We’re sorry to announce it, but the development of the game is stopped and the game will be closed during this weekend.
Unfortunately, we didn’t managed to get a critical mass of players we needed to stabilize the online and make a comfortable game play for you.
Thanks to all of you, who supported us all the way till now.
Metal Carnage team.
Friday stream with StopGame
Raiders!
Today, on Friday JUNE 2, we’ll make a stream of our game Metal Carnage with guys from StopGame - Russian game press!
Most skilled players will be rewarded! Show your abilities to make some frags while drifting like Vin Diesel and get 470 000 Cash!
All who will get in match with StipGame during the stream have chances to win!
Start time:
11 AM PDT;
3 AM Tokyo time;
8 PM CET.
You can watch the stream here: https://www.youtube.com/user/stopgameonline
Matchmaker system and economy updates
Raiders!
Today’s update has some changes of matchmaker system, economy of the game, turrets and also bug fixes.
The game will be unavailable during the update time: 2:30 am PDT - 3 am PDT
Lets start from the matchmaker system:
Now, the battle lobby will always start to gather players for Domination game mode, which requeres 6, 8, 10 or 12 players to play. If there are only 5 players in the lobby, than the Deathmatch begins with no additional timers.
And you will still be able to join the match that already started, no changes here.
These changes are just a quick patch in anticipation of brand new matchmaker system that will be quicker and much more effective. We’ll tell you more about it pretty soon.
Economy
We’ve decrease all in-game prices hard for cars, customization and tuning.
Cars’ prices was decreased:
Metis: 188 800 to 60 000;
Workman: 188 800 to 60 000;
Wolverine: 377 600 to 120 000;
Volgin: 377 600 to 120 000;
Bulldog: 377600 to 120 000;
Lumberjack: 1 101 300 to 235 000;
Ronin: 1 101 300 to 235 000;
Abbot: 1 101 300 to 470 000;
Goat: 1 101 300 to 470 000;
Gear:
Prices was decreased from 62 010 to 8 000 - 12 000 depending on its type.
Customization:
Prices was decreased:
Paints: from 236 000 to 3 100 - 37 600 depending on its type;
Prints: from 44 000 to 6 500 - 25 000 depending on its type;
Logo: from 30 000 to 2 000 - 7 000 depending on its type.
Innovations:
Visual of turret’s radius was removed;
Now turrets have indication of HP recovery:
Indicator is made in the form of constantly ticking rhombus around turret’s marker and shows HP recovery speed;
Gray means that there is no defenders in turret’s radius and it doesn’t restore HP;
Green means that the defenders are in turret’s range. The more players are in the range the more HP it restores and green color becomes more intensive.
Bug fixes:
Fixed: newcomers that join ongoing Deathmatch are no longer displayed as allies;
Fixed: “Defeat” header in Deathmatch now displays the place you took in the match;
Fixed: Statistics displays correctly in TAB-menu in Deathmatch;
We’re also have one EPIC news! We will make a stream of our game on YouTube with very well known Russian press. Stay tuned and join our stream!
Announce will happen very soon!
May 24th - battle lobby update
Raiders!
First of all, thank you all for playing our game!
And the news:
Servers of the game will be stopped for maintenance from 9:20 am till 9:50 am PDT.
Battle lobby will be updated to give you more variaty of game modes:
Checkpoint race If you're all alone in the lobby, you can still start a solo game and wait till some new players join your game. 11 more players can join any solo ride.
Play time - 5 minutes.
Deathmatch All versus all battle. If your lobby shows 5 places max, it means that you're launching Deathmatch. It can help you to launch the match if there's not enough players for a Domination mode - 6-12 players.
Play time - 5 minutes.
Also, we've fixed the bug when some players could joining the match, which was already finished.
Please make sure to log out from the game for the time of server maintenance to avoid any ussues with the game and your game account.
Metal Carnage team.
Domination update is online! Free to play!
Raiders!
Global update “Domination” is already available on our servers!
Update includes next new features and changes:
New game mode “Domination”
Team versus team objective match. Goal of the match is to capture all the turrets on the map. The team which gets all the turrets, or owns the most number of them by the end of the match - wins.
You can recover HP of your turret by just standing in it’s range. The more players are in the range, the stronger recovery becomes.
New car balance
New classes, new balance, new possibilities! All cars was reworked and individualized.
New map
Designed specially for a new game mode.
One map will be available on launch, others will be added later.
Free to play
The game is free to play now for all our players. All players who bought the game in the past, will get compensation equal to the full price of the game in the upcoming update.
All player progress was deleted. All players start with equal chances.
Cars
9 cars are available for all players. Others will be added in upcoming updates as they are ready.
