Tortoise Familiar in Summoning now also accepts all other Barrier Gems as recipes.
Changes
Heavily increased the sale price of all Barrier Gems. This in turn makes the Tortoise Familiar in Summoning require less quantity of Gems per craft.
Fixed
Fixed an issue where the Astrology Master Relic & Agility Master Relic in Ancient Relics mode were not applying correctly.
[Steam] Fixed a bug where opening the Wiki from a link in the Game Guide would not open your default browser.
Fixed incorrect XP provided for Crystal Fletching gear, Aranite Shield, Crystal Sanction Potion and Crystallization Potion.
Fixed incorrect image assets for Unholy Potions.
Barrier gear (B) that is upgraded in Crystal Gear (C) no longer lose their chance to dodge crystallization
Fixed incorrect chance to dodge crystallization for the Crystal Helmet.
Fixed incorrect stats for the Pure Crystal Platebody (G)
Fixed Golden Wreath GP multiplier not working with Thieving NPCs
Fixed incorrectly applied flat GP modifiers for Alt. Magic and Thieving Auto Sell.
Fixed Ancient Whetstone using a charge when attacked by the Enemy.
Fixed Runecrafting Lesser Relic using charges during Combat. Also fixed it not using a charge in Cooking.
Game Update - v1.2 ?7809
Atlas of Discovery
Changes
Pure Crystal from Mining now sells for 750GP, up from 500 GP.
Tiny Spice Jar Artefact now sells for 3 GP, down from 24 GP.
Fixed
Fixed an issue where the Cape of Completion (Base Game) and the Superior Cape of Completion (TotH) were not inheriting the modifiers from the Standard & Superior Cartography / Archaeology Skillcapes.
Fixed issue where Haunted Ring was providing the wrong Max Hit modifier.
Fixed an issue where Impending Darkness completions in Ancient Relics mode was not providing the intended Skill cap increase rewards.
Fixed Bone Ring modifier not working.
Fixed issue where Mark, the Summoning Pet, would require the new Atlas of Discovery familiar marks to be located to unlock (Pet should only require base game Marks).
Fixed a visual bug where Archaeology Dig Site values would not automatically update the reflected new refinements applied to Dig Site Maps.
Fixed unintentional item doubling in Thieving in Ancient Relics Mode.
Fixed issue where Crystal and Pure Crystal Ore nodes in Mining did not provide gem rewards. This in turn also fixes the Gem Gloves not working on these nodes.
Fixed unintended sale price for Elemental Scrolls in Archaeology.
Modding
Removed hard coded properties that handle Skill level cap increases and Skill selections, moving moved them to the namespaced gamemode object. This change allows Mod creators to determine how their custom Skills are handled in Ancient Relics mode with ease, and increases compatibility of this adjustment when multiple custom Skills are installed.
Game Update - v1.2 ?7785
Atlas of Discovery
[EN] = Visible to English language only until translations are complete.
New (UI)
[EN] Added an explanation of the Hex Mastery system to the View Hex Mastery popup.
The View Hex Mastery popup will now display how many hexes you have mastered.
The Hex Mastery popup will now explain what Hex Mastery is, and how it works.
The Hex Mastery popup will also display how many Hexes you have mastered.
Compacted some Mobile UI elements for Cartography.
Added Max Hex Level indicator to the Hex progress UI.
Hovering over the Barrier Bar or Icon within Combat will now display the Barrier information just like it does for the Combat Areas themselves.
New (Settings)
Added a setting to throttle Cartography Map frame rate cap while inactive. This caps the frame rate to 10 FPS after 5 minutes of inactivity.
Added a setting to set Cartography Frame Rate Cap while active.
Added a setting to toggle the cat image for undiscovered dig sites in Cartography. This is disabled by default.
Fixed
Fixed issue where the Cartography Map Quality setting had no effect on iOS
Fixed hidden POI markers not displaying automatically when locating a required item.
Fixed issue with how Max Skillcapes handled their requirements.
Base Game
Balancing
Summer Season in Township now also provides -10% Repair Cost
Fall Season in Township now also provides -15% Repair Cost
Reduced Trading Post GP cost to build to 500K, down from 2.5M.
Fixed
Added a failsafe to the game which will prevent it from loading if there is a file version mismatch. This kind of thing can only occur during the 1-5 second process of a game update.
