Medieval Kingdom Wars cover
Medieval Kingdom Wars screenshot
Genre: Simulator, Strategy, Indie

Medieval Kingdom Wars

Major Update 37 - Solid Improvements

Hey Everyone,

Hope your staying warm during these cold winter days. It feels great to be back to work on Medieval Kingdom Wars, and today we have a major update 37 for you - improving things across the board. New new features, improvements, polish and balancing,

This update includes another layer of performance improvements, fixes to the last rare crash bugs, lots of GUI improvements, long-requested info popups with stats for the world map, a lot of balancing polish. On top of that we have redesigned the auto-resolve system, improve a lot of translations, and did a huge rebalance of both combat and world map gameplay and stats.

Also please let us know on the forums if your having any issues you would like for us to focus on, or have balancing or other suggestions.

And now lets take a look at what this Major Update 37 has in store. Please keep in mind we are doing final testing on 3 big features/improvements listed at the top of the list. They will be released tomorrow is a follow up update.


  • New cinematic camera on the world map when entering towns or battles will zoom in on the action (disabled until tomorrow)
  • Major visual GUI improvements to chancellor window – lord and king portraits will not flash (disabled until tomorrow)
  • Visual GUI improvements to world map GUI – unit portraits will not flash when using town or army GUI (disabled until tomorrow)
  • Fixed rare crash busy when loading big town levels from world map
  • Fixed rare crash on loading screen to the world map
  • Fixed rare crash when loading a level from Skirmish
  • Fixed a number of rare crashes during combat
  • Decreased loading time for entering towns or hamlets
  • Major improvement to tutorial, fixed various places player could get stuck
  • Reworked world map tutorial chapter 3 to make it a lot easier to get through
  • Controlling allied or your kingdom armies can be activated with double left click on the world map
  • Translated some of the newly added text to all 6 supported languages
  • Improved Russian translation of the game
  • Mouse over each resource on the world map counters now gives complete breakdown of various categories adding or consuming each resource
  • Kingdoms name is now shown on the world map army and town interface – so player can easily figure out who certain army or town belongs to
  • Towns now show text on wall control points – making them easy to find, especially for new players
  • Full rebalance of the Auto-resolve to make it work a lot better and be a lot more realistic
  • Auto-resolve will now often leave units wounded but not dead
  • All in all a lot of performance and video card usage improvements
  • Re-enabled used of cheat codes.
  • To use cheats Press F7 or open chat window (Enter key does it as well), and type in /food or /wood or /stone or /silver to get 5000 of that resources added (up to the storage capacity)
  • Using cheat codes adds cheater tag to the campaign they are used on
  • Campaigns marked as cheaters will not earn Steam achievements
  • Chill Mode check-mark stay checked on create new campaign screen when scrolling through kingdoms
  • Fixed a big balancing issue where siege equipment would produce wood, instead of consuming it for upkeep
  • Major rebalance of many world map stats and gameplay
  • Major rebalance of combat and relations between units
  • Fixed several translation bugs with unit and nation names
  • Greater Worlds Portuguese translation now fully complete
  • Fixed various bugs with camera controls not operating correctly
  • Fix rare issue with camera jumping across the map
  • Fix issue with loosing controls of units in some situations and having to reload scenario

Major Update Incoming

Hey Everyone,

Hope everyone is well during these cold and short January days. We have very exciting news - as we are just wrapping work on a Major update 36.

We are expecting this update to be ready towards Sunday evening/Monday morning and well - lets just say it`s a good one.

We took our time to fine polish and improve many areas of the game a lot of it based on player feedback on the forums and discord.

The changes include lots of GUI improvements, long-requested info popups with stats for the world map, a lot of balancing polish. On top of that we have redesigned the auto-resolve system, improve a lot of translations, and did a huge rebalance of both combat and world map gameplay and stats.

In addition there has been some significant visual improvements when it comes to various in-game menu that show units, lords and so on. And last but not least you will notice a noticeable performance boost. And finally - managed to resolve last remaining crash issues when changing between world map and towns.

Can`t wait to share this update with our MKW players in a couple of days. And more great content and updates are on the way later this winter.

Also expect us to be a lot more active with MKW in the coming weeks, we might even get another update out next week!

Gold Edition Now Available - Including all the DLCs and 60% off!

Hey Everyone,

As the Fall rolls in we have put together the Gold Edition for our best-selling RTS game - Medieval Kingdom Wars. It`s on sale now for a limited time with a 60% off discount.

