Metal Slug Tactics cover
Metal Slug Tactics screenshot
PC Switch Steam
Genre: Fighting, Role-playing (RPG), Strategy, Tactical, Indie

Metal Slug Tactics

Metal Slug Tactics is on sale!

Hello, Peregrine Falcons!

Metal Slug Tactics is now 20% off for this week! It’s the perfect time to jump into the adventure or gift it to a friend, whether they’re fans of METAL SLUG or love a good tactical challenge.🎁

We also want to extend a huge thank you for your support since the game’s November 5th launch—it truly means the world to us!

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/

You can find us on Discord, X (former Twitter), Bluesky, Threads, Instagram, and Facebook!

METAL SLUG TACTICS: PATCH 1.0.3

Greetings, Peregrine Falcons!

We’ve just deployed a new patch to smoother your future missions!
Check out the list of all the changes and bug fixes:

UX:


  • Preview of Special Actions superior levels on Level Up and in Barracks

Features:



  • Refusing a Strategic Asset grants 5 coins
  • New weapon mods that change the user’s Max HP
  • Improved the algorithm that randomly draws missions in a biome

Balancing:



  • Trevor’s Flying Blade II & III now cost 3 ADR
  • Trevor can now target himself with Nanoshroud

Bug Fixes:



  • There cannot be several weapon mods of the same upgrade chain when choosing a reward
  • Eri’s Secret Service achievement could not be triggered with Clark’s Jump into Action, Tarma’s Final Crash and Ralf’s Overhead
  • Trevor’s Flying Blade sometimes did not inflict damage when the target was too far
  • Trevor’s Jet Lag reduced Special Actions costs by 2 instead of 1
  • Trevor’s Nanoshroud applies the correct bonus movement effects
  • Characters who died while in Mummy status played their idle animation on the next turn and appeared alive
  • Some effects were not properly applied or removed after Aeshi Nero’s Laser and Bite attacks (e.g. Protection status was not removed)
  • Path preview was not properly rendered on top of the map, mainly where there was a Jump
  • Path preview Jump was sometimes vertically misplaced
  • Path preview was improved for big jumps (eg. when landing on a Leaf Pile)
  • Fixed path preview for the Slugnoid
  • Fio’s Helping Hand passive did not work for some of her Special Actions
  • Fio’s Extra Motivation passive did not work for some of her Special Actions
  • Fio’s Field Dressing did not always correctly preview the healing bonus
  • Fio’s Germi Style could trigger Fio’s weapon’s effects even if no sync was triggered
  • Hid the Rewards panel on JupiterKing’s mission
  • Miners are not affected by Nadia’s electric mines
  • Slugs are not affected by Nadia’s electric mines
  • Brawn’s bonus can only be activated once per turn per unit
  • Brawn’s bonus was not activated if the attack triggered a revenge hit
  • After gaining a bonus action, the unit’s UI was in some cases not properly updated
  • Improved Paqar SFX integration when swapping idols
  • Fixed Paqar’s idols hit and destroy animations
  • Paqar’s destroyed idols were not correctly respawned on Reset Turn
  • Paqar’s introduction can be fast-forwarded
  • Fixed Slugs Popup (Armor and Fuel label)
  • Fixed the Tutorial reset button
  • Fixed Trevor’s animations in the HQ

If you encounter any other issues during your gameplay and require support, don't hesitate to contact us through the dedicated Steam Forum or on our Official Discord!

Leave us a review on Steam!



If you’ve been enjoying your time on Metal Slug Tactics, don’t hesitate to leave us a review on Steam! It means the world to us, and we love reading your feedback!

Your support has been really heartwarming and we cannot thank you enough for your trust, patience, and understanding.❤️

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/

Keep an eye on our social media channels to keep up with all the latest updates:

https://discord.gg/NAMfubQXvt

https://twitter.com/LeikirStudio

https://twitter.com/Dotemu

https://www.instagram.com/dotemugames/

https://www.facebook.com/dotemu

https://www.threads.net/@dotemugames

https://bsky.app/profile/dotemu.bsky.social

METAL SLUG TACTICS: PATCH 1.0.2

Greetings, Peregrine Falcons!
We’ve just deployed a fresh patch for Metal Slug Tactics on Steam! This update is all about bug fixes, balancing tweaks, performance boosts, and quality-of-life enhancements to make your tactical battles smoother and more exciting than ever.
Here’s what’s included in this update:


