Custodians, we've made some adjustments to the matchmaking formula. All Outposts should now be matchmade equally, regardless to the amount of kills they get.
Please let us know how these changes impact the Raid activity on your Outposts!
Meet Your Maker - Hotfix Notes - 5/18/2023
Hey Custodians,
We’ve just released a hotfix which includes multiple bug fixes and balancing updates. Please see the hotfix notes below for more details:
COMMAND CENTER:
We have fixed an issue which caused Outposts to not appear in the Raid Map under certain conditions.
GAMEPLAY:
We fixed an issue causing some newly created Outposts to not receive Raids.
Traps should no longer shoot through corner blocks in certain setups.
Raiders should no longer get trapped in paths which contain double wedges or corners in certain setups.
Raiders should now receive a consistent amount of increased loot after purchasing the Strip Mine or Power of War Advisor Boosts.
BALANCING CHANGES:
The size, damage and duration of the Plasma Cloud Mod for the Plasma Sentinel Trap has been reduced. The Reductions are as follows: - Size: 8 meters to 7 meters. - Duration: 5 seconds to 4 seconds. - Damage taken over time: 1 second to 1.25 seconds.
The damage taken over time from the Corrosive Cube Trap has been reduced from 1 second to 1.25 seconds.
The explosion charge-up time for Traps equipped with the Self-Destruct Mod has been shortened from 2.5 second to 2 seconds.
- The Meet Your Maker Game Team
Community Meme Round-Up
Hey Custodians,
If a picture is worth a thousand words, a meme is worth at least 1,500.
We’ve rounded up some of our favourite Steam Artworks from the past month.
“This game in a nutshell” by Medican
“Harvester Meme 2” by 3jaager
“The day is finally upon us” by Michaelfaceguy
“Why you shoot the dog?” by Sarah
We love seeing your creativity extend beyond the game. Keep ‘em coming.
-Meet Your Maker Community Team
New Guard Augment Available
Surprise! We've just released a free new Augment for the Warmonger. The Flamewalker Augment grants immunity to fire damage.
Unlock it from the Guards Advisor, Metamorph, today!
Ranked Rewards and Ranking System Updates
Greetings Custodians,
Since the launch of Meet Your Maker, it’s been a thrill watching Builders and Raiders challenge each other in amazing ways across the wasteland. With all the creativity and skill on display we thought this would be the perfect time to not only reveal the ranked rewards you’ll soon be earning, but also update players on some key improvements we’ve just made to our ranking system.
Ranked Rewards
Whether you’re building masterpieces or tearing through them, there’s nothing like being rewarded for your efforts.
Ranked rewards in Meet Your Maker are granted on four levels: Bronze, Silver, Gold, and Master. You enter the ranking system once you hit Player Level 5, and from there, the sky’s the limit. Finishing the season with a rank of Bronze, Silver, Gold, or Master will earn you the corresponding decal as well as the decals from lower tiers. These shiny, intricately designed cosmetics can be placed above an Outpost’s entrance or anywhere else within its walls as a not-so-subtle reminder to Raiders of who they’re up against.
Ranked Rewards also include two Raider cosmetics. Those earning a rank of Silver or higher will receive the Cataclysm skin for the Fury’s Edge sword, while those earning a rank of Gold or higher will also receive the Warlord skin for the Ironside Custodian.
All rewards boast a Red Sands theme and will be instantly granted once Sector 1: Dreadshore releases in late June and the next season begins. Until then, build like an evil genius, raid like there’s no tomorrow, and lock up those bragging rights while you can!
Ranking System Updates
Community feedback continues to be a major driver for us in building the Meet Your Maker experience. With our first month in the books, we’re happy to share some of the improvements we’ve made to our ranking system which are now live in the game.
Additionally, 1.2.0 comes with a huge list of fixes to issues like second-wave corrosive cubes, bugged biolink slots, killing HRV at the loading dock, and more. Check out our full patch notes for a complete list of updates, key issue fixes, and balance improvements right here.
Removal of ‘Negative’ Points
We’ve heard from players that certain aspects of the ranking system conflicted with our intentions for the game as a whole. We want to enable players to have agency over what content they play and be rewarded for their persistence when challenging themselves with difficult Outposts, no matter the outcome. As a result, we’ve stripped out all instances where players could receive negative points in Meet Your Maker based on their actions or performance.
Our goal with these changes is to create a better sense of forward momentum where players are encouraged to take on challenges that are a step up in difficulty – and are rewarded for doing so.
Key Takeaways:
• Raiders will no longer lose points for abandoning an Outpost. • Raiders will no longer lose points for dying multiple times while attempting to beat an Outpost. • Builders can no longer lose points if a player raids their Outpost without dying.
As a Raider, completing a difficult Outpost in the fewest attempts possible will still be the best way to earn points, but now failing to do so will never result in a step back. We’ll continue to monitor and improve this system over time, but we hope the experience will now be more rewarding for all players.
