We've fixed some minor bugs and the final cutscene and credits should now be working for all users. Thank you to everyone who took the time to join our discord and report those pesky bugs!
EPIC UPDATE, THE NEW 1.0.7 IS OUT NOW! Fixed Version Official Release
YOU ASKED FOR IT AND HERE IT IS! The new version 1.0.7 has finally been officially released as stable version, so just updating the game will allow you to play the latest update!
And what´s new? First of all we´ve fixed most of the critical and infamous bugs that ruined your gaming experience, like meeples getting stuck, doctors goint on strike or lazy janitors, but we´ve also added some new features we hope you´ll like.
There are some minor bugs we are working on and will fix in the next 1.0.8... we go ahead! Most of them can be easily solved just by reloading your savegame or reloading the game.
And finally, you´ll be able to go for the so long wanted Steam Achievements to try and complete them! There´s a total of 22 achievements avaible you can check in this link:
The largest feature in this patch is the 'zones' menu where you can setup areas by selecting different rooms and assigning specific meeple/crew to restrict where they can and can't go , a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas.
Please feel free to leave a comment, a positive review if we deserve it and you are welcome to join our Discord Community Server and hang out! We are awating for your opinions and feedback! https://discord.gg/gameclaw
CHANGELOG 1.0.7 STABLE VERSION OFFICIAL RELEASE • connected achievements to steam (22 steam achievements now active) • fixed achievement "The Water Belongs To The Tribe" from not completing • janitors now look for the closest waste bin to dump rubbish • added the Zones feature to designate restricted areas and assign specific meeple to them • added indicators over meeple when they are asphyxiating or starving • made meeple slightly more tolerant when they're hungry • several pathfinding bugs fixed • another large pathfinding overhaul and optomization to help large stations • made stench clouds less rampant but spawn more frequently • made hazmeep faster at cleaning unwanted gasses • added new poop sprites • wounded meeple will now tire twice as fast and be more motivated to rest • fixed a bug causing certain meeple to contemplate their existence too often and starve to death • fixed a bug where doctors under house arrest protest by refusing to treat patients • fixed a bug where changing a hull tile next to a door merged the two rooms • fixed a bug when meeple get shot at they fritz out • added mega crates for more storage • added utility doors (to match utility tiles) • added mega crate research tech to unlock mega crates • fixed a graphical glitch where built furniture clipped through walls • fixed meeple from sliding along the floor when they're knocked unconscious • stench clouds can now spawn from enormous piles of... rubbish • slowed down meeple metabolisms so they eat/sleep/clean/breath 80% slower • fixed genius scientist meeple to actually be genius • increased the work rate difference between high and low skill meeple • added some camera smoothing for low frame rate drops • made job finding improvements, unreachable jobs will no longer lock up meeple • removed mystery gas from spawning and murdering meeple
NEXT VERSION 1.0.7 in Experimental version for Testing!
GREAT NEWS YOU´VE BEEN WAITING MONTHS FOR! ːsteamthumbsupː
It's been quite a while but thankfully Stephen managed to bring a plethora of bug fixes and some new features before the holiday! You can take a look at the changelog from the title screen or here, down below. Notably, the most infamous bugs have been addressed. Meeple getting stuck, doctors going on strike, and lazy janitors.
The largest feature in this patch is the 'zones' menu where you can setup areas by selecting different rooms and assigning specific meeple/crew to restrict where they can and can't go , a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas.
The new version is available NOW in 'Experimental - pre-patch version' (will be officially released in the next few days after Testing), just select it by right clicking the game in your Steam Library.