Ash no longer drops from Firemaking in the Tutorial. Should help prevent issues where players are getting stuck on Tutorial Island.
Tutorial Island will now allow you to purchase Feathers and Bowstring after steps have been completed to unlock them. This should also fix issues where players get stuck on Tutorial Island.
A Steam Client update is on the way for Windows to fix some reported issues we have received.
Melvor Idle: Atlas of Discovery - Now Available!
I'm so happy to announce that our 2nd expansion, Atlas of Discovery, is now available!
If you're thinking about starting fresh, now is a fantastic time to do so! This expansion focuses on adding content from Levels 1-99. If you're brave enough, you could try out the new Ancient Relics Gamemode!
If you're looking to purchase it, or see more information regarding the expansion, you can do so below.
Game Update - Township Tasks & Boxes - v1.2 (?7668)
I want to preface this by saying we are always listening to the community. We have for the last 4 years, and that itself won't change.
We've been reading all the feedback on various platforms since the release of v1.2 and have re-evaluated some of the changes we made to the Township Trader boxes.
This update aims to add more Tasks to the base game, bring back Herbs to Herb boxes, and slightly reduce the amount of Tasks required to obtain T2/3 Boxes (allowing you to skip many more tasks you don't enjoy).
The Task requirements themselves will remain, as it is an important requirement to balance the power of the boxes.
We appreciate the feedback we have received on this matter, and will continue to monitor it over the coming days/weeks.
New
Added 10 new Tasks to the base game, 2 per difficulty up to Elite, increasing the total amount of Tasks available in the base game to 110.
Township Trader Boxes
Reminder that there is now a total of 110 tasks in the Base game, up from 100.
Tier 2 Boxes now require 85 Task completions out of 110 total Tasks available to you in the Base Game, down from 95 out of 100 available Tasks.
[TotH only] Tier 3 Boxes now require 110 Task completions out of 130 total Tasks available to you with Throne of the Herald, down from 115 out of 120 available Tasks.
Herb (Seed) Box We've heard your feedback regarding Herb boxes and how the new requirements were too harsh for a box of seeds. We're changing this box back to Herbs now that it has the task completion requirements.
Herb Boxes now provide Herbs again instead of Seeds, up to 75 per box.
Fixed
Fixed an issue where the building repair cost modifiers were not applying correctly during certain seasons, causing 100% reduced repair cost.
Bug Fixes - v1.2 (?7650)
UI Adjustments
Woodcutting will now display all locked trees instead of only the next tree.
Bug Fixes
Fixed a bug where repair costs for Township buildings were factoring the total building count across all biomes instead of only the biome it resided in. This unintentionally increased repair costs by 2-3x.
Fixed an issue where starting a Golbin Raid would crash the game.
Disabled the CPU/GPU performance setting for steam temporarily until it is stable enough to re-release.
Fixed an issue where the Game Guide and Statistics for expansion skills would display in the base game.
Updated some translations.
Fixed issue where the Clown Hat was missing from the Shop.
Fixed some black progress bar issues in Super Dark mode.
[WINDOWS] Client Update to NW.js 0.71.1
A client update has been released for Melvor Idle on Windows.
This client update fixes a memory leak caused during Combat.
Game Update [v1.2] & Melvor Idle's 4th Birthday!
Melvor Idle: Atlas of Discovery is realeasing on 7 September 2023.
Can you believe it's already been 4 years since I began working on Melvor Idle? It's quite unreal where the game has ended up. I'm forever grateful for the continued support from everyone, and we're definitely not slowing down just yet!
To celebrate this incredible milestone, we have quite a few surprises in store throughout the entire month of September.
Alongside Atlas of Discovery which is launching on September 7, we have 4 surprises in store for everyone. I wonder what they could be?
Take a look at the calendar of dates here.
Breakdown of Dates:
4 September 2023 - ??? (Today's game update is not the surprise)
7 September 2023 - Atlas of Discovery Release
13 September 2023 - ???
18 September 2023 - ???
21 September 2023 - ???
When each new chest is unlocked, we will post on all socials with an updated calendar so you know what was unveiled. Be sure to check in on the days listed to know what was revealed!
Thank you again to everyone for their continued support of Melvor Idle. We definitely wouldn't be able to continue working on the game without the love and appreciation you all show for it.
