Mercenary Kings cover
Mercenary Kings screenshot
PC Mac Vita PS4 XONE Steam
Genre: Shooter, Platform, Role-playing (RPG), Strategy, Adventure, Indie

Mercenary Kings

Changelist for r9056

Fixes



  • DogeFX now affect the proper stats
  • Final boss becoming invulnerable in certain situation
  • Crash when destroying 2 monitor of the tinycom
  • Problem with tents when joining a game from a invitation
  • Performance problem when joining a game from a invitation
  • Crash when a biomod remove currently equipped ammo type
  • Matchmaking rules not applied properly

Changelist for r9005

We are still hard at work on release the MAC version, meanwhile this is to address 2 oustanding bugs that creeped in our code while doing the port.

Fixes :

  • Fixed crash when quitting certain missions
  • Fixed connection issues with multiplayer

Changelist for r8994

Fixes :



  • Fixed screen ratio for lower then 16:9
  • Fixed crash for multiplayer
  • Fixed reload btn for PS4 controller

MERCENARY KINGS OUT TODAY ON STEAM FOR MAC AND PC!!

https://www.youtube.com/watch?v=GLV-BGvufgw

CLAW better hide because the Mercenary Kings are on the move RIGHT NOW on Steam PC and Mac!!

Mercenary Kings is our biggest project yet : a 1-year project eventually turning into a 1.5+ year production. Sharing it with you in it’s full, completed glory is thrill for all of us here at Tribute Games!

Mercenary Kings, in it’s completed version is a run-and-gun mission-based platformer that offers you :


  • Over 100 missions!

  • Looting & Crafting! Grab materials from vanquished enemies or hidden all over Mandragora Island and use them to build new weapons and equipment!

  • Lots and LOTS of weapons : hundreds of knives! Over 300 gun parts to mix and match, leaving you to create the most powerful weapon possible!

  • Online and couch co-op! Enlist other mercenaries in the fight against Commander Baron and CLAW!

  • KICKING character animation by Paul Robertson!

  • Steam Cards! Exchange cool cards done with never-before-seen Mercenary Kings character art!


All of this and MORE is currently available for PC and Mac on Steam with 25% OFF first week! If you already have the Early Access version of the game, don’t worry, the game will update on launch day.

We’re extremely thankful of those of you who have supported the game from Kickstarter through Early Access! We’d write more about it, but now is the time to go out and KICK SOME CLAW!

UPDATE: We’ve found a game-breaking bug in the MAC version and we’re working on fixing it ASAP, hopefully later today.

MERCENARY KINGS LAUNCHES MARCH 25TH ON STEAM - PC/MAC!!!



FINALLY! We at Tribute Games are extremely proud to announce that the full version of Mercenary Kings will be available to you within a few weeks!

Awesome! When and where do I get it???


Mercenary Kings will be available for Playstation 4 on the Playstation Store starting APRIL 1ST!

Retaining it’s Early Access price of $14.99 for a whole week from launch, Mercenary Kings will be deployed on Steam for PC AND MAC on MARCH 25TH!

I already got the Early Access version—do I have to buy this again?


Absolutely not! Your version will upgrade automatically to the completed version!

What’s different from the Early Access version?


The completed version of Mercenary Kings gives you to over a hundred missions, new weapons, brand new areas and bosses, the WHOLE Mercenary Kings package!

Will it be available for Vita/Wii/Other platforms?


It’s always a possibility but for the moment, we’re concentrating on launching Mercenary Kings on Playstation 4, PC and Mac. We’ll let you know if we get onto a new platform.

So it’s finally coming out?


Yes ! We thank you for your patience with us but we advise you to get ready because in a matter of weeks, it’ll be time to CUT DOWN CLAW!

Changelist for r8863

Tweaks



  • Nerfed Kage mod
  • Added delay before the mission complete logo appear so you can enjoy the whole death sequence on all the bosses.
  • Added some messages for errors in multiplayer


Fixes



  • Keyboard input some completly bonker
  • Various small but significant multiplayer bugs (disconnect, timeout and such)
  • Invicible looper bug with AP ammo
  • Camera following the wrong character in multiplayer when a previous game was started earlier with the character of the opposite gender
  • Updated some special characters in the font
  • Some crashes when loading/saving the game
  • Music not playing properly in the mission 'The Snitch'
  • Small localisation modification
  • Crash with loot drop if one player quit the game
  • Stun grenade problem in multiplayer

Changelist for r8710

Hello folk, we know it's been a while since our last update but we're almost done! We're still hard at work on finishing the PS4 version of the game and getting it through the approval process.

Now we know you got burning questions like who are the mysterious soldiers that stole the ark? and actually what purpose the ark might have? also what happened to Dr Neil? Is Baron really dead? What was the purpose of the mandrake project?

You'll have your answers soon enough. Now enjoy many fixes, tweaks we have done since the last update.