    Balancing & Feature


  • Reworked Clark’s Argentine Backbreaker to differentiate it from Stargazer. Now Clark
    rushes towards the enemy before hurling them.
  • Clark’s Argentine Backbreaker costs -1 ADR (all 3 levels)
  • You can now give up your current run at any time. This triggers the Defeat screen,
    grants currency rewards, and then takes you back to the Character Selection screen.
  • Rebind for Camera Move (WASD) added
  • Rebind for cursor superposition cycling added. Default keys: page up/page down
  • Protect Miners is now easier for the first 3 difficulties, lowered the count of required miners to be kept alive to complete the mission
  • Trevor’s Shinobi I & II now cost +1 ADR
  • Trevor’s Shinobi III now doesn’t grant a bonus action if the target dies
  • Trevor’s Flying Blade now doesn’t grant a bonus action if the target dies (all 3 levels)
  • Trevor’s Flying Blade now has a reduced launch range, reduced damage for level 3, and increased ADR cost for level 1


    Feedback & Interface


  • The Desynchronized feedback on bosses is now triggered after all sync attacks have
    been performed
  • Increased screen size for Special Action upgrade popups
  • Improved AOE now display in popups
  • Enemies’ level is now displayed in their popup
  • Profiles do not use display names anymore, nor they require a keyboard for
    creation
  • The 3 available profile slots are displayed explicitly


    Bug Fixes & Performance Optimizations


  • Lightning Idol now deals damage on high ground
  • Explosive props destroyed in a Sync attack now correctly apply their damage
  • Players can now sync on targets hit by an explosive prop
  • Syncs, including destructible crates, are now properly previewed
  • The Convoy is not hurt by Geyers
  • The Convoy does no longer open Sarcophagi
  • Fixed the “Spy” achievement
  • When moving an enemy with a Special Action in a mine’s AOE, the mine is now only
    triggered if the enemy is not killed by the action, or if another enemy is in the AOE
  • Enemy Chaser now correctly predicts sync attacks
  • Fixed Special Actions that could not hit Dragon Nosuke : Dynamite Punch, Enemy
    Chaser, Galactica Phantom
  • Fixed pathfinding bug after room transitions in Dragon Nosuke’s mission
  • The game now keeps backups for save files if the game/computer crashes during the
    save process
  • Sync attacks are no longer previewed for units killed by the original attack
  • Spotlight II & III AOEs should now correctly display in popups
  • Fixed an issue for which delayed Hits for the Rebel Tower were sometimes not correctly restored on reload or reset turn
  • Rewards drawn in the Outpost are now saved and won’t change on reload
  • Incubator animations now play correctly
  • Special Actions cannot break anymore when opening the Pause Menu during
    preview
  • The destroyed Rebel Tower now stays on screen
  • The camera now starts at the correct position when reloading the Dragon Nosuke mission
  • The “War Machines” achievement now correctly triggers when defeating Dragon Nosuke
  • Target statuses don’t count for the “A Sister” achievement
  • Combustion triggers if a sync kills an enemy
  • Units in Slugs are not killed during room transitions
  • Correctly initialize reinforcements when selecting another difficulty
  • Destroy idols objective counter
  • Hide the enter slug UI “IN” feedback after destruction
  • Cannot one-shot Abul Abbas and Allen O’Neil by invoking slugs on their position
  • Don't play idle for empty slugs on continue
  • Lingering character visual when resetting a turn with a character inside a slug
  • Alice is now correctly restored on continue
  • Added bleeding effect description
  • Fixed all occurrences of several music tracks playing at the same time
  • Improved performance when there are Delayed Hits
  • Improved performance for Jupiter King
  • Improved performance when playing with a controller
  • Improved performance when displaying units range
  • Improved general performances in mission

    Sounds


  • Polish, resync, and added missing SFX for
    ○ Leona's Skills and her afterimages (attack type/hits)
    ○ Nadia's Skills
    ○ Trevor's Skills
    ○ Clark's Skills
    ○ Ralf’s Skills
  • Enhanced "no damage" feedback
  • Mummy players now no longer trigger Flamethrower or grenade sound upon weapon
    selection
  • Fixed announcer randomly not saying "you're great" on level up


If you encounter any other issues during your gameplay and require support, please contact us through the dedicated Steam Forum or our Official Discord. Your feedback and suggestions are also welcome.

Thank you for your trust, patience, and understanding. Your support means the world to us!

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/


Keep an eye on our social media channels to keep up with all the latest updates:


https://discord.gg/NAMfubQXvt

https://twitter.com/LeikirStudio

https://twitter.com/Dotemu

https://www.instagram.com/dotemugames/

https://www.facebook.com/dotemu

https://www.threads.net/@dotemugames

https://bsky.app/profile/dotemu.bsky.social

Vote Metal Slug Tactics for Outstanding Visual Style!

It's the Steam Awards season and the nominations are now open!



Let's make some noise and showcase the incredible craftsmanship behind Metal Slug Tactics visuals!

The game features top-notch pixel art that reimagines the iconic look and feel of the original METAL SLUG series, all through a fresh isometric perspective. The stunning attention to detail, vibrant animations, and the way we’ve brought the classic series into a new tactical setting make Metal Slug Tactics stand out visually like never before.