Please feel free to leave a comment and you are welcome to join our Discord Community Server and hang out! https://discord.gg/gameclaw
CHANGELOG 1.0.7 (Experimental - pre-patch version) • janitors now look for the closest waste bin to dump rubbish • added the Zones feature to designate restricted areas and assign specific meeple to them • added indicators over meeple when they are asphyxiating or starving • made meeple slightly more tolerant when they're hungry • several pathfinding bugs fixed • another large pathfinding overhaul and optomization to help large stations • made stench clouds less rampant but spawn more frequently • made hazmeep faster at cleaning unwanted gasses • added new poop sprites • wounded meeple will now tire twice as fast and be more motivated to rest • fixed a bug causing certain meeple to contemplate their existence too often and starve to death • fixed a bug where doctors under house arrest protest by refusing to treat patients • fixed a bug where changing a hull tile next to a door merged the two rooms • fixed a bug when meeple get shot at they fritz out • added mega crates for more storage • added utility doors (to match utility tiles) • added mega crate research tech to unlock mega crates • fixed a graphical glitch where built furniture clipped through walls • fixed meeple from sliding along the floor when they're knocked unconscious • stench clouds can now spawn from enormous piles of... rubbish • slowed down meeple metabolisms so they eat/sleep/clean/breath 80% slower • fixed genius scientist meeple to actually be genius • increased the work rate difference between high and low skill meeple
Meeple Patch 1.0.6
It's been awhile since I've had time to come back to Meeple Station but thankfully the last month permitted enough to knuckle down on some of the most prolific reports we've had.
I believe we've finally fixed our lazy doctor bug where Doctors refused to heal injured Meeple. We've also added a recall option to mining ships so you can force them to stop mining and return much sooner. Not to mention some pathfinding and odd behaviour bug fixes.
Some of you who have come across the Squientist (spoiler!) will find he no longer spawns via mitosis. (We'll let you figure that one out).
There is also a new module called the Compressor. This new state of the art device will allow your Hazmeep to produce wood! From what you ask? Uh... Biomass... yep, It's poop wood. Finally a means of producing that rare and fantastic trade resource!
As always, thanks to those of you who join us on Discord (https://discord.gg/gameclaw) and give us feedback and bug reports.
And here is a little summary of the changes:
• added some more optomisation for pathfinding • added clearer 'paused' state to UI overlay • stopped doctors from breaking their hippocratic oath • added the biomass compressor furniture • added biomass compression technology • changed hazmeeps to continue biomass production even if water supply is full • waste processing into biomass uses half waste and operates quicker • can now produce wood with compressors • added auto assign option for beds • added recall option for mining ships • added more types of debris in asteroids • fixed an oxygen bug when building a ladder with no matching ladder above/below it • janitors will now check for the closest possible job • fix layering display issues when tracking meeple • doubled the natural richness of Carbon • fixed the squintiest from spawning via mitosis • fixed airlocks from bugging out meeps when on the lowest/highest layer • other minor fixes
Meeple 1.0.6
• added some more optomisation for pathfinding • added clearer 'paused' state to UI overlay • stopped doctors from breaking their hippocratic oath • added the biomass compressor furniture • added biomass compression technology • changed hazmeeps to continue biomass production even if water supply is full • waste processing into biomass uses half waste and operates quicker • can now produce wood with compressors • added auto assign option for beds • added recall option for mining ships • added more types of debris in asteroids • fixed an oxygen bug when building a ladder with no matching ladder above/below it • janitors will now check for the closest possible job • fix layering display issues when tracking meeple • doubled the natural richness of Carbon • fixed the squintiest from spawning via mitosis • fixed airlocks from bugging out meeps when on the lowest/highest layer • other minor fixes
Demo Festival! Justice.exe and Obsidian Prince are our new Gameclaw games!
Hey there everyone!
I wanted to get in touch with you all to let you know that our games are in the demo festival!
Justice.exe Justice.exe is a dialogue-heavy dystopian legal drama in which you defend sentient AI in court. Discover key story elements in dialogue, build your case by studying arguments, and engage the opposing counsel in wits, charisma and skullduggery. Small choices might alter the fate of your clients.
Obsidian PrinceObsidian Prince Fight through endless dungeons in a tactical, turn-based roguelike where choices have real consequences. Recruit diverse heroes and steer them to their death... *ahem*... glory. Explore and rebuild the overworld to boost your heroes and discover hidden quests and new dungeons to master.
Both titles will be available on the Steam Demo Festival which goes live at 10 am PST (in 10 minutes as of this update!)
Please, feel free to try the titles and wishlist them if interested! We are hard at work on the games and are happy to hear your feedback!
-The Gameclaw Team
Chinese Patch!
Today we're patching our first language to Meeple Station. ~Chinese!
Previously all language support has been done entirely by volunteers. Anyone who wants to contribute their language to Meeple Station can do so, simply visit us on Discord and we'll show you how easy it is.
However, thanks to Whisper Publishing we now have a complete translation of Meeple Station in Chinese. Our first complete language addition! Hooray!