Game Update [v1.2]
This update is the “pre-expansion” update which adds all the required changes to the base game in preparation for Atlas of Discovery’s release on 7 September 2023.
Important: Due to the changes to the game, there is a chance that your enabled Mods will stop working and your character will fail to load (You character is still safe if it fails to load). If this happens, please disable your mods until updates to the Mod are released. If you have content mods, this may result in the loss of Mod data.
New Shop Purchases
Extra Bank Tab
+1 Bank Tab. 100M GP
Agility Item Cost Reduction Enhancement
Item cost reduction in Agility can now reach 100%.
Requires Level 99 Agility, Level 99 Firemaking, 5 Into the Mist completions, and costs 250M GP.
Notifications v2
Notifications v2 is now out of Beta and enabled for everyone. These notifications attempt to greatly improve the notifications in game with a new style, as well as performance improvements.
Breakdown of notification features:
Notifications will remain on screen and increment in value until it disappears, which resets the count.
Has a much more compact styling compared to the old notifications.
You can toggle “Importance” for error messages and Summoning Mark notifications. This means the notification will remain on screen until you click it to remove it.
You can adjust the position of notifications to left, center or right alignment.
You can adjust the delay until notification disappears.
You can toggle Item names and current bank quantities for Item notifications.
You can toggle whether Skill XP notifications appear or not.
All existing notification settings still work with Notifications v2.
If you prefer the old notification system, you can toggle “Use Legacy Notifications System” in Settings.
New Quality of Life UI Additions
[EN only] Added colour coding and icons to Item descriptions, Special Attacks, and Passives to greatly improve readability.
Items that can be upgraded or downgraded now show an icon within the Bank. This makes it easier to spot items that can be upgraded/downgraded at a glance.
Added “Open in Wiki” icons around the game for Items, Skills (in the Game Guide), and Monsters. Clicking this will open the respective official Wiki page (if it exists). There is an option in Settings to disable this.
Auto eat icon now displays the HP threshold next to it without needing to go into the tooltip.
Updated the Hitpoints section within the Combat UI to increase readability.
Added Base Summon Max Hit text to summon item tooltips and also within summoning when creating the tablet. If the Summon doesn't attack, it will also mention this.
Added a "Consumable" badge to items that can go in the consumable slot.
Added colour coding to Combat Areas, Slayer Areas and Dungeons to denote which Expansion they are part of. This can be disabled in Settings.
Added a visual “Game Guide” link to Skill headers.
Farming now has icons that show what XP/MXP/MPXP is earnt.
Other Additions / Changes
Combat Area and Slayer Area difficulty is now determined based on the Slayer tier of the Monsters inside.
Added new “Super Dark” mode which can be toggled in Settings.
You can now select what Background the game uses from Settings.
Added new performance Setting for Steam - Reduce CPU & GPU usage by pausing actions for all Skills when the game is minimised or placed in the background to activate offline progression upon return (This was already available on the Web).
Cleaned up UI for View my Runes page in Combat
Typing an equipment slot name into the bank search will now display all items that can be equipped into it. This includes consumables and passive slot items.
Ignore bank full setting is now enabled by default for new characters (Skill will progress even if bank gets full).
Slightly updated Bank UI.
Game Balance
[TotH] = Throne of the Herald only
Agility
Reduced base Gold & Silver Bar Item costs for Pillars to 5K each, down from 10K.
[TotH] Reduced base Carrion Log & Divinite Bar Item costs for Elite Pillars to 10K, down from 30K
Woodcutting
Rebalanced Axe upgrades from the Shop to provide a total of -40% Interval reduction, instead of a total of -50%.
The specific Axes that changed are the Black Axe and Mithril Axe only.
Township General
It is now possible to repair buildings if your population happens to fall below the requirements to build that tier due to building degradation.
Township Buildings
Storage buildings no longer degrade. If yours is sitting at below 100%, it will require one more repair to get back up to 100%.
Town Halls can now degrade again.
Town Halls now also require 100k Bars, 50K Herbs & 50K Potions to construct.
Increased Wood and Stone cost of Town Halls to 100K each.
Trading Posts now require 5M GP each to construct.
Trading Posts also now require 2K Potions and Herbs to construct.
Township Modifiers
Increased/decreased building cost no longer affects GP cost of buildings, only Township resource costs.
