Hello wonderful puzzlers, We will release our next big update fixing some issues that were reported to us. Thanks a lot to all the players who have supported us diligently in troubleshooting and are still doing so.
Meanwhile enjoy 75% off the game during the indie expo winter 2021 sale! Or if you already got Memorrha the following improvements are for you:
Patchnotes 1.5
New Features
Added option to invert mouseaxis to "X", "Y" and "XY"
Added 1920x1200 support
Improvements
Improve new game loading speed
Improve loadingspeed of mine & temple
Improve overall cpu consumption and game framerate
Reduce unnecessary big texture-sizes
Reduce RAM consumption during the game
Bugixes
Fixed a bug in the forgedoors
Fixed a bug in the tetris minigame that leads to crashes on some systems
Fixed a bug that would prevent the tetris achievement from being triggered under specific conditions —> all achievements have been tested and approved again
Fixed a bug in the elevators
Fixed a bug that would prevent to pick up symbolplates in the forge under specific conditions
Fixed many bugs that prevent cullings to not trigger correctly
Further small bugfixes
As always, report further bugs in the forum and stay awesome, puzzlers!
Memorrha Update 1.4 + Winter Sale
This was an exciting year for us! With Memorrha our studio released its first title, visited its first Gamescom and experienced the first time such great engagement of a community! Thank you once more for your support! During the last months we learned a ton and grew together as a studio. Therefore expect more from us in 2020, some big plans are in the works! Stay tuned :)
Meanwhile enjoy 33% off the game during winter sale!
Or if you already got Memorrha the following improvements are for you:
Patchnotes 1.4:
- optimized many assets for more efficient memory usage - collider-fix in the last cave area - the color of the big crystal will now be saved - fixed a bug that would let the player walk through a rail section under specific conditions - adjusted Field Of View in the last cinematic - adjusted the textfield of the starting screen to avoid being cut off in specific resolutions and languages - adjusted the tutorial-section for plate rotation - fixed a bug that would cause issues in the projection tutorial under specific conditions - fixed some UI glitches in the scanner interface - some bugfixes regarding the railsystem - fixed a bug that caused unexpected behaviour of the abyss platforms after loading - fixed a bug that would prevent some achievements from being triggered under specific conditions —> all achievements have been tested and approved again - further small bugfixes
Merry Christmas to you all, and your families, we wish you a wonderful new year!
Halloween Sale - Memorrha, 20% Off
Save 20% on Memorrha during this week's Halloween Sale!
Memorrha Update V1.3
Dear Memorrhians, we present Update V1.3 and will continue on improving the game. Furthermore the regional pricing for some countries were adjusted.
Patchnotes: - Added a save checkpoint after the puzzles in the last area of the game - Fixed a bug that would let the statue carts leave the rails - Adjusted the clipping plane of the camera to fix some visual glitches - Fixed a bug that would prevent a cart in the underground cave from starting in rare cases - Fixed a terrain glitch that partly covered a cart controller interface - Some improvements regarding the activation and movement of the excavator - Deleted some floating particles in the underground cave - Fixed colliders on cart entry points - Fixed a bug that would players allow to place more than one cart on a single cart track - Fixed bugs regarding some achievements that would prevent them from being triggered - Fixes regarding the secret minigame - Some improvements regarding the rail system and cart movement
Known issues: - There are still some visual issues with the rail system that causes cart jumping in specific cases, we are working hard on fixing this problem and will continue updating!
Memorrha Update V1.2
Dear Memorrhians, We just released our second big update fixing some issues that were reported to us during the last week. Thanks a lot to all the players who have supported us diligently in troubleshooting and are still doing so.
- Always running option added to the game - Increased the possible FOV to 100 and adjusted the value related to camera clipping behavior - When emptying an amphora with liquid the animation is now stopped when the player drops the amphora or moves away from the container - When picking up an amphora that is currently filling up the animation now stops instead of continuing until the amphora is full - Adjusted culling triggers in the abyss section to lessen object popup - Adjusted doors in the abyss section to not create slight collider bumps in the floor anymore - Adjusted the elevator to prevent objects placed on the elevator from stuttering during elevator movement and stopped the walking sound from constantly starting up in fast succession - Added certain safeguard measures for several elevators to prevent players from breaking their game if they manage to circumvent the respective colliders - Adjusted the credits - Improved the charge sound in the energy color puzzle - Fixed a particle bug that would cause particles to continue emitting under certain conditions instead of properly fading - Further adjustments to world colliders - Corrected certain texture bugs in the cellar - The master volume slider setting now does not reset when choosing between graphical preset profiles - Fixed a controller related bug that would allow players to open the main menu when already being in the options menu
The next update will focus on mine cart puzzles, stay tuned! As always, thank you so much for playing Memorrha! ːreheartː
Memorrha Update V1.1
Dear Memorrhians, We just released our first big update fixing some issues that were reported to us during the last week. Thanks a lot to all the players who have supported us diligently in troubleshooting and are still doing so.
- Fixed a player displacement bug that would occur when interacting with a teleporter and quickly opening the scanner - Fixed the projection door in the green cart puzzle area - Fixed a problem with the abyss puzzle - Fixed a problem with the last abyss puzzle - Fixed a bug that would prevent plate interfaces from resetting properly after loading a checkpoint in the cart puzzle areas - Fixed a bug where the carts in the colorizing puzzle wouldn't contain crystal ore - Fixed a bug where you could solve the colorize puzzle without having crystals ores in the carts - Fixed a bug where the four crystal network puzzles in the ending puzzle could get stuck during processing - Fixed a bug that would prevent opening the last chamber if the puzzle was solved in a different sequence - Fixed a bug that would let the projector statues go off the rails - Made adjustments in the blue puzzle room to prevent players from being trapped - Closed a few collider gaps in the blueprint chamber and mine - Made adjustments to pickupable objects when holding them and trying to interact with a teleporter - Corrected the yellow projection color relating to the ending puzzle - Various improvements to the secret minigame - Adjusted the necessary projection symbol to gain access to the minigame - Adjusted the door in the last chamber to allow backtracking - Fixed a memory leak causing performance drops - Improved savetimes
we also updated the minimum system requirements to the GTX 660/ Radeon HD7850, due some players had stutters below that.
Version 1.01 released
1.01 Hotfix
- Fixed an error in which certain forge puzzles would not accept the correct solution on a reloaded save file - Fixed an error in the secret minigame causing some crashes - Fixed several other bugs causing issues on reloaded save files
Memorrha Out Now!
Memorrha Release!
We just pressed the button „publish now“…that means: Memorrha is available on Steam for Windows and Mac now!
We’ve been working on this project for so long and are excited, proud, relieved,…and of course curious what you think of the game!
In addition to the game we released the soundtrack on Steam, which is available for a small fee individually or in a package with the game.
Many THANKS to all our supporters who made it possible for us to develop Memorrha, stay motivated and now present the game to the public!
We from Sticky Stone Studio wish you happy puzzle-solving! ːsteamhappyː
Memorrha Release
Only 3 weeks left until the release of our debut title Memorrha! Are you as excited as we are? :D We would like to thank you for your interest and great support! Special thanks to all who already played the game at Gamescom 2019 and provided us with the latest feedback. The event was a complete success :)
Gamescom/Devcom booth, Discord Server and czech language support
We have some big news for you:
- We're excited to announce that we'll be attending Devcom and Gamescom (IndieVillage) 2019! If you can't wait until release: visit our booth and give Memorrha a try ːsteamhappyːːsteamhappyː