This also comes with the 1.0.5 patch, we've addressed a few oddities. Notably the Campaign still getting stuck for some remaining people, and the top and bottom most layers not allowing utility constructions.
These issues should now be fixed! Happy Station building!
1.0.4 PATCH.- Teleporters
Hey Meeps! We're back from our break and have addressed quite a few of the bug reports that have come in over the past month. We're now moving the experimental branch onto the main branch to include fixes for everyone who hasn't been participating in the experimental version. The more prominent ones include:
• added Teleporters • fixed a weird bug that made meeple ghost around • can now skip cutscenes • beds are now walkable so meeple dont get stuck in corners • fixed some trade ship shenanigans • fixed some achievements from not being unlockable • fixed engineers going outdoors to change existing indoor tiles • re-added the copy/paste feature in blueprint mode • fixed the magical disapearing fluids and electricity act • added translation support for testing (Refer to the BETAS on steam) • fixed some save files from blocking progression of the campaign
We've also added a frequently requested feature, 'Teleporters'.
These handy constructions will help get your meeple around the station quicker, helping them complete jobs faster as well (Just take a look at that botanist!). As always, feel free to contact us through discord for bug reports and/or feedback.
Happy Station building!
Meeple Station Has Launched Out Of Early Access!
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The big day is finally here! We’ve battled space bugs, asteroids and even COVID-19, to bring you version 1.0 of Meeple Station, which is now available!
For players who already own our first title Regions of Ruin, you’ll get a 25% discount off of Meeple Station for the next two weeks! We hope both titles can bring you plenty of joy and distractions while so many of you are stuck at home due to the current global pandemic.
You can learn more about what’s new in version 1.0 here, but to give you a quick recap:
Complete story mode - Discover the mystery behind the Meeple race’s past!
New enhanced tutorials, completely revised and more comprehensive
Backward compatibility for older mods, with refreshed support for dealing with new features and content introduced since the early access launch
Travel to procedurally generated star systems with the new Hyperdrive
Smarter Meeple, who will act more logically to impending threats
Speaking of threats, fight off new pesky pirates before they take your resources!
There’s plenty more where that came from and a ton of fixes that our community has requested throughout early access too. We’ve been focused on these new features and updates for the last few months, with your invaluable feedback guiding us throughout, and we’re incredibly happy with the results.
We’re excited for you to play through the complete story mode, to explore new star systems, and most importantly, to create the ultimate space station! While attempting to lose as little Meeple as you can along the way… which we know is sometimes unavoidable, we won’t judge!
We plan to continue supporting Meeple Station for the foreseeable future, issuing bug fixes and listening to your feedback. If you haven’t joined our Discord server already, head on over to hang out with the Meeple Station community and chat directly with us and let us know what you think about version 1.0!
Thank you for joining us on this wild ride and for supporting Meeple Station over the past year, and welcome to all our new space captains. We hope you enjoy your time in space.
New Release Date - 10th April
It’s a rough time right now for many people across the world.
We unfortunately have to report that among those affected by all this madness is our friend, partner, and producer, Alex, along with his family who reside in the current temporary hell-scape that is Spain right now and who have very unfortunately all been confirmed positive for coronavirus since we announced Meeple Station’s 1.0 release at the end of last month.
Thankfully, just in the past few days now, Alex and his family seem to be getting through the very worst of it and finally back on the mend, but it hasn’t been a pretty month for them. Luckily, they were not critical cases and were able to get proper medical attention despite the current chaotic state Spain is suffering through right now. We don’t want Alex to worry about the stress of releasing a game right now. We want Alex to simply focus on getting well again.
Despite the fact that this absolute legend of a mad lad still actually wants to keep working from quarantine through all this, we’ve decided that’s kinda’ bonkers and to push back our original Meeple Station 1.0 release date from March 30 to April 10th. This way, at the very least, they can take a couple extra weeks to fully recover, and Stephen and Mike can fill the time by continuing to make use of our wonderful group of testers. We were very excited for the release on the 30th, but the world just doesn’t have it in the cards- as seems to be the case for so many people right now.
We know everyone will understand with all the madness that has been going around with this terrible pandemic across the world. Thank you for that understanding. We’ll be back in a few weeks to release our little two-year labor of love to you all.