Township Seasons
Added +50% Repair Costs to Winter Season.
Added -25% Repair Costs to Spring Season.
Township Trader Consumables
Fervor Scroll - Now decreases Target Damage Reduction by 4%, up from 2%
Quick Burner Scroll - Now provides -2% FM Interval, up from -1%
Quick Burner Scroll II - Now provides -5% FM Interval, up from -4%
Looter Pouch - Now provides +4% chance to double loot in Combat, up from +2%
Leather Crafter Scroll - Now provides +10% chance to double Leather/D-Hide in Crafting, up from +5%
Burning Scroll Of Gold - Now provides +10% GP from FM, up from +5%
Burning Scroll Of Gold II - Now Provides +20% GP from FM, up from +10%
Gem Finder Scroll - Now provides +10% chance to locate a second gem, up from +5%
Slayer Deterer - Now provides +2% DR against Slayer Task ,up from +1%
Township Trader Boxes
All boxes from Township now provide "Up to x" instead of always providing the maximum amount of an item.
All Boxes now require level 40/99/120 [Tier I / II / III] Township to purchase from the Trader.
All Boxes that had a secondary level requirement now also match the above 40/99/120 level requirement.
All T1 Boxes now also require 40 tasks to be completed to purchase (Not casual tasks).
All T2 Boxes now also require 95 tasks to be completed to purchase (Not casual tasks).
[TotH] All T3 Boxes now also require 115 tasks to be completed to purchase (Not casual tasks).
Potion Boxes now have an additional Hitpoints level requirement to purchase.
Herb Boxes now have an additional Herblore Level Requirement to purchase.
Bar Boxes now have an additional Mining level requirement to purchase.
Herb Boxes now provide the Herb Seeds instead of Herbs themselves. Also changed the quantity for Herb Boxes to "up to 10".
Adjusted the weighting of items in all Boxes so the higher level products are now rarer to obtain per box.
Potions in the Potion Boxes now provide up to 300, instead of 422.
Combat
[TotH] Reduced the sale price of Vorloran gear to 250K / 500K / 750K / 1M / 1.5M for Gauntlets / Boots / Helmet / Platelegs / Platebody.
Bug Fixes
Optimized game rendering functions to improve general performance throughout the game.
Optimized how the game saves locally to improve general performance.
Optimized mobile layout for Fishing.
Lots of fixes applied to translations.
Adjusted Combat equipment tooltip positioning in an attempt to fix the overlapping of information tooltips on top of the combat quick equip tooltip.
Fixed visual only bug where Township displayed incorrect values for each building inside a Biome (Like population, happiness etc).
Fixed a bug where Township would not automatically update the UI for building requirements when increasing your Health.
Fixed issue where Township Rewards are lost due to no bank space. Rewards will now always be added to your Bank regardless of Bank space.
Fixed issue where modifiers from Township buildings would not update correctly per tick
Fixed incorrect category tag for Township Skilling items that caused them to show up in certain bank searches.
Fixed a casual task that incorrectly provided Smithing Skill XP as the reward instead of Township XP.
Fixed Alchemist Bag II being consumed upon potion use instead of charge use
Fixed issue where some Township repair costs were not deducting the intended value.
Fixed issue where a building that was fully upgraded would display the requirements to build.
Fixed issue where it was possible to start Cooking without the required resources.
Fixed issue where the game would reload when pressing "enter" upon entering a custom shop amount/quantity.
Fixed game crash when Agility level was decreased.
Fixed incorrect Mastery token drop chance for Agility.
Fixed issue where Steam would not automatically link your Steam account to your Melvor Cloud account.
Fixed blanket issue where Item Effects were not applying to the enemy as intended in some circumstances.
Fixed issue where chance to avoid sleep was incorrectly calculated.
Fixed issue where chance to hit was able to go below 0% in some circumstances.
Fixed issue where it was possible to get infinite Prayer Point preservation in some circumstances.
Fixed issue with Mobile character selection UI when trying to display large values of GP
Fixed offline combat disabled alert not disappearing automatically when enabling offline combat
Applied formatting to item quantities in artisan menu when quantity is greater than 100M
Fixed issue where Monster respawn time interval could go below the game’s 0.25s interval threshold.
Fixed unique astrology modifiers trying to check costs when start was already maxed
Game Center should now be centered.
