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MegaFactory Titan screenshot
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Genre: Simulator, Strategy, Indie

MegaFactory Titan

Hotfix 0.1.6.5

0.1.6.5 (3/24/2022)
- Game continues rendering and ticking even if window loses focus.
- Buy Land button only shows up where the mouse hovers. Much cleaner UI, and no longer a performance problem.
- Buy Land button informs of the current land's owner if applicable.
- Quartz can now be directly converted into Land Reclamation (adds an easy resource sink for quartz).
- Pirate units have a spawn cap now.
- Bug fix - Minimap and resource view fog-of-war color different from default color.
- Bug fix - Multiple unit spawnings no longer spawn on top of each other.
- Bug fix - Building tubes into corners works again.
- Bug fix - Sorting House interactions with Overflow Destination corrected.
- Bug fix - Large Sorting House can be upgraded same as regular Sorting House.
- Bug fix - Bad strings fixed.
- Performance - Vastly improved performance of factories with thousands of colliding resources in-flight in tubes.
- Performance - Sprawling tube setup render performance improved.
- Performance - Pirate vehicle perf improved some.
- Performance - Building placement time reduced in late game.

Hotfix 0.1.6.2

0.1.6.2 (3/17/2022)
- Fullscreen no longer minimizes when moving to a secondary monitor.
- New option to disable edge scrolling in preferences.
- Infolinks shows fuel power density and powerplant burn time.
- Power UI now shows a new pie chart, to separate power requested and power consumed (identical if you have enough, different if you are underpowered).
- Liquid propellant power density increased.
- Substations now default to having lower power priority than everything else (still can be overrided as high priority though).
- Bug fix - Camera controls and edge scrolling sensitivity fixed on certain configurations.
- Bug fix - Corrected maglev routing in rare cases where there are hundreds of resources blocked at a junction.
- Bug fix - Some invalid strings corrected.
- Bug fix - View overlays corrected, especially underground view.
- Bug fix - Powerline connection ui shows up in all cases.
- Bug fix - Recipes no longer wrap when too long.
- Performance - Buy land mode render speed improved. No longer renders far off ui.
- Performance - Resource floaters render speed improved.

Update 0.1.6.1 - Storage Buffers, Overflow Destinations, Duplication, and more!

Update 0.1.6.1 has dropped! Several new features and numerous small quality of life changes are in this one.

Storage Buffers


With pull logistics, there can be a significant time gap between when a good is placed and when it is received. This can lead to factories not running as fast as they could be. Enter Storage Buffers. These, when attached to a producer, allow that producer to store an additional copy of whatever recipe they are working on. And if that's not enough, you can keep attaching more! These come in two flavors, a cheap, small version for intermediate producers like Smelters, and a larger, more expensive version for endpoints like the Prefabricator or the Research Lab.

Overflow Destinations


Inevitably, you will encounter situations when goods get stuck in your tubes. Now, any storage can be marked as an overflow destination, which means any goods that are stuck and have nowhere to go, now go to any overflow destination it can reach.

Pass-through Logistics


On the same note, endpoint structures such as Prefabricators and Research Labs, now have pass-through logistics. If there is ever a resource that they can't use at the moment blocking an input tube, they will pass it along. Just attach an outgoing tube and the resources will pass through.

Stashing Goods


And as a last resort, if you still have unwanted goods stuck inside a storage or a cargo truck, you can stash them. This immediately sends all of these resources to your Headquarters, assuming your HQ has space.

Duplication


You can now duplicate entire sections of your factory, assuming you have the resources (money for down payments or stored structures) to do so. You can also duplicate settings between similar structures.

Waypoints and Patrols


You can set waypoints for vehicles using shift+right-click. Useful for exploration units when you just want to just fire-and-forget. For combat vehicles, you can toggle patrol mode, which has that vehicle cycle through all the set waypoints. Additionally, when in patrol mode, after gathering ammo, combat units will return to their patrol.

Disable Specific Recipe


Any producer with multiple recipes can now have specific recipes disabled. Unchecking a recipe will stop the producer from requesting the inputs for that recipe.

Disable Tube Auto-Connect


Some players don't like that the tubes auto-connect to the nearest structure, especially if their factory is built very close together. This can now be disabled in Preferences.

Difficulty Changes


Some players have found late game to be too easy. Many late game recipes and prices have been tweaked as a result.

And Much More


Many more smaller changes, tweaks, bug fixes, and the like.



