MacOS is now supported! Enjoy killing commies and zombies on your dirty Macs!
... and thanks, as always, for your support and encouragement!
-Joe
Difficulty Update Posted!
Difficulty Update Posted!
I've changed the physics menu to a Game Difficulty menu, with the option to select between the three physics modes AND three difficulty levels-
Easy: Rotor-strike detection is turned off, dying merely resets you to the FARP (except in the end-game scenario), and you have 20 seconds to stop zombies beyond the trigger perimeter.
Medium: Rotor-strike detection is turned off, you have two additional backup aircraft, and you have 15 seconds to stop zombies beyond the trigger perimeter.
Hard: Rotor-strike detection is on, you have no additional backup aircraft, and you have 10 seconds to stop zombies beyond the trigger perimeter.
Have fun, and thanks for your support!
Difficulty Update!
Hey all! I know it's been a while, but I assure you I'm still here!
Coming soon: Think MH-Zombie is too hard? I've changed the physics menu to a Game Difficulty menu, with the option to select between the three physics modes AND three difficulty levels-
Easy: Rotor-strike detection is turned off, dying merely resets you to the FARP (except in the end-game scenario), and you have 20 seconds to stop zombies beyond the trigger perimeter.
Medium: Rotor-strike detection is turned off, you have two additional backup aircraft, and you have 15 seconds to stop zombies beyond the trigger perimeter.
Hard: Rotor-strike detection is on, you have no additional backup aircraft, and you have 10 seconds to stop zombies beyond the trigger perimeter.
Further in the future: MacOS, iOs/iPadOS, and Android releases.
Thanks for your support!
Introducing The Repository and Race mode!
Introducing The Repository, a new sprawling mountainous map; and Race mode, a new, much more forgiving game mode.
Fly among the cedars and admire the scenery in The Repository, but remember that all that space means more ground to cover, and longer re-arm/repair stops.
Once you've unlocked some new weapons in Survival Mode, switch over to Race Mode to use them to improve your time!
Too many changes, bug fixes, and improvements to list, but a couple of the highlights:
New map; The Repository New game mode; Race Current weapon visible in 3rd person Terrain texture given contrast to improve spatial awareness
Corrected camera snap/jitter for extreme bank/pitch angles Corrected heading-drift direction based on bank angle for extreme bank angles
New map and game mode inbound!
Hey all,
I know it's been a bit of time since the last update, but the wait is almost over.
The next update, coming soon, will introduce a new map and game mode, a new achievement, and too many bug fixes and improvements to list.
The update itself is complete, and I am just working to make a new description, new trailer and upload new screenshots.
Here are a few of the aforementioned to tide you over:
MH-Zombie is in the Game Development World Championship 2022!
MH-Zombie is in the Game Development World Championship 2022! Support the game at MH-Zombie in the GDWC!
8 MAY 2022 Update
Added: Collective Invert Option in Controls Menu
Thanks for your continued input and support!
1 May 2022
Couple internal bugfixes.
30 April 2022 Update (Reconfigurable Controls!)
Reconfigurable controls! You asked for it, and I've finally got around to it. There's probably a few bugs in there still, so the faster you let me know about them, the faster I can get them fixed.
It's a pretty liberal application of reconfiguration; if you want zoom and shoot to be the same button, you've got it. For now, there are several buttons I've left off-limits, but if it bugs enough of you I'll go back and look into the required code wrangling to make them behave with each other.
I still don't have a HOTAS, so I was unable to test the joystick configuration or add bindings beyond the cyclic, free-look, and fire, but I should have one starting next week, and if this release doesn't work with it, I'll follow up ASAP.
NEW:
Reconfigurable Keyboard, Gamepad, and Joystick configurations.
24APR22 Update
Cop de-spawn bugfix Splash screen clip compatibility attempt (unable to playtest this) Tutorial completion no longer required for practice mode in tutorial Added separate pedal sensitivity slider
I was and am still in the process of moving across the world when I released this game, so I've had limited time to make updates and add features, but I am continuing to research control rebinding, and will soon begin the coding and UI work to implement it. Thanks for your patience, your bug reports, and your support!