This update just fixes an mistake that shipped in v0.51 where the Dozer's trunk inventory wasn't being saved and loaded properly.
Cheers! - Steve / @Cairn4
v0.51 - Dozer / Auto-Crafter Update
New and Updated
Added Dozer vehicle that can drill through rock piles. (hold spacebar to run the drill!)
Added Auto-Crafter robot that can make and collect items at adjacent modules; including growing and collecting plants from Greenhouses.
Queue up items to craft even when your inventory is full.
Improved Vehicle trailer physics.
Weather is now less random, and added new-game world options for setting weather frequency.
Rebalanced base power consumption for early-game modules.
Made more crafting recipes require Scrap.
Rain Collectors now slowly collect moisture (creating 1 bottle every 2 days).
New larger and animated Tree art.
Added more lights to Airlock, Smelter, and Science Lab.
Brighter Nav Light glow.
Tech Tree Clean-up
Merged Engines and Wind Power into regular Power tech.
Power now costs 10 samples instead of 5.
Advanced Modules now requires Power instead of Advanced Power.
Water item no longer requires Food tech.
Transportation now requires Power tech.
UI Updates
Drag inventory items up off off the inventory bar to drop them.
Added button in Science Lab research results to take you straight to the Tech Tree.
Select empty inventory slots with number keys or via click.
New tooltip explaining how to recharge and repair Vehicles.
Improvements to front-end menu layouts in HD mode.
Main menu intro animation fixes.
Localization updates and typo fixes.
Cryllic character fix.
Fancier formatting on the What's New popup.
Bug Fixes
Fix to hopefully address duplication of Auto-Crafter jobs.
Fixed issue where opening the Map wouldn't pause the game.
Tutorial: Preventing player from accidentally picking up base modules before it is explained.
Fixed crash when lightning would hit a base module still under construction.
Fixed issue where crafting some non-stacking items would collect as a stack (Oxygen tanks etc).
Fixed crash when cancelling crafting jobs being made by Auto-Crafter.
Fixed issue where Auto-Crafter job text input would retain focus after closing the popup.
When entering the Lander to leave, HUD is hidden and input is restricted to prevent player from opening up menus while the Launch Controls are visible.
Fixed issues with ground tile edges doubling up. More variety of edges shown.
Preventing vehicle trailers from connecting into a loop.
Known Issues
Auto-Crafter arm needs to rotate smarter.
Alt-Tab doesn't work while in Full-Screen at the moment :( - F11 to exit Full-Screen mode first.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!
v0.51 build 4 (Testing beta)
Another build for testing out new features for v0.51 - including:
The Auto-Crafter bot (and some new fixes so that it can collect seeds from Greenhouses).
Ability to queue up crafting items even when your inventory is full.
Drop items by dragging them up off the inventory bar.
Vehicle trailer physics improvements.
New tooltip for explaining how to recharge and repair vehicles.
Fixing bugs with items that aren't supposed to stack when crafted (oxygen tanks).
Trying out a different .jar app wrapper for making native executables.
To try out this version, you need to right click on MewnBase in your Steam library -> Properties -> Betas tab and select the "testing" version.
v0.51 with Auto-Crafter bot available in Testing channel!
New things!
Added Auto-Crafter robot that can make and collect items at adjacent modules that you can assign work order / jobs to.
Updated all localization, some translations are now 100% complete, thank you everybody that has helped!
Bug Fixes:
Fixed a crash when lightning would hit a base module still under construction.
Chemistry Lab menu title text fix.
Tutorial typo fix.
Main menu intro animation fixes.
Known Issues:
Auto-Crafter arm needs to rotate smarter.
Alt-Tab still doesn't work while in Full-Screen :/
v0.50.2 Hotfix
Small update that addresses a few bugs found since the 0.50 release:
Fixed issue where toggling window/fullscreen would always disable vsync.
Fixed issue with the construction-caution-line overlay when placing Wind Turbines.
Fixed crash on player death
Fixed bug where player would walk backwards after clicking a tile while walking past it.
Fixed incorrect item-collected HUD message after collecting multiple things at a Workbench etc at once.
Thank you to everyone that's help by sending me bug reports and crashlogs :)
v0.50 - Creative Update
Finally out of the testing phase; the Steam achievements that you might have seen listed for MewnBase in your library are now actually ... achievable!
This update has also made some changes and additions to the types of game modes in the game. It adds a Creative Mode: play the game with free crafting and unlimited oxygen, hunger, and health etc. Then Normal and Endless modes are now also merged into a single thing, and any game mode can now be "completed" by taking off in the Lander, but don't worry you can always return to keep playing as if it was Endless.
Other updates include...
New Mission Complete screen.
Sandstorms now make you walk slower while outside, along with new player animation.
Added Energy Bar food item that gives you short walk-speed boost.
Additional animation for the Repair Drone.
Tutorial improvements.
Front-end menu updates, new Game Mode menu, improvements to Load Game menu layout.