New Features

  • New Camp Layout
  • Lots of new sounds FX
  • Some background patches were added for flavor
  • Le jeu est maintenant localisé correctement en français


Tweaks

  • Lots of online multiplayer, expect better bosses, mods, platforms and overall an smoother performance
  • Optimisation when spawning loads of bullet
  • Optimisation for collisions on bigger levels (with lots of enemies)
  • Homing bullet CPU optimisation
  • Sound volume of FXs
  • Many minor menus improvement (support for back button etc)
  • Loading screen is now animated
  • Added some camera shake on explosion, death etc
  • Mega looper now behave more like other bosses (flash when weak, start boss music)
  • Frozen/stunned enemies don't deflect bullets and also can't hurt players
  • Enable transceiver to exit hunting ground
  • Added a sound FX when mission timer gets low
  • You can skip cutscenes by pressing the start button


Fixes

  • Camera positioning in levels
  • Camera movement should be smoother
  • Some savegame issues
  • Enemies and bosses now have their proper buff when playing with more than 1 player
  • Crash when VC redist aren't install properly (now display error msg)
  • Hide hidden enemies HP when computer mod is installed
  • Hunting ground bridge problem
  • C4 falling through the ground
  • Music startup lag
  • Boss music now play properly, also there is more than one track
  • Some various crashes
  • Titan soldier jumping out of his fight zone
  • Many violence kings problems
  • Lots of text which were too long for their screen space
  • Titan soldier capture in Holy Glade doesn't prevent mission completion
  • Boss icon now update properly when they escape to a new spot
  • Issue with the cook platform

MERCENARY KINGS : 2014!

As you’ve guessed it, Mercenary Kings will not be available for the 2013 calendar year. We’re extremely grateful and excited about people asking for the game on PS4
or the completed version on Steam. It was our hope to have it completed and in your hands for the holidays but the game is not in the shape it needs to be for it’s official, full release.

What’s going on?



As of this moment, the game is content-completed. Every level and bosses are done and we’re in the process of polishing it (sound FX, localization).
It’s our most ambitious game (a year-long project is now a year and a half!) and that made it not only longer to develop but also to shape it up properly.

A lot of us at Tribute Game have worked at much larger companies where we worked on tie-in games or other projects that had to come out a certain date
regardless of whether they’re ready or not.

What’s the hold-up?



The game runs, but we’re hard at work to make it run smoother! We’re committed to make sure we’re offering a SOLID multiplayer experience, both online and couch co-op.

Given the scope of the game and the level of quality we’re aiming for, fixing glitches and bugs, and fine tuning details takes more time than what we’re used to

When will the game come out?


We’re aiming for an early 2014 release date. Again, we’re very close to the finish line !

What else?


Mercenary Kings is remote play-compatible on Vita right out of the box! That’s pretty cool, right?



Also, here’s a sneak peek at our animated intro! It’s pretty kick-ass!



Again, we’d like to thank you for your patience. We do not take lightly the privilege of having people be excited about the game and asking us about it everyday on social media! We’re working really hard to get it in the best possible shape and in your hands early 2014.

Changelist for r8157

Features :

  • New main menu!
  • New loading screen
  • Added new Kickstarter achievement unlock method
  • Banners can now be crafted for your tent at the Runway Brothers
  • New achievements menu with progression
  • NPCs now have more to say for each rank
  • New transceiver menu
  • New sounds
  • Added secret objectives to missions
  • New how to play menu in main menu
  • New achievements!
  • Revamped multiplayer menu and flow. Matchmaking is now down automagically when in Public mode
  • New in-game options to set double-tap roll, vibration and gamepad button layout
  • New in-game cutscenes


Tweaks :

  • Fine tuned bosses
  • Improved homing ammo
  • Balanced guns and knives
  • Improved controls responsiveness
  • Can no longer buy a new meal if you already took one
  • Remapped some menu buttons
  • Tweaked paratrooper mod and added the parachute animation
  • Improved Golden Gate flow
  • Display ammo compatibility in Lawless menu
  • Improved riot shield
  • Increased some achievement requirements
  • Various Optimisations
  • Added different comparison methods to Lawless menu
  • Added way to build related gun parts in Lawless menu
  • Added ammo compatibility warning in Bluebell's menu


Fixes :

  • Fixed name editing in the Runway Brothers menu
  • Fixed weapon elemental damage when using mods
  • Fixed gun names
  • Fixed damage values in status window
  • Fixed gun active reload getting stuck

Changelist for r7574

Tweak :

  • Added missing kickstarter backers
  • Knife hit now give a slight impulsion
  • Dog bosses were slighty adjusted to make them more difficult
  • Harrier tweaks
  • Tweaked damage and hp of bosses and enemies
  • Reduced deviation of player homing bullets
  • Various sound tweaks
  • Updated tribute's cave text
  • Grenade damage now scale with ranks
  • Cutscene in the snitch now pan to the action (more cutscene are still being added)


Fixes :

  • Player's name changes save properly
  • Steel soldier flipping when entering
  • Boss shield now deploying with mega loopers
  • Homing ammo not aiming properly after certain levels
  • Equip load weight properly displayed in status menu
  • Violence kings crash and weird behavior when in second form and the player's die.
  • Somes typos