The Mega Knockdown community will be hosting a friendly online competition that can be played at your own pace. Free to enter. No region restriction. Players must be on the Mega Knockdown Discord to receive communciations.
Once the tournament begins, you will have one week to play a match with everyone else, in any order (round-robin format). The top player is the player who has the most wins. If there is a tie, the winner of the head-to-head match wins.
Format may change if there are a large number of participants. Participants should have sufficiently reliable internet to play via Steam Remote Play, or Parsec. If not, creative solutions are encouraged.
Version 0.842 Update
Patch 0.842:
Gameplay
Lewis' PileDebunker can now hit jumping opponents at its maximum range.
If both players block, the input buffer is cleared. This should help prevent unintentionally buffered inputs from carrying over to the next turn.
Presentation
New sounds added for Flatskin's plant.
There are now two different icons for the "delayed" state. If an attack is very "minus," a clock with a double outline is shown. If an attack is just a little bit "minus" or "plus," the existing clock is shown. This should make it easier for advanced players to quickly identify the correct amount of 'frame advantage' in a given situation.
User Interface
If you activate the difficulty slider sub menu in the Arcade menu, you can now get out of it without pressing the 'cancel' button, simply by mousing over another menu item or pressing Left. This behavior should be more intuitive than before.
Bug Fixes
Fixed a rare, but troublesome issue where Lewis' Back + A was causing the match to lock up when interacting with certain moves.
Patched an issue where some anti-air moves that knock down would sometimes cause a jumping animation to repeat.
First Early Access Patch / Version 0.84 Update
A Message From the Developer First of all, I would like to thank the testers, players and fighting game fans who have made this launch possible. So far it seems that this game has managed to fly a bit under the radar, but I am grateful to everyone who has supported the game so far.
Mega Knockdown is in Early Access, meaning that it will continue to evolve and change over time. By playing the game and providing feedback, you can actively influence the direction of the game. Conveniently, there is a feedback system integrated into the game.
To leave feedback, you can press F8 at any point while in-game to send me a comment or a bug report. This will also snap a screenshot of the game, which will help me reproduce your issue.
In a future update I will provide a roadmap of features I'd like to add to the game between Early Access and release. This will likely include additional characters, and a native online mode that does not rely on Steam Remote Play. I am highly motivated to continue updating the game for a long time, but because this is a hobby project I have been maintaining in my spare time, updates will be less frequent at times.
***
Patch 0.84:
Gameplay
Nick has a new ability, Faith Smasher.
Faith Smasher is an instant back throw, similar to the universal N + Throw. Just like the universal N-throw, if it connects, it has priority over attacks, regardless of speed.
Strategically this can be used to position the opponent in the corner, and threaten huge damage with Cheesy Dust Loop combos.
Demo Updated
In the demo, Arcade mode now includes story content.
Two characters are unlocked in the demo, and the demo version of Arcade ends after Stage 4.
As before, the updated demo includes Arcade, Survival, Training and Versus modes, and 20 interactive tutorial lessons.
The demo download button is now blue, and has moved to the right side of the store page.
Soundtrack
The game's soundtrack is now available for purchase on Steam.
If you already own the game, it is %10 off by default. You can also get both bundled together for 10% off.
If and when more music tracks are added to the game, they will be added to the soundtrack.
Presentation
Animation timings have been adjusted for blocking attacks. This should improve the visual flow of combat, and fix some occasional bugs related to the behavior of very slow attacks on block.
Please note that the above change has affected hundreds of possible interactions. Please be on the lookout for any blocking-related issues; press F8 to submit a report if you notice anything.
The default resolution is now your screen's native resolution. If you have a monitor with a non-standard aspect ratio, you will probably want to change that in the settings.
User Interface
You can now press the Skip button twice to get to the main menu faster, after beating Arcade. This should also fix a rare lockup that a player reported when they skipped the credits.
Bug Fixes
Fixed an issue where if you were at frame disadvantage after a sweep on Player 2 side, your sprite would be misaligned on the next turn.
Misc
Logging has improved behind the scenes. This should help me reproduce in-game issues when you use F8 to send in bug reports.
Version 0.823 Update
Patch 0.823:
Gameplay
A new, special interaction can now happen between Paul and Flatskin when the game is at match point and both players are at low health.
A new achievement has been added which relates to this interaction.
Presentation
Transcoded videos to Webm VP8 to help compatibility with Steam Deck. This has also reduced the game's file size by a fair amount.
Boosted loudness of Nick's ending theme.
Performance
The game will check for achievement unlocks less often.
Bug Fixes
Changed some scripts related to the mouse cursor. This will hopefully fix a rare issue causing the mouse cursor to lock to the center of the screen after winning the game.