Fixed issue where coloured Item synergy borders did not display in the top-right equipment dropdown menu.
Fixed missing modifier description for Increased Minimum Spell Damage
Announcing Melvor Idle: Atlas of Discovery!
We are extremely excited to announce our second major Expansion - Melvor Idle: Atlas of Discovery!
This expansion comes packed with new Skills, a new Gamemode, new Combat encounters, and much more for all stages of the game!
Melvor Idle: Atlas of Discovery will release on Thursday 7th September 2023
Cartography focuses on discovery, where you will be greeted with a massive interactive World Map of Melvor. Covered with a blank Hex grid, you’ll be tasked with surveying the Map and slowly uncovering what lies beneath.
The World Map is similar to something like Google Maps, where you will be able to zoom in/out and pan around the Map of Melvor.
Throughout your journey of training this Skill, you will discover many locations, rewards and bonuses that can be used throughout the game. There are over 100 locations to discover!
Cartography is the heart of this expansion, directly synergising with the 2nd new Skill, as well as being the gateway to unlocking new Combat areas.
Cartography will have a maximum Skill Level of 120 in this expansion.
Archaeology - New Non-Combat Skill
Yep, that’s right. Archaeology is making its way in Melvor Idle as an official Skill!
The Grand Museum of Melvor has tasked you to locate and donate all possible Artefacts hidden around the world of Melvor. Artefacts have a variety of uses, including rare and unique equipable items for all stages of the game.
To be able to dig for Artefacts, you must first discover the locations of Dig Sites in Cartography, which you’ll then be required to create Dig Site Maps to be able to begin your Artefact hunt.
There’s over 160 unique items to locate in Archaeology across 18 Dig Sites.
Archaeology will have a maximum Skill Level of 120 in this expansion.
Important Disclaimer: Archaeology has no relation to the Archaeology Skills submitted for the recent Create a Mod contest.
Ancient Relics Mode - New Gamemode
Our 3rd official Gamemode is making its way to Melvor Idle, known as Ancient Relics Mode.
This is a brand new and unique way to experience Melvor Idle, providing harsh limitations like disabling all preservation & doubling, disabling Cooking & Fishing until late-game, and locking Skill progression behind Dungeon completions.
All Skill will be unlocked from the beginning, but will only have a maximum Skill level of 10. This maximum Skill level can be increased by completing Dungeons.
On top of this, this Gamemode introduces something called “Ancient Relics”. These are rare powerful permanent modifiers that can be obtained by simply training Skills.
Every Skill in this gamemode has 6 Ancient Relics to discover, each providing additional permanent bonuses that will assist throughout the game.
This Gamemode is not for everyone, as it will require some active gameplay in the form of manually eating to defeat Dungeons.
New Combat Areas, Slayer Areas and Dungeons
We’ve also included an array for new Combat areas for you to tackle.
All new areas will either need to be located in Cartography before gaining entry, or will require an item to be located in Archaeology.
In total, there will be:
8 new Combat Areas
3 new Slayer Areas
5 new Dungeons
This also means there are 46 new Monsters to take on.
Barrier - a new Combat Mechanic
There’s a new Combat mechanic that is applied exclusively to all Atlas of Discovery Monsters. We call this “Barrier”.
Barrier is basically a shield that can only be damaged by your Summoning Familiars.
This mechanic provides a unique method of Combat where your Summoning Familiars will directly assist in battle, while also providing increased Summoning Skill Experience for doing so.
Monsters with Barrier in this expansion provide a vast array of unique and powerful upgrades that you can utilise throughout the game.
Unholy Prayer Book - New Prayer Book
We have also introduced a second Prayer Book which contains 17 new powerful Prayers with a unique twist.
Unholy Prayers are Prayers that stack in power depending on how many “Unholy Marks” a Monster has applied to them (up to a maximum of 5 stacks).
These new Unholy Prayers require special gear to be equipped to utilise, and provide a great alternative to the original static Prayers.
Breakdown of new Content
Here is a list of everything that is included with Atlas of Discovery:
2 New Skills - Cartography and Archaeology
New Gamemode - Ancient Relics Mode
600+ new Items
46 new Monsters
8 new Combat Areas
3 new Slayer Areas
5 new Dungeons
9 new Pets
New Unholy Prayer Book with 17 new Unholy Prayers
New Combat Mechanic - Barrier
New Equipment Slot - Gem Slot
2 new Trees in Woodcutting
3 new Fish for Fishing, which can also be Cooked.