If you think our game’s visual style deserves to be celebrated, please take a moment to nominate us for the Outstanding Visual Style Award! Your vote helps showcase the craftsmanship and creativity behind our work.

- The Metal Slug Tactics Team

METAL SLUG TACTICS: HOTFIX 1.0.1.1

Greetings, Peregrine Falcons!

We've just released a hotfix for the Steam version of Metal Slug Tactics.
It focuses on fixing two persistent issues:


  • [Controller only] Fixed a softlock that occurred when skipping a particularly long dialogue as it appeared.
  • The elevation tutorial pop-up should now correctly disappear.

If you encounter any other issues during your gameplay and require support, please contact us through the dedicated Steam Forum or our Official Discord.
Your feedback and suggestions are always welcome!

Thank you for your patience and understanding,

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/

Keep an eye on our social media channels to keep up with all the latest updates:

https://discord.gg/NAMfubQXvt
https://twitter.com/LeikirStudio
https://twitter.com/Dotemu
https://www.instagram.com/dotemugames/
https://www.facebook.com/dotemu
https://www.threads.net/@dotemugames
https://bsky.app/profile/dotemu.bsky.social

METAL SLUG TACTICS: PATCH 1.0.1

Greetings, Peregrine Falcons!

We've just rolled out a small patch for Metal Slug Tactics on Steam to fix a few issues and bugs. This isn’t a major update, but these tweaks should make your current experience way smoother!


    UI:


  • Increased font size for:
  • All popups
  • Tooltips
  • Character reactions
  • Mission UI: cancel move button, objectives, deploy units…
  • Rewards Legend
  • Level Up
  • Turn order popup shows Rumi's order
  • Nadia’s Mine tooltip

    Optimizations:


  • First Blood damage modifier optimized
  • Controller memory leaks optimized

    Audio:


  • Missing SFX for Paqar’s Totem swap now should appear correctly

    Debug:


  • Fixed equipped weapon glitch that could happen after exiting a vehicle
  • Fixed the Metal Slug main cannon attack animation
  • Node Superposition tooltip: the mouse icon should now appear correctly
  • Optimized Save Profiles management
  • Frags made by invocations (Alice, Gunbot, Iron Lizard, After Image) now count as frags for their invoker
  • Frags made from a vehicle now count for objectives
  • Frags made with a Crane now count for objectives
  • Credits: "Compositor" role corrected to "Composer"
  • End Turn now doesn't require holding on the keyboard
  • The game now ensures that all achievements validated ingame are validated on the platform as well
  • Rumi’s name is now displayed
  • Alice's status now has a description
  • Alice’s SFX now does not play indefinitely after going back to the menu
  • Outpost: fixed Rumi's name that could be hidden behind the reroll button
  • The green color should no longer stick to the tile after reviving a character.
  • Characters should no longer keep the mummy attacks after being killed as a mummy and revived.
  • Leona's afterimages can now be walked through by other units
  • Nadia can no longer sync with her handgun while gunbot is spawned
  • Fio's Bandaid passive skill now triggers correctly on Acupuncture Boost
  • Gunbot can no longer gain infinite XP and coins for saving prisoners
  • Tesla Ammo should now activate after undoing a move
  • Quitting to the Main Menu then Continue'ing decremented the number of turns left before a destination room reveals by 1
  • Corrected a crash that happened when a berserker retribution hit killed Leona
  • Dragon Nosuke can now be correctly targeted
  • The menu font should now correctly adapt to Turkish language
  • Initiator II & III weapon mods now correctly add sync damage
  • The description for Gunbot Self Destruct should now be correctly displayed
  • The description for Rage ability and status (Natives) should now be correctly displayed


If you encounter any other issues during your gameplay and require support, please contact us through the dedicated Steam Forum or our Official Discord. Your feedback and suggestions are also welcome.

Thank you for your patience and understanding,

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/


Keep an eye on our social media channels to keep up with all the latest updates:


https://discord.gg/NAMfubQXvt

https://twitter.com/LeikirStudio

https://twitter.com/Dotemu

https://www.instagram.com/dotemugames/

https://www.facebook.com/dotemu

https://www.threads.net/@dotemugames

https://bsky.app/profile/dotemu.bsky.social

METAL SLUG TACTICS: KNOWN ISSUES

Greetings Squad,

First and foremost, the entire team would like to sincerely thank you for playing METAL SLUG TACTICS. We are extremely grateful for your engagement and support during this launch.

We are aware of a few issues that may have impacted your gameplay experience. Our team is already on the case, working diligently to smooth out these wrinkles and ensure an even better tactical experience.

