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Medieval Engineers screenshot
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Genre: Simulator, Strategy, Indie

Medieval Engineers

Update 0.5.17 - Not Hard Enough

Hello, Engineers! This week we're implementing the first of the community feedback mods into the game; the weapon hardness system. From now on, swords and clubs will no longer destroy stone blocks. They can still damage wood however! We also upgraded the chest for the treasure map system. Additionally we implemented the ability to just double-click your flammables straight into the fuel inventory.
Among the fixes, we reduced the contested timer from 10 minutes to 30 seconds, as it caused many accidental cases of forgetting to pay your taxes and going to bed. We also fixed an issue where destroying blocks with an inventory would not properly cause lootbags to spawn.
Finally, we whitelisted some new things for the modders among you, as per the whitelist request thread. Enjoy!

https://www.youtube.com/watch?v=aojfcJ6F_XE
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_17

Update 0.5.16 - Keep On Running

Hello, Engineers! This week we’ve got some nice fixes and improvements for you. Switching toolbar items no longer interrupts your running. If you are the kind of player who likes to do things on the move then this should be a nice quality of life improvement for you. We've also fixed moderator privileges for kicking and banning. This should make moderators useful again on servers. Other improvements include fixes for the respawn menu, tooltip changes on the toolbar configuration screen (g-menu), and improved multi-line text boxes.
The community translators have completed the Portuguese language. We've started work reviewing the translations and checking them in the game's GUI. If you would like to contribute to the translation of your own language, or even to the Portuguese language as we add new content, you can find out how to participate at http://www.medievalengineers.com/localization
Tim will be back from vacation next week with some brand new content. Until then, have a fantastic time in Medieval Engineers and... Keep On Running!

https://www.youtube.com/watch?v=WCQL0NWikmI
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_16

Update 0.5.15 - Find ME If You Can!

Hello, Engineers! This week we have a neat little feature for the explorers among you. As you travel the world slaying barbarians and rummaging through stone piles, you may chance upon treasure map pieces. You can then combine these treasure map pieces to form a treasure map and use this to find treasures all around the world.

https://www.youtube.com/watch?v=N6JuTK1Xs44
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_15

Update 0.5.14 - Ending Clangortar's Reign

Hello, Engineers! This week we're fixing everyone's favourite siege exploit, the clangortars! We also did some other little tweaks to make things nicer, like the trees now fade in and out, rather than pop in and out, we fixed some material definitions so the sound and particle effects are correct again, and we made the DS work on the latest version of Windows 10 again.
Finally, we will be holding another Castle Siege event later this month! So start showing us your castles, and maybe we will visit it with our trebuchets! :) For more information, read the Castle Siege segment in this post!

https://www.youtube.com/watch?v=M9LQJpLnw2c
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_14

Update 0.5.13 - It's On The House

Hello, Engineers! This week we've got some exciting new multiplayer feature for you guys, we have re-implemented the House system and it's now a lot more intuitive. You can create your own ranks, tweak their permissions, and you can become allies with other Houses allowing Fast Travel access through each other's areas. The House management screen has also been revamped, and we think you will like it a lot more now!
We also merged the German localization, special thanks to KevusBorus, IndorilNerevar, crushburn and Koebi for the work you guys have done! We have immortalized you in the credits, go take a look!

https://www.youtube.com/watch?v=Im3kQNYafqA
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_13

Update 0.5.12 - You Spin Me Right Round

Hello, Engineers! This week we've got a small quality of life feature, and bunch of neat bug fixes for you. Firstly, whenever you paste something from your clipboard, a spinner wills how up telling you the paste is in progress.
Among the fixes are some performance improvements, one of them being inspired by the castle siege, where the medieval master buttons were overlapping and causing issues with clean-up.
We also fixed being able to fast travel from enemy areas, so no more escaping your assailants, or exploiting it to get into people's castles.

https://www.youtube.com/watch?v=AdeeLpsEVBw
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_12

Update 0.5.11 - Hay Now

Hello, Engineers! This week we are introducing the missing hay roof blocks! In addition to that, we also fixed a couple of annoying bugs. Most importantly, changing the toolbar page on the inventory now works again, and placing loose chests in the world no longer consumes other chests. Finally, we fixed a bug that could make rope drums fly around aimlessly, which, while funny, was not good for the game.

https://www.youtube.com/watch?v=aV9kmsciyVw
Full list of new features and fixes: http://forums.keenswh.com/threads/7396094

Update 0.5.10 - A Gooey Update

Hello, Engineers! This week we have a small collection of bugfixes, as there was a public holiday in the Czech Republic and the team took a much needed break. But we still cooked up some fixes for you!
We added a search bar to the load worlds from workshop screen, fixed the reset button not resetting the color sliders on the signpost screen, and we solved a problem where the game would load an incorrect resolution.

https://www.youtube.com/watch?v=Pa0meSSRXzw
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_10

http://steamcommunity.com/sharedfiles/filedetails/?id=953680392
http://steamcommunity.com/sharedfiles/filedetails/?id=959557941
http://steamcommunity.com/sharedfiles/filedetails/?id=959557149

Update 0.5.9 - Raise the Roof

Hello, Engineers! This week we are bringing you some new roof tiles for the wooden roofs. They should now offer a much broader range of shapes, similar to the tile roofs that were already there.
We also fixed some crashes, and the bug with the claim block that we introduced last week.

https://www.youtube.com/watch?v=6LVFFrCYbbM
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_9

Update 0.5.8 - Hat-Trick Tuesday

Hello, Engineers! This week we have a choice selection of bug fixes for you, and a few minor features. A lot of the fixes are focused around the crafting and fuel systems, as well as the character interaction. We also addressed some of the game start-up issues people have reported.
Enjoy this update, and let us know what you think as usual!

https://www.youtube.com/watch?v=xiGKSZF3PIU
Full list of new features and fixes: http://news.medievalengineers.com/update_0_5_8