For this update, we have been working on translating all our players' gameplay feedback into the game. We took the forum suggestions and talked to other players privately and the main issue was that the game needed to be more fast paced and smoother. This update goes in that direction: Runs have gotten faster and we're clocking full game speedruns under 20 minutes with the new gameplay tweaks. We also found out that some streamers and YouTubers that had problems with auto copyright claims from some band's labels. To avoid this we made a "Youtube safe mode", accessible from the main menu that changes the songs with copyright claims for shop's songs so streamers and YouTubers can upload their gameplays, so if you plan to stream/make a video, make sure you enable this mode!
Changes:
-Added Traditional and Simplified Chinese localization
-Added "YouTube safe mode"
-Initial damage increased
-Starting guitars removed from guitars pool
-Premium chest won't drop simple items (heart, key or bomb)
-Decreased probability of simple items on trap rooms
-Improved Lava trap rooms
-Player doesn't stop on clear room animation
-Cyborg boss charges sped up
-Minions life readjusted
-Bosses life readjusted
-LP guitars now work differently. They use a big shot instead of a spread.
-Increased speed of some bosses shots
-Increased damages of some minions.
-To show that a summon is ready now it blinks
Bugfix:
-Ottavio mode 3 repeating the same attack
-Dragon repeating attacks
-On Level 03 big rooms, player sometimes gets outside camera
-Ottavio gets stuck aiming without shooting playing with Abigail
-If you watch all the credits without skipping, game gets in a weird first level state instead of going to menu
-Steam achievements recording but not showing progress (eg 10/100).
-Beer summoner throwing beers outside of room and blocking game
-Challenge room enemies receiving damage when they're on the appear animation
-Timo big attack gets stuck after death
-Dragon boss meteorite attack keeps firing after he's dead
Let us know what you think! We want to hear from new players and Metal Tales veterans alike.
We really hope you enjoy this new version of the game.
Update 1.04 is live!
Hello, shredders!
We're happy to announce the new update is currently LIVE on Steam!
Major changes
New song on Kuk's Lair!!! you can listen to it on the new trailer
Revamped post-processing effects: The game looks more vibrant
More dramatic death animation of players.
Alive enemies now have a red outline to improve visual clarity
Added more quality to the bar's textures (breakable items and floors)
Improved quality of the pedal's icons
The HUD shows the passive items you have equipped
Adjusted mission rewards and Metallium economy
When you pick a simple item (coin, key, bomb) it goes from where you picked it to the HUD.
Added new help/controls screen at the beginning of a new game.
Tweaked level generation to smooth the difficulty ramp.
Adjusted bosses life and movement values to make the fights faster but not easier.
Also, if you're interested in the full list of changes and bugfixes, here it is:
Bugfix
Nerfed Chaosphere (it was too OP).
Added a slight delay on videos to show the skip button so it doesn't show in screenshots.
Fixed Axel's drop bomb animation.
Fixed game running in slow motion on death.
Changed key icon
Fixed "Shadows showing in T-Pose when settings are mid or low"
Darkened death and goo particles on the floor to improve enemy and shots readability.
The game doesn't go back to level1 when you finish it.
Removed continue button after dying.
Fixed music not going into battle after cleaning a room and entering another quick.
Fixed PS4 buttons on help menu.
Couple bra not making damage.
Missions not reloading after save and continue.
Sirtania summon not damaging bosses
Version 1.01 is live!
Hello!
We've set live the version 1.01 of the game. Below is the changelist:
Fixed "use key tooltip" on item window when playing with keyboard
Added option in the menu to hide the crosshair while playing with keyboard only.
Bosses life on first levels adjusted
Bugfix on character selection screen (Co-Op mode)
Challenge room trophy fixed (didn't unlock in previous version).
If you encounter any issues head to the Troubleshooting forums or leave a message here.
The Metal Battle Starts Now!!!
Hello everyone!
We're really excited that our game is launching! This game is made with tons of love for the Metal music, and especially for the Metal community!
We wanted the people that support the scene, rides 3 hours of bus to get to see their favorite bands, plays in metal bands for pure love to the music or organizes shows and helps their local bands... all of them to be represented in this game.
The only thing left to say is: Get out and kick some ass with your guitar!
Soundtrack and bands info!
Hi!
Here you can look up all the bands that are featured in the game:
Despite – “As you Bleed”
From the album: Synergi (2016 Eclipse Records)
Website
Persefone – “The Great Reality”
From the album: Spiritual Migration (2013 Vicisolum Productions)
Website
A Breach of Silence – “The Darkest Road”
From the album: The Darkest Road (2014 Eclipse Records)
Website
Striker – “Out for Blood”
From the album: Stand in the Fire (2016 Record Breaking Records)
Website
Hyperion – “Norvus Ordo Seclorum”
From the album: Seraphical Euphony (2016 Black Lion Productions)
Website
Hyde Abbey – “Bake Kujira”
From the album: The Devil Spokesman (2016 Background Noise / Grand Sol)
Website
Legacy of Brutality – “The Whip and the Chain”
From the album: Giants (2014 Chief Records LTD)
Website
Nameless Day Ritual – “I”
From the album: Birth (2016 Nameless Day Ritual)
Website
Playlists
If you want to listen to the tracks, head to our Spotify or YouTube playlist.