The development team will dedicate the next few weeks to fixing the following known issues:


  • Grenade-type weapons sometimes can’t hit enemies standing on different elevations despite being in range
  • Kills caused by cranes, barrel explosions, metal slugs, or any non-character damage) do not count towards “kill X enemies” mission objectives.
  • When playing Trevor and previewing an attack with his secondary weapon Laser, using the Turn Reset feature will cause a softlock.
    Workaround: back out of attack previews before using a Turn Reset.
  • Profile creation is not currently possible while using a gamepad. Using the mouse to complete profile creation is enough to play the rest of the game with a controller.
  • If you manage to reach the final biome “City” without unlocking a Strategic Asset during your run, some missions may not offer primary arsenal rewards.
  • Characters killed in unusual conditions (boss phase transitions, while mummified, in a vehicle…) might reappear with missing arms. The issue is purely visual : the character still counts as dead for all experience and gameplay purposes.
  • The game does not pause on loss of focus. Sound, and animations will continue when tabbed out
  • The Rebind keys option is currently not implemented
  • Controller rumble has not yet been implemented
  • Dragon Nosuke boss sometimes becomes untargetable after room transition: When Nosuke “breaks the ground” and changes the room, the boss sometimes spawns out of reach.
    Workaround: Using Turn Reset will fix the issue. Quitting the game and reloading the fight might also work.
  • There is no currently no tutorial explaining how to free a prisoner: This does not cost an action. To free a prisoner, simply move a character near a prisoner and interact with them. Note that if the character begins their turn near a prisoner, interacting with the prisoner will still consume the movement as if using an action to interact with a lever.



If you encounter any other issues during your gameplay and require support, please contact us through the dedicated Steam Forum or our Official Discord. Your feedback and suggestions are also welcome.

Thank you for your patience and understanding,

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/


Keep an eye on our social media channels to keep up with all the latest updates:


https://discord.gg/NAMfubQXvt

https://twitter.com/LeikirStudio

https://twitter.com/Dotemu

https://www.instagram.com/dotemugames/

https://www.facebook.com/dotemu

https://www.threads.net/@dotemugames

https://bsky.app/profile/dotemu.bsky.social

METAL SLUG TACTICS OUT NOW!

Greetings Squad,

The wait is finally over! METAL SLUG TACTICS is available now on all platforms!
Join the Peregrine Falcons and the Ikari Warriors as you take on General Morden’s army!

And that’s not all! Watch our trailer to find out the additional reinforcements HQ is sending your way:

[TRAILER]

ABOUT NADIA & TREVOR:




  • Fearless foodie Nadia Cassel returns! With her deadly robots and explosive electro-mines, Nadia is ready to wreak havoc on the battlefield!
  • Genius hacker and martial artist Trevor Spacey is back! This time, Trevor has tapped into the power of mind control to turn enemies against each other!


METAL SLUG TACTICS OST



Treat your ears to METAL SLUG TACTICS’ head-banging soundtrack by legendary video game composer, Tee Lopes!

https://kidkatana.ffm.to/MetalSlugTactics-OST

A word from the developers



Being entrusted with a project like METAL SLUG TACTICS was one of the greatest honors to receive as an indie studio. We sincerely thank SNK for this opportunity, and most importantly, we thank you, the fans, for showing us so much love and support during the game’s development. We hope you enjoy METAL SLUG TACTICS!

METAL SLUG TACTICS GAMEPLAY PREVIEW

Greetings Squad!

With only a week left until METAL SLUG TACTICS’ launch, we are pleased to bring you 20 minutes of uncut gameplay featuring the Ikari Warriors: Clark, Ralf, and Leona!

https://youtu.be/hiblr_guAQA

METAL SLUG TACTICS launches on November 5th! Wishlist it now:

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/

RELEASE DATE REVEALED

Greetings Squad,

It is with great pleasure that we can finally say: MISSION START on November 5th!
And that’s not all! METAL SLUG TACTICS will launch with long-awaited reinforcements, the legendary Ikari Warriors: Clark, Ralf, and Leona!

Watch our brand-new trailer to see them in action:

[TRAILER]

ABOUT THE IKARI WARRIORS:

Clark Still: The tough and cool grappler is back! Using his immense strength, Clark hurls enemies across the map while dishing out some serious status-inflicting damage.
Ralf Jones: The hot-headed one-man army returns! Ralf gets up close and personal with fiery punches and charges at enemies like a raging bull.
Leona Heidern: The silent soldier answers the call! Leona can replace fallen enemies with decoy afterimages to distract and overwhelm enemy forces.

See you on November 5th!

Keep an eye on our social media channels, and don’t forget to wishlist Metal Slug Tactics on Steam to get all the latest updates straight to your inbox.

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/

https://twitter.com/LeikirStudio

https://twitter.com/Dotemu