Megaton: Total Destruction cover
Megaton: Total Destruction screenshot
Genre: Strategy

Megaton: Total Destruction

What's next? Development Roadmap

Hi everyone,

I am Jamie and I'm the Gameplay Designer and Developer at TotalDistraction, meaning that I am responsible for the gameplay mechanics within the game.

Overview


To continue the development of the game, we are going to address many of the areas which some of you may feel are lacking in the current version of the game including; the map pool, sound design, UI elements, and some of the artwork in-game. While most of the gameplay mechanics we want to include in the final version of the game are present, we welcome comments and critism to help make the game the best version possible.

Map Pool


Throughout the game's lifetime in Early Access, we are going to continue adding new levels to the game. In total we plan to have 15 levels spread across 5 distinct regions around the world ranging from the bustling cities of Northern America and Asia, to the quiet small villages in the tropics and the Middle East.

There are plans to add level selection to the progression of the game so that the player must unlock regions with the cash that they have earned by destroying as much as they can!

We are finally planning to hold map design competitions to include the community to allow for players to have their map featured in the final game.

Sound Design


All of the in-game sounds are subject to change at the point in development. As there are some sounds missing from objects and environments, these will be added in once they have been created to help create immersion and emphasise the destruction on-screen.

UI and 3D Artwork


As we are an Early Access game, much of the artwork is likely to be updated througout development. Much of the menu UI will most likely change as more levels, and projectiles are added to the game, and gameplay UI will continue to evolve based on feedback from our players.

New levels may also feature various stages of artwork development, depending on the release state of the level. We plan to include feedback right from the start of the levels, so the artwork in these levels will be basic to begin with, but they will be quickly replaced by improved artwork once testing has been completed.

We are looking forward to recieving feedback on the current and future versions of the game and we hope that you will stick with us throughout the development process!

- Jamie.

Early Access Initial Release

Hello everyone,

Our initial version is now available in Early Access! We have a level and seven of the eight projectile types available to play with.

Known issues include:

  • The anti-gravity projectile is not unlockable - it still needs work before we are happy with it;
  • Some UI inconsistencies - mainly in the tutorial;
  • The mouse sensitivity by default is very high - this can be adjusted in the settings.


We will be releasing updates regularly to introduce new features and content. In the near future, we are planning to have:

  • Another, larger level called Hudson City;
  • The anti-gravity projectile working as we want and included in the game;
  • General bug fixes.


Thanks to all of you for your support and we hope you enjoy Megaton: Total Destruction!