Waiting placement of riders at Flex Street station.
Points for safe door closing even if not on an timetable.
February Update Live – Almost Time for Full Release
January passed quickly and I did not really keep up with it. But now the last big update is done. There is no expansion to the world, but a couple of details has been fixed instead. There are now 14 achievements you can unlock. The tunnels are a bit more interesting with cables and electrical boxes a long the way. Points are no longer given while auto-driver is enabled. But there is an achievement for using auto-driver, so maybe use it at least once. On the front of the trains there are now displays that shows the line number and on some trains also the end station.
The game will soon transition from Early Access to Full Release. I am trying to find and fix some bugs as well as update the Steam Store page. From now on there will only be updates to fix bugs and issues. Thank you so much for being a part of the Early Access.
Blueon
December Update Live – City Night
It is finally here, the city part of the map which expands line 2 with two new stations. There is also a night mode. If you are driving above ground between 20:00 and 8:00 it will be nighttime.
There is a new train, SG5000 inspired by the trains of the Singapore public transport system. While design this train I felt that trains look better in a low-poly style. Therefore, the overall style of the game is back to a low-poly style.
We are reaching the final release of MetroMover. It will probably be release at the end of January. Nothing new is planned for that update, I will polish the existing parts of the game. For example the tunnels are very empty at the moment which is something I plan to work on.
Thanks for playing! Blueon
Changelog: Here is a list with some of the things that have changed including things that might not be noticed in-game. • City area added. • New stations added, Clover Street and Pine Street. • Redesign from voxel to low poly. • New train added, SG5000. • Nighttime added. • Start menu changes. • Auto driver stopping function rewritten. • Issues with normals for some models fixed. • Station doors added to game, used for city stations.
November Update Live – A step outside
Last update I mentioned that I wished to expand the world but not make it feel repetitive. In this update the cruise terminal and harbour has been redesigned to try out an outside environment. Currently, the outside only has day-time but I plan to add night-time in the next update. A lot of time was taken up to fix lightning and skybox, but I hope to keep working on it and make something similar for the expansion of line 2 in the next update. I am sorry for the delay of the expansion of line 2 but I think it will lead to a more interesting expansion of the world.
Depth of field has been added to the main camera. This creates a blur in the distance. I like it most of the time, but I can also see that some might not like it. Therefore, it can be turned of in the options menu.
Thanks for playing! Blueon
Changelog: Here is a list with some of the things that have changed including things that might not be noticed in-game. • Redesign harbour side. • Outside environment added. • Functions for creating outside environment. • Lightning system reworked. • Depth of Field added to main camera. Can be turned off in options. • Passenger platform paths reworked. • In game menu (has the map, change train direction and pause menu) now closes automatically after selection. • And probably some other things I that I forgot…
October Update Live – New train and Upcoming Price Change
The NY3000 was inspired by the trains of the New York Subway. This time we go to Europe for inspiration. The NO4000 is inspired by the trains in the Oslo Metro.
According to the timeline there should also been an extension to line 2 however this has been pushed back to November. I want to expand the world but also avoid things looking to similar. Therefore, for the next update I will work on variation and expanding line 2.
There will be a price increase in the upcoming days. A lot has been added and improved from the first release, but the price has not changed until now.
There is a new option in the start menu, number of NPC trains. There can now be up to 3 NPC trains in the system. Even if only one NPC train is chosen, it will spawn at a station connected to the player’s starting station. (For example, if player starts at Central P1 the NPC train might start at Tupil P2, both on Line 1 different directions.) This will hopefully increase the chance of seeing the NPC train.
Try out the new train and thanks for playing! Blueon
Changelog: Here is a list with some of the things that have changed including things that might not be noticed in-game. • Train set NO4000 added. • Rewritten spawn function for NPC train. • NPC trains count selection added. • Emergency exits in the tunnels. • Some new decoration to a few stations. • And more things I that I did not log…
September Update Live – Stations, stations, stations and a line
As autumn rolls in so does the second update of Metro Mover! This time the focus has been on stations and the new Line 3.
New Line
Line 3 is currently 6 stations long and a perfect line for quick transportation from the cruise terminal to the central station.
Line Expansion
Line 1 has been expanded and have now reached its final form. It now has 12 stations and it takes about 15 minutes to drive from East Avenue to Blueton Cruise Terminal. It is still possible to drive a shorter part by selecting an earlier end station when starting the line.
Central Station and Render Distance
The central station has been remodeled. Now platform 1 and 2 is part of a larger space that connects to platform 3 and 4. There is a new graphics options, render distance.
Thanks for playing! Blueon
Changelog:
Here is a list with some of the things that have changed including things that might not be noticed in-game. • Line 3 added. • Line 1 extended. • Central Station remodeled. • East Avenue Station remodeled. • 6 stations added. • Junction rules for junction near Joyner Junction Station changed. • Updated map. • New map with line connections. • And more things I that I did not log…
Depo Opened
Small update to open Old Harbour Depo. I also found some small faults with stations signs that also has been fixed.
August Update Live – We are going voxel!
The first update of Metro Mover is live! I am happy to say that there were not so many bugs to fix so I could focus on creating new content. I also made a style change from low-poly to voxel. I found the voxel-style working better for me and hopefully you like it. This update contains 1 new train and one new line.
New Train - NY3000
The new train is called NY3000 and you might guess which city’s subway has been the inspiration. The original train (OG1000) is still in the game, but I plan to replace it in the future as it does not fit the new style.
New Line - Line 2
The new line is a quick 5 stopper going between Central and East Avenue. Half the line uses one track for both directions so be ready to wait for trains going in the opposite direction.
Depo Temporarily Closed
I realised a day ago that Old Harbour Depo had not been changed for the update. Therefore, it is closed for 1 or 2 weeks while I fix it.
Thanks for playing! Blueon
Changelog:
Here is a list with some of the things that have changed including things that might not be noticed in-game. * Possible to turn off auto driver * Junction setup at Central WE * Open doors while not at a platform (Not sure why you would do that, but now you can) * Fixed textures for a junction * Separate door warning lights from doors * Change from low-poly to voxel style * Fixed autostop going from 4 km/h to 0 km/h instantly * Fixed audio issues with new station names * And more things I that I did not log…