MerFight cover
MerFight screenshot
Genre: Fighting, Indie

MerFight

Version 0.33.5

Fixed various misinformation with Strike's tutorial as well as a bug where Shark Spear wouldn't register in part 5.

Version 0.33.4 Patch Notes

Version 0.33

General
All Universal Overheads (HP+HK) adjusted to hit crouching opponents more consistently.
Slight story mode intro update (first scene is a dialog instead of scrolling text.)
Lobbies can now have 20 players instead of just 8.
Excluding Arctina's, post-processing has been disabled or simplified in several environments, which will all be redone / retouched soon.
FIX: KO echo should no longer remain on after a false-positive KOs due to rollback.
FIX: Issue where some characters had 20 frames (instead of 2) of kara cancel on crouching normals.

Training Mode
Players can now set how many pops and how much energy they start with when resetting.
Fixed a bug that soft locked the game is paused when recording P2 inputs.

Atlas
FIX: Atlas can now perform his unique statedash when a healing beam is up instead of activating it.

Octonia
Slight scaling adjustments on CHP, SHP, and SHK.

Drargos
Reduced hitstun on Volitans Dive.
Reduced damage on Volitans Dive; both LK and HK do the same amount of damage now.
Fixed various bugs when Antennata is summoned, especially in Drargos mirrors.
Antennata will disappear if Drargos is knocked into wipeout.
Spex Spear (LK) no longer results in a backflip and is unsafe when blocked.
Increased size of crouch hitspheres.
Miles Push and Miles Swap are now performed with Half-Circle Back (63214)

Gamma
Omega Lobster's Dance pulls opponent in on hit, which should improve its reliability.

Rho
VFX redone
VO implemented
Arctic Halo now "freezes" opponents. When frozen, an opponent's hit stun will last longer.
The first hit of Manta Blade does not launch as high anymore.
Manta Blade Barrage pulls opponents in and should be more consistent.
New attack Frozen Roundhouse Unique ability ({13}+{14}), which replaced Hidden Manta Blade. Rho charges, gaining armor, and then unleashes a kick that freezes his opponent on hit for 5 seconds.
The follow-ups to Peak Counter, Base Counter, and Royal Counter will freeze opponents for 3 seconds.
Super flash doesn't occur on Royal Counter unless the counter is successful.

Naeco
FIX: Naeco's air projectile now has hitspheres.
Removed coral from environment.

Enjellique
When using Floatation Technique, Enjellique will drift to the top of the screen if she is above it.
Enjellique can no long Pop Cancel after Jellspear Sequence.
Enjellique now swaps elements when performing Jellemental Magic in the air.

Here's a quick video demonstrating some of the changes:

Version 0.32.4 Update

Fixes & General Updates

  • Normal and Special move canceling should be much easier now.
  • Mouse cursor should not hidden when in windowed mode.
  • Attempted to address online issues by not allowing players to be "ready" if the application is not focused.
  • Reduced the amount of energy gained when performing proper input.
  • Disabled players from gaining energy right after performing a pop cancel for 120 frames.
  • Changed the color of energy bubbles so they don't disappear on Drargos's stage.
  • Applies to Gamma, Odon, and Bolt: Lenient input for all charge attacks are now {4},{6} or {2},{8} instead of just {6} or just {8}.
  • Discord link now accessible from the main menu.
  • Black screen before a match has a loading icon to show the game isn't hard locked when playing online.
  • Wipeout meter increases by a value of 2% for every hit starting after 15 regardless of pop cancel use. So 15+ hits, 2%; 30+ hits, 4%; 45+ hits, 6%, etc.
  • Story Mode is now accessible. There are 4 battles total for now.
  • IL2CPP compilation and other various optimizations made


Altas

Blessing appears a little closer to Atlas instead of in between him and his opponent.

Gigi


  • Gigi's VO now all implemented (still needs clean-up and volume balancing)
  • All 20 of Gigi's Combo Challenges Available.
  • Esca Flash now does damage and contributes to wipeout.
  • Angler Dive (LK) does more wipeout now.
  • New VFX.


Arctina


  • CHP is more negative on block.
  • Herald Combination does one less hit and should be more consistent at juggling.
  • New costume color.
  • Arctic Rising LK is does not extend as high but stays on screen longer.
  • Arctic Rising HK reaches higher but does not stay on screen as long.


Rho


Glacial Fist is active for 10 frames instead of 5.

Octonia


  • Octolariat is her reversal now.
  • Super Octolariat's first 4 hits are a true blockstring now.


Naeco


  • Infectious Dance does fewer hits.
  • Venom Upper does not launch has high anymore.


Strike


  • Gambler Wave upgrades only when Strike has three bars of meter instead of one; it does more damage and is larger but only hits once.
  • Attacks that turn Strike invisible will only do so when he has three bars of meter instead of one.
  • Super Gambler Wave pushes opponents further away.


Enjellique


  • Jellemental Swap now acts as an armored parried.
  • Elements swap when using Jellemental Magic like in earlier versions.
  • The trajectory of the ice elemental project now launches upward instead of acting similarly to lightning like before.
  • Jellemental Fury throws out fewer projectiles.


Odon

Odon has Dashing Mantis Counterfeit again; however, it is now a charge attack instead of {2}{1}{4}. If fully charged, Odon will travel farther.


Here is a video going over some of the character-specific changes:

0.31.8 - Hotfixes


  • Fixed a number parsing on machines using non-English languages that caused just a music looping issue on Naeco's stage.
  • Drargos tutorial should now work properly during the reflected projectile segment.
  • Fixed a typo in Gamma's tutorial.
  • Fixed a simple typo in Offense III tutorial.
  • Added a new Super Intro SFX