Keys to Ranking Up
In the spirit of forward momentum, and with our new updates in place, here’s a clear outline of how our ranking system now works. Focus on these elements to find success, earn points, and rank up in Meet Your Maker.
• Raiders are awarded points for successful raids, and Builders are awarded points for killing Raiders with their Outposts. • Higher difficulty raids reward more points. • When raiding, your earned point-total is reduced based on your number of deaths. This is now significantly more forgiving than before for the early ranks. Bronze and Silver players should simply focus on completing as many raids as possible. When trying to progress from Gold to Master, fewer deaths and brutal raids become more critical. • Point totals are modified by your rank relative to the opposing Builder or Raider. For example, a Bronze Raider completing a Master’s Outpost stands to gain more points than if they were to complete the Outpost of another Bronze player.
Creating the best possible Meet Your Maker experience for players is always our focus. If you’re looking for more info on these, or any of the other many gameplay updates that are out now, don’t forget to check out our full patch notes.
We’ll also have more ranking system details to share with you ahead of Sector 1: Dreadshore’s arrival in June, so stay tuned – and thanks for the support!
The Meet Your Maker Team
Patch 1.2.0 Notes
Hey Custodians,
We have just released an update which provides some bug fixes, balancing changes, Quality-of-Life updates, and stability improvements. Please see the patch notes below for more details:
RAIDING
Traps will no longer detect Raiders through Corrosive Cubes equipped with the Second Wave Mod.
The Harvester will no longer be killed on spawn by Death Piston Traps placed next to the Shipping Station. - It will also not be killed by the Death Piston when returning to the Shipping Station to deposit harvested GenMat.
Plasma Clouds from Plasma Sentinel Traps equipped with the Plasma Cloud Mod will now be visible for guests in CO-OP Raids.
We have fixed an issue which caused a Raider’s animation to break during the revive sequence in CO-OP Raids.
LOADOUT
We have fixed an issue which caused players to be unable to equip Biolinks in slots 2 and 3 after joining a CO-OP Raid.
We have fixed an issue which caused the Volt Lancer to revert to only having 2 bolts despite unlocking the second upgrade after joining a CO-OP Raid.
BUILDING
We have fixed an issue which caused Outpost kill drops to be infinitely refreshed by force closing the game after collecting the loot.
De-activating and re-activating your Outpost will no longer affect your Outpost’s Matchmaking priority.
COMMAND CENTER
Deleting an Outpost in the My Outposts menu will now require you to go through a confirmation pop-up. - This has been done to help prevent accidental Outpost deletions.
PERFORMANCE
Multiple title crashes have been fixed, which should help provide a more stable experience.
SANCTUARY
The “Purchase” button will now be disabled if you do not have enough currency to purchase an item or upgrade in one of the Advisor Stations.
SETTINGS
We have moved the Controller presets to the top of the Controller Settings page for ease of access.
ACCOLADES SCREEN
Selecting an Accolade can now be done by pressing the directional buttons on Controllers, or numbers on Keyboards. - This should help prevent accidental accolades skips observed on consoles. - For Mouse & Keyboard players, we have not removed the ability to click on the Accolade that you want to select.
BALANCING CHANGES
RANKING SYSTEM
Raiders will no longer lose Ranking Points when abandoning a Raid.
It’s no longer possible to receive less than 0 Ranking Points as a Raider or Builder after a successfully completing a Raid or being Raided.
Ranking Points earned in Bronze and Silver have been made significantly more lenient when considering Raider Deaths, and slightly more in Gold and Master as well.
Builders will now receive more Ranking Points for the first kill, with an increase from 30 to 75 Ranking Points.
Builders can no longer lose points if a player Raids their Outpost without dying.
Builder Ranking Points loss has been reduced across all Ranking tiers.
PRESTIGE
The Prestige System and Prestige requirements have been reworked, making it far more achievable to Prestige your Outposts, particularly if you get Accolades.
The number of Prestige Points earned from rewarded Accolades has been increased from 20 to 40 points.
The amount of Prestige Points earned from Raider Kills has been rebalanced to weigh the first kills more highly but diminish more quickly.
The Prestige Point Requirements are now the same across all Burial Sites, and are now consistent from Levels 5 through 10, rather than growing with each level. - The new Prestige Point Requirements are as follows: - Prestige 2: 120 - Prestige 3: 150 - Prestige 4: 180 - Prestige 5+: 200
HARDWARE
The cost to craft Hardware has been increased slightly by 5 Parts. The new crafting costs are as follows: - Spike Drive: 15 Parts - Blast Grenade: 15 Parts - Flash Barrier: 25 Parts - Phoenix Pod: 35 Parts
PLAYER XP
More XP Feats may be performed before their XP value starts to diminish, and the diminish rate has been reduced.
