We write you today to inform you about a great opportunity for Meister 2. A publishing deal has been signed with Seven Volts Games and the game will be relaunched in the coming months under the name Reforger with deep changes such as new graphics and mechanics.
While this means that Meister 2 itself will stop receiving updates in the near future, we want to make it clear that it doesn't mean its players have been abandoned. In the near future the store page will be set to invisible to prepare Reforger's launch, and all of you can contact us at our email Info@sevenvolts.io with your purchase number to receive a free key and gain access to it.
PLEASE KEEP IN MIND THAT WE WILL ONLY OFFER KEYS TO PURCHASES BEFORE 28-JULY-2022. IF YOU MADE A PURCHASE ON THIS DATE OR AFTER THIS DATE, WE WILL NOT PROVIDE YOU WITH A KEY. WE WOULD ASK YOU TO REQUEST A REFUND AND WAIT FOR REFORGER TO GO LIVE .
You can view your purchase number by reviewing the email you've received when buying Meister 2, or by selecting it in your library, clicking on "Support", "View Receipt" then "I would like to view or print the receipt for this purchase"
We thank you all and hope you will keep following Reforger!
We will share the link to Reforger's steam page soon!
Hotfix
<*>Fixed an issue where the first Wave did not come in the first stage of the tutorial. (Oh my God... ːsteamsadː)
Update
Features:
has become independent from the 's nest! Now, can be produced and upgraded only if you have , their hometown.
Added tabs for to the menu and .
Improvements:
Renamed , the higher grade item of , to . The function is the same.
The layout of the and has been slightly adjusted.
Balance:
Removed the prerequisites for and . You can now build two buildings without or .
Adjusted unit composition. The difficulty level is not much different from the previous one, but the unit composition has changed, so the difficulty level can be different depending on the type of . types will be added continuously in the future.
Fixed:
Fixed the effect that and generate too quickly when using skills.
Fixed an error where some stats were displayed as 0 in the tooltip of the item information.
Changed the expression for to be displayed as 3m/s.
Fixed an issue where deployed monsters would stand still during battle without returning under certain conditions.
Fixed an issue where units such as would immediately run away without delay after attacking.
Fixed an issue where in , could unintentionally run into camp guards while moving in groups.
Update
Features:
A Bruiser class has been added. (Wow~ ːsteamhappyː)
Bruiser : Uses a two-handed sword. Exposes the target's weaknesses to increase the chance of a critical hit.
Honor Guard: Uses a huge shield. The damage is low, but it holds up very well.
Warlord: Use a two-handed hammer. It also stuns enemies and destroys their parts.
Pikeman : Use a pike. Each attack keeps knocking back enemies.
정규 패치
Improvements:
Clicking the enemy camp now shows a summary of the Wave information that appears on the stage.
Finally, Unit Information Panel displays the unit type, job name, and counter unit information.
Improvements have been made so that more appropriate units are equipped first when crafted items are automatically equipped.
<.> keys allow you to select a unit to play without a weapon. (Please wait a little longer to change shortcut settings!)
Balance:
The wood consumption of , , and has been reduced by 20.
The wood consumption of has increased by 20.
Fixed:
In the campaign, the item upgrade gauge UI has been modified to appear only when an upgrade is available. (so it now appears in the tutorial so it won't confuse you)
Fixed incorrect display of item stats.
Fixed an issue where was incorrectly typed when included in a blitz.
Some items with a price of 0 when sold in the among the higher item have been corrected.
Fixed an issue where, when creating higher item, the unit that was wearing the existing part did not upgrade and equip it automatically.
In Unit Information Panel, the units that were standing too close to the camera were cleaned up.
Indicated where to get items that are still locked in the Research tab of the campaign.
Update
Features:
When the HP of a building is below 35%, it burns and takes damage every second.
Additional rendering when destroying a building.
Improvements:
When selecting an alliance unit or building, the color has been changed from yellow to blue.