New physics
More comfortable and predictable behaviour of cars allow you to concentrate on fight itself.
Welcome online!
We hope that you will like this global update and will invite as many your friends, as you can, to have ton of fun in our game!
Update installation and servers maintenance
Raiders!
Due to the installation of the "Domination" update, all severs of the game are shut down.
We'll bring servers of the game back online when the work will be finished, on Monday, May 22, 2017. We'll anounce exact time when the game will be ready for the launch.
You need to wait just a little bit more!
Always yours,
Metal Carnage team.
Global update launch!
Raiders!
We’re glad to inform you that the global update is almost ready and it will be released in 2 weeks! We’ll announce exact date in advance.
Update will include next new features and changes:
New game mode “Conquest” Team versus team objective match. Goal of the match is to capture all the turrets on the map. The team which gets all the turrets, or owns the most number of them by the end of the match - wins.
New car balance New classes, new balance, new possibilities! All cars was reworked and individualized.
New maps Designed specially for a new game mode.
One map will be available on launch, others will be added later.
Free to play On the launch, the game will be completely free to play. No payments or microtransactions.
Microtransactions will be added later, in next updates.
All player progress will be deleted It was a hard, but necessary decision. Current progress just doesn’t fit new progress systems of all the content of the game. Also it will equal chances for old and new players and will get us all rid of unexpected issues.
All players who bought the game, will get compensation equal to the full price of the game, when microtransactions will be added into the game.
Number of cars On the launch 10 cars will be available. Others will be added in the game one by one, by the time they will be ready.
New physics More comfortable and predictable behaviour of cars allow you to concentrate on fight itself.
We hope that you will like this global update and will invite as many your friends, as you can, to have ton of fun in our game!
Full game rework. Part 2 - new balance.
Hey everyone!
Welcome to our second part of our developer’s diaries! This time we’ll tell you about second big feature we’re working on - new balance.
Cars now divide into classes. Every class has its own strong points and its own tactics. Here’s some information about them:
Sniper
Long range damage dealer with the best damage.
Assault
Middle range damage dealer with high acceleration and damage.
Interceptor
Close range damage dealer with good armor and high damage.
Mechanic
Long range support with good damage and reparing abilities.
Engineer
Middle range support with good HP and supporting abilities.
Specialist
Close range support with the best acceleration and crowd control abilities.
Juggernaut
Middle range tank with the best HP and disabling abilities.
Dreadnought
Close range tank with the best armor and restraining abilities.
Of course, this brief introduction isn’t full and the difference is more deep than that, like different speed, maneuverability, survivability, exclusive weapons and skills, etc.
We hope that you will have a lot of fun with it and will find cars that you will like the most!
Also all car and weapon parameters were rebalanced as well.
New weapon parameter “Penetration” is now also affects the damage that you deal to an enemy. It decreases armor effect by “piercing” it, making your weapon to deal more direct damage.
All these changes are pretty hard to balance all together at once for all 27 cars. So, we decided that it will be better to launch new version of the game with some reasonable amount of cars at the start and then carefully add all the rest cars that we have, just to make sure that we’re not breaking anything and doing all the things right.
We hope that you like these news and can’t wait to test it by yourself! If it is so, then don’t forget to sign up for closed beta test of this new version of the game right in the comment section below!
Full game rework. Part 1 - new game mode.
Hey everyone!
First of all, we want to thanks all those, who purchased our game and supported us. You guys are amazing!
We decided to make a full game rework to make it fun, engaging and interesting to play for you and all new players.
Right now our team works on several major new features and we’d like to share our progress with you.
New game mode “Conquest”. 2 teams 5v5, every team has it’s own spawn turret to defend and some more neutral turrets to capture. More turrets you get, more points your team gains during the game. A team which reaches maximum score of capture points wins.
Turret is dangerous and deadly: it has weapon systems to protect itself and it will kill every enemy that will get in its range. If you think that you can just shut it down from a long distance, you’re wrong. Turret is protected by energy shield that blocks any kind of damage and the only way to destroy the turret and capture the spot is to get in its range under the energy shield and take the fight.
Work is still in progress. At the end of this month we want to test it on our closed beta server and we hope to see as many players, as we can. You can sign up for test right in the comment section below, just let us know that you’d like to take a part in the test and we’ll contact you before it starts.
We’ll be glad to see here lots of comments and a hot discussion! Ask your questions, leave us a feedback and share your thoughts about all of that.
Metal Carnage team.
Update 27 Dec
Raiders!
The next update is already installed on our servers.
The following elements of the game was updated and improved:
Main version:
Settings menu was updated.
DEMO version:
All unavailable content is now displayed in DEMO version.
And also, get ready for some really big changes! New screenshots and new developer’s diaries await!