Medieval Kingdom Wars cover
Medieval Kingdom Wars screenshot
Genre: Simulator, Strategy, Indie

Medieval Kingdom Wars

Update 30 - Major Gameplay Rebalancing and Visual Updates

Hey Everyone,

Hope everyone is doing well, and after a bit of a delay over the past few turbulent weeks, I`m glad to say that we are back to regular updates for MKW. Today we have a major anniversary 30th update ready for you!

The new update includes some visual improvements (though more work on that is coming in the next update) as well as reworking the game light to be a lot more realistic and to effect gameplay less (like very dark rainy nights). World Map campaign gameplay got a lot of major reablancing, opening up new ways to play - like focusing on looting and raizing, or trying more peaceful and diplomatic approach now possible with reworked taxation system. AI and difficulty is getting a lot of work and balancing. In addition update includes dozens of fixes and balancing for various smaller issues and remaining bugs. And finally including another big update streamlining the tutorial to make new players feel better with the game, with easier to get started.

As the work continues you can expect the 31st update towards end of the month

And now lets take a look at what this 30th update includes.

Changes and Additions



  • Fully reworked the battle map light settings and visual prefabs
  • Fixed various issues with game light being too bright on some monitors
  • Fixed issues with game world appearing overwhelmingly bloomy during some times of the day
  • Visual improvements to the way battle maps look due to various environmental changes
  • Nighttime is a lot brighter on the battle maps
  • During rain and thunder the visibility is now effected as much
  • Reworked light settings on the world map
  • World map now has more realistic light, with less shadows, bloom
  • Adjusted the look of water on the campaign map
  • Major rebalancing of the campaign gameplay
  • Winning battles now gives a lot more rewards, letting players focus on combat instead of just building up as one game style
  • New campaigns start the game with a lot more starting silver, making it easier to start with smaller lordships
  • Increase the silver tax income by up to 30% depending on difficulty giving player an edge with some play styles
  • Increased the max tax income capacity so players doesn`t need to collect it as often
  • Created new approach to gameplay by greatly editing looting and raizing rewards and penalties
  • Raizing towns now will generate a lot of trade goods, and additional silver
  • Looting towns is now a lot more profitable, especially in early game
  • Reablanced the use of cavalry by player in combat, making it a lot more beneficial even in early game
  • Late game armies of fully mounted armoured knights are now a lot more powerful and realistic
  • Cavalry now take a lot less damage when running over units
  • Cavalry is now a lot more useful for hit and run attacks
  • Fixed Catapults firing flaming projectile dealing a lot more damage to friendly units than enemy
  • Some improvements to archer fire damaging hard to reach units
  • Improvements to Tutorial level Siege of Romorantin
  • Improvements to Tutorial level Defence of Orleans
  • Corrected gate placement and some walls in some Hamlets

New Update Incoming

Hey Everyone,

Hope everyone is well during these turbulent times. Sorry for the delay in our update schedule for the past two months, but I`m happy to say that I`m back to work on more MKW content and updates. Work is nearly done on the major anniversary 30th update, and we are expecting it sometime next week.

The new update includes some visual improvements as we reformat all the interface art to look better and sharper, as well as reworking the game light to be a lot more realistic and to effect gameplay less (like very dark rainy nights). World Map AI and difficulty is getting a lot of work and balancing. In addition update includes dozens of fixes and balancing for various smaller issues and remaining bugs. And finally including another big update streamlining the tutorial to make new players feel better with the game, with easier to get started.

Once again thanks for your continuous support, and sorry for the delay in the update schedule. Can`t wait to share this update with you next week, and more to come this spring!

Update 29 - Major Level Design Updates

Hey Everyone,

Hope everyone is staying safe and warm this winter. We are back with another major update as we continue with our quest to polish and improve every area of the game in the coming months.

Today`s update was long time in the making and includes major updates to most of the large towns seen in game. This includes full redesign of the inner town walls to full stone. We also worked on campaign map level design, repositioning some towns and locations, updating town names to better match history and geography of 14th century Europe.

We will continue with another large update in early February. More great things are coming.