Wave units now move more smoothly.
Improved the stupidity of the Wave units when attacking buildings.
Balance:
Adjusted overall building construction cost and time. Because of the big changes, the familiar build orders will change a lot.
Adjusted the crafting time of the item. The key is that the production time of the main item is increased, and the production time of each part is reduced accordingly. (The total is the same)
The crafting materials for Tier 1 item have been reduced by 10% to 15%.
Fixed:
Fixed the problem that the settings specified in single player were not reflected properly when re-entering the menu. The last map or difficulty selected is now properly displayed.
Update
Features:
An upgrade that can be researched in has been added.
: Units can move through forests.
: Market produces Gold at regular intervals.
: Resources obtained from quest rewards are increased by 50%.
: Workers have a chance to obtain gold when gathering resources.
: Removed the worker cap in the mill.
Imrpovements:
Fixed the awkward phrase in the English text.
Added tabs by category to .
Marks are no longer unnecessarily complicated when presenting Wave information. (Few people seem to have noticed!)
Balance:
Recalculated upgrade cost and time for . Most of the time, the cost has decreased and the time has increased.
Fixed:
Added Golem name and description.
Added an icon to display when Goblins and Golems are displayed in Wave information.
Update
Features:
Goblins and Golems appear in the following maps: , , ,
The minimap now also shows the route of the wave.
Balance:
deals an additional 15% damage to large units and 50% damage to buildings. Large units: , ,
Fixed:
Fixed an issue that resulted in incorrect route finding when going on quests in .
Fixed an issue where units were standing in the wrong direction in the campaign.
Dev Logs
Hello,
It's the first time I'm delivering content in development without any changes, so I'm embarrassed. However, I thought it would be more inconvenient for players to download the patch because Players couldn't see it in real play.
I'm ready to add a bunch of new units. I also put all the existing units on one sheet for comparison.
Just because those units have to appear sequentially in the campaign, and appear appropriately in the single/multi map, (Looking at it, the base looks like it will explode if it appears at once) the units listed above will appear gradually from next week's patch.
I'll modify the existing map a bit, or introduce it along with a new map. Speaking of which, new campaigns will continue to be added, but they have been scheduled since July. (In the meantime, single/multi maps will be added) So, I think I'm going to introduce a lot of units first in Single/Multi without any background, but please don't panic!
This note contains only rating information. (Excluding orcs, existing monsters are also included) And the names of some units are quite likely to change! (due to of copyright or naming sense...)
Oops...! I forgot an important thing, but two additional unit classes for players are also added. (The most important thing...)
Mace Dual-wielding Raider and two-handed Bruiser.
Update
Improvements:
As previously announced, I have updated the data of existing maps. Waves now have more suitable to deal with, more units shuffled, and each play selects one of several wave types. This type will continue to grow in the future! (The number of enemy types to face continues to grow!)
Maps for Single Player ,
Map for Multiplayer
3 maps and 3 maps for campaign
Double-clicking on an enemy badge while Wave is in progress now moves the camera to its current location instead of the camp.
Now it's easier to see the gold you get from hunting monsters. Sorry to those who didn't know that monsters give gold...!
Balance:
The campaign maps mentioned above also had some minor balance adjustments as the data was updated, but most of them became easier. (There were maps that were too difficult in the past)
Fixed:
Among the old maps for Single Player, , , and have been temporarily closed. I'll clean it up and reopen it later.
Fixed an issue where there was no mark in the quest window when the Ogre appeared as a quest mob.
The content of the second achievement of and the third achievement of have been changed. (This is the content I forgot while changing the item mechanism) Those who have already achieved it will keep the content. (Achievements have been tweaked to match their original intent, making them easier to achieve)
Equip 10 healers with upper level item -> Equip all items of one healer with upper level item
Equip 30 guerrillas with upper level item -> Equip all items of one guerrilla with upper level item
The resource icon displayed as the old icon on the campaign screen has been updated.