Memory Illusions cover
Memory Illusions screenshot
Steam
Genre: Indie

Memory Illusions

Version 1.0.0-1a is live!

Version 1.0.0-1a is live!

Added - "Isla de los Extintos" Wave level

Added - 700 Nitro Express Tactical Rifle
Added - Gewehr43 Tactical Rifle
Added - AA12 Automatic Shotgun

Fixed - 'Virtual Stock' setting not rendering properly
Fixed - Strafing while jumping increasing speed infinitely
Fixed - Jumping while falling if hand menu is opened
Fixed - Some objects rendering invisible when behind explosions
Fixed - Some objects having wrong Penetration Material
Fixed - Some objects having wrong Impact Audio
Fixed - Revolvers chain firing
Fixed - Revolvers double action hammer not always working
Fixed - M32 MGL not shooting all rounds
Fixed - M79 GL not having spring ejection
Fixed - MK4 Revolver not having spring ejection
Fixed - Some 'Open Bolts' having closed visual Effects
Fixed - Pump Action Weapons have delay after shooting
Fixed - Lever actions being able to shoot without action
Fixed - Multiple Weapons having wrong fire-rates
Fixed - Some Weapon cloners having wrong highlights/models
Fixed - Some Weapons using the wrong audio packs


--Experimental Notes--

Added - Ammo mods for AA12

Fixed - Some options giving the wrong attachments

Version 0.1.1-10b is live!

Version 0.1.1-10b is live!

Added - Story elements to 80's Outbreak

Added - C96 Pistol
Added - K2mm Pistol
Added - VM2 SMG
Added - Hellriegel SMG
Added - Fedorov Rifle
Added - M1886 Tactical Rifle
Added - Gehewer1918 Sniper
Added - Type99 sniper

Added - New Penetration Types

  • TankArmorLevel1 (Penetration Value 55)
  • TankArmorLevel2 (Penetration Value 62)
  • TankArmorLevel3 (Penetration Value 85)


Fixed - Dev button in menu not working.
Fixed - Weird model on Enfield mk4 when grabbed
Fixed - Explosive shells sometimes not exploding when they should
Fixed - Magazines now smoothly drop out of guns when using mag release
Fixed - Descent beginnings having "kill Acidrock" objective markers
Fixed - Bullets traveling an extra step after impacting an object it can't penetrate
Fixed - German soldier, having wood effects when striking body
Fixed - German soldier helmet blocking to high of calibers
Fixed - Low quality decals not rendering
Fixed - Portal in Dev Sandbox not loading to the Hub World

Changed - All weapons to respect the AllowAllFreeDropMags, AllowAllSlideRelease, and LockslideOnEmptyForAll rules
Changed - Rotating bolts to avoid snapping issue when grabbed
Changed - Difficulty options so "arcade" is more arcade like
Changed - Obrez to use MN9130 stripper clips instead of single loaded


--Experimental Notes--

Changed - Enfield mk4 scope, mn5xpuScope, m40a1scope12x, stv40scope, type99x3scope to use new scope rendering

Version 0.1.1-9d is live!

Version 0.1.1-9d is live!

Added - bullet can now ricochet!
Added - Stripper Clips! (Kar98, NN9130, SKS)
Added - M1A Tactical Rifle
Added - G36C Rifle
Added - Vityaz SMG
Added - MP35 SMG
Added - PPB SMG
Added - M45 SMG
Added - Virtual Stock option to VR settings menu
Added - Small audio queue for when a weapon is properly placed in shoulder.
Added - New Recoil system

  • Better "Muzzle Flip" for more accurate simulation.
  • "Muzzle Bounce" swaying the weapon left and right on shots.
  • Better "Kick Back" for more accurate simulation.

Added - New penetration types

  • Plastic (Penetration Value 2)
  • Plywood (Penetration Value 3)
  • Cinder (Penetration Value 6)
  • ThinRubber (Penetration Value 15)
  • ThickRubber (Penetration Value 26)
  • ThickStone (Penetration Value 60)
  • ThinMetal (Penetration Value 10)
  • MediumMetal (Penetration Value 18)
  • ThinFlesh (Penetration Value 7)
  • ThickFlesh (Penetration Value 15)
  • Sand (Penetration Value 80)

Fixed - Smaller muffling when it shouldn't
Fixed - Range "Weapon Wall" not always enabling all the available weapons.
Fixed - hammer actions pistols running 25% to slow.
Fixed - M14 not being able to go full auto
Fixed - Neon lighting issues in hub world
Fixed - m14 using Cartridge_7.62x51 model when using Cartridge_308 data.
Fixed - mp40 recoil being far to high
Fixed - Cartridge_308 Damage being unrealistically high
Fixed - PPSH-41 Fire Rate being 500 RPM to slow
Fixed - Issue that would allow shotguns to become recoilless
Fixed - Issue that would allow shotguns crash the game
Fixed - Shotguns sometimes not being able to pump without retriggering
Fixed - Explosions sometimes blacking out the screen
Fixed - Birds being immune to explosives
Fixed - Player being able to swim in levels with no water
Fixed - Issue that would allow the player to be able to climb anywhere
Fixed - Issue that would allow the wrong hand pose to be used if weapons was grabbed from the backpack
Fixed - Bullet trails instantly disappearing on impact
Fixed - Handles on handle based weapons locking when they shouldn't
Fixed - Issue that would allow break actions to lock up
Fixed - All settings bars resetting when menu was opened and closed rapidly
Fixed - Issue that would allow player to jump while falling
Fixed - Some weapons missing from loot pool

Changed - All weapons will now eject non-spent rounds if bolt is cycled.
Changed - Webly now auto ejects bullets on break opened
Changed - DekMax shotgun to have full auto option
Changed - Ejected rounds now disapear after 7.5 seconds was 10
Changed - AI now has weapons sway
Changed - All Nanos to use "ThinMetal" on arms and head collision.
Changed - Flesh penetration value to 13 was 10
Changed - 12g buckshot penetration to 14 was 11
Changed - Bloom PPFX so water isn't so bright
Changed - Ammo drop rates to be more common

Improved - Recoil of all shotguns


--Experimental Notes--

Added - PPSH-41 drum ammo mod
Added - M1 Garand ESM1 sight
Added - SM4 30 Round Hollow Point Magazine

Version 0.1.1-8c is live!

