As time goes by, everything becomes more beautiful
Hello,
This is a stable version of the game, well tested and extensively validated in the last 4 months. Below is the list of news.
Buildings
Flower bed
Hen house
Butcher's
Research and Development Center
Sowing
Items
Egg
Raw chicken
Roast Chicken
Donuts
Roles
Setting priorities
Allow slaughter for chicken coop
Search menu
Others
Hen
new progress bars
Sprites for people over 60 years old
Sound effects
Ambient sound
Fixes and improvements in general
Hope you like and enjoy this update
Tiago Portella - Developer
I hear things as time passes!
In this version, the focus was to bring more agility to the development of civilization in addition to a more interactive experience with new sprites and sounds
New item:
Donut - made in the bakery
New constructions:
Seeding - responsible for turning grass into seeds
Research and Development Center - responsible for research that will expedite the development of civilization
New sprites:
Person over 60 years old - sprite to define how much a person is over 60 years old
Buildings get old - over time buildings that have grasses get old
New sounds:
Ambient sound - inclusion of ambient sound for day and night
Sound effects - inclusion of sound effects in people's actions, research findings and routine change
New screen:
Survey - inclusion of survey panel
Hope you like this update
Tiago Portella - Creator
Chickens, Flowers and more
Update contemplating:
Corrections
Irrigation Sprite
Mechanics in general
Inclusion
Items
Egg
Raw chicken
Roast Chicken
Animals
Chicken
Constructions
Flower bed
Chicken house
Butcher shop
Roles
Priority panel
Allow slaughter
Latrine, bath and quests
In this update new animations, buildings and functions were added:
Buildings:
Latrine
Bath
Animations:
Working
Bath
Functions:
manual manufacturing
Visibility indicators for buildings and tips
missions
Basic needs for residents such as using the bathroom and taking a shower
Inhabitants sleep outside their homes when they don't have a home
Diamonds:
Implementation of well-defined routines during the day,
Extended day and night time
Inhabitants age more slowly
Improved item production intelligence in buildings
Improved intelligence of activities outside working hours
Adding an animation to the home screen
I hope you like it and have a good game
Tiago Portella
Update version 2.1 - New buildings and items
Improved food search process, general game calculations and board updates.
Including the buildings:
Windmill
Bakery
Included the items:
Cotton
Wheat
Cotton thread
Cotton Bag
Flour
Bread
Included the functions:
Harvest
Priority
Meu Mundo 2.0
After almost 2 years of work and planning, we released version 2.0 of Meu Mundo. The essence of the game has not changed, but with this new version we have started a new world with infinite possibilities.
News:
Map with procedural generation, that is, we have infinite maps now my friends.
Genetic control of entities, now there are genetic traits that are visible or not.
Sprites redone and engaged in the game profile
Functional constructions adapted to the current style of the game
Redone interface with more game control and more information
Life cycle of entities, including from birth, reproduction and death
Frequent updates
I know that a long time has passed without an update, because of the change so great that we have prepared for you.
I hope you enjoy and have fun.
Att,
Tiago Portella
Update 1.0.28
Updates:
Created item store to purchase new in-game items
Layers function created in inhabitants allowing new colors
Inclusion of skin colors: White, Brunette and Black
Hair Color Inclusion: Light Brown, Dark Brown, Blonde, Black and Red
Inclusion of dress colors: Blue, White and Red
Including trouser colors: Blue, Black and Green
Including shirt colors: Beige, White and Gray
Corrections:
Fixed the animation flow of the inhabitants when they walk.
Improved movement of inhabitants
Improved choice of tasks for inhabitants
Removed ghosts from code
New discoveries!?
Updates:
Research Center created, enabling new tool and item discoveries
Craftsman created allowing new items to be manufactured
Inclusion of more item stores, allowing definition of items to be stored
Flower sprite change, the earth now doesn't occupy the whole square
Adding Steam Achievements
Allowed to include new trees, when placing the tree there is a one in a thousand chance of being a peach tree, one in a hundred of being an apple tree and one in ten of being an orange tree
Allowed to set decorative trees that will not be cut
Demolition tool removal of trees allowed
Bridge created, allowing inhabitants to cross from initial island to mainland
Skills for the inhabitants, allowing the evolution of the inhabitants in the defined services.
Corrections:
Fixed flow in which residents seek food in homes
Fixed overall game performance
Removed ghost from code
Versão 1.0.26
Atualizações:
Criada função que permite que mais de um habitante possa trabalhar na mesma construção, na utilização da enxada são até 4 habitantes e no martelo são até 8 habitantes
Melhorada a forma de carregar os itens, agora mais de um habitante carrega os itens para a mesma construção ou edificação
Implementada a função para ocultar as paredes e teto das casas, apenas apertar em "V" vai permitir enxergar oque está atrás das casas
Correções:
Corrigido o objetivo "Colheita Feliz" que necessitava de 10 casas e 1 horta, agora precisa apenas de 10 casas para concluir o objetivo
Produção de alimentos foi corrigida para evitar que os alimentos fiquem espalhados pelo mapa