Full Patch Notes


Gameplay
- Intermediate Storage Buffer - New structure which attaches to the side of a producer. Increases the number of inputs and outputs a producer can store. Only for intermediate producers (smelters, factories, etc.) and powerplants.
- Endpoint Storage Buffer - Same as Intermediate Storage Buffer, but more expensive, and only for endpoint producers (Research Lab, Prefabricator, etc.).
- Overflow Destination - New option for warehouses which indicates that warehouse will accept only goods which are otherwise stuck in tubes upstream.
- Stashing Goods - Any goods stored in a structure or vehicle can be Stashed, which immediately sends them to your headquarters, as long as there is enough space there. Useful for clearing out unintentional blockages, or cargo vehicle leftovers.
- Headquarters have 200 storage space now, gives much more room for stashing goods.
- Pass-through Logistics - Endpoint producers and research labs with goods they don't want stuck in an incoming tube, can simply pass through their goods out any exit tubes that would want them. This allows blockages to be drained away easily.
- Reduced the default output storage multiplier to 1.
- Vehicle Waypoints - Can shift-right-click to add pathing nodes when moving units.
- Vehicle Patrols - Combat units now have the ability to patrol along waypoints you set.
- Combat units with a set patrol return to original patrol after gathering ammo, even with only a single patrol node.
- Vaporizer stacks are much faster now.
- Tweaked recipes: Thermocouple, Electronic Warfare Device, Sperrylite, Platinum, Armor Piercing Munitions, Grenade, Heavy Ordnance, Hospital, High Explosive, Rocket Engine, Medical Device, Missile, Rocket Pod, Laser Turret, Gunship, Cargo Quadcopter, Scrapper Quadcopter, Building Breaker, Cargo Rocket, Missile Crawler.
- Late-game rebalanced to be more difficult, to have less easy money. Selling weapons/ammo late game is no longer as overly lucrative as before.
UI
- Duplicate Group Tool - Allows you to duplicate groups of structures, within financial or storage constraints.
- Duplicate Settings Tool - Allows you to copy settings across similar structures, such as between warehouses, producers, research labs, or tubes.
- Disable Specific Recipe - Whenever you have a choice between multiple recipes (at a producer or research lab), you can now disable any single recipes of your choice.
- Disable Auto-Connect - New preferences option which allows you to prevent newly placed tubes from auto-connecting to nearby structures.
- Auto-deliver Ammo - Option for turrets exposed, and can now be disabled. Note: turrets saved with legacy saves will have this with option off, but any turrets built later will start with this option on.
- Filter dummy goods max limit increased to 50.
- Filter UI now allows you to select all currently available filters.
- Selecting mining units show resource view.
- Placing units show the same view mode that would appear when the unit is selected.
- Building turrets shows the range before placing them.
- Headquarters no longer opens rentals page, instead it's solely to show what items are stashed inside.
- Infolinks has more verbose descriptions of items.
- Made various buttons and UI elements bigger.
- Tech tree UI is a little more spread out for clarity.
Bugs/Crashes/Other
- Fixed 3-way traffic jams with quadcopters.
- Fixed demand sometimes being incorrect when canceling research or production.
- Fixed inputs being consumed from multiple recipes at the same time when only one recipe's inputs should be consumed.
- Fixed Conflux Market double charging for sale items.
- Fixed AI build requests sometimes overlapping existing structures and soft-locking missions.
- Fixed terrain sometimes disappearing when mining.
- Fixed warehouses not updating their requests immediately after their options are tweaked.
- Fixed tube placement bugs.
- Rare crash fix on selecting enemy structures.
- Crash fix placing maglev tubes in certain orientations.
- Localization fixes.
- Minor UI performance improvements.
- Some minor tube performance improvements, especially with very large and complex tube graphs.

Hotfix 0.1.5.14

0.1.5.14 (3/5/2022)
- Unit AI - Cargo units no longer cause traffic jams each other when trying to go for the same storage at the same time.
- Added ability to disable clouds in options.
- Smallest font increased in size (helps with non-english languages).
- Loc string fixes.
- Bug fix - Air cargo units not always landing low enough to pick up cargo fixed.
- Bug fix - Power line occasional connectivity issues.
- Bug fix - Maglev tube occasional coloring issues.
- Bug fix - Real Estate faction doesn't buy land in Sandbox Mode (counted as an enemy in this way). Requires a new save for this to take effect.

0.1.5.13

0.1.5.13 (2/27/2022)
- Loc string fixes.
- Crash fix - Powerlines placement crash.
- Crash fix - Ignore corrupted ghosts saved with 0.1.5.11.

Hotfix 0.1.5.12

0.1.5.12 (2/27/2022)
- Bug fix - Ghost structures on placement fixed.
- Crash fix - Maglev placement fix.
Note: Games saved with 0.1.5.11 may still have ghost structures or two structures atop each other. It is recommended to delete or relocate them so they are no longer an issue, otherwise they may still crash.

Hotfix 0.1.5.11

0.1.5.11 (2/26/2022)
- Numerous localization strings fixes.
- Crash fix - Structure deletion crash.
- Crash fix - Powerline creation crash.