With that said, lets take a look at what this 29th update includes

Changes and Additions



  • All major towns now have inner stone walls instead of just tower that replaced the palisade walls
  • Major towns now have much stronger wall defenses with new inner stone walls effecting all game modes from skirmish to defending or besieging in campaign mode
  • Edited the wall design for town of Dover to complete inner stone walls
  • Redesigned town walls of Paris and other northern and desert towns using same template
  • Redesigned town walls of Nantes and other northern and desert towns using same template
  • Redesigned town walls of Caen and other northern and desert towns using same template
  • Towns with desert now properly show buildings with summer textures instead of snow during winter
  • Improved the look of desert hamlets during winter
  • Gate Crank is larger and more visible for all types of gatehouses
  • Fixed Gerona and Pamplonas world map positioning by renaming them to Lourdes and Perpignan - other important centers of the time period with same location
  • World Map town changes - renamed Maidstone to Battlesbridge in the Kingdom of England
  • Update Toledo and Madrid historical and geographical inaccuracies on the world map
  • Major town renaming for towns in Spanish to be historically and geographically accurate
  • Made Barcelona town start larger on the world map in new campaigns as level 3 hamlet instead of level 1
  • Barcelona now has a larger visual representation on the world map
  • Disabled asking for email for new players

Minor Update 28 B

World Map objectives won`t cut off as much
Increased the font for the scenario objectives

Our Biggest Sale Ever - 72% off

Happy New Year everyone!

To get 2022 off to a good start we are starting the year with major updates and our biggest sale to date!

Our best-selling RTS game is on sale now for the next two weeks with a massive discount of 72% off! If you were on the fence about getting MKW - now is the perfect timing.



This is your chance to try this thrilling grand strategy/RTS game at a low price. Play as one of dozens of lords in Western Europe and fight your way from the bottom to the top. Build a city, raise a massive army, and conquer medieval Europe in this incredible indie title. Medieval Kingdom Wars is our bestselling and top rated title. You will enjoy hours of entertainment and intrigue from this challenging game!

Also if you have missed the other news - we are actively updating Medieval Kingdom Wars, with work continuing on adding new features and improvements this winter.

Thanks for your continuous support, and we hope to see you in-game. All the best in the New Year!

Update 28 - Camera and Pathfinding

Hello Everyone,

We would like to wish you a very Happy New Year! We plan to do a lot of wonderful things with Medieval Kingdom Wars this year, and starting this year right with a solid update. Today`s update includes improvements to unit pathfinding, camera scrolling few more things across the board.

Hoping your staying safe! We`ll be back with a larger update next week as we continue to improve and expand MKW. Thanks for your continuous support!

And now lets take a look at what changes our 27th update brings

Changes and Additions



  • Improvements to world map and combat camera scrolling
  • Camera movement, zooming in and rotating now have the same speed no matter the game speed selected
  • Camera scrolling is a lot smoother and faster now
  • Improved camera zoom and rotation
  • Fixed rare issue where camera would get locked up and will not move again
  • Fixed issues with camera sometimes jumping to the corner while scrolling
  • Pathfinding updates when tasking large number of units is about 50% faster now to calculate the destination
  • Tasking units is a bit smoother now, especially when tasking small to medium groups
  • Tasking several battalions at a time is instant now without any delays
  • Improved world map light settings - it`s a bit darker without overwhelming bloom effect
  • Various improvements to the world map light settings
  • Fixed several achievements that weren`t working right
  • Minor balancing on ranged units and ranged siege units
  • Fixed couple of rare crashes (black screen) in the tutorial campaign
  • Improved lighting in some scenes and levels in the tutorial campaign

Update 27 - Worldmap Diplomacy Improvements

Hey Everyone,

Hope your holidays are going well and your staying festive and safe. We have another large update today that redesigns the world map diplomacy, greatly improving the way AI uses world map diplomacy as well as includes a layer of polishing and balancing for most diplomatic features, especially for middle to late game, once player becomes King and diplomacy really comes in to play. This update also includes some fixes for battles, cinematics and other aspects of the game, as well as improve the flow of the siege battles that now will be a bit faster.

We will continue with another large update in January. Meanwhile wishing everyone the best New Year celebration ahead.