The Gold Edition bundle includes the base game Medieval Kingdom Wars and all the additional content for the game including Greater Worlds DLC and Royal Blood DLC.

For these who already owe the base game the bundle allows you to get all the additional content with the 59% saving.

https://store.steampowered.com/bundle/28154/Medieval_Kingdom_Wars_GOLD_Edition/

For these who are just joining us - this is your chance to try this thrilling grand strategy/RTS game at a low price with all the DLCs included in one great package. Play as one of dozens of Lords or Kings from North Africa to Scandinavia. Medieval Kingdom Wars is our bestselling and top rated title. You will enjoy hours of entertainment and intrigue from this challenging game!

Also if you have missed the other news - we are actively updating Medieval Kingdom Wars, with work continuing on adding new features and improvements this fall and winter.

Thanks for your continuous support, and we hope to see you in-game.

Greater World DLC Official Launch

Hey Everyone,

Greater World DLC for Medieval Kingdom Wars has officially launched. This massive expansion greatly expands the world map - doubling the number of playable Kingdoms, triples the number of playable Lords. After two weeks of beta testing and balancing we are finally officially ready to bring this DLC to our players.

Today`s launch also brings update 36 for the original Kingdom Wars with a lot of improvements and fixes across the board.

https://store.steampowered.com/app/2155290/Medieval_Kingdom_Wars__Greater_World/

This DLC is completely compatible with the recent Royal Blood DLC.

With many lords and territories to choose from, each unique playthrough presents a new and exciting story based on real-time combat and kingdom management. Larger game world makes naval combat, diplomacy and trade key to victory.

Geo-politics become an important factor as well, with alliances spread between Muslim world, Northern European unions, Latin unions, and non-stop warfare between sea-faring nations for control of the Greece and Mediterranean.

The complex world of feudal politics must also be mastered! With twice the number of Kings and increased complication when it comes to economy, with double the trade agreement opportunities, navigating various intricate alliances, or just finding yourself at war with twice as many nations as before if you grasp for a European hegemony.


  • 14 new nations spread across a greatly expanded world map
  • Nearly a hundred new Lords and starting lordships
  • March your armies into North Africa, the Middle East, the Eastern Europe
  • Take on the Nordic Kingdoms of Scandinavia, North African Caliphates or Italian colonies in Greece
  • Updated world map seasons and terrains – with sub-tropical regions of constant summer
  • Combine it with the Royal Blood DLC for even more excitement
  • Greatly expanded desert and tropical environments for towns and field combat in the warmer parts of the world map


And just as with all our previous releases you can expect free updates that will add even more content to this DLC in the coming months.

As always - thanks for all your support, the team will be present in the in-game chat and on the forums in force this week to answer any questions you might have, and we always appreciate your feedback and suggestions!

Greater Worlds DLC Official Launch

Hey Everyone,

Greater World DLC for Medieval Kingdom Wars has officially launched. This massive expansion greatly expands the world map - doubling the number of playable Kingdoms and tripling the number of playable Lords. After two weeks of beta testing and balancing we are finally officially ready to bring this DLC to our players.

Today`s launch also brings update 36 for the original Kingdom Wars with a lot of improvements and fixes across the board.

https://store.steampowered.com/app/2155290/Medieval_Kingdom_Wars__Greater_World/

This DLC is completely compatible with the recent Royal Blood DLC.

With many lords and territories to choose from, each unique playthrough presents a new and exciting story based on real-time combat and kingdom management. Larger game world makes naval combat, diplomacy and trade key to victory.

Geo-politics become an important factor as well, with alliances spread between Muslim world, Northern European unions, Latin unions, and non-stop warfare between sea-faring nations for control of the Greece and Mediterranean.

The complex world of feudal politics must also be mastered! With twice the number of Kings and increased complication when it comes to economy, with double the trade agreement opportunities, navigating various intricate alliances, or just finding yourself at war with twice as many nations as before if you grasp for a European hegemony.


  • 14 new nations spread across a greatly expanded world map
  • Nearly a hundred new Lords and starting lordships
  • March your armies into North Africa, the Middle East, the Eastern Europe
  • Take on the Nordic Kingdoms of Scandinavia, North African Caliphates or Italian colonies in Greece
  • Updated world map seasons and terrains – with sub-tropical regions of constant summer
  • Combine it with the Royal Blood DLC for even more excitement
  • Greatly expanded desert and tropical environments for towns and field combat in the warmer parts of the world map


And just as with all our previous releases you can expect free updates that will add even more content to this DLC in the coming months.