Version 0.822 Update
Presentation
2 new music tracks added: Marv character theme, and Nick ending theme.
A "Skip" hotkey tooltip now appears during cutscenes.
Added a clue about a secret unlock to the Arcade Clear screen.
Bug Fixes
Fixed rare issue where moves would sometimes incorrectly cause chip damage.
Added code to keep the Strife Mode camera from getting stuck in the zoomed-in state.
Version 0.821 Update
New feature: Sudden Death
In the rare situation that a double KO would end the match, a sudden death final round is played.
In sudden death, Strife Mode is turned on and characters start at half health.
Presentation
Updated portraits for the "Cream Team" mirror characters in the arcade story mode.
User Interface
The "Emergency" round reset button should no longer change the round win count.
Added color coding to time controls/keyboard lock settings so you can tell at a glance if they are enabled.
If you're using a gamepad, the gamepad-specific controls for changing skin, time controls and keyboard lock will show up in character select.
Bug Fixes
Fixed some issues with Player 2 not being able to set time controls/keyboard lock.
Fixed "Fight" text lingering after round start.
Fixed some unintended issues with Strife Mode zoom and COUNTER text.
Release Date / Version 0.82 Update
Patch 0.82:
New feature: Story Scenes!
In Arcade mode, each character has short, unique story scenes where they talk to the opponent before the fight.
If you win Arcade mode, you will see a short ending scene, followed by the game credits.
The final Arcade opponent will have more HP than usual. However, Strife Mode is now active in every final Arcade mode battle.
In Arcade mode mirror matches, some opponents get name changes (no effect on gameplay).
Gameplay
Billy's Sweep and Stomp are now 10f faster. They were previously so slow as to be almost useless as pokes. Now they are merely "bad" pokes. Yes, they still have armor.
Presentation
When the match starts, a "Fight!" animation and voice line plays.
You can now get the secret code to enable Strife Mode (formerly known as 'Strive Mode') by beating all characters' arcade modes.
The intentionally distracting camera zooms in Strife Mode will happen a little less often now.
User Interface
If the game launches out of focus, clicking the window is less likely to result in accidentally choosing something.
The Space bar is now yet another "select" button in the default key maps.
You can now press L1 or L2 to change art style when using a gamepad. L3 and R3 can be used for time settings and keyboard lock on gamepad, respectively. This should help with Steam Deck compatibility.
Clarified wording in a lesson about throw techs in the Tutorial mode.
Bug Fixes:
Fixed an issue where going to character select in the middle of an Arcade mode would give you the wrong opponent.
Fixed an issue where player names would flicker between Arcade/survival mode matches.
Fixed an issue where certain music tracks would play at unintended times.
Temporarily disabled rebinding from the single player modes menu, because it looked weird. You can still do it from character select or in the options screen.
Version 0.815 Update
Demo Extended
The game's demo will remain available for free forever, and continue to receive updates.
Versus mode was planned to partially lock after Next Fest. Instead, it will remain fully unlocked until Early Access releases in July. Challenge your friends!
Patch 0.815:
6 New Stages:
Greenville Streets (Nick Beardguy's stage)
Greenville Meadow (M.M. Lewis' stage)
Greenville Forest (Mahogany Marv's stage)
Greenville Fields (Doctor Flatskin's stage)
Greenville Bridge (Big Billy's stage)
Greenville Desert (Training/Tutorial stage)
Paul will continue to use Greenville State Park as his stage.
Stages are determined by P2's character. Stage selection will come in a future update.
Presentation:
New animated title text for KO and match end.
New "KO" voice clip.
For many characters, sprite colors have been adjusted when the Flat Color art style is active. These colors should be brighter and easier to see.
Color selection will come in a future update.
Gameplay:
The AI will now block more often after a knockdown.
In Arcade mode, the final opponent has more health.
Health reduced in the "block punish" tutorial exercise. This is to get you to the "retry" menu more easily if you mess it up.
User Interface:
There is now a box around each player's displayed inputs, to improve visibility.
Fixed some UI elements getting cut off when the resolution is 16:10.
Revised some character tooltips in Versus mode.
Edited end-of-Arcade mode title card for the demo.
Bug Fixes:
Fixed an issue where the character colors would flicker between stages in Arcade or Surivival, when using the flat colors art style.
Fixed an issue where the music would stutter when Billy is the next opponent in Arcade or Survival modes.
Hotfix 6-14
Fixed a bug where players could input actions while the game is paused.
If the window is not focused at launch, a message will display telling the player to click the window to begin. You should also be able to alt-tab to the window to clear this message.
As always, if you encounter a bug, please report it using the F8 key on your keyboard. I will do my best to respond to and fix issues promptly.