Quick Patch Note - fixed a bug where if you spawned in the middle of the level, the camera would glitch out. It was happening on the Molten Toxics and I needed to fix that!
Thank you for the bug report, you know who you are!! 🐲🍪
Remember - the best way to leave me bug reports/feedback is on the Leto Discord!!
You can reach out to me via https://bsky.app/profile/dragonglitch.bsky.social to get that info. :)
~Summer
Summer Update 2025
🌈🏳️🌈 Howdy y'all! A happy early pride month - let's get to it! 🌈🏳️🌈
First off.... I NEED TESTERS! Wanting to ship this by the end of the year. :)
Either poke me on my Bluesky or on my Discord for details.
Anyway, lots of final boss updates and fixes for this build! Better colors, sound effects, and bugfixes!
Many bullets got their colors changed - more blue, less pink
Toxic fields got updated!
Other - * Scylla's bullets are exactly like Gilbert's * Kaiden has music when he is first introduced!
Bug fixes - * When you fire your gun, companions lower a bit more to allow their bullet's to NOT hit the ceiling * Major bug where Leto wouldn't finish her jump
Next - Steam Achievements! Feedback collection! More music!
For starters - the FREE demo got updated! Tell your friends!
Level 2, the caves - got a slight rework, enemies were fixed or tweaked as well
Added to the intro - I show the player how to duck and charge their weapon!
Leto dashing got cleaned up! There is a new dust effect for it, too!
New test artwork got added in for feeding Alma carrots!
Bugfix - 1st boss's bullets were still being fired after death. Fixed that. Bugfix - If I hook it up correctly, when a monster dies, their projectiles will, too Bugfix - Game Over screen should be a bit less buggy Bugfix - Music controller liked to restart music randomly. Hopefully I fixed it this time! Bugfix - Kiki had a bug with giving a poster and not actually giving it out Bugfix - George will grow properly and not glitch out when you tried to talk to him Bugfix - the ribbon on the reactor won't disappear anymore
Thanks for reading! ~Summer
Updated the Demo!
Just got done with a convention and wanted to upload the build here to Steam. :)
Hope you enjoy! It's got a more streamlined first level that I've put a ton of time into!
I'm on BlueSky now, too! https://bsky.app/profile/dragonglitch.bsky.social ~Summer
Winter Update!
After a round of playtesting and feedback, I made some big changes to the plot to setup Kaiden as the big bad much more early! You'll see him in the lava fields, for starters!
Also, Issac will yell at you on Valuna, because he stowed away on Scylla's shuttle!
Oh, and Scylla leaves the party a bit earlier on the ship.
Issac is also present earlier when you find Zaanlith on the ship.
Also, I also added a flashback about Tabs before you face him down in the caves, so the player can be reminded of who the "big scary guy" is.
OTHER THINGS ::
Valuna got a glowup!
Fixed a major bug where cameras would zoom in on start. Now it just snaps to where it should be on load. There is also a brief black screen when the game first starts to hide weird setup stuff.
The menu also got a round of bugfixes - music levels are more balanced out! Also, removed some old code that would open up the settings menu randomly...
Leto has a cute little star effect when she lands. Isn't that cute?
Oh yeah I updated to Unity 6. YAY!
Next - I lied about Steam Achievements - those come latter. For next, I'm fixing the music controller, and either focusing on the caves OR fixing more of the aberration ship. We'll see how I'm feeling. Getting there!
https://www.instagram.com/dragonglitchllc/
~Summer
November Update is HERE!
Howdy y'all! It's a small update, but wanted to keep in the groove of more regular updates as we prepare for final release and/or publisher shopping. :)
Lava level got a glowup. Say hello to the Molten Toxins!
Added this new friend. Also messed with this level a bunch, too!
Scylla's bullets were redesigned. Wanted to make them more fun, and mimic Gilbert's bullets.
Xer had a better idle animation. Because the old one drove me crazyyyyyy
Lots of audio work. Remember how this enemy screamed when you killed it? Yeah, I fixed that.
Rainbow text doesn't hit the that icky dark blue anymore.
Some other bug fixes - the game was saving in slot 3 for some stupid reason, old dialog would flash for a single frame, the white flash when the dust dragon first lands was removed
Next - more audio work, dialog fixes, bug fixes, steam achievements
Thanks for reading! As always, you can find me on Instagram! ^_^
https://www.instagram.com/dragonglitchllc/
~Summer
September 2024 Update is HERE!
Trying to keep into the swing of things, so have another update!
Biggest thing was the entire Music Controller was rewritten. It shouldn't skip anymore. If there is a section not playing music, let me know and I'll be sure to fix it. This also fixed the "start loud then set to the correct music setting", too!
New Level Start UI!
Logo screen plays a jingle, now.
Default the audio to setting the music a bit quieter.
Fixed the settings menu to actually set the resolution/window on start. Literally the wrong setting, 2-second fix. Lol.
New sounds - Item drop audio replaced, belly dysaurs, switching weapons, Alma makes chirps now, victory and gameover jingles, Boss 2, jellycats meow
Fixed the weird bug where items would follow Leto but never be picked up
Press UP on the dialog pad to start dialog
Next - more audio work for cutscenes/levels
Thanks for reading! As always, you can find me on Instagram! ^_^
https://www.instagram.com/dragonglitchllc/
~Summer
Sept 2024 Update!
Tiny update coming! Thinking next week, on September 20th!
Summer 2024 UPDATE
Howdy, it's been a spell, hasn't it? I've been having a ton of fun since our last update!
In short, the final boss gauntlet, and all the work before it, is done. Leto is now a holistic, complete project. I'm not finished, but we're getting there!
STORY STUFF ==================
Loads of cutscene cleanup before you start to the final level
An FMV cutscene plays before you start the final level
Tabris and Gilbert are combined for for the last level
The final level world map got cleaned up
More cutscenes before the final boss
Added two more slides for the end cutscene, to link to the sequel better
GAMEPLAY STUFF ================== The final boss gauntlet was redone
Fixed a bug with companion weapon bonuses Leto has a new arm pump animation that plays after a few bosses
Audio added for when you get an upgrade or a companion gets one
CHORES ============== Updated to Unity 2023 Logo screen to title screen was merged for speed I'm pushing people to the games instagram Fixed a bug with FMVs flashing text Cut a new trailer for the title screen Level 1 - Dysaur toads don't cause lag anymore Touched up a few cutsecnes with new artwork - Melody scared, pax idles with a wrench, pax scared, Lily scared Font effects got a few changes First level got some minor changes and polish Cleaned up the UI - all font is the same size
Next - a giant audio pass. I need to fix/add/tweak all of the audio in the game.
Thanks for reading! As always, you can find me on Instagram!
https://www.instagram.com/dragonglitchllc/
~Summer
Summer Update is COMING!
Just a head's up - a new build of the game is coming this upcoming Saturday. HYPE.