It's been a while since the game has had an update and information about it. I personally apologize to all those who have had expectations of Merchant Of Phenistoria. To sum up, it's been a difficult year for me, and the game's development has suffered as a result. What's more, since communication isn't my strong point, I wasn't able to express these problems earlier.
Merchant Of Phenistoria is a game close to my heart, a mix of RPG and trading game. The story is part of a much larger lore that I've been working on for years (including a previously published board game). Unfortunately, I didn't have the time, means or energy to continue with this project, resulting in an absence of several months.
My personal situation having improved recently, I'd like to get back to the project a bit more. This doesn't mean, however, that development will resume as before... On a more technical note, I've started migrating the project from version 3 to 4 of the Godot game engine, offering more resources for 3D (animations, visual effects, performance) and other aspects such as AI pathfinding. Development of the rest of the game will only resume after this migration. I don't want to be too optimistic, so don't expect a new update for a few months yet.
Sincerely, Aurélien
translation by deepl
Calling All Adventurers: Join Our Quest to Improve Merchant of Phenistoria!
Hello merchant!
We're conducting a survey for our early-access game, Merchant of Phenistoria. We want to know what you think of the game and how we can improve it. Your feedback is valuable to us as we continue to work on the game. Thank you for your time and support!
- Added a rival for the guild. The rival guild tries to make actions (contracts).
UI:
- Added icons for statistics - Added a button to move all items from the mercenary guild inventory to the player inventory - Closed the taxes window after pressing it
Fixes:
- Various fixes for saving and loading.
And most importantly:
Merchant of Phenistoria is mainly a solo-dev game; but without the help of many people it would never have seen the light of day, that's why :
- Add the credits scene; it will be filled in time (sorry for the oversight)
Patchnotes: Alpha14
Hello merchant!
The update is finally here! We have reworked the level-design as well as the heroes' combat mechanics. Now you can see fights with a "brand new" UI:
The whole level-design has been reworked with a bigger map (which will allow us to add more story and quest elements later on). The crypt has also been completely reworked with some new surprises :)
Known problems:
- pathfinding with heroes - guard stop patrolling - the mouse can be offset - environment bug (the game looks too "white")
Roadmap 2023
Minor update: invert mouse Y axis
- Add ability to invert mouse Y axis for camera player
Minor update Patchnote: Alpha 13.5
Hello merchant!
Fixes:
- Fix 1 crash on loading - Fix furnitures
Fine-tuning:
- Ensure mouse is centered on shop after selecting one furniture when editing shop - Improve guilds UI with overlapping - add new guilds (hall of guilds) & heroes (town) list UI
Hotfix
- fix invisible crypt
Update Patchnotes: Alpha13
Hello merchant !
This update is focused on Quality Of Life: fixs; fine-tuning and some base for new gameplay !
Gameplay
New furnitures
Unlock furnitures with NPC progression
New NPC for furnitures
Base gameplay for relationship: Hero can be friend, lover or hater
relationship change with quests & events
UI
Various UI fine-tuning
some new icons for resources
UI overlay and focus, now you can click by exemple on a Hero UI to gain focus
Optimisation
we updated engine to Godot 3.5 which lead to new optimisations and some QOL:
smooth player camera
a lot of occluders
some code optimisation
vram optimisation
Fine-Tuning
animation with collectible item like magic flower
animation when add/remove item to sell
heroes movement in training camp
Fixs
various minor fixs
Major Update Patchnotes: Alpha12
Hello merchant !
We are glad to present our new update introducing competition and guild actions as various finetuning. We recommend starting a new game.
You can get more informations by reading our dev-diaries: