Medieval Engineers cover
Medieval Engineers screenshot
PC Steam Gog
Genre: Simulator, Strategy, Indie

Medieval Engineers

Update 0.6.2 Patch 5 - Minor Update



Hello, Engineers! This week we have only a small changelog as the team is focusing on polishing the 0.6.3 release. The engineer's body now shows the skull icon rather than the lootbag icon on the compass, when you connect a landscaping stake to a projectile we display an error message rather than just failing it without explaining why, we made the server version popup dialogue display the version in a readable format, and we fixed a small mistake in the calculation preventing you from setting your fast travel cooldown to 10 seconds.
Enjoy the update!

Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_2/patch_5

Update 0.6.2 Patch 4 - In The Bag



This week we have a nice variety of changes, large grids now have their subparts' physics disabled when they become dynamic to prevent them from flying off, the smelting quest now informs you how to find small stones from dirt, and various under-the-hood fixes to prevent the ghost issue. We tweaked the light colour of the torch light so it is a little less yellow, and we now spawn all of the inventory contents of a block when it is destroyed, rather than just the first one. This includes the resources used for any on-going crafting process when the block is destroyed.

Full list of new features and fixes: https://forums.keenswh.com/threads/update-0-6-2-patch-4-in-the-bag.7399789/

Update 0.6.2 Patch 3 - Minor Update



Hello, Engineers!
The past week we double-downed on solving several issues related to parallel logic. Additionally, we solved the issue with the AI spawning multiple corpses upon death as well as a crash when players starved. We also updated the deluxe banner layers to use the new Steam API and should be accessible again for everyone. We slightly increased the collision shape on the round wall's right door, to make it easier for people to go through this doorway. Finally, we figured out what was causing the permission denied situation when attacking blocks, and you should be able to bash your way into your neighbour's keep once again. But be sure to knock first, it's the polite thing to do.

Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_2/patch_3

Update 0.6.2 Patch 2 - Mod Collector



Hello, Engineers! In this patch we're enabling mod collection downloading for the dedicated servers. This feature was introduced into the clients on the release of 0.6.2, and now it's there for dedicated servers too. Admins can simply create a mod collection on Steam and then tell their server just to load the mod collection ID. The game will automatically figure out which mods to download, and from then on you can manage your server's mods from the Steam workshop. We also resolved various issues with the player's death handling, such as the corpses not loading correctly and the character getting disconnected from their character on respawn.

Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_2/patch_2

Update 0.6.2 Patch 1 - The Patchening



Hello, Engineers! This week we have a small patch with important fixes for you guys. We addressed all the new crashes from the major release. Additionally, the server browser works properly again with the new Steam SDK. We closed a pretty nasty exploit with the crossbow that was allowing people to shoot super fast bolts, now it goes through the server for validation. Finally, we now drop block items one block at a time. This prevents accidental explosions of planks if someone dropped several stacks of planks at once.
Enjoy the update, and see you next week!

Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_2/patch_1

Update 0.6.2 - Happy New Year!



Hello, Engineers and Happy New Year everyone! We hope you all got through the festive weeks with full bellies and happy memories. For us, 2017 was an excellent year, where we saw new peaks in player counts, and lots of exciting new content. To start the new year off with a bang we've prepared a great update for you guys - including Log walls, Mechanical Switch Block, new Steamworks integration, upgraded parallel logic and more!

The list is pretty large, so enjoy reading (And playing!) through all the changes we've prepared for you.

Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_2/update_0_6_2

Update 0.6.1 Patch 5 - Merry Christmas



Hello, Engineers! With the big sale of the weekend behind us, we have reached a new peak of players. 1494 simultaneous players building villages and castles at one time, it is the highest it has been since the release day peak! Servers are busy as ever, and it's a great ending to 2017 for all us Medieval Engineers!

The Christmas holidays are coming up and as we're preparing to enjoy this with our families and friends we have one last update for this year. We added a restart tutorial button to the F1 help screen for those who forgot, or simply want to go through it again. We've rebalanced the rewards of the treasure chests to be more in balance with the fast travel on roads limitation, and we tweaked the compound dummies on the stairs and wooden supports.

Enjoy the update, and a merry Christmas and Happy New Year from the Medieval Engineers development team, and all of the people working at Keen Software House! We will see you again next year, 9th of January, with the next Medieval Engineers update!

Full list of new features and fixes: http://news.medievalengineers.com/0_6_1_release/patch_5

Update 0.6.1 Patch 4 - Stone Cold Fixes



This week we're improving the player names sometimes not showing up. This also affected voice chat, and both are working as intended again. Additionally, the crossbow is reloading more reliably, tax payments and small blocks are no longer turning invisible. Finally, there was a fix for a crash for people who managed to explore the exact point of the north pole, which was quite impressive!

We're hot on the trail of analyzing server performance to ensure we can best understand and resolve performance issues as they pop up. To that end, we've implemented live server profiling, though it is disabled by default and only accessible to those with medieval master enabled. Together with server admins we will be able to discover, analyze and eliminate performance issues should they start appearing!

Enjoy the update!

Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_1/update_0_6_1_patch_4

Update 0.6.1 Patch 3 - Mechanical Man



Hello, Engineers! We're continuing our fixes for 0.6.1 with another fix-filled update! Over the past week we've seen lots of amazing buildings being constructed, both by you guys playing singleplayer and with your friends.

This week we have improvements for everyone. We have performance improvements for the servers, including a fix for the lag spikes when people would connect. We also tweaked the way the mechanical crafting stations work, they should be a lot more fun to use now. The Ancestral Torch can now be placed on your walls, so everyone knows you are the proud owner. We rebalanced the tools, fixed some crashes, and we whitelisted the crafting components again.
Enjoy the update!

Full list of new features and fixes: http://news.medievalengineers.com/0_6_1_release/update_0_6_1_patch_3

Update 0.6.1 - On the road!



Hello, Engineers! The release of 0.6 has been received very well. A lot of servers sprouted up, hundreds of people were playing multiplayer together, and we saw a peak of nearly a thousand players at the same time, the highest it's been in several months. While you guys were playing, we were hard at work fixing all kinds of bugs, as well as improving the overall game. We released multiple hotfixes over the course of the week since the release, addressing most of the crashes, and the game is pretty stable again!

For today, we have a bunch of fixes prepared, including some of the most annoying bugs pestering the game. The AMD texture bug is resolved. We have solved the fast travel launches, so you can feel safe travelling again. In addition we have some small quality of life improvements, such as the pickaxe now has a secondary action for mining without returning the resources, and double-clicking on the map now triggers fast travel.

Enjoy the update!

Full list of new features and fixes: news.medievalengineers.com/update_0_6_1/update_0_6_1_live