As always - thanks for all your support, the team will be present in the in-game chat and on the forums in force this week to answer any questions you might have, and we always appreciate your feedback and suggestions!

Update 35 - Performance & Diplomacy

Hey Everyone,

We are very grateful for your feedback over the past week to help us address some of the less know issues in game. With this update we focused on making world map performance be as smooth as possible for lower end PC, eliminating last of the lag spikes. We also spent a lot of time with world map diplomacy - changing the mechanics quite a bit, making it more engaging and challenging. In addition there are dozens of other changes effecting all areas of the game - from art improvements to a lot of polish and balancing for the Greater Worlds and Royal Blood DLC.

As always - thanks for your support, and lots of great updates on the horizon. Now... lets take a close look that our 35th Update has in store.


  • Major performance improvements when playing on the world map
  • Mostly eliminated the lag spike at the end of the month or change of seasons
  • Various fixes, improvements, balancing and polish to Greater World DLCs
  • Various fixes, improvements, balancing and polish to Royal Blood DLCs
  • Major changes to world map diplomacy – nations will declare war on each other a lot less
  • Nations will engage in diplomacy a lot less during the first year of campaign
  • Changed to diplomacy: nations now declare war at -50 and not -30
  • Fixed snow not showing in the norther regions of the world map from November till May
  • Updated a lot of art assets so GUI, building icons, buttons don`t look pixelated
  • Major improvement to a lot of GUI art assets visible on all resolutions
  • Silver is now properly deducted when constructing walls
  • Fixed minor error in diplomacy list
  • Fix for Teutonic "king" not appearing as a lord of Denmark after merger
  • Fixes to reduce some diplomacy related lag spikes
  • Fixes to reduce army spawn/target lag spike
  • Player heraldry updated for all nations
  • Fixed broken twitter link and weirdness when clicking links
  • Reworked the way Lords and Kings gain silver in the campaign
  • Fix for units sometimes remaining standing after duying
  • Update to how Nation Level is used in end of month process to reduce lag spike
  • Fixing the display of some numbers/text on various GUI elements
  • Various performance improvements effecting all areas of the world map, including:
  • Updated diplomacy related function to reduce lag spikes
  • Having a lot of armies on the world map will no longer lag nearly as much
  • Fixed some town names that were displayed with odd font characters
  • Fix for using expanded nations when not using expanded map
  • Fix for exploit allowing control/destruction of NPC cities

Tacticon Fest & Weekend Special Sale!

Hey Everyone,

Very exciting news! As part of Tacticon Festival - Medieval Kingdom Wars is being featured in the Steam Weekend Special with one of the best deals we had on MWK....

AMAZING 55% OFF!!!



We also put together various bundles that will make this sale even better.

MKW is out best-selling title and If you were on the fence about getting MKW - now is the perfect timing. To celebrate this event - our Lead Game Designer and Community Manager will be available all weekend long to chat with players inside the games chat, as well as on the Steam forums to talk to our players new and old, and to answer any questions you might have.



In addition, as you might know we just released a major milestone update 34, as well as our first DLC - Royal Blood. But that`s not all - we have a huge surprise for you coming this weekend... here`s a subtle hint:



And we have huge plans for MKW this fall - with a lot of content for the original game and several very large updates incoming.

We would like to extend a big Thank You to publishers running the Tacticon sale for featuring Medieval Kingdom Wars. Please check out the the festival page for an amazing lineup and a whole range of amazing activities - livestreams, guest speakers, interviews and so much more.



So hope to see you on the battlefield - join us! Bloody battles, political intrigue, and hours of entertainment await!

Thanks for your continuous support!

Update 34 - Major Updates

Hey Everyone,

We are back with another massive update that includes major improvements to every area of the game - from AI to pathfinding, and even includes awesome new unit for you to play with. This update improves both the base game and the new Royal Blood DLC.

To start things of we looked into improving pathfinding during combat, and fixing long term issues like cavalry units being able to get on top of walls. In addition AI got a lot work, it will now train correct units as it progresses through the tech tree, so you will no longer see Swordsman in the early game. There are a lot of other fixes, improvements and additions - but one of the coolest one is the new unit - Royal Guard, available at the start of a new campaign both in the original and Royal Blood expansion.