-The Meet Your Maker Team
Meet Your Maker Update | Iron Claw Mod - Catch & Release
Hey Custodians,
The Iron Claw Trap is a useful tool that's commonly used to bring unsuspecting Raiders closer to their fate.
We've released an all-new Trap Mod for the Iron Claw. The Catch & Release Mod drops tethered Raiders once they're reeled in,
Unlock it from the Traps Advisor, Prota, today!
- The Meet Your Maker Team
Meet Your Maker - Matchmaking Update
Hey Custodians,
We've made some adjustments in the matchmaking formula which should improve the visibility of Outposts with low Raids.
We're keeping a close eye on the situation, so please let us know how these changes impact the Raid activity on your Outposts!
- The Meet Your Maker Team
1.1.0 Patch Notes
Greetings Custodians,
We have just released an update which provides some Quality-of-Life updates, bug fixes and stability improvements. We have also recently released some new content! Please see the patch notes below for more details:
RECENT RELEASES
Hellscape Deco Pack
Humanity’s struggle for survival in the wasteland has been full of missteps. Hellscape organisms are one such aberration. The result of a Sanctuary’s rogue project, the original intention of these creations remains unknown – but the outcome is the stuff of nightmares.
This repulsive Deco Pack combines organic matter and artificial structures to create eerie, pulsating Outposts where tendrils creep, lesions light the path, and patterned bloodstains decorate the walls. Use these materials within your next creation to bring it to life in the worst possible ways.
The Hellscape Deco Pack includes:
2 Blocks: Bloodmesh, Gnarlvine
2 Props: Tower Lesion, Keyhole Lesion
1 Animated Prop: Flesh Bloom
8 Decals
Boltshot Trap Mod – Relentless
The Relentless Mod for the Boltshot trap gives Builders even more control over the vicious volley of arrows launched at unsuspecting trespassers. Adding this Mod means the Boltshot’s 14 arrows are no longer triggered simultaneously, but staggered, launching over the course of 2 seconds to increase the duration of its deadly onslaught.
PERFORMANCE
Multiple title crashes have been fixed, which should help provide a more stable experience.
VISUAL
More rust has been added to the texture on the Dead by Daylight Deco Pack Blocks Set, reducing the resemblance to the metal on Traps. This should help you spot traps more easily without altering the visual intentions for the Deco pack.
We have fixed an issue which caused armor to appear floating below Hornet after reequipping the Armor Mod on a Hornet with a Recorded Path.
BUILDING
The “Continue” button on the Accolade Screen will now require you to press and hold to proceed. This should help prevent accidental skipping of Accolade selections.
The Building controller presets have been swapped from “Default” to “Original.” This will allow you to rotate blocks with the face buttons instead of having to first open the “More” menu.
SANCTUARY
Subtitles within the Sanctuary will now be set to “Enabled” by default. They may be turned off in Settings.
MISC. FIXES
Fixed an issue which prevented players who participated in the Open Beta from unlocking the “Feed the Beast” achievement.
You may also unlock the 5 achievements associated with each Advisor by adding 10 more levels to the level you started with at launch.
Fixed an issue which caused HRV to get stuck in collision between a sloped Framed Glass Block and a Cathedral Block.
- The Meet Your Maker Team
Meet Your Maker Update | Hellscape Deco Pack & Boltshot Mod
Infuse your Outposts with vile living tissue and make the game’s deadliest trap even deadlier with new free content, available now in Meet Your Maker.
It might still be early days for many in the wasteland, but we’re already adding to your toolbox with a brand-new Deco Pack and trap Mod. The Hellscape Deco Pack is free and instantly accessible to all players. The Relentless Mod for the Boltshot is also free and can be unlocked with in-game currency.
HELLSCAPE (Deco Pack): Free/Instant Access
Humanity’s struggle for survival in the wasteland has been full of missteps. Hellscape organisms are one such aberration. The result of a Sanctuary’s rogue project, the original intention of these creations remains unknown – but the outcome is the stuff of nightmares.
This repulsive Deco Pack combines organic matter and artificial structures to create eerie, pulsating Outposts where tendrils creep, lesions light the path, and patterned bloodstains decorate the walls. Use these materials within your next creation to bring it to life in the worst possible ways.
Boltshot – Relentless (Trap Mod): Free/Unlockable with Playtime
During Meet Your Maker’s Open Beta, traps in Outposts killed a staggering 1.5 million Raiders. Of those 1.5 million, the Boltshot was responsible for over a quarter of them. Naturally, our inclination was to make it even deadlier.
The Relentless Mod for the Boltshot trap gives Builders even more control over the vicious volley of arrows launched at unsuspecting trespassers. Adding this Mod means the Boltshot’s 14 arrows are no longer triggered simultaneously, but staggered, launching over the course of 2 seconds to increase the duration of its deadly onslaught.
Use these additions well, Custodians. Many more are on the way.