2 new Ore nodes in Mining
6 new Potions in Herblore
1 new Summoning Familiar for Barrier which synergises with many existing base game Familiars.
Brand new items to create in Smithing, Fletching, Crafting and Runecrafting.
New Astrology Constellation.
2 new Ancient Magick Spells
2 new Alt Magic Spells
2 new Magic Auroras
2 new Magic Curses
3 new Agility Obstacles
Many new Skill Upgrades in the Shop, mainly for Cartography and Archaeology
20 new Township Tasks containing Atlas of Discovery tasks.
Upcoming Live Stream for Melvor Idle
We have two special upcoming Live Streams dedicated to Melvor Idle as well as the new Atlas of Discovery Expansion!
Join WoolieGaming and Malcs as they discuss initial details around Atlas of Discovery, as well as get a detailed behind the scenes discussion on the development of Melvor Idle and its history.
Common Questions Answered
How much does this expansion cost? $4.99 USD
When is Atlas of Discovery releasing? Thursday 7th September 2023
Will Atlas of Discovery be available on Mobile or the Web? Yes! This expansion will be released on all platforms at the exact same time.
Do I need to own Throne of the Herald to play this Expansion? No you do not. All expansions for Melvor Idle are isolated and independent of each other, and do not rely on the ownership of other expansions.
Do I need to own Throne of the Herald to be able to level the new Skills to 120? No you do not. Cartography and Archaeology can be leveled up to 120 without owning Throne of the Herald.
Does this expansion add any new content to Throne of the Herald? Unfortunately not. Expansions are created to be isolated from others where all content is contained within the expansion itself.
With expansions, I want to ensure that you are receiving 100% of the content designed for it without locking other content behind a secondary expansion purchase. This will be the same for future Expansions.
What stages of the game can I interact with Atlas of Discovery content? All stages! This expansion comes packed with new content for all levels up to 99 (120 for Cartography and Archaeology).
There is new content at every step of the way, and it provides a unique adjustment to the standard progression of Melvor Idle.
If I purchase Atlas of Discovery on Steam/Mobile, will it also unlock on Mobile/Steam? Yes! You only need to purchase this expansion on one platform to be able to play it on all platforms, as long as you use the same Melvor Cloud account on those devices.
This is the same as how Throne of the Herald works.
Can I preorder Atlas of Discovery? We do not do preorders, but be sure to add it to your wishlist to know when it drops.
Can I play Atlas of Discovery early? The only way to play the expansion early is to sign up to our Patreon where it is currently in testing. The main purpose of this early playtest is to source bugs before release and obtain feedback which will be action and fixed over time. It is not a place to play the expansion without worry, as it can be unstable due to potential unknown bugs.
Does this expansion come with free content? Other than Quality of Life, bug fixes and general changes, this expansion does not come with new content for the base game. We originally planned to release Township Part 2 alongside this expansion as a free content update, however due to the recent rework of the Township, this had to be pushed back to a later date.
Keep an eye out for news on this free content update in the future!
Melvor Idle is currently on sale!
To celebrate the announcement of Atlas of Discovery, you can save 40% on Melvor Idle until 5h August 2023!
We have also discounted Throne of the Herald by 25% until the same date.
Winners of the "Create a Mod" Contest!
Our Create a Mod competition has finally come to an official close. It was fantastic to see many of you get around the competition and create something awesome that everyone has thoroughly enjoyed.
Thank you to everyone who participated! I personally had a lot of fun playing them all and seeing what creative ideas you could come up with and implement in a 3 week period.
Without further ado, here are your winners! (As of votes counted until exactly Thursday, July 13 @ 11:59pm GMT+1)
We will be making contact with the winners early next week to begin handing out the allocated prizes.
What will happen to the Mod Contest mods?
They will be available permanently via the Mod Manager. You can continue to play them as normal.
Will the mods continue to be updated?
This is solely up to the developer of the Mod.
Now that the Mod contest is over, the developers may continue updating their mods as they please.
We will also leave the Mod Contest category available to view in the Mod Manager for the next 4 weeks, which it will then be hidden (But the mods can still be found via the default search functions and tags).