Added "Menu" button on HUD to bring up Pause Menu.
Added Lander icon to the Map
Game Over -> Continue button now returns you to the Load Game menu.
Added Dutch as a language option.
Added button to Load Game menu to open your save folder in your OS file manager.
Fixed bug where Habitat Modules would remain dark after repairing air-leak.
Fixed power-indicator icon bug with Solar Panels.
Fixed issue that would prevent the Buggie and Trailer from being clicked.
Fixed issue where non-stackable items could exceed a storage container's capacity.
Fixed issue where eating Healing Stew would consume 2 at a time.
Inventory selection stays fixed when adding/removing items from a storage container.
Flashlight points in the direction of tiles that are interacted with.
If a Greenhouse has an air-leak, clicking will always fix the leak first instead of applying seeds or water to it.
Fix to prevent certain items from accidentally being consumed via right-click on the inventory bar.
Fixed bug with Power Switch behavior.
Fixed some z-sorting issues.
Known Issues:
Alt-Tab doesn't currently work while in Full-Screen; looking into options to address this.
if you run into any issues with your saves or with the update, please feel free to reach out to me for help! Zip up your saves folder and email it to me at support@cairn4.com
Hope everyone's staying healthy. Cheers! :)
v0.49.1 Hotfix
Just a small update to address some recently found issues:
Fixed new issue where base modules wouldn't begin construction.
Fixed shift-click behavior with buggie trailer to be consistent with normal storage UI.
Fixed issue with Rain Collector "ready" icon.
Can now press Esc to close the What's New popup.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!
v0.49 - December 2019 Update
Happy New Year everybody!
MewnBase has had an awesome first year on Steam that went far beyond all of my expectations. A big thank you to everybody for taking a chance to try it out, showing it to your friends, and for sharing your ideas (and bugs) with me! Hope you've all enjoyed it so far :D
On to the release notes...
Sorry it's been so long since the last update, but 0.49 is finally out!
I have been working on a lot of new features for the game, many of which are still in development. But one thing that took a lot of time this summer/fall is revising the game's save system. It greatly reduces down the number of files the game has to sync to Steam Cloud and also loads games faster that have a lot of the world explored.
Another thing it added was the ability to roll-back to previous auto-saves. This should help prevent players from getting stuck if they wandered off far from base, got really low on oxygen, and the game auto-saves before they get the chance to make it back - making it impossible to continue their game without using cheat codes etc.
After getting the new save system ready, I also wanted to give players a chance to help test it out and find bugs in the game's beta/testing channel. And while I think most of the issues have been ironed out, there's no telling some very old save file (or massively huge bases) won't run into issues when converted to the new system.
So if you run into any issues with your saves, please feel free to reach out to me for help! Zip up your saves folder and email it to me at support@cairn4.com.
New Items
Striped Pavement floor tile
Metal Walls
Other Changes
Load Game screen now includes a screenshot of where you left off.
Additional scrap pile sprites
Hovering over consumable items in your inventory shows how much they'll refill the associated HUD stat bar.
Nicer looking conduit end caps
Particle FX for eating food
New sounds for collecting ore, plants, rocks etc.
Animated lander flames
Localization support for Latvian, Ukrainian, Bulgarian, and Czech.
Bug Fixes:
Light sensor properly shows pickup progress
Brazilian Portuguese plural fix.
Base modules wont start construction if a buggie or player is standing on it.
Fixed Construction Yard so that it no longer crafts without power.
Fixed Air Cleaner color when it has no power.
My New Years resolution for 2020: to publish a clearer development roadmap for players to see when certain new features might be finished. And try to better balance work on the large parts, while releasing smaller patches more consistently (at least once a month) - even if it's just localization updates, or a single bug-fix.
Cheers! - Steve
v0.48 - June Update
New Items
Torches that can be placed on ground
Chemistry Lab module
Blueshrooms, Chemicals, and Battery Cells
Improved Shovel
Stone Walkway and Wall tiles
Light Sensor switch
Updates/Changes
Updates to tech tree
Longer Mission lengths
New animation for base construction
New animation for Construction Yard when crafting
Added turbine safe-zone indicator when placing
Added extra info to the Wind Turbine's popup
Limited Artifacts and Portable Oxygen to 1 per inventory slot
Portable Oxygen is now made in Chemistry Lab
New particles on Smelter when it's crafting
Added plant-specific Greenhouse sprites
More resource sprite variations
Added virtual joystick option for player movement
Added low-hunger warning
Inventory tooltip tweaks
Swapped behavior of Click vs Shift-Click for moving and dropping item stacks
Re-ordered items in crafting menus
New buttons on main menu.
Localization updates
Bugfixes
Removed sun icon from map
Fixed URL for Steam version of the game
Fixed potential crash with Repair Drones on game load
Fixed crash on main menu related to saved games timestamps
Fixed heading font issue with Russian characters (Pause Menu)
As always, if you encounter any new bugs or issues, or just want to say hi - hop on over to the
MewnBase Discord Server!