams as his head transformed into that of a monstrous red-eyed black goose!
Days later, villagers found him roaming the woods, his body still human but his head that of a goose, honking wildly, driven mad by the curse 😵
To this day, travellers at Pike Lake swear they hear his mad honking, warning all who dare disturb the dark waters...