Enemy configuration optimization for different difficulties.
We are preparing localization for English, French, Korean, German, Spanish, Portuguese, and Italian. The porting of the XBOX version and NSwitch version is in progress.
v1.1.135 Update
Difficulty system open
1.134 Update
One-eyed boss bug fix
After death, the transformation retains the selection menu - the mouse hovering over the button and pressing Esc will cancel the selection fix
v1.1.133 Update
Dialogue Correction
v1.1.132 Update
Japanese text loading error fixed
Adjustments to the passive effects of launchers and weapons
Adjustment of enemy hit effect
1.1.130 Update
Outside-the-Box Enhancement Bug Fixes
1.1.129 Update
Adjusted the attack style and related values of the final boss.
Adjusted the knockback effect of some weapon projectiles.
Added animation for body change and fixed related localization bugs.
Fixed a bug where some equipment skills did not work.
The external enhancement system allows all skills to be viewed.
Adjusted the overheat duration and rotation speed of some weapons.
Metal Mind : Major Update
Dear Players.
Thank you for your continued support and interest. We are proud to announce the launch of a major update to Metal Mind, which will bring you a brand new gaming experience.
Made a complete out-of-bureau enhancemen system.
Stripped the style system and the out-of-bounds enhancement system.
Optimized the level map of the game and shortened the experience time to 35 minutes.
Bomb traps can be re-generated.
Created new laser traps.
Merged the mechanics of superheat and overheat, differentiated the genre features and fixed the related text.
Adjusted equipment properties for different genres.
Adjusted weapon related values, especially for overheat and non-overheat weapons. Overheat weapons have longer overheat duration and non-overheat weapons have longer cooldown.
Overload maneuver has a longer invincibility frame.
Added sound effects that were previously missing.
Adjusted the drop probability of dungeon weapons.
Added new weapon shooting effects.
Passes no longer inherit progression modifications.
Adjusted the path finding AI of enemies
Added startup effects to Ninja Style.
Non-combat time no longer increases movement speed.
Closed the entrance to other difficulties.
Finally, we are looking forward to your feedback and suggestions for this update, if you have any questions or suggestions, please feel free to contact us.
Thank you again for your support and love of Metal Mind, and we will continue to work hard to bring you an even better gaming experience. Thank you!
Branch version: majorupdatetesting update
Balance the values of the whole out-of-bureau enhancement.
Fixed the numerical legacy bugs of the previous out-of-bounds enhancement system.
Adjusted the traps and obstacles on the map.
Test code:MetalMind7777777
Feel free to leave me feedback.
Sorry for the major update delay
A rather serious problem has occurred.
We have provided a test branch for players who want to experience the new version.
Please backup your archive and then delete it before entering the test branch.
If possible, please give me some test feedback, such as. Battle duration of each room,, new skill effects, enemy performance in each level, battle duration of LV1 level, battle duration of LV2, etc.