More updates are on the way, and thanks so much for your positive reception of the Royal Blood DLC. It won`t be a secret for long - we are hard at work on another massive expansion pack for Medieval Kingdom Wars. Same time a lot more great updates are on the way to the original game - it will be a very exciting fall!

As always - thanks so much for your support! And lets take a look at what Update 34 brings to the table:


  • Major improvements to pathfinding both in field combat and siege combat
  • Cavalry units can no longer walk onto walls
  • Units placed on walls are now safe from cavalry units
  • Big improvements to world map and skirmish camera movement
  • Camera scrolling speed are much slower and smoother now
  • Fixed last of the game breaking issues – loosing control over your units during combat
  • Major combat AI improvements
  • AI will no longer cheat and use high powered units in early to mid game
  • AI will train appropriate units during combat as it advances through the tech tree
  • New unit added - Royal Guard - very powerful cavalry unit
  • One Royal Guard unit is added to players starting army with the new campaign
  • Royal Guard unit can`t be replenished if dies
  • Royal Blood DLC - Royal Guard unit is added to every town the King starts with
  • Added ability for units to have their kingdoms heraldry on their shields - more to come
  • Royal Guard unit shows heraldry of the controlling country on it`s shield
  • Battle Cry ability for the Royal Guard unit
  • Defending in siege combat greatly streamlined
  • AI progresses much faster when sieging player towns
  • Reduced the time siege defenses battles last as AI acts a lot faster now
  • Fixed difficulty drop down boxes in the campaign creation screen now allowing hard difficulty selection
  • Gatehouse upgrade a lot more expensive
  • Rebalanced the cost of various wall upgrades
  • Various stability improvements when switching between towns
  • Fixes couple of extremely rare crash issues
  • Cavalry units are a lot more effective in trampling over enemy units when running
  • Balancing improvements to Royal Blood DLC and base game
  • Fixed Capture Madrid achievement, it`s now Capture Toledo achievement

Royal Blood DLC is here!

Hey Everyone,

Royal Blood DLC for Medieval Kingdom Wars has officially launched. Royal Blood allows you to experience the game from a different point of view, starting the game with a King with all new abilities and scenarios to explore.

https://store.steampowered.com/app/2110750/Medieval_Kingdom_Wars__Royal_Blood/

This is our first time releasing a DLC for Medieval Kingdom Wars, so we wanted to do it right. Royal Blood doesn`t just add a few new features, but brings a total makeover to MKW. From brand new main menu, loading screen and visual updates, to new music and gameplay features. But most importantly - the gameplay and experience is drastically different.

According to our stats only 3% of all MKW players have gotten to experience the game as a King, and even then the late game options when playing as a King were quite limited, and by then usually players have conquered half the world.

Royal Blood allows players to start the game as a King, and instead of focusing on building up each and every town, and slowly grinding to the top; Players now gets to experience MKW on a whole new level. From the get go you will need to command your Lords, and work together with them to protect your territory and wage war against other kingdoms. Diplomacy with all expanded options available to the King also takes critical importance - as trade and alliances become key to overcoming other Kingdoms.

In some campaigns you will only fight the most important battles, spending majority of your time controlling your Kingdom and lords on the world map.

And just as with all our previous releases you can expect free updates that will add even more content to this DLC in the coming months.

As always - thanks for all your support, the team will be present in the in-game chat and on the forums in force this week to answer any questions you might have, and we always appreciate your feedback and suggestions!

Royal Blood DLC launching this week!

Hey Everyone,

We are excited to finally bring you Royal Blood DLC later this week! Less than 48 hours to go...

https://store.steampowered.com/app/2110750/Medieval_Kingdom_Wars__Royal_Blood/

Royal Blood allows players to start the game as a King, and instead of focusing on building up each and every town, and slowly grinding to the top; Players now gets to experience MKW on a whole new level. From the get go you will need to command your Lords, and work together with them to protect your territory and wage war against other kingdoms. Diplomacy with all expanded options available to the King also takes critical importance - as trade and alliances become key to overcoming other Kingdoms.

And just as with all our previous releases you can expect free updates that will add even more content to this DLC in the coming months. Also we are standing by our community and have some free copies to give away to our veteran players, please see this post for additional details:

https://steamcommunity.com/app/499660/discussions/0/3430074255269911111/

There will also be a big loyalty bundle & launch discount combination - more details on this on launch day, but we`ll be sure to take care of our players community that supported over all these years.

As always - thanks for all your support, and can`t wait to share this DLC with you later this week.