With that said, lets take a look at what this 27th update includes

Changes and Additions



  • Diplomacy menu now shows relations with each nation right on top of the nations portrait
  • Player no longer needs to select each kingdoms portrait in diplomacy window to check relations
  • Major rework of how AI handles world map diplomacy
  • Fixed various problems where players would quickly find him/herself at war with all the nations
  • AI will now often sign a cease fire treaty with the payer to end long standing war conflicts
  • AI will also now often declare peace with each other
  • Waging a defensive war against another country will quickly raise relations
  • Waging offensive war against another nation will worsen the relations
  • Various other improvements and balancing to the world map diplomacy system
  • Fixed issue with becoming King being extremely difficult in some Kingdoms, due to other lords having unresonable renown value
  • Signing alliance treaties effects player standing with other nation and his lords a lot less negatively
  • Razing towns will impact relations with all other nations less negative, but still has an effect
  • Greatly reduced penalty in diplomacy when becoming King
  • Rebalanced the cost of running a Kingdom when King, hiring lords e.t.c all adjusted
  • Fixed lag spike at the start of town view or battle intro cinematics
  • Town defense and attack gameplay is now faster with AI or player being able to siege gates faster
  • Infantry is better at taking down palisade wall gates now
  • Siege Workshop level up is much cheaper now
  • Improved combat victory and intro cinematics
  • Fixed issue during town view intro cinematics where citizens would stand still

Update 26 Part B

Includes additional AI improvements as part of the update 26

Ho-Ho-Holiday Sale with Massive 70% off

Hey Everyone,

Ho-Ho-Ho, our best-selling RTS game is on sale for a limited time only! Happy holidays from our family to yours! For the next two weeks we are running the biggest sale on MKW we had so far as part of the Steam Winter Sale. If you were on the fence about getting MKW - now is the perfect timing.



This is your chance to try this thrilling grand strategy/RTS game at a low price. Play as one of dozens of lords in Western Europe and fight your way from the bottom to the top. Build a city, raise a massive army, and conquer medieval Europe in this incredible indie title. Medieval Kingdom Wars is our bestselling and top rated title. You will enjoy hours of entertainment and intrigue from this challenging game!

Also if you have missed the other news - we are back to actively updating Medieval Kingdom Wars, with work continuing on adding new features and improvements.

Thanks for your continuous support, and we hope to see you in-game. Best Holiday Wishes!!!

Update 26 - Major Holiday Updates & Resuming Development

Hey Everyone,

Hoping your saying safe, and wishing everyone great holidays ahead! We are back with a major update and you can expect some solid updates during the holiday season and more to come this winter.

Also to explain the delay - over the past few months we had to focus on finishing and releasing Kingdom Wars 4: Plague, and now that it`s finally out, we can give a lot move love to MKW. The progress we made with KW4P also allows us to copy a lot of new features and improvements to MKW...

Update 26


Today we have a major update that took a bit of work to complete, I`m happy I was able to rush it right before the Holidays. This update looks to address the most common complaints with the game in all departments - from tutorial issues, to AI, performance, GUI and text and much more. There`s a long list of changes, and overall gameplay experience is a lot better now in all game modes.

We can`t wait to share the next update with you, and once again sorry for the delay. By no means is MKW abandoned, but work on KW4P had to be complete before we could update MKW again. We`ll continue with another update just around New Years.

And now lets take a look at what changes our 26th update brings

Changes and Additions



  • Fixed major issue where AI will not attack on siege maps
  • Fixed major issues in Skirmish game mode when AI was not attacking at all
  • Improved AIs performance in skirmish mode
  • Major improvements to the AI with moving siege weapons to attach to the walls
  • Fixed issues with friendly AI not attacking when player brings a second army
  • Fixed not being able to control or select units at the edge of the map
  • Camera can now scroll a lot further to the edges of the screen in battles and build mode
  • Reworked GUI side of the objectives menu – they are in much larger text now
  • Improved gameplay experience with camera scrolling being faster now and other related improvements to scrolling and moving around
  • Gameplay flow speed greatly increased on the world map. Armies move faster and there are other related changes
  • Made various text in tutorial much easier to read
  • Fixed issues with second player army not spawning when attacking hamlets
  • Reworked Chapter 1 tutorial – especially the startup parts with closing the gate
  • Reworked Chapter 4 tutorial – especially the sequence with constructing the church
  • Stewards research tree now opens on another default tech page
  • Stewards search tree now show objectives through it, they were hidden behind before
  • Various improvements to performance of Rename City button for towns
  • Fixed balancing issues with infantry and ranged units
  • Resolved major balancing issues with cavalry units
  • Fixed certain AI build up - mostly cavalry - being extremely unbalanced
  • Fixed friendly fire issue from catapult and trebuchets
  • Fixed various startup issues on the first run of the game
  • Main Menu on the first run will no longer open up web browser when clicking on the welcome popup
  • Fixed major issue preventing the final victory by destroying every nation
  • Holy Roman Republic nation can now be properly destroyed
  • Fix playing as one of the HRE lords in