Meu Mundo cover
Meu Mundo screenshot
Genre: Role-playing (RPG), Simulator, Indie

Meu Mundo

As time goes by, everything becomes more beautiful

Hello,

This is a stable version of the game, well tested and extensively validated in the last 4 months.
Below is the list of news.

Buildings


  • Flower bed
  • Hen house
  • Butcher's
  • Research and Development Center
  • Sowing


Items


  • Egg
  • Raw chicken
  • Roast Chicken
  • Donuts


Roles


  • Setting priorities
  • Allow slaughter for chicken coop
  • Search menu


Others


  • Hen
  • new progress bars
  • Sprites for people over 60 years old
  • Sound effects
  • Ambient sound
  • Fixes and improvements in general


Hope you like and enjoy this update

Tiago Portella - Developer

I hear things as time passes!

In this version, the focus was to bring more agility to the development of civilization in addition to a more interactive experience with new sprites and sounds

New item:

  • Donut - made in the bakery


New constructions:

  • Seeding - responsible for turning grass into seeds
  • Research and Development Center - responsible for research that will expedite the development of civilization


New sprites:

  • Person over 60 years old - sprite to define how much a person is over 60 years old
  • Buildings get old - over time buildings that have grasses get old


New sounds:

  • Ambient sound - inclusion of ambient sound for day and night
  • Sound effects - inclusion of sound effects in people's actions, research findings and routine change


New screen:

  • Survey - inclusion of survey panel


Hope you like this update

Tiago Portella - Creator

Chickens, Flowers and more

Update contemplating:

Corrections

  • Irrigation Sprite
  • Mechanics in general


Inclusion

  • Items


  1. Egg
  2. Raw chicken
  3. Roast Chicken


  • Animals


  1. Chicken


  • Constructions


  1. Flower bed
  2. Chicken house
  3. Butcher shop


  • Roles


  1. Priority panel
  2. Allow slaughter

Latrine, bath and quests

In this update new animations, buildings and functions were added:

Buildings:

  • Latrine
  • Bath


Animations:

  • Working
  • Bath


Functions:

  • manual manufacturing
  • Visibility indicators for buildings and tips
  • missions
  • Basic needs for residents such as using the bathroom and taking a shower
  • Inhabitants sleep outside their homes when they don't have a home


Diamonds:

  • Implementation of well-defined routines during the day,
  • Extended day and night time
  • Inhabitants age more slowly
  • Improved item production intelligence in buildings
  • Improved intelligence of activities outside working hours
  • Adding an animation to the home screen


I hope you like it and have a good game

Tiago Portella

Update version 2.1 - New buildings and items

Improved food search process, general game calculations and board updates.

Including the buildings:

  • Windmill
  • Bakery


Included the items:

  • Cotton
  • Wheat
  • Cotton thread
  • Cotton Bag
  • Flour
  • Bread


Included the functions:

  • Harvest
  • Priority

Meu Mundo 2.0

After almost 2 years of work and planning, we released version 2.0 of Meu Mundo.

The essence of the game has not changed, but with this new version we have started a new world with infinite possibilities.

News:


  • Map with procedural generation, that is, we have infinite maps now my friends.
  • Genetic control of entities, now there are genetic traits that are visible or not.
  • Sprites redone and engaged in the game profile
  • Functional constructions adapted to the current style of the game
  • Redone interface with more game control and more information
  • Life cycle of entities, including from birth, reproduction and death
  • Frequent updates


I know that a long time has passed without an update, because of the change so great that we have prepared for you.

I hope you enjoy and have fun.

Att,

Tiago Portella

Update 1.0.28

Updates:

  • Created item store to purchase new in-game items
  • Layers function created in inhabitants allowing new colors
  • Inclusion of skin colors: White, Brunette and Black
  • Hair Color Inclusion: Light Brown, Dark Brown, Blonde, Black and Red
  • Inclusion of dress colors: Blue, White and Red
  • Including trouser colors: Blue, Black and Green
  • Including shirt colors: Beige, White and Gray


Corrections:

  • Fixed the animation flow of the inhabitants when they walk.
  • Improved movement of inhabitants
  • Improved choice of tasks for inhabitants
  • Removed ghosts from code

New discoveries!?

Updates:

  • Research Center created, enabling new tool and item discoveries
  • Craftsman created allowing new items to be manufactured
  • Inclusion of more item stores, allowing definition of items to be stored
  • Flower sprite change, the earth now doesn't occupy the whole square
  • Adding Steam Achievements
  • Allowed to include new trees, when placing the tree there is a one in a thousand chance of being a peach tree, one in a hundred of being an apple tree and one in ten of being an orange tree
  • Allowed to set decorative trees that will not be cut
  • Demolition tool removal of trees allowed
  • Bridge created, allowing inhabitants to cross from initial island to mainland
  • Skills for the inhabitants, allowing the evolution of the inhabitants in the defined services.


Corrections:

  • Fixed flow in which residents seek food in homes
  • Fixed overall game performance
  • Removed ghost from code

Versão 1.0.26

Atualizações:

  • Criada função que permite que mais de um habitante possa trabalhar na mesma construção, na utilização da enxada são até 4 habitantes e no martelo são até 8 habitantes
  • Melhorada a forma de carregar os itens, agora mais de um habitante carrega os itens para a mesma construção ou edificação
  • Implementada a função para ocultar as paredes e teto das casas, apenas apertar em "V" vai permitir enxergar oque está atrás das casas

Correções:

  • Corrigido o objetivo "Colheita Feliz" que necessitava de 10 casas e 1 horta, agora precisa apenas de 10 casas para concluir o objetivo
  • Produção de alimentos foi corrigida para evitar que os alimentos fiquem espalhados pelo mapa

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