Version 0.1.1-8c is live!

Added - Brick and cinder physics for penetration system
Added - Brick impact effect
Added - NTW-20 Sniper
Added - FAB shotgun
Added - SM4 Pistol

Fixed - Dp28 randomly ejecting in the wrong direction
Fixed - Slugs getting stuck on descent starting door
Fixed - Player being able to use ledges to wall clip
Fixed - Double action revolvers not always firing
Fixed - AI getting stuck in walls in Red Flag
Fixed - SM4 cloner model having slight tilt
Fixed - Minion sharks not swimming properly
Fixed - Minion sharks not attacking player

Changed - Audio setup for all zombies to be more spatial
Changed - Wind audio in 80s outbreak to be more spatial
Changed - Burning ember title position so its not behind menu
Changed - Western range to be more performant
Changed - 80s outbreak to be more performant
Changed - Killhouse to be more performant
Changed - Red Flag to be more performant

Improved - Lever action movement

--Experimental Notes--

Added - 9mm hollow point
Added - Hollow points and AP rounds now inflict bleeding status effect
Added - SM4 50 round ammo mod
Added - 12 gauge ammo mods to all shotguns

Fixed - Attachment machine not displaying Mod names
Fixed - 12Guage ammo mods using wrong render model

Changed - Zodiac to be more responsive to player input
Changed - Ocean in dev sandbox to have less rough water
Changed - Add/Remove 25 meter button in dev sandbox to 10 meters

Version 0.1.1-8c in Dev Branch

Version 0.1.1-8c (Dev Branch)

Added - Brick and cinder physics for penetration system
Added - Brick impact effect
Added - NTW-20 Sniper
Added - FAB shotgun
Added - SM4 Pistol

Fixed - Dp28 randomly ejecting in the wrong direction
Fixed - Slugs getting stuck on descent starting door
Fixed - Player being able to use ledges to wall clip
Fixed - Double action revolvers not always firing
Fixed - AI getting stuck in walls in Red Flag
Fixed - SM4 cloner model having slight tilt
Fixed - Minion sharks not swimming properly
Fixed - Minion sharks not attacking player

Changed - Audio setup for all zombies to be more spatial
Changed - Wind audio in 80s outbreak to be more spatial
Changed - Burning ember title position so its not behind menu
Changed - Western range to be more performant
Changed - 80s outbreak to be more performant
Changed - Killhouse to be more performant
Changed - Red Flag to be more performant

Improved - Lever action movement

--Experimental Notes--

Added - 9mm hollow point
Added - Hollow points and AP rounds now inflict bleeding status effect
Added - SM4 50 round ammo mod
Added - 12 gauge ammo mods to all shotguns

Fixed - Attachment machine not displaying Mod names
Fixed - 12Guage ammo mods using wrong render model

Changed - Zodiac to be more responsive to player input
Changed - Ocean in dev sandbox to have less rough water
Changed - Add/Remove 25 meter button in dev sandbox to 10 meters

Version 0.1.1-8b is live!

Version 0.1.1-8b (Live Branch)

Added – “Red Flag” Wave level
Added - Damage numbers
Added - Status Effects – players and enemies can now be burned, frozen, and flashed
Added - Bullet damage now randomizes damage ONLY up from the base
Added - Purchased text to vending machines
Added - Audio for Backpack - taking off, putting back on, and storing things over the shoulder
Added - Audio for whenever Ammo is added or removed from the Player inventory
Added - LPO8 Pistol
Added - M712 Pistol
Added - M1917C Pistol
Added - PPSH SMG
Added - KP31 SMG
Added - M1A1 SMG
Added - MP40 SMG
Added - AM180 SMG
Added – mat-49 SMG
Added - UDM42 SMG
Added - Type100 SMG
Added - StenMK2 SMG
Added - Bar Rifle
Added - DP28 Rifle
Added - STG44 Rifle
Added - Trench Gun Shotgun
Added - Sjogren-Inertia Shotgun
Added - STV40 Tact Rifle
Added - DeLisle Tact Rifle
Added - M1 Garand Tact Rifle
Added - Kar98K Sniper
Added – MN9130 Sniper
Added - M1903a3 Sniper
Added - Enfield MK4 Sniper

Fixed - Bullet's penetration power not being affected by muzzle velocity
Fixed - Nanos having wrong damage multipliers
Fixed - Explosive's blackout the screen
Fixed - Burst rifles sometimes locking up

Changed - FAL is now on Rifle wall
Changed - AI will now aim while performing a melee attack
Changed - Stock and shoulder simulation method to be more accurate
Changed - Zombie legs now take 60% damage was 40%
Changed - Double action revolvers to make them more reliable
Changed - AK74U reflectiveness
Changed - MP5 reflectiveness

Improved – overall performance of all levels


--Experimental Notes--

Added - Attachment offset - only available for sight slot on FAL, AK5C, AR15
Added - Enfield MK4 scope
Added - FAL red dot
Added - M1903a3 scope
Added - MN-5x PU Scope
Added - M1 Garand Suppressor
Added - BM4 can now use Acog and Foregrip
Added – New Suppressor sounds to be more realistic

Fixed - Weapons machine not rendering correct penetration value