Fixed - 'Virtual Stock' setting not rendering properly Fixed - Strafing while jumping increasing speed infinitely Fixed - Jumping while falling if hand menu is opened Fixed - Some objects rendering invisible when behind explosions Fixed - Some objects having wrong Penetration Material Fixed - Some objects having wrong Impact Audio Fixed - Revolvers chain firing Fixed - Revolvers double action hammer not always working Fixed - M32 MGL not shooting all rounds Fixed - M79 GL not having spring ejection Fixed - MK4 Revolver not having spring ejection Fixed - Some 'Open Bolts' having closed visual Effects Fixed - Pump Action Weapons have delay after shooting Fixed - Lever actions being able to shoot without action Fixed - Multiple Weapons having wrong fire-rates Fixed - Some Weapon cloners having wrong highlights/models Fixed - Some Weapons using the wrong audio packs
Fixed - Dev button in menu not working. Fixed - Weird model on Enfield mk4 when grabbed Fixed - Explosive shells sometimes not exploding when they should Fixed - Magazines now smoothly drop out of guns when using mag release Fixed - Descent beginnings having "kill Acidrock" objective markers Fixed - Bullets traveling an extra step after impacting an object it can't penetrate Fixed - German soldier, having wood effects when striking body Fixed - German soldier helmet blocking to high of calibers Fixed - Low quality decals not rendering Fixed - Portal in Dev Sandbox not loading to the Hub World
Changed - All weapons to respect the AllowAllFreeDropMags, AllowAllSlideRelease, and LockslideOnEmptyForAll rules Changed - Rotating bolts to avoid snapping issue when grabbed Changed - Difficulty options so "arcade" is more arcade like Changed - Obrez to use MN9130 stripper clips instead of single loaded
--Experimental Notes--
Changed - Enfield mk4 scope, mn5xpuScope, m40a1scope12x, stv40scope, type99x3scope to use new scope rendering
Version 0.1.1-9d is live!
Version 0.1.1-9d is live!
Added - bullet can now ricochet! Added - Stripper Clips! (Kar98, NN9130, SKS) Added - M1A Tactical Rifle Added - G36C Rifle Added - Vityaz SMG Added - MP35 SMG Added - PPB SMG Added - M45 SMG Added - Virtual Stock option to VR settings menu Added - Small audio queue for when a weapon is properly placed in shoulder. Added - New Recoil system
Better "Muzzle Flip" for more accurate simulation.
"Muzzle Bounce" swaying the weapon left and right on shots.
Better "Kick Back" for more accurate simulation.
Added - New penetration types
Plastic (Penetration Value 2)
Plywood (Penetration Value 3)
Cinder (Penetration Value 6)
ThinRubber (Penetration Value 15)
ThickRubber (Penetration Value 26)
ThickStone (Penetration Value 60)
ThinMetal (Penetration Value 10)
MediumMetal (Penetration Value 18)
ThinFlesh (Penetration Value 7)
ThickFlesh (Penetration Value 15)
Sand (Penetration Value 80)
Fixed - Smaller muffling when it shouldn't Fixed - Range "Weapon Wall" not always enabling all the available weapons. Fixed - hammer actions pistols running 25% to slow. Fixed - M14 not being able to go full auto Fixed - Neon lighting issues in hub world Fixed - m14 using Cartridge_7.62x51 model when using Cartridge_308 data. Fixed - mp40 recoil being far to high Fixed - Cartridge_308 Damage being unrealistically high Fixed - PPSH-41 Fire Rate being 500 RPM to slow Fixed - Issue that would allow shotguns to become recoilless Fixed - Issue that would allow shotguns crash the game Fixed - Shotguns sometimes not being able to pump without retriggering Fixed - Explosions sometimes blacking out the screen Fixed - Birds being immune to explosives Fixed - Player being able to swim in levels with no water Fixed - Issue that would allow the player to be able to climb anywhere Fixed - Issue that would allow the wrong hand pose to be used if weapons was grabbed from the backpack Fixed - Bullet trails instantly disappearing on impact Fixed - Handles on handle based weapons locking when they shouldn't Fixed - Issue that would allow break actions to lock up Fixed - All settings bars resetting when menu was opened and closed rapidly Fixed - Issue that would allow player to jump while falling Fixed - Some weapons missing from loot pool
Changed - All weapons will now eject non-spent rounds if bolt is cycled. Changed - Webly now auto ejects bullets on break opened Changed - DekMax shotgun to have full auto option Changed - Ejected rounds now disapear after 7.5 seconds was 10 Changed - AI now has weapons sway Changed - All Nanos to use "ThinMetal" on arms and head collision. Changed - Flesh penetration value to 13 was 10 Changed - 12g buckshot penetration to 14 was 11 Changed - Bloom PPFX so water isn't so bright Changed - Ammo drop rates to be more common
Improved - Recoil of all shotguns
--Experimental Notes--
Added - PPSH-41 drum ammo mod Added - M1 Garand ESM1 sight Added - SM4 30 Round Hollow Point Magazine
Version 0.1.1-8c is live!
Version 0.1.1-8c is live!
Added - Brick and cinder physics for penetration system Added - Brick impact effect Added - NTW-20 Sniper Added - FAB shotgun Added - SM4 Pistol
Fixed - Dp28 randomly ejecting in the wrong direction Fixed - Slugs getting stuck on descent starting door Fixed - Player being able to use ledges to wall clip Fixed - Double action revolvers not always firing Fixed - AI getting stuck in walls in Red Flag Fixed - SM4 cloner model having slight tilt Fixed - Minion sharks not swimming properly Fixed - Minion sharks not attacking player
Changed - Audio setup for all zombies to be more spatial Changed - Wind audio in 80s outbreak to be more spatial Changed - Burning ember title position so its not behind menu Changed - Western range to be more performant Changed - 80s outbreak to be more performant Changed - Killhouse to be more performant Changed - Red Flag to be more performant
Improved - Lever action movement
--Experimental Notes--
Added - 9mm hollow point Added - Hollow points and AP rounds now inflict bleeding status effect Added - SM4 50 round ammo mod Added - 12 gauge ammo mods to all shotguns
Fixed - Attachment machine not displaying Mod names Fixed - 12Guage ammo mods using wrong render model
Changed - Zodiac to be more responsive to player input Changed - Ocean in dev sandbox to have less rough water Changed - Add/Remove 25 meter button in dev sandbox to 10 meters
Version 0.1.1-8c in Dev Branch
Version 0.1.1-8c (Dev Branch)
Added - Brick and cinder physics for penetration system Added - Brick impact effect Added - NTW-20 Sniper Added - FAB shotgun Added - SM4 Pistol
Fixed - Dp28 randomly ejecting in the wrong direction Fixed - Slugs getting stuck on descent starting door Fixed - Player being able to use ledges to wall clip Fixed - Double action revolvers not always firing Fixed - AI getting stuck in walls in Red Flag Fixed - SM4 cloner model having slight tilt Fixed - Minion sharks not swimming properly Fixed - Minion sharks not attacking player
Changed - Audio setup for all zombies to be more spatial Changed - Wind audio in 80s outbreak to be more spatial Changed - Burning ember title position so its not behind menu Changed - Western range to be more performant Changed - 80s outbreak to be more performant Changed - Killhouse to be more performant Changed - Red Flag to be more performant
Improved - Lever action movement
--Experimental Notes--
Added - 9mm hollow point Added - Hollow points and AP rounds now inflict bleeding status effect Added - SM4 50 round ammo mod Added - 12 gauge ammo mods to all shotguns
Fixed - Attachment machine not displaying Mod names Fixed - 12Guage ammo mods using wrong render model
Changed - Zodiac to be more responsive to player input Changed - Ocean in dev sandbox to have less rough water Changed - Add/Remove 25 meter button in dev sandbox to 10 meters
Version 0.1.1-8b is live!
Version 0.1.1-8b (Live Branch)
Added – “Red Flag” Wave level Added - Damage numbers Added - Status Effects – players and enemies can now be burned, frozen, and flashed Added - Bullet damage now randomizes damage ONLY up from the base Added - Purchased text to vending machines Added - Audio for Backpack - taking off, putting back on, and storing things over the shoulder Added - Audio for whenever Ammo is added or removed from the Player inventory Added - LPO8 Pistol Added - M712 Pistol Added - M1917C Pistol Added - PPSH SMG Added - KP31 SMG Added - M1A1 SMG Added - MP40 SMG Added - AM180 SMG Added – mat-49 SMG Added - UDM42 SMG Added - Type100 SMG Added - StenMK2 SMG Added - Bar Rifle Added - DP28 Rifle Added - STG44 Rifle Added - Trench Gun Shotgun Added - Sjogren-Inertia Shotgun Added - STV40 Tact Rifle Added - DeLisle Tact Rifle Added - M1 Garand Tact Rifle Added - Kar98K Sniper Added – MN9130 Sniper Added - M1903a3 Sniper Added - Enfield MK4 Sniper
Fixed - Bullet's penetration power not being affected by muzzle velocity Fixed - Nanos having wrong damage multipliers Fixed - Explosive's blackout the screen Fixed - Burst rifles sometimes locking up
Changed - FAL is now on Rifle wall Changed - AI will now aim while performing a melee attack Changed - Stock and shoulder simulation method to be more accurate Changed - Zombie legs now take 60% damage was 40% Changed - Double action revolvers to make them more reliable Changed - AK74U reflectiveness Changed - MP5 reflectiveness
Improved – overall performance of all levels
--Experimental Notes--
Added - Attachment offset - only available for sight slot on FAL, AK5C, AR15 Added - Enfield MK4 scope Added - FAL red dot Added - M1903a3 scope Added - MN-5x PU Scope Added - M1 Garand Suppressor Added - BM4 can now use Acog and Foregrip Added – New Suppressor sounds to be more realistic
Fixed - Weapons machine not rendering correct penetration value