Fixed: Vehicle assembler not refunding materials when cancelling construction
Fixed: Robot assembler refunding materials after robot is finished construction
Patch 1.10
Release Notes
Vehicle bay and robot assembler now show engineer job role icon next to queued vehicle/robot to indicate that an engineer is required to deliver materials for construction
Fixed: Robot assembler not returning build materials if canceling robot mid construction
Fixed: Incorrect build time for DOGE and robot worker
Fixed: Colonists not hauling items to the trade platform after a loading a save game with pending items
Fixed: Fixed: Colonists not hauling items to the launch platform after a loading a save game with pending materials for rocket construction in some instances
Patch Update 1.09
Howdy Folks!
Hope everyone is doing well and having a great time out there in the wilds of the world. I’m happy to announce a new patch for Mercury Fallen that fixes up some issues and adds few helpful quality of life improvements.
Robot Craft Queue
You can now queue up to 3 robots to be constructed in the robot assembler. This works similar to the vehicle bay and improves the robot crafting experience.
Material Delivery
Both the robot assembler and the vehicle bay required all materials to be available before being delivered for construction. This is no longer the case and colonists will now bring materials as they become available, similar to object construction.
Steam Autumn Sale
The Steam Autumn sale is upon us and Mercury Fallen is currently 35% off for a limited time. It’s a great time to pickup up copy or snag one for a friend.
Thanks for all the great feedback and support. For those in the US, I hope you have a wonderful Thanksgiving.
Release Notes
Changes
Colonists will now deliver materials to the vehicle bay incrementally instead of waiting for all materials to be available.
Colonists will now deliver materials to the robot assembler incrementally instead of waiting for all materials to be available.
Can now queue up to 3 robots to be constructed in the robot assembler.
Vehicle bay craft queue item now shows required/acquired values below ingredient items.
Minor decrease in robot construction times
Minor change to how new game settings are organized in the list.
Modding
Added “robot_recipe” tag to robot recipe data. This is now required for robot recipes to appear in the robot chooser window in the robot assembly station.
“View On Workshop” button in the mod manager window is now always shown below other buttons.
Fixes
Fixed: Upload mod window says to click Ok, but the expected button to continue is not labeled Ok.
Fixed: Number of missing stasis capsules and inactive robots doesn’t reflect values applied from custom scenario settings.
Fixed: Rooms not generated correctly until a save/reload. This mostly affected large rooms.
Fixed: Vehicle bay craft queue item not showing required materials if another vehicle in queue is currently being crafted.
Fixed: Colonist removing items from the receiving container before it’s finished being constructed.
Fixed: HUD inventory item counts incorrect for items that are in the receiving storage container.
15% Off For a Limited Time
Howdy Folks!
A huge thanks to all of you for all of the amazing feedback since Mercury Fallen launched. As a solo developer it's great to see so many people enjoying my game.
Mercury Fallen is now 15% this week! It's a great time to grab a copy and build your own underground facility on a strange alien world.
This is a small update to add mod support for custom poster/sign materials. This includes a tiny under the hood change to the main game as well as some additions to the downloadable mod tools.
A new guide has also been added covering how to setup custom poster material mods.
Added support for GDPosterMaterial data added by mods
Mod Tools
Added Poster and Sign texture templates under ModTools->Templates
Added Default Normal and MREM textures for Poster material usage
Added default sub folders to Exported Content Folder
Updated to Unity 2019
Patch Update 1.07
Howdy Folks!
Thanks for all the great feedback and support! It's amazing to see so many people enjoying my game. Here is a patch update to address a few reported and discovered issues.
Fixed: Colonist not receiving job role like/dislike quirk stress effect for some job roles
Fixed: Like/Dislike job quirk stress effect applied to current value instead of change rate
Fixed: Colonist appearance does not match their portrait image after saving and reloading in some instances
Fixed: Colonist stress change rate not being applied in some instances
Fixed: Swamp biome discovery doesn’t appear in biomes discovery list
Fixed: Surface building placement visual effect not cleared up properly which caused a performance issue
Fixed: Spelling mistakes
Patch Update 1.06
Release Notes
Fixed: Colonist constantly picking up and putting down repair kits when attempting to repair an object.
Patch Update 1.05
Release Notes
Added space between number and water unit on main hud and water info section
Updated description of some research projects and objects for better clarity
Fixed: Unable to trade at trade platform after loading a save game in some instances
Fixed: On Foot expedition not removed correctly and appearing on vehicle drop down list during expedition creation
Fixed: Technician job role causing game to lock up when finding repair targets in some instances
Patch Update 1.04
Howdy Folks!
Here is another small patch update to address a few reported issues. Thanks for all the amazing feedback and support!
Release Notes
Fixed: Able to manually enter higher value than a trade item quantity field should allow
Fixed: Data server visually appears constructed before construction is finished in some instances
Fixed: Unreachable mining target warning icon appearing on job button when not applicable
Fixed: Vehicles embarking from the facility on water tiles in some instances. This causes the vehicle to become stuck if it can’t traverse water
Fixed: Panning the camera when in top down view moves the camera in the wrong directions in some instances
Patch Update 1.03
Howdy Folks!
Here is another small patch to address some bugs and add some quality of life changes.
Trade Window
The trade window now marks favored trade items in both the buy and sell column. Selling none marked items will now also provide reputation gain, but at a much lower amount.
Additionally the tooltip for trader reputation now shows the percentage to the next rank. I also fixed a bug that caused the trader window to limit both buying and selling to one item each. Whoops. :)
There are some additional tweaks and several fixes. Thanks for all the